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  #25501    
Old June 23rd, 2013 (5:49 AM).
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pokefreake pokefreake is offline
     
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    karatekid552, Do you have a link to the beta download for the trainer editor?
      #25502    
    Old June 23rd, 2013 (7:34 AM). Edited June 23rd, 2013 by karatekid552.
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    karatekid552 karatekid552 is offline
    What happens if I push it?....
       
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      Quote:
      Originally Posted by pokefreake View Post
      karatekid552, Do you have a link to the beta download for the trainer editor?
      Not at the moment. The latest version right now is over 9 days old and I know that Jambo has done a lot more to it since then.

      Quote:
      Originally Posted by athenian200 View Post
      I want to modify the wild Zigzagoon battle that occurs in Pokémon Emerald after you choose a Pokémon from Professor Birch's bag. I've looked at the script in XSE, and "wildbattle" is NEVER invoked. It seems like the entire scenario between checking the bag and the end of the battle is dealt with by something called "special 0x9F", and will require specific instructions to modify. I want to invoke a trainer battle with a Team Aqua grunt here instead of encountering a wild Zigzagoon.

      I have tried adding "trainerbattle" to the script the bag uses, but the best result I can get by that method is fighting a trainer immediately AFTER fighting the wild Zigzagoon.

      It seems a lot like the problem I had with "special 0xD6" and changing the Ralts into an Abra and the Pokémon Wally was given into an Absol with Taunt.

      I'm sure this is fairly simple to fix, and that someone has done it before... I just have not seen a solution to this problem posted anywhere.
      Without using ASM to hack to the special, you would need to completely script a new intro that does not use it. For example, you could pull a Red and have the three pokeballs lying on the ground. Or, you could do something like I did once and have it so when you press A in front of the bag, three pokeball OWs appear and (using movement commands) "bounce" out of the bag and land in the positions you want them to.
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        #25503    
      Old June 23rd, 2013 (2:58 PM).
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      Sceptylos Sceptylos is offline
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        Couldn't really find the answer anywhere else so, I was wondering how to change the options that the Badge Man in Cerulean City gives, I wanted to change each badge to a different Pokémon.
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          #25504    
        Old June 23rd, 2013 (3:30 PM).
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        pokefreake pokefreake is offline
           
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          Is Advance Text really malicious? If it is how would I edit the opening in Fire Red?
            #25505    
          Old June 23rd, 2013 (5:00 PM).
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          karatekid552 karatekid552 is offline
          What happens if I push it?....
             
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            Quote:
            Originally Posted by pokefreake View Post
            Is Advance Text really malicious? If it is how would I edit the opening in Fire Red?
            Your anti-virus (and any virus protection for that matter) is crap when it comes to tools for rom hacking. It is not malicious.
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              #25506    
            Old June 23rd, 2013 (5:06 PM).
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            GoGoJJTech GoGoJJTech is offline
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            I know I usually help with answering q's around here, but I have not been able to successfully edit a worldmap for FR. The two tuts I found on here didn't help me or my fellow friend, and I'm at a loss. I did find the tileset, since it's different for jpan's hack and a normal rom.
            Here's My worldmap, by NikNaks


            I haven't found the raw or pallet either. Plus editing the town locations may be harder, or simply by editing bytes. I don't know. I just need simple instructions to help me get on the correct path.
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              #25507    
            Old June 23rd, 2013 (6:21 PM). Edited June 24th, 2013 by pokefreake.
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            pokefreake pokefreake is offline
               
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              So I downloaded Advance Text. I got the missing file, and missing ini's, but now I have an error. It says "Run=time error '13' Type mismatch"
              Also are there ini's for Fire Red or Ruby? I found one for Emerald, but not these. It doesn't matter if they are complete. I just need to be able to edit the intro with it.


              Edit: Ok I used a different download and it worked. (thanks gogojjtech!) Now I think the download might be the cause of the problem I've had with Advance Trainer. Can someone give me a working download link for Advance Trainer?
                #25508    
              Old June 24th, 2013 (5:14 AM).
              Impergator Impergator is offline
                 
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                I finally have the time to realize my project! This being said, I have one basic question:

                I want to create an adult version (not meaning anything sexual, drugrelated, eg.) focusing on storyline, monologs, dialogs and relations between characters and also between characters and pokemon. The only way I can see realizing that, would be making the game very linear and onedimensional.

                Do you guys think the community would be open for a very linear Pokemongame, meaning that the usual Pokemon experience will change totally, for the sake of having an actual story, plot and depth ? I'm not very sure if something comparable has already been tried as there are so many hacks around.. is there a very succesful example of anything that I want to do myself ?

                The thing is, I really want to know some opinions before getting into such an out-of-the-box project. I plan to significally change the metrics of the game, in order to try something completely new.

                What do you think ?
                  #25509    
                Old June 24th, 2013 (8:11 AM).
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                thanethane98 thanethane98 is offline
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                  Quote:
                  Originally Posted by Impergator View Post
                  I finally have the time to realize my project! This being said, I have one basic question:

                  I want to create an adult version (not meaning anything sexual, drugrelated, eg.) focusing on storyline, monologs, dialogs and relations between characters and also between characters and pokemon. The only way I can see realizing that, would be making the game very linear and onedimensional.

                  Do you guys think the community would be open for a very linear Pokemongame, meaning that the usual Pokemon experience will change totally, for the sake of having an actual story, plot and depth ? I'm not very sure if something comparable has already been tried as there are so many hacks around.. is there a very succesful example of anything that I want to do myself ?

                  The thing is, I really want to know some opinions before getting into such an out-of-the-box project. I plan to significally change the metrics of the game, in order to try something completely new.

                  What do you think ?
                  That may be something for the Quick Storyline Thread in the Progressing Hacks section, but I'm not sure. I might as well give my opinion though, so here goes. It depends on how linear you intend to make it. If you're planning on having it be so linear that you decide every Pokemon the player gets for them then yeah, that's kind of taking away from what makes Pokemon so great. But if you simply mean linear in storyline progression, then that's practically already done in the games, and should be fine.

                  Also, if you're looking for a hack with a good storyline, people keep mentioning Pokemon Dark Rising. I haven't played it personally, so I don't know for sure, but it might be a good thing to look at.
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                    #25510    
                  Old June 24th, 2013 (12:39 PM). Edited June 24th, 2013 by XxAtlazxX.
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                  XxAtlazxX XxAtlazxX is offline
                     
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                    Alright guys lol. Here's another question. Is it possible to have download a corrupt version of AM 1.92? Every time that i feel things are going my way something happens!! and its very frustrating. So iv'e recreated a map about FOUR times and its a huge city. All because either because the main city gets corrupted or because the tileset gets corrupted. Literally i had a beautiful city done i was finishing the inside of a store when all of a sudden i get this message:
                    ACCESS OF VIOLATION AT ADDRESS 004CCB2A in Module 'AdvanceMap.exe' Read of Address 00000041:

                    What is this? My map is all black now and i can't even change the tileset. The back files that I had now also get this message I just don't get it. Ok, how does advance map 1,92 look? Does it have the square outline? or it doesnt. because iv'e downloaded two already one has it the other doesn't but they both say 1.92 in the properties.
                      #25511    
                    Old June 24th, 2013 (2:57 PM).
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                    GoGoJJTech GoGoJJTech is offline
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                    It's not Am's problem, it's kind of yours. You repointed to non-free space somewhere along the line thus corrupting the map footer.
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                      #25512    
                    Old June 24th, 2013 (3:10 PM).
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                    Sky93 Sky93 is offline
                       
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                      Hey all, I'm having a little trouble with the intro text. I'm using Advance Text to edit the intro text, but when I ran the game in vba, it showed a bunch of random letters and accents and whatnot after you enter the player's name. So I went into A-Text and looked at that part of the intro and this is what was there:

                      Spoiler:

                      Code:
                      Right[...]
                      So your name is [PLAYER]. I thought
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                      So I made a backup of my rom and deleted all of that text and opened the game in vba again. Now, the intro works properly, but it corrupted one of my maps. Does anyone know a way to fix this without corrupting a map?
                      __________________



                      ROMs I Support:
                        #25513    
                      Old June 24th, 2013 (3:33 PM).
                      karatekid552's Avatar
                      karatekid552 karatekid552 is offline
                      What happens if I push it?....
                         
                        Join Date: Nov 2012
                        Location: Do you really want to know? Really?
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                        Posts: 1,766
                        Quote:
                        Originally Posted by Sky93 View Post
                        Hey all, I'm having a little trouble with the intro text. I'm using Advance Text to edit the intro text, but when I ran the game in vba, it showed a bunch of random letters and accents and whatnot after you enter the player's name. So I went into A-Text and looked at that part of the intro and this is what was there:

                        Spoiler:

                        Code:
                        Right[...]
                        So your name is [PLAYER]. I thought
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                        So I made a backup of my rom and deleted all of that text and opened the game in vba again. Now, the intro works properly, but it corrupted one of my maps. Does anyone know a way to fix this without corrupting a map?
                        Change the repoint address in the .ini file to some free space that you will only use for A-Text. Try reserving some space at like 0xB00000 or something for it and don't allow anything else to be written there.
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                          #25514    
                        Old June 24th, 2013 (3:56 PM).
                        Sky93's Avatar
                        Sky93 Sky93 is offline
                           
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                          Quote:
                          Originally Posted by karatekid552 View Post
                          Change the repoint address in the .ini file to some free space that you will only use for A-Text. Try reserving some space at like 0xB00000 or something for it and don't allow anything else to be written there.
                          Okay I tried that, and now it's doing the same thing, but the messed up text isnt showing in A-Text.
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                            #25515    
                          Old June 24th, 2013 (4:09 PM).
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                          XxAtlazxX XxAtlazxX is offline
                             
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                            Re-point!! what is that? I don't understand and iv'e looked through the TUT page but nothing explains what it means by re-point. I always just select the first one on the list when inserting a new map, is that whats causing all the problems? Also the method I use to delete all the maps is by simply placing a "-5" on the zero bank. This deletes all other maps, could this method be messing up the game as well?
                              #25516    
                            Old June 24th, 2013 (5:33 PM).
                            GoGoJJTech's Avatar
                            GoGoJJTech GoGoJJTech is offline
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                            Dude, you need stuff to go into FREE SPACE.
                            This means DO NOT OVERWRITE OLD DATA.
                            So in a hex editor find tons of FF's, which is FREE space. Anything else is USED BY THE GAME. Overwriting old data will CORRUPT your game. I think this is obvious, but of course there are newbies. To repoint in a hex editor, take your offset.
                            789ABC
                            then split into 3
                            78 9A BC
                            then swap
                            BC 9A 78
                            then add 08 for "in the ROM"
                            BC 9A 78 08
                            This tells the game "load from here." How else is it going to know what to do? :)
                            Keep these tips in mind for anything computer related, overwriting old data is BAD
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                              #25517    
                            Old June 24th, 2013 (5:34 PM). Edited June 24th, 2013 by molivious.
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                            molivious molivious is offline
                            so much fail...
                               
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                              Quote:
                              Originally Posted by XxAtlazxX View Post
                              Re-point!! what is that? I don't understand and iv'e looked through the TUT page but nothing explains what it means by re-point. I always just select the first one on the list when inserting a new map, is that whats causing all the problems? Also the method I use to delete all the maps is by simply placing a "-5" on the zero bank. This deletes all other maps, could this method be messing up the game as well?
                              "Re-pointing", in other terms, redirects or tells the program/game to "start/end reading here!"

                              For example, If you have made a line of code that was too big for it's current space, it would tend to "overlap" one or two other lines of coding in the game. In this case, it creates a huge mess (or bug) within your game. This is where you try to start finding new space -- bigger+unused space, where your new line of code would fit perfectly without affecting other parts of the game.

                              Now when you find that new space, you want to tell the program to use that space... and telling the program to use that space is, yup, you've guessed it, repointing.

                              Once you find a free space, all you basically have to do is replace an old/previous "number" (like the one mentioned by sky) to the newly found free space "number". If there are multiple of those old numbers, you will have to repoint ALL of those numbers into the new one unless you would want to have more problems in the future.

                              It is also possible to overwrite a bunch of lines in the original game's data. However, the new data must have exactly the same size or length as the old one... so basically, you have to replace a sentence with a sentence just as long. No more, no less. Haven't done much into hacking the GBA roms, but that's the general idea.
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                                #25518    
                              Old June 24th, 2013 (5:44 PM). Edited June 24th, 2013 by XxAtlazxX.
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                              XxAtlazxX XxAtlazxX is offline
                                 
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                                LOL. I just got Mind raped. Yes you are correct, I am a complete NOVICE. I have never hacked before in my life, I know nothing about computer programming or software engineering. This is my very first attempt to hack, and let me tell you its confusing lol. But as frustrating as it is, it's fun it honestly is. Which is why ask all these questions because I want to learn where i couldn't from the TUT. Again I really appreciate all the replies and help you guys are giving me.

                                Oh, and what HEX editor do you guys recommend?
                                  #25519    
                                Old June 24th, 2013 (6:34 PM).
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                                molivious molivious is offline
                                so much fail...
                                   
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                                  Quote:
                                  Originally Posted by XxAtlazxX View Post
                                  LOL. I just got Mind raped. Yes you are correct, I am a complete NOVICE. I have never hacked before in my life, I know nothing about computer programming or software engineering. This is my very first attempt to hack, and let me tell you its confusing lol. But as frustrating as it is, it's fun it honestly is. Which is why ask all these questions because I want to learn where i couldn't from the TUT. Again I really appreciate all the replies and help you guys are giving me.

                                  Oh, and what HEX editor do you guys recommend?
                                  Well, it IS confusing if you only read it. Much of this will make much more sense later when you're starting to get the hang of it. You'll realize soon enough what you are doing. XD give it time to sink in.

                                  Any hex editor would work, actually... well ok, maybe not. But most recommendations you'd probably get would just come from that user's preference in searching, reading, or working with hexes. Some would find it easier/more comfortable to use this, some would find it easier/more comfortable to use that.

                                  You can check (this) thread for what some people in here use specifically. But if i were you, just grab a random one (they all do the same thing) for now and get used to hex-editing itself. You can decide on what hex editor(s) you'd want to stay with later on when you already know about hex editing well.

                                  I think there were one or two user-made hex editors from this community though, you might have to dig google for it.
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                                    #25520    
                                  Old June 24th, 2013 (6:38 PM).
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                                  foxz. foxz. is offline
                                     
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                                    Hi everyone!
                                    I have a problem to find an offset and i don't know if you will be able to help me you find the offset I want is the raw of the trainer card, I have the offset of his palette (E99198) the offset of its tileset (E991F8) the offset of the background palette (00E991B8) I only need the of the 3 raw (front, back and background)
                                    Thanks and hope you can help me.
                                      #25521    
                                    Old June 24th, 2013 (7:51 PM).
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                                    Sky93 Sky93 is offline
                                       
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                                      Quote:
                                      Originally Posted by Sky93 View Post
                                      Hey all, I'm having a little trouble with the intro text. I'm using Advance Text to edit the intro text, but when I ran the game in vba, it showed a bunch of random letters and accents and whatnot after you enter the player's name. So I went into A-Text and looked at that part of the intro and this is what was there:

                                      Spoiler:

                                      Code:
                                      Right[...]
                                      So your name is [PLAYER]. I thought
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                                      So I made a backup of my rom and deleted all of that text and opened the game in vba again. Now, the intro works properly, but it corrupted one of my maps. Does anyone know a way to fix this without corrupting a map?
                                      UPDATE
                                      No matter where I repoint the data to, it always does the same thing. Right now I have it pointed to 0xB00000 and I'm still getting the same error. Any other ideas? I really need some help.
                                      __________________



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                                        #25522    
                                      Old June 24th, 2013 (10:13 PM). Edited June 24th, 2013 by destinedjagold.
                                      destinedjagold's Avatar
                                      destinedjagold destinedjagold is offline
                                      Oh Hai Thar~
                                       
                                      Join Date: May 2007
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                                      Quote:
                                      Originally Posted by Sky93 View Post
                                      UPDATE
                                      No matter where I repoint the data to, it always does the same thing. Right now I have it pointed to 0xB00000 and I'm still getting the same error. Any other ideas? I really need some help.
                                      Advance Text is buggy as heck. It's repointing feature, for my experience, does not work. The reason why you got random characters is because A-Text overwrote the other text offsets of the nearby text.

                                      Anyway, that problem only occurs if you go beyond the character limit A-Text provides. Like I said, it's repointing feature isn't working properly.

                                      I suggest you start anew, since your maps crashed and all.
                                      But if you really do need to edit the text and go beyond the character limit, then do this...

                                      0. Save a back-up of your ROM.
                                      1. Write your new text in XSE and compile it.
                                      Code:
                                      #dynamix 0x901000
                                      
                                      #org @intro
                                      = This will be the new text.\nNo need for lock or start or\lanything like that.
                                      2. Open Advance Text and search for the text you wanted to edit. Take note of the "Text Offset" of that text.
                                      Spoiler:

                                      3. Reverse that offset. In the example, 1C7017 will now be 17701C, and add 08, making it 17701C08.
                                      4. Open your ROM with a hex editor and search(CTRL + F) for that reverse offset.
                                      Spoiler:

                                      5. Once you've found that, replace it with the offset of your new text (on step 1). Reverse it as well, of course, so 901000 will now be 001090, and add 08, making it 00109008.
                                      Spoiler:

                                      6. Save it, and test it out.

                                      Note: If you don't know how to reverse an offset, here's how...
                                      1C7017 -> 1C 70 17
                                      Simply switch the first two and the last two digits.
                                      17701C
                                      __________________

                                        #25523    
                                      Old June 25th, 2013 (5:35 AM).
                                      tuna97's Avatar
                                      tuna97 tuna97 is offline
                                         
                                        Join Date: Jul 2010
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                                        Posts: 82
                                        Hi, I got problems with tiles coruption, I have two maps, a small village and a route, I connected them, but when i enter the route, the house in the village corrupts , when i enter the house and exit the tiles are fine again.

                                        PS. cant seem to find the spoiler button :S
                                        __________________
                                          #25524    
                                        Old June 25th, 2013 (6:28 AM). Edited June 25th, 2013 by karatekid552.
                                        karatekid552's Avatar
                                        karatekid552 karatekid552 is offline
                                        What happens if I push it?....
                                           
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                                          Quote:
                                          Originally Posted by foxz. View Post
                                          Hi everyone!
                                          I have a problem to find an offset and i don't know if you will be able to help me you find the offset I want is the raw of the trainer card, I have the offset of his palette (E99198) the offset of its tileset (E991F8) the offset of the background palette (00E991B8) I only need the of the 3 raw (front, back and background)
                                          Thanks and hope you can help me.
                                          Turn on Logging in VBA-M and then open the trainer card. Then, save the log and learch through it for Lz77. Now you will see all of the things that have been decompressed, including the raws. You will just have to look at them in GBA Graphics Editor.

                                          Quote:
                                          Originally Posted by tuna97 View Post
                                          Hi, I got problems with tiles coruption, I have two maps, a small village and a route, I connected them, but when i enter the route, the house in the village corrupts , when i enter the house and exit the tiles are fine again.

                                          PS. cant seem to find the spoiler button :S
                                          They aren't using the same tilesets. Within 7 tiles of the map connection, all tiles must be shared btween the two maps.

                                          HTML Code:
                                          [spoiler][/spoiler]
                                          Is the code for spoiler.
                                          __________________

                                          Paired with Simba
                                            #25525    
                                          Old June 25th, 2013 (2:23 PM).
                                          Sky93's Avatar
                                          Sky93 Sky93 is offline
                                             
                                            Join Date: Dec 2007
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                                            Nature: Relaxed
                                            Posts: 72
                                            I've been having way too many problems this week T_T okay so now my map connections aren't working. I have the offsets right, and I checked and my connection isn't showing on any side of my map. For reference, I'm trying to connect my starting town to the first route (via bottom connection) and this is what my connection looks like:
                                            Spoiler:

                                            Starter town
                                            Connections:
                                            Connection no: 0
                                            Direction: Down [01]
                                            Offset: 16
                                            Map bank: 3
                                            Map no: 19
                                            Zero out: $0000

                                            Route
                                            Connections:
                                            Connection no: 0
                                            Direction: Up [02]
                                            Offset: -16
                                            Map bank: 3
                                            Map no: 0
                                            Zero out: $0000
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