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  #1376    
Old June 15th, 2009 (8:29 AM).
muzzyguy's Avatar
muzzyguy muzzyguy is offline
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    #dynamic 0x80005b
    #org @start
    lock
    faceplayer
    checkflag 0x829
    if 0x0 goto @pokedex
    checkflag 0x829
    if 0x1 goto @tobad
    release
    #org @pokedex
    setflag 0x829
    msgbox @poo (line 14)
    boxset 0x6
    release
    end
    #org @tobad
    msgbox @noway
    boxset 0x6
    end
    #org @poo
    = Proffeser willow fogot to give you this
    #org @noway
    = A pokedex can record all sorts of data about pokemon



    what wrong with it it says to less parameters on line 14

    and how do i change this script soit will trigger when i walk on certain spot hel wlk over to me give me it then walk away and dissappear?

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      #1377    
    Old June 15th, 2009 (8:39 AM).
    PlatniumPiano's Avatar
    PlatniumPiano PlatniumPiano is offline
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      Quote:
      Originally Posted by muzzyguy View Post
      #dynamic 0x80005b
      #org @start
      lock
      faceplayer
      checkflag 0x829
      if 0x0 goto @pokedex
      checkflag 0x829
      if 0x1 goto @tobad
      release
      #org @pokedex
      setflag 0x829
      msgbox @poo (line 14)
      boxset 0x6
      release
      end
      #org @tobad
      msgbox @noway
      boxset 0x6
      end
      #org @poo
      = Proffeser willow fogot to give you this
      #org @noway
      = A pokedex can record all sorts of data about pokemon



      what wrong with it it says to less parameters on line 14

      and how do i change this script soit will trigger when i walk on certain spot hel wlk over to me give me it then walk away and dissappear?
      You have
      Code:
      msgbox @poo
      When it should be
      Code:
      msgbox @poo 0x6
      Then remove the line below that that says boxset 0x6. It should compile.
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        #1378    
      Old June 15th, 2009 (8:44 AM).
      muzzyguy's Avatar
      muzzyguy muzzyguy is offline
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        i just get an endless line gibberish....
          #1379    
        Old June 15th, 2009 (9:11 AM). Edited June 15th, 2009 by HackChu.
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        HackChu HackChu is offline
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        ill redo it for you when on my pc muzzyguy.

        Quote:
        Originally Posted by muzzyguy View Post
        #dynamic 0x80005b
        #org @start
        lock
        faceplayer
        checkflag 0x829
        if 0x0 goto @pokedex
        checkflag 0x829
        if 0x1 goto @tobad
        release
        #org @pokedex
        setflag 0x829
        msgbox @poo (line 14)
        boxset 0x6
        release
        end
        #org @tobad
        msgbox @noway
        boxset 0x6
        end
        #org @poo
        = Proffeser willow fogot to give you this
        #org @noway
        = A pokedex can record all sorts of data about pokemon



        what wrong with it it says to less parameters on line 14

        and how do i change this script soit will trigger when i walk on certain spot hel wlk over to me give me it then walk away and dissappear?
        Spoiler:
        #dynamic 0x80005b

        #org @start (You said it was a trigger so I got rid of lock and faceplayer commands)
        checkflag 0x829 (only one checkflag in this case since its a main type of flag)
        if 0x0 goto @pokedex (You messed up here,0x0 means if you dont have it,in which this makes no sense,because you made it so that if you don't,than he will say that you forgot the dex,but you also have 0x1 which means you have it,but you don't need that command)
        release
        end(always put end at the end of a command)

        #org @pokedex
        msgbox @poo 0x6
        fanfare 0x13E(which makes a jingle as if your recieving something)
        msgbox @dex 0x4 (make sure to let you know you recived it,and when recieving something always have the 0x4 with the msgbox saying you've recieved)
        waitfanfare (of coarse waits for the fanfare)
        closeonkeypress (waits till the jingle is finished,than continues the script)
        msgbox @noway 0x6
        setflag 0x829 (setflag always goes at the end of a script)
        release
        end

        #org @poo
        = Proffeser willow fogot to give you this

        #org @dex
        = (this is so the game reconginize the hero[Player])[Player] recieved a Pokedex!
        #org @noway
        = A pokedex can record all sorts of data about pokemon



        (Make sure to put the checkflag number on the trigger's var number(0829),if it crashes tell me,and I may know a way to fix it.
        Diegoisawsomes scripting tut is good,as Ive learned nearly everything recently!
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          #1380    
        Old June 15th, 2009 (10:03 AM).
        -DarK- -DarK- is offline
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          Quote:
          Originally Posted by -DarK- View Post
          Is it possible to change wild pokemon data (doesn't matter if it's temporary or permanent) through a script? For instance, something like this:

          Spoiler:
          #org @start
          checkflag 0x200
          if b_true call @change
          end

          #org @change
          "changewildpkmnscriptgoeshere" "someparametersforthescript"
          "somespecialcommandslikesetvar" "somespecialparameters"
          setflag 0x200
          return
          Anyone........? Just curious
            #1381    
          Old June 15th, 2009 (10:15 AM). Edited June 15th, 2009 by HackChu.
          HackChu's Avatar
          HackChu HackChu is offline
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          I remember you Quickster,you were supposed to help me with my hack!

          Anyway,the trainerbattle is like this i.e

          trainerbattle 0x1 0x001 0x0 @before @after @later

          As you can see for mine,0x001 is needed instead of 0x2.Thats why it didn't work,you need a trainer editor person id.

          EDIT:As for Dark,I highy doubt it!
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          SoulSilver FC:1162 1864 5409
          Name: Ethan

          Black FC: 2666 1354 4379
          Name: Ashton

          White 2 FC: 1120 8065 3049
          Name: Nate

          3DS Friend Code: 1349-4646-2412
          Name: tysonrss
            #1382    
          Old June 15th, 2009 (10:46 AM).
          muzzyguy's Avatar
          muzzyguy muzzyguy is offline
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            so hoe do i set it to a trigger and him walk up to me give me it and walk away (movement) ? please help
              #1383    
            Old June 15th, 2009 (11:05 AM).
            HackChu's Avatar
            HackChu HackChu is offline
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            Quote:
            Originally Posted by muzzyguy View Post
            so hoe do i set it to a trigger and him walk up to me give me it and walk away (movement) ? please help

            #dynamic 0x80005b

            #org @start (You said it was a trigger so I got rid of lock and faceplayer commands)
            checkflag 0x829 (only one checkflag in this case since its a main type of flag)
            if 0x0 goto @pokedex (You messed up here,0x0 means if you dont have it,in which this makes no sense,because you made it so that if you don't,than he will say that you forgot the dex,but you also have 0x1 which means you have it,but you don't need that command)
            release
            end(always put end at the end of a command)

            #org @pokedex
            applymovement 0x(person no) @move(command)
            waitmovement 0x0
            msgbox @poo 0x6
            fanfare 0x13E(which makes a jingle as if your recieving something)
            msgbox @dex 0x4 (make sure to let you know you recived it,and when recieving something always have the 0x4 with the msgbox saying you've recieved)
            waitfanfare (of coarse waits for the fanfare)
            closeonkeypress (waits till the jingle is finished,than continues the script)
            msgbox @noway 0x6
            setflag 0x829 (setflag always goes at the end of a script)
            release
            end

            #org @move
            #raw 0x(movements)
            And at the end of movements always add #raw 0xFE

            #org @poo
            = Proffeser willow fogot to give you this

            #org @dex
            = (this is so the game reconginize the hero[Player])[Player] recieved a Pokedex!
            #org @noway
            = A pokedex can record all sorts of data about pokemon
            __________________
            Join us!

            My 'learning how to combine battle scripts' thread:
            http://www.pokecommunity.com/showthread.php?t=183001

            SoulSilver FC:1162 1864 5409
            Name: Ethan

            Black FC: 2666 1354 4379
            Name: Ashton

            White 2 FC: 1120 8065 3049
            Name: Nate

            3DS Friend Code: 1349-4646-2412
            Name: tysonrss
              #1384    
            Old June 15th, 2009 (11:07 AM).
            muzzyguy's Avatar
            muzzyguy muzzyguy is offline
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              what i meant was how do i assign that script to a trigger space in advance map

              do i do it just like a person?
                #1385    
              Old June 15th, 2009 (11:20 AM).
              HackChu's Avatar
              HackChu HackChu is offline
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              Well when you compile you get a script offset or many,but you copy the first one you see,which I belive is @start,and copy it on the tile that says $(offset copied)and unknown is 0003 and var number is the flag in your case (0829).
              __________________
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              SoulSilver FC:1162 1864 5409
              Name: Ethan

              Black FC: 2666 1354 4379
              Name: Ashton

              White 2 FC: 1120 8065 3049
              Name: Nate

              3DS Friend Code: 1349-4646-2412
              Name: tysonrss
                #1386    
              Old June 15th, 2009 (11:21 AM).
              RaycrowX's Avatar
              RaycrowX RaycrowX is offline
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                Quote:
                Originally Posted by muzzyguy View Post
                what i meant was how do i assign that script to a trigger space in advance map

                do i do it just like a person?
                Yes. Just put the offset in the script offset box.
                  #1387    
                Old June 15th, 2009 (11:21 AM).
                [BlackEyedHacker] [BlackEyedHacker] is offline
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                  Thanks HackMew, I will post from where I warp from [ViridianCity] -> [School House].

                  Spoiler:
                  '---------------
                  #org 0x1658D3
                  #raw 0x3
                  #raw pointer 0x81658D9
                  #raw 0x0

                  '---------------
                  #org 0x1658D9
                  setworldmapflag 0x891
                  compare 0x4051 0x0
                  if 0x1 call 0x8165920
                  compare 0x4051 0x1
                  if 0x1 call 0x816590F
                  compare 0x4051 0x2
                  if 0x4 call 0x8165909
                  compare 0x405A 0x0
                  if 0x1 call 0x8165931
                  end

                  '---------------
                  #org 0x165920
                  setvar 0x4010 0x22
                  movesprite2 0x4 0x15 0xB
                  spritebehave 0x4 0x8
                  return

                  '---------------
                  #org 0x16590F
                  setvar 0x4010 0x20
                  movesprite2 0x4 0x15 0x8
                  spritebehave 0x4 0x1
                  return

                  '---------------
                  #org 0x165909
                  setvar 0x4010 0x20
                  return

                  '---------------
                  #org 0x165931
                  checkflag 0x821
                  if 0x0 goto 0x81A77A9
                  checkflag 0x822
                  if 0x0 goto 0x81A77A9
                  checkflag 0x823
                  if 0x0 goto 0x81A77A9
                  checkflag 0x824
                  if 0x0 goto 0x81A77A9
                  checkflag 0x825
                  if 0x0 goto 0x81A77A9
                  checkflag 0x826
                  if 0x0 goto 0x81A77A9
                  setvar 0x405A 0x1
                  return

                  '---------------
                  #org 0x1A77A9
                  return


                  Also, I am not sure if offsets might be overlapping as far as bytes (Not even sure if that's possible or plausible), but sometimes when I create an event (using FSF for the offset, on the default for 10 bytes) sometimes parts of that data goes to another random event, such as dialogs or flags or what not.
                  __________________


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                  Spoiler:
                  Quote:
                  Originally Posted by Number Prince View Post
                  And Dark Prince, remember to ignore this guy. He's no good, doesn't have an avatar.
                  Spoiler:
                  Related Note, I understand, we're all nerds, honestly. But this kid, took to failure.
                  Spoiler:
                  This also means I cannot have an avatar in the future just so I can stick to my guns. Oh lordy internet! Why must you be so harsh?!
                    #1388    
                  Old June 15th, 2009 (11:26 AM).
                  Quickster's Avatar
                  Quickster Quickster is offline
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                    Ok,this is for fire red and is a trigger script.
                    Everything works fine but after the battle nothing happens,and the player cant move.

                    Spoiler:
                    '---------------
                    #org 0x802757
                    checkflag 0x1020
                    if 0x1 goto 0x88027A1
                    playsong 0x112 0x0
                    msgbox 0x88027A4 MSG_NORMAL '"Stop right there!"
                    applymovement MOVE_PLAYER 0x8802864
                    waitmovement 0x0
                    showsprite 0xC
                    showsprite 0xD
                    applymovement 0xC 0x8802867
                    applymovement 0xD 0x8802873
                    waitmovement 0xC
                    waitmovement 0xD
                    trainerbattle 0x1 0x3 0x0 0x88027B8 0x88027FC 0x880280E
                    end

                    '---------------
                    #org 0x8027A1
                    release
                    end

                    '---------------
                    #org 0x80280E
                    msgbox 0x8802834 MSG_NORMAL '"TEAM ROCKET, blast off at the\nspe..."
                    fadescreen 0x1
                    fadescreen 0x0
                    hidesprite 0xC
                    hidesprite 0xD
                    applymovement 0xC 0x880287D
                    applymovement 0xD 0x880287D
                    waitmovement 0x0
                    setflag 0x1020
                    release
                    end


                    '---------
                    ' Strings
                    '---------
                    #org 0x8027A4
                    = Stop right there!

                    #org 0x8027B8
                    = That fossil is TEAM ROCKET's!\pSurrender now, or prepare to\nfight!

                    #org 0x8027FC
                    = A brat beat us?

                    #org 0x802834
                    = TEAM ROCKET, blast off at the\nspeed of light!


                    '-----------
                    ' Movements
                    '-----------
                    #org 0x802864
                    #raw 0x11 'Step Up (Normal)
                    #raw 0xFE 'End of Movements

                    #org 0x802867
                    #raw 0x12 'Step Left (Normal)
                    #raw 0x12 'Step Left (Normal)
                    #raw 0x12 'Step Left (Normal)
                    #raw 0x12 'Step Left (Normal)
                    #raw 0x12 'Step Left (Normal)
                    #raw 0x12 'Step Left (Normal)
                    #raw 0x12 'Step Left (Normal)
                    #raw 0x12 'Step Left (Normal)
                    #raw 0x12 'Step Left (Normal)
                    #raw 0x0 'Face Down
                    #raw 0xFE 'End of Movements

                    #org 0x802873
                    #raw 0x12 'Step Left (Normal)
                    #raw 0x12 'Step Left (Normal)
                    #raw 0x12 'Step Left (Normal)
                    #raw 0x12 'Step Left (Normal)
                    #raw 0x12 'Step Left (Normal)
                    #raw 0x12 'Step Left (Normal)
                    #raw 0x12 'Step Left (Normal)
                    #raw 0x12 'Step Left (Normal)
                    #raw 0xFE 'End of Movements

                    #org 0x80287D
                    #raw 0x11 'Step Up (Normal)
                    #raw 0x11 'Step Up (Normal)
                    #raw 0x11 'Step Up (Normal)
                    #raw 0x11 'Step Up (Normal)
                    #raw 0xFE 'End of Movements
                    __________________
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                      #1389    
                    Old June 15th, 2009 (11:27 AM).
                    muzzyguy's Avatar
                    muzzyguy muzzyguy is offline
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                      #dynamic 0x80005b
                      #org @start
                      checkflag 0x829
                      if 0x0 goto @pokedex
                      release
                      end
                      #org @pokedex
                      applymovement 0x80005b @move
                      waitmovement 0x0
                      msgbox @poo 0x6
                      fanfare 0x13E
                      msgbox @dex 0x4
                      waitfanfare
                      closeonkeypress
                      msgbox @noway 0x6
                      setflag 0x829
                      release
                      end
                      #org @move
                      #raw 0x
                      #raw 0xFE
                      #org @poo
                      = Proffeser willow forgot to give you this.
                      #org @dex
                      = [Player] recieved a Pokedex!
                      #org @noway
                      = A pokedex can record all sorts of data about pokemon.



                      so how do i set up the movement is there a special way


                      the reason i keep asking is because struggle with scripting and i read tutorials but htey don't help. i read thethethe's and deigoisawsome and a few others but i dunno
                        #1390    
                      Old June 15th, 2009 (11:31 AM).
                      HackChu's Avatar
                      HackChu HackChu is offline
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                      Quote:
                      Originally Posted by Quickster View Post
                      Ok,this is for fire red and is a trigger script.
                      Everything works fine but after the battle nothing happens,and the player cant move.

                      Spoiler:
                      '---------------
                      #org 0x802757
                      checkflag 0x1020
                      if 0x1 goto 0x88027A1
                      playsong 0x112 0x0
                      msgbox 0x88027A4 MSG_NORMAL '"Stop right there!"
                      applymovement MOVE_PLAYER 0x8802864
                      waitmovement 0x0
                      showsprite 0xC
                      showsprite 0xD
                      applymovement 0xC 0x8802867
                      applymovement 0xD 0x8802873
                      waitmovement 0xC
                      waitmovement 0xD
                      trainerbattle 0x1 0x3 0x0 0x88027B8 0x88027FC 0x880280E
                      end

                      '---------------
                      #org 0x8027A1
                      release
                      end

                      '---------------
                      #org 0x80280E
                      msgbox 0x8802834 MSG_NORMAL '"TEAM ROCKET, blast off at the\nspe..."
                      fadescreen 0x1
                      fadescreen 0x0
                      hidesprite 0xC
                      hidesprite 0xD
                      applymovement 0xC 0x880287D
                      applymovement 0xD 0x880287D
                      waitmovement 0x0
                      setflag 0x1020
                      release
                      end


                      '---------
                      ' Strings
                      '---------
                      #org 0x8027A4
                      = Stop right there!

                      #org 0x8027B8
                      = That fossil is TEAM ROCKET's!\pSurrender now, or prepare to\nfight!

                      #org 0x8027FC
                      = A brat beat us?

                      #org 0x802834
                      = TEAM ROCKET, blast off at the\nspeed of light!


                      '-----------
                      ' Movements
                      '-----------
                      #org 0x802864
                      #raw 0x11 'Step Up (Normal)
                      #raw 0xFE 'End of Movements

                      #org 0x802867
                      #raw 0x12 'Step Left (Normal)
                      #raw 0x12 'Step Left (Normal)
                      #raw 0x12 'Step Left (Normal)
                      #raw 0x12 'Step Left (Normal)
                      #raw 0x12 'Step Left (Normal)
                      #raw 0x12 'Step Left (Normal)
                      #raw 0x12 'Step Left (Normal)
                      #raw 0x12 'Step Left (Normal)
                      #raw 0x12 'Step Left (Normal)
                      #raw 0x0 'Face Down
                      #raw 0xFE 'End of Movements

                      #org 0x802873
                      #raw 0x12 'Step Left (Normal)
                      #raw 0x12 'Step Left (Normal)
                      #raw 0x12 'Step Left (Normal)
                      #raw 0x12 'Step Left (Normal)
                      #raw 0x12 'Step Left (Normal)
                      #raw 0x12 'Step Left (Normal)
                      #raw 0x12 'Step Left (Normal)
                      #raw 0x12 'Step Left (Normal)
                      #raw 0xFE 'End of Movements

                      #org 0x80287D
                      #raw 0x11 'Step Up (Normal)
                      #raw 0x11 'Step Up (Normal)
                      #raw 0x11 'Step Up (Normal)
                      #raw 0x11 'Step Up (Normal)
                      #raw 0xFE 'End of Movements
                      Show the script the way it was made first.

                      Quote:
                      Originally Posted by muzzyguy View Post
                      #dynamic 0x80005b
                      #org @start
                      checkflag 0x829
                      if 0x0 goto @pokedex
                      release
                      end
                      #org @pokedex
                      applymovement 0x80005b @move
                      waitmovement 0x0
                      msgbox @poo 0x6
                      fanfare 0x13E
                      msgbox @dex 0x4
                      waitfanfare
                      closeonkeypress
                      msgbox @noway 0x6
                      setflag 0x829
                      release
                      end
                      #org @move
                      #raw 0x
                      #raw 0xFE
                      #org @poo
                      = Proffeser willow forgot to give you this.
                      #org @dex
                      = [Player] recieved a Pokedex!
                      #org @noway
                      = A pokedex can record all sorts of data about pokemon.



                      so how do i set up the movement is there a special way


                      the reason i keep asking is because struggle with scripting and i read tutorials but htey don't help. i read thethethe's and deigoisawsome and a few others but i dunno
                      Just VM and tell me what you want the person to do(how do you want it to move,up down.etc)
                      __________________
                      Join us!

                      My 'learning how to combine battle scripts' thread:
                      http://www.pokecommunity.com/showthread.php?t=183001

                      SoulSilver FC:1162 1864 5409
                      Name: Ethan

                      Black FC: 2666 1354 4379
                      Name: Ashton

                      White 2 FC: 1120 8065 3049
                      Name: Nate

                      3DS Friend Code: 1349-4646-2412
                      Name: tysonrss
                        #1391    
                      Old June 15th, 2009 (11:37 AM).
                      Quickster's Avatar
                      Quickster Quickster is offline
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                        Quote:
                        Originally Posted by tyson View Post
                        Show the script the way it was made first.


                        Just VM and tell me what you want the person to do(how do you want it to move,up down.etc)
                        Nevermind,somehow it deleted part of the script,i fixed it.
                        __________________
                        I laugh looking at this.

                        But sometimes I want to come back to it...

                          #1392    
                        Old June 15th, 2009 (11:45 AM). Edited June 15th, 2009 by muzzyguy.
                        muzzyguy's Avatar
                        muzzyguy muzzyguy is offline
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                          so how do i know what point of the screen he'll come in the middle?

                          look can some one help me how do i put the movement in is there a special way

                          #dynamic 0x80005b
                          #org @start
                          checkflag 0x829
                          if 0x0 goto @pokedex
                          release
                          end
                          #org @pokedex
                          applymovement 0x80005b @move
                          waitmovement 0x0
                          msgbox @poo 0x6
                          fanfare 0x13E
                          msgbox @dex 0x4
                          waitfanfare
                          closeonkeypress
                          msgbox @noway 0x6
                          setflag 0x829
                          release
                          end
                          #org @move
                          #raw 0x
                          #raw 0xFE
                          #org @poo
                          = Proffeser willow forgot to give you this.
                          #org @dex
                          = [Player] recieved a Pokedex!
                          #org @noway
                          = A pokedex can record all sorts of data about pokemon.
                            #1393    
                          Old June 15th, 2009 (3:45 PM).
                          destinedjagold's Avatar
                          destinedjagold destinedjagold is online now
                          Oh Hai Thar~
                          • Silver Tier
                           
                          Join Date: May 2007
                          Location: Philippines
                          Age: 27
                          Gender: Male
                          Nature: Careful
                          Posts: 8,574
                          A warning to you all.
                          Since this thread's stickied, you should follow the first post rules on how to post your scripts, e.g., putting your scripts inside the SPOILER tags.
                          HTML Code:
                          [SPOILER]#dynamic 0x123456
                          
                          #org @warning
                          lock
                          faceplayer
                          message @1 6
                          release
                          end
                          
                          #org @1
                          = A warning to you all.[/SPOILER]
                          Spoiler:
                          #dynamic 0x123456

                          #org @warning
                          lock
                          faceplayer
                          message @1 6
                          release
                          end

                          #org @1
                          = A warning to you all.


                          Scripts unwrapped in SPOILER tags will be removed, k?
                          __________________


                          FC: 0061-1111-6462
                          TSV: 1364(X), 0790(OR)

                            #1394    
                          Old June 15th, 2009 (4:07 PM).
                          BlitŻ's Avatar
                          BlitŻ BlitŻ is offline
                          guahh my dog is so cute
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                          Age: 22
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                          Nature: Jolly
                          Posts: 472
                          Hey, I'm heard of a command in XSE that lets you change how the hero sprite looks, bu the thing is I don't now what the name is, This is really importnant to someone I know, so if you can give me info, that would really help
                          __________________
                            #1395    
                          Old June 15th, 2009 (6:32 PM). Edited June 15th, 2009 by [BlackEyedHacker].
                          [BlackEyedHacker] [BlackEyedHacker] is offline
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                            Location: New Zealand
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                            Quote:
                            Originally Posted by jebees View Post
                            Hey, I'm heard of a command in XSE that lets you change how the hero sprite looks, bu the thing is I don't now what the name is, This is really importnant to someone I know, so if you can give me info, that would really help
                            I don't know the command for that on XSE.

                            I know the most common way is with unLz.gba.exe

                            Hackmew has made his own easy to use hack version and due to it's wide use there are many very good tutorials not only here but on YouTube.

                            It's basically a sprite manipulator, but can do a bunch more as far as graphical stuff is concerned.

                            Also the Hex code for hero is 0xFF. Hope this helps.

                            AND AS FOR MY NEWEST PROBLEM:

                            Okay, I have looked every where and I am at my limit with Database busy signal and trying to search for the definitions.

                            Basically. I am trying to learn how to make a trigger. I can script it just fine, but I know that AM's two parameters: Var Num & Value are making it not work.

                            What do these two things effect and what do they do?

                            ->Okay VARNUM is the flag (ie: 828)

                            So what, Value? True or False?
                            I tried 0-4. Nothing.

                            Urrghh


                            Basically I am trying to do what another person above is doing. A checkflag to stop someone from crossing a point without pokemon/dex. I got the script down, but the game crashes when I step on it and when I toyed with the two parameters stated above the game continued as normal without triggering the script.

                            For any questions on my script it's basically:
                            Spoiler:
                            '---------------
                            #org 0x71A2E4
                            lockall
                            checkflag 0x828
                            if 0x0 goto 0x871A2F1
                            releaseall
                            end

                            '---------------
                            #org 0x71A2F1
                            applymovement 0x2 0x871A303
                            msgbox 0x871A305 MSG_FACE '"You can't leave \nwithout pokemon!"
                            releaseall
                            end


                            '---------
                            ' Strings
                            '---------
                            #org 0x71A305
                            = You can't leave \nwithout pokemon!


                            '-----------
                            ' Movements
                            '-----------
                            #org 0x71A303
                            #raw 0x2 'Face Left
                            __________________


                            Epic-Nerd-Fail
                            Spoiler:
                            Quote:
                            Originally Posted by Number Prince View Post
                            And Dark Prince, remember to ignore this guy. He's no good, doesn't have an avatar.
                            Spoiler:
                            Related Note, I understand, we're all nerds, honestly. But this kid, took to failure.
                            Spoiler:
                            This also means I cannot have an avatar in the future just so I can stick to my guns. Oh lordy internet! Why must you be so harsh?!
                              #1396    
                            Old June 15th, 2009 (8:11 PM).
                            Xatoku's Avatar
                            Xatoku Xatoku is offline
                            Game Developer
                               
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                              Location: Canada
                              Gender: Male
                              Posts: 451
                              Is there a kind of "chance" script so that only sometimes the script will occur. For example say you wanted a sprite to show up at random times you step over the script tile, would it be possible?
                                #1397    
                              Old June 15th, 2009 (8:30 PM).
                              PlatniumPiano's Avatar
                              PlatniumPiano PlatniumPiano is offline
                              You are now breathing manually
                                 
                                Join Date: Dec 2008
                                Location: Yesterday
                                Gender: Male
                                Nature: Lax
                                Posts: 480
                                Quote:
                                Originally Posted by Preyas View Post
                                I don't know the command for that on XSE.

                                I know the most common way is with unLz.gba.exe

                                Hackmew has made his own easy to use hack version and due to it's wide use there are many very good tutorials not only here but on YouTube.

                                It's basically a sprite manipulator, but can do a bunch more as far as graphical stuff is concerned.

                                Also the Hex code for hero is 0xFF. Hope this helps.

                                AND AS FOR MY NEWEST PROBLEM:

                                Okay, I have looked every where and I am at my limit with Database busy signal and trying to search for the definitions.

                                Basically. I am trying to learn how to make a trigger. I can script it just fine, but I know that AM's two parameters: Var Num & Value are making it not work.

                                What do these two things effect and what do they do?

                                ->Okay VARNUM is the flag (ie: 828)

                                So what, Value? True or False?
                                I tried 0-4. Nothing.

                                Urrghh

                                Basically I am trying to do what another person above is doing. A checkflag to stop someone from crossing a point without pokemon/dex. I got the script down, but the game crashes when I step on it and when I toyed with the two parameters stated above the game continued as normal without triggering the script.

                                For any questions on my script it's basically:
                                Spoiler:
                                '---------------
                                #org 0x71A2E4
                                lockall
                                checkflag 0x828
                                if 0x0 goto 0x871A2F1
                                releaseall
                                end

                                '---------------
                                #org 0x71A2F1
                                applymovement 0x2 0x871A303
                                msgbox 0x871A305 MSG_FACE '"You can't leave \nwithout pokemon!"
                                releaseall
                                end


                                '---------
                                ' Strings
                                '---------
                                #org 0x71A305
                                = You can't leave \nwithout pokemon!


                                '-----------
                                ' Movements
                                '-----------
                                #org 0x71A303
                                #raw 0x2 'Face Left

                                You need to include a setvar with your script. I.E.

                                Code:
                                setvar 0x9000 0x1
                                at the beginning of your script, before lockall and checkflag.
                                __________________

                                If you choose not to decide, you still have made a choice.
                                  #1398    
                                Old June 15th, 2009 (8:45 PM).
                                [BlackEyedHacker] [BlackEyedHacker] is offline
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                                  Location: New Zealand
                                  Gender: Male
                                  Nature: Hasty
                                  Posts: 44
                                  Quote:
                                  Originally Posted by PlatniumPiano View Post
                                  You need to include a setvar with your script. I.E.

                                  Code:
                                  setvar 0x9000 0x1
                                  at the beginning of your script, before lockall and checkflag.
                                  So do I make it:

                                  Spoiler:

                                  '---------------
                                  #org 0x71A2E4
                                  setvar 0x9000 0x1
                                  checkflag 0x828
                                  if 0x0 goto 0x71A305
                                  applymovement 0x2 0x871A303
                                  msgbox 0x871A305 MSG_FACE '"You can't leave \nwithout pokemon!"
                                  releaseall
                                  end


                                  Because I did that and I changed the 3 parameters:

                                  Unknown: 0003
                                  Var Number: 9000 (and tested it with 828)
                                  Var Value: 0001

                                  Because it's not working.
                                  __________________


                                  Epic-Nerd-Fail
                                  Spoiler:
                                  Quote:
                                  Originally Posted by Number Prince View Post
                                  And Dark Prince, remember to ignore this guy. He's no good, doesn't have an avatar.
                                  Spoiler:
                                  Related Note, I understand, we're all nerds, honestly. But this kid, took to failure.
                                  Spoiler:
                                  This also means I cannot have an avatar in the future just so I can stick to my guns. Oh lordy internet! Why must you be so harsh?!
                                    #1399    
                                  Old June 15th, 2009 (8:49 PM).
                                  PlatniumPiano's Avatar
                                  PlatniumPiano PlatniumPiano is offline
                                  You are now breathing manually
                                     
                                    Join Date: Dec 2008
                                    Location: Yesterday
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                                    Posts: 480
                                    Quote:
                                    Originally Posted by Preyas View Post
                                    So do I make it:

                                    Spoiler:

                                    '---------------
                                    #org 0x71A2E4
                                    setvar 0x9000 0x1
                                    checkflag 0x828
                                    if 0x0 goto 0x71A305
                                    applymovement 0x2 0x871A303
                                    msgbox 0x871A305 MSG_FACE '"You can't leave \nwithout pokemon!"
                                    releaseall
                                    end


                                    Because I did that and I changed the 3 parameters:

                                    Unknown: 0003
                                    Var Number: 9000 (and tested it with 828)
                                    Var Value: 0001

                                    Because it's not working.
                                    Do not change Var Value, leave it at 0000. I usually leave unknown left at 0000, but that's my prefrence.
                                    __________________

                                    If you choose not to decide, you still have made a choice.
                                      #1400    
                                    Old June 15th, 2009 (9:06 PM).
                                    [BlackEyedHacker] [BlackEyedHacker] is offline
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                                      Location: New Zealand
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                                      I've tried my damndest I would like to think, mixing numbers, trying values in if statement and still nothing.

                                      Is there a heavy tutorial that include the use of XSE and AdvancedMap for this sort of thing. Specifically: TRIGGERS?

                                      I namely use the CHM that came with XSE and Diego's 3 part [TUT].
                                      __________________


                                      Epic-Nerd-Fail
                                      Spoiler:
                                      Quote:
                                      Originally Posted by Number Prince View Post
                                      And Dark Prince, remember to ignore this guy. He's no good, doesn't have an avatar.
                                      Spoiler:
                                      Related Note, I understand, we're all nerds, honestly. But this kid, took to failure.
                                      Spoiler:
                                      This also means I cannot have an avatar in the future just so I can stick to my guns. Oh lordy internet! Why must you be so harsh?!
                                      Closed Thread

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