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[Question] NeoMode07 in Essentials?

Started by Rayquaza. October 11th, 2012 6:09 AM
  • 1407 views
  • 5 replies

☆Rei☆

Age 22
Female
Nearby my feet.
Seen 1 Week Ago
Posted November 21st, 2018
1,748 posts
10 Years
Is it at all possible to get MGCaladtogel's Neo Mode 7 script to work in pokemon essentials? Every time I try my game just won't boot.
I'm working on H-Mode7 : ) I just need to figure out connected maps and fix some VERY minor bugs.

In the end run yes it does work (with some heavy scripting), but it would mostly be pointless when I release my H-Mode 7 pokemon.

☆Rei☆

Age 22
Female
Nearby my feet.
Seen 1 Week Ago
Posted November 21st, 2018
1,748 posts
10 Years
Isn't Neo mode 7 a bit different from H-Mode 7? Neo mode is more to do with cutscenes while H-mode is used for a complete 3d look.
true, but H-mode has everything Neo Mode has. In the end it's not my problem. But here is some tips: Try looking into the Game Map/Event/Player scripts and the Scene_Map script.
Age 24
Seen December 4th, 2016
Posted May 8th, 2015
401 posts
14.4 Years
I'm working on H-Mode7 : ) I just need to figure out connected maps and fix some VERY minor bugs.

In the end run yes it does work (with some heavy scripting), but it would mostly be pointless when I release my H-Mode 7 pokemon.
I'm afraid I can't tell you where but in Essentials: Online, there is some code that should help you with the connecting maps. It took me a very long time to figure out how to get them to redisplay after Netplay's code broke them so I don't suggest trying to figure it out from scratch.

In fact, check out lines 563 to 580 in Essentials: Online. Those are some (if not all) of the modifications I made. From what I can see, some of the definitions in Game_Map were replaced by Netplay functions - I assume it should be the same case in mode 7 (it was back when I tried to port it myself, never finished it though).

☆Rei☆

Age 22
Female
Nearby my feet.
Seen 1 Week Ago
Posted November 21st, 2018
1,748 posts
10 Years
I'm afraid I can't tell you where but in Essentials: Online, there is some code that should help you with the connecting maps. It took me a very long time to figure out how to get them to redisplay after Netplay's code broke them so I don't suggest trying to figure it out from scratch.

In fact, check out lines 563 to 580 in Essentials: Online. Those are some (if not all) of the modifications I made. From what I can see, some of the definitions in Game_Map were replaced by Netplay functions - I assume it should be the same case in mode 7 (it was back when I tried to port it myself, never finished it though).
Thanks a bunch, this will save me a massive amount time!
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