Essentials Script ZUD Plugin [Essentials v19.1] Page 11

Started by Lucidious89 June 18th, 2021 11:27 AM
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Male
Seen 58 Minutes Ago
Posted 4 Days Ago
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7.8 Years
I have the Gigantamax folder in the Front, Back, FrontShiny and BackShiny folders inside Graphics/EBDX. The problem doesn't seem to come from missing or malpositioned sprites, but if it comes from somewhere else, I am truly lost in that regard because I haven't run into any error, so I cannot use that as guidance. Am I missing something?

Edit for clarification: I had both the _gmax sprites at Graphics/Pokemon/ (might be from the Gen8 Project?) and the Gigantamax folder at its corresponding Graphics/EBDX folders. Deleting all the _gmax sprites from Graphics/Pokemon/ hasn't fixed the problem, though. Also, I am running the lastest version of ZUD, as I downloaded it last week from Relic Castle.
There's no need to delete the _gmax sprites, EBDX doesn't touch them.
What version of EBDX are you running?
Seen 4 Days Ago
Posted 1 Week Ago
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There's no need to delete the _gmax sprites, EBDX doesn't touch them.
What version of EBDX are you running?
Elite Battle: DX = 1.2.6*
v19.1 Hotfixes = 1.0.7**
ZUD Plugin = 1.1.4**
ZUD Compatibilities = 1.2**
Luka's Scripting Utilities = 3.3.2*
Pokémon Essentials = 19.1

* Last one from https://luka-sj.com
** I updated/downloaded that last week from https://reliccastle.com
Male
Seen 58 Minutes Ago
Posted 4 Days Ago
891 posts
7.8 Years
Elite Battle: DX = 1.2.6*
v19.1 Hotfixes = 1.0.7**
ZUD Plugin = 1.1.4**
ZUD Compatibilities = 1.2**
Luka's Scripting Utilities = 3.3.2*
Pokémon Essentials = 19.1

* Last one from https://luka-sj.com
** I updated/downloaded that last week from https://reliccastle.com
Then idk, ive ran out of ideas. Only thing left to do is try again with a clean version of Essentials and reinstall everything carefully. There is no reason it shouldnt be working if everything you said is true, and everything was installed correctly. If a clean install doesnt work either, then the *only* thing it could be is user error.
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21 Days
Alright, so I found a weird interaction with the AI and target selection in double battles with Z-Moves. Unless the target is immune, it will always attack the Pokemon on the right with the Z-Move. Even if the Pokemon on the right 4x resists and the Pokemon on the left is 4x weak. Do you have any insight on this problem, or is it something I'm just gonna have to live with?
Male
Seen 58 Minutes Ago
Posted 4 Days Ago
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Alright, so I found a weird interaction with the AI and target selection in double battles with Z-Moves. Unless the target is immune, it will always attack the Pokemon on the right with the Z-Move. Even if the Pokemon on the right 4x resists and the Pokemon on the left is 4x weak. Do you have any insight on this problem, or is it something I'm just gonna have to live with?
The AI for NPC trainers using Z-Moves is completely bare bones, and has pretty much been unchanged since adapting it from Essentials v16. It basically just selects the first viable target that the move will work on and puts no further thought into it than that. This works perfectly fine for single battles where there's only one target anyway, but in situations with multiple targets, it's not going to behave intelligently. I may tinker with this a BIT in the next update, but generally speaking I have no interest in updating the AI myself. That's more for each individual developer to decide how the AI in their game functions. All this plugin is for is for implementing the base functionality, so improving the AI is something that I see as outside the scope of my objective.

Basically, yeah, you're on your own.