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  #24251    
Old March 30th, 2013 (11:31 AM).
karatekid552's Avatar
karatekid552 karatekid552 is offline
What happens if I push it?....
     
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    Quote:
    Originally Posted by U_Flame View Post
    It worked! I gave the staircase the tile effect of an open cliff Secret Base entrance while I was at it. Didn't even need a signpost event to go with it. Everything works EXACTLY as planned! No "Would you like to make your Secret Base here?" text, no " 's BASE" area text, no need to register the place as a base, the decorations still remain there when I leave and come back, even the pack up option simply puts away the decorations without losing ownership of the place!

    Just one pestering little harmless glitch I'd still like fixed if possible. The decorations still look glitchy when in the middle of placing them. Still looks fine afterward though. That's the last thing wrong with the place. If that can be fixed, this decorator-able basement will be flawless and I can start editing the decorations into better furniture!
    That one perplexes me. I assume that the script which uses cmdA6 was inserted properly, right? Also, is it all decorations, or just the tile ones?
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      #24252    
    Old March 30th, 2013 (12:17 PM).
    U.Flame's Avatar
    U.Flame U.Flame is offline
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    Quote:
    Originally Posted by karatekid552 View Post
    That one perplexes me. I assume that the script which uses cmdA6 was inserted properly, right? Also, is it all decorations, or just the tile ones?
    Just the tile ones. Plushies and cushions work fine. I didn't mess with any scripts since the needed ones came with the the Secret Base map I edited.
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    Hacks I'm working on:
    Pokemon Sapphire Hoenn's Rebirth - My own hack, making progress whenever possible.
    3rd Gen Multiplayer Project - Research and development, occasionally testing, sometimes with support.
    Pokemon Cursed/Creepy White - Group project, on hiatus for now with plans to return eventually.
    Animal Crossing Wild World playing as an animal - experimental, messing with models and textures

    Hacks I've worked on in the past:
    Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
    Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

    Been super busy with work, life, and laptop problems. Hopefully I can get back into it soon, I fear I'm already rusty. Meanwhile I'm considering writing some of my hacks as a series of fanfics.

    Times I've been ninja'd: 18
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      #24253    
    Old March 30th, 2013 (12:22 PM).
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    karatekid552 karatekid552 is offline
    What happens if I push it?....
       
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      Quote:
      Originally Posted by U_Flame View Post
      Just the tile ones. Plushies and cushions work fine. I didn't mess with any scripts since the needed ones came with the the Secret Base map I edited.
      That is what I thought. I believe it has something to do with cmdA6.... What happens when you remove that script? (Back-up please)
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        #24254    
      Old March 30th, 2013 (1:38 PM).
      U.Flame's Avatar
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      Quote:
      Originally Posted by karatekid552 View Post
      That is what I thought. I believe it has something to do with cmdA6.... What happens when you remove that script? (Back-up please)
      Right...where is that script exactly?
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      Hacks I'm working on:
      Pokemon Sapphire Hoenn's Rebirth - My own hack, making progress whenever possible.
      3rd Gen Multiplayer Project - Research and development, occasionally testing, sometimes with support.
      Pokemon Cursed/Creepy White - Group project, on hiatus for now with plans to return eventually.
      Animal Crossing Wild World playing as an animal - experimental, messing with models and textures

      Hacks I've worked on in the past:
      Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
      Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

      Been super busy with work, life, and laptop problems. Hopefully I can get back into it soon, I fear I'm already rusty. Meanwhile I'm considering writing some of my hacks as a series of fanfics.

      Times I've been ninja'd: 18
      Times I've ninja'd people: 3
        #24255    
      Old March 30th, 2013 (4:04 PM).
      karatekid552's Avatar
      karatekid552 karatekid552 is offline
      What happens if I push it?....
         
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        Quote:
        Originally Posted by U_Flame View Post
        Right...where is that script exactly?
        It is in one of the map scripts.
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          #24256    
        Old March 30th, 2013 (5:10 PM).
        BlackWhiteRobin's Avatar
        BlackWhiteRobin BlackWhiteRobin is offline
           
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          Hey guys, 1 question.

          This clean FR rom, I inserted a bigger bootscreen and repointed it. There's nothing wrong with the bootscreen though, it works really fine!
          BUT! When I played through the game, the LR Buttons which bring up the Help System doesn't work no more! I checked the options and its in and button mode is HELP. When you open the Start Menu, the blue thing at the bottom is there but the help screen doesn't come up.

          It really isn't a problem for me actually I'm glad it's gone but I'm just curious why?

          Does this happen to you when you insert a larger bootscreen?
            #24257    
          Old March 30th, 2013 (5:29 PM).
          karatekid552's Avatar
          karatekid552 karatekid552 is offline
          What happens if I push it?....
             
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            Quote:
            Originally Posted by robin22gongon View Post
            Hey guys, 1 question.

            This clean FR rom, I inserted a bigger bootscreen and repointed it. There's nothing wrong with the bootscreen though, it works really fine!
            BUT! When I played through the game, the LR Buttons which bring up the Help System doesn't work no more! I checked the options and its in and button mode is HELP. When you open the Start Menu, the blue thing at the bottom is there but the help screen doesn't come up.

            It really isn't a problem for me actually I'm glad it's gone but I'm just curious why?

            Does this happen to you when you insert a larger bootscreen?
            Weren't you just asking how to remove the help? Lol, I would give it another try. Make sure that the help system works on the clean rom, insert the bootscreen, and see if it still works. It could be a really neat find.
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              #24258    
            Old March 30th, 2013 (5:38 PM). Edited April 28th, 2013 by BlackWhiteRobin.
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            BlackWhiteRobin BlackWhiteRobin is offline
               
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              Quote:
              Originally Posted by karatekid552 View Post
              Weren't you just asking how to remove the help? Lol, I would give it another try. Make sure that the help system works on the clean rom, insert the bootscreen, and see if it still works. It could be a really neat find.
              Yep tried it on a clean rom, inserted a tileset worth 2056 bytes and help system got ditched. And yeah it works on a clean FR Rom.

              Here's what I did. Download the attachments and apply it to a clean FR rom.


              Scripting question again. A sample starter script that doesn't involve the rival. All I can manage to do is the "Do you like Bulabasaur? No. Do you like Squirtle? No. Do you like Charmander? Yes. Here you go. I'm only allowed to give you 1 Pokemon." That.
                #24259    
              Old March 30th, 2013 (6:03 PM). Edited March 30th, 2013 by karatekid552.
              karatekid552's Avatar
              karatekid552 karatekid552 is offline
              What happens if I push it?....
                 
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                Quote:
                Originally Posted by robin22gongon View Post
                Yep tried it on a clean rom, inserted a tileset worth 2056 bytes and help system got ditched. And yeah it works on a clean FR Rom.

                Here's what I did. Download the attachments and apply it to a clean FR rom.


                Scripting question again. A sample starter script that doesn't involve the rival. All I can manage to do is the "Do you like Bulabasaur? No. Do you like Squirtle? No. Do you like Charmander? Yes. Here you go. I'm only allowed to give you 1 Pokemon." That.
                Well, you could create a multichoice box and use that, or do something simillar to the five houses where there are 3 balls you pick up one and it shows you the starter. You can say no and look at another one, but as soon as you say yes, it sets the var so that you can't see the other ones and it gives you the pokemon.

                Edit: I looked at your patch, and this was not just a bootscreen insert. You also removed the titlescreen and intro. Those could deffinately have had something to do with it.
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                  #24260    
                Old March 30th, 2013 (6:59 PM).
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                BlackWhiteRobin BlackWhiteRobin is offline
                   
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                  Oh yeah! Just remembered! That should be it! Sorry.
                  Maybe the HELP System loads from the titlescreen and without the titlescreen, it would not load. Sorry for the inconvenience.

                  About the script:
                  Okay thanks!
                    #24261    
                  Old March 30th, 2013 (8:28 PM).
                  U.Flame's Avatar
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                  Found it. Deleting it didn't seem to have any kind of effect though.
                  __________________
                  Hacks I'm working on:
                  Pokemon Sapphire Hoenn's Rebirth - My own hack, making progress whenever possible.
                  3rd Gen Multiplayer Project - Research and development, occasionally testing, sometimes with support.
                  Pokemon Cursed/Creepy White - Group project, on hiatus for now with plans to return eventually.
                  Animal Crossing Wild World playing as an animal - experimental, messing with models and textures

                  Hacks I've worked on in the past:
                  Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
                  Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

                  Been super busy with work, life, and laptop problems. Hopefully I can get back into it soon, I fear I'm already rusty. Meanwhile I'm considering writing some of my hacks as a series of fanfics.

                  Times I've been ninja'd: 18
                  Times I've ninja'd people: 3
                    #24262    
                  Old March 30th, 2013 (10:09 PM).
                  BlackWhiteRobin's Avatar
                  BlackWhiteRobin BlackWhiteRobin is offline
                     
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                    I compile this script as a script event in A-map
                    Code:
                    '---------------
                    #org 0x800F00
                    checkflag 0x828
                    if 0x1 goto 0x8800F14
                    if 0x0 goto 0x8800FF1
                    release
                    end
                    
                    '---------------
                    #org 0x800F14
                    nop
                    release
                    end
                    
                    '---------------
                    #org 0x800FF1
                    lock
                    faceplayer
                    msgbox 0x8800F18 MSG_KEEPOPEN '"Hey whippersnapper!\nCome back her..."
                    closeonkeypress
                    release
                    end
                    
                    
                    '---------
                    ' Strings
                    '---------
                    #org 0x800F18
                    = Hey whippersnapper!\nCome back here!
                    But instead of just stopping the player, the game freezes, is there something wrong?
                      #24263    
                    Old March 30th, 2013 (10:23 PM).
                    miksy91's Avatar
                    miksy91 miksy91 is offline
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                      Quote:
                      Originally Posted by robin22gongon View Post
                      I compile this script as a script event in A-map
                      '---------------
                      #org 0x800F00
                      checkflag 0x828
                      if 0x1 goto 0x8800F14
                      if 0x0 goto 0x8800FF1
                      release
                      end

                      '---------------
                      #org 0x800F14
                      nop
                      release
                      end


                      '---------------
                      #org 0x800FF1
                      lock
                      faceplayer
                      msgbox 0x8800F18 MSG_KEEPOPEN '"Hey whippersnapper!\nCome back her..."
                      closeonkeypress
                      release
                      end


                      '---------
                      ' Strings
                      '---------
                      #org 0x800F18
                      = Hey whippersnapper!\nCome back here!
                      Try if that works.
                      I'd say that when you're not locking the player (making the player unable to move?) during the script, and use "release" anyhow, that will lead to an interrupt that forces the game to freeze.

                      If this thing is a triggered script like it would make sense for it to be, you should be using "trigger flags" (if such exist in FRLG or RSE) to prevent this script data from loading at all, which you have here done in parts by refering to bit 0x828.
                      What I meant that you might not want to use a checkbit at all, and by the specifics of the trigger events, define whether a script data is loaded when the player steps on them.

                      That way, the game won't start executing script data during the gameplay that does especially nothing (even though it doesn't do "anything", it may stop the player on the ground for a while and the player may notice the game "lagging").
                      But I might be wrong though, triggered scripts may be built in like that in these games, especially since you're not automatically "locked" to the script.
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                        #24264    
                      Old March 30th, 2013 (11:51 PM).
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                      BlackWhiteRobin BlackWhiteRobin is offline
                         
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                        Okay fixed it. Thanks miksy91!

                        Question again.
                        If this code was used
                        Code:
                        msgbox @sample 0x5
                        a yes or no box will come up.
                        If I want the script to continue when player says yes, I put
                        Code:
                        if 0x1 goto @sample1
                        right?
                        But what if I want the script to continue when player says
                        NO?
                          #24265    
                        Old March 31st, 2013 (12:41 AM).
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                        kearnseyboy6 kearnseyboy6 is offline
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                          Quote:
                          Originally Posted by robin22gongon View Post
                          Okay fixed it. Thanks miksy91!

                          Question again.
                          If this code was used
                          Code:
                          msgbox @sample 0x5
                          a yes or no box will come up.
                          If I want the script to continue when player says yes, I put
                          Code:
                          if 0x1 goto @sample1
                          right?
                          But what if I want the script to continue when player says
                          NO?
                          Not quite try something similar to this:

                          [CODE]
                          #dynamic 0x800000
                          #org @start
                          lock
                          faceplayer
                          msgbox @1 0x5
                          compare 0x800D 0x1
                          if 0x1 goto @yes
                          release
                          end
                          #org @yes
                          msgbox @2 0x6
                          release
                          end

                          #org @1
                          = Is today Sunday?

                          #org @2
                          = You selected YES.[CODE]

                          For the best scripting tutorial, highly suggest DIEGOISAWESOME's tuts

                          http: //www.poke community.com/showthread.php?t=164276

                          Try this out and if it doesn't work let us know.
                            #24266    
                          Old March 31st, 2013 (3:16 AM).
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                          miksy91 miksy91 is offline
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                            Quote:
                            Originally Posted by robin22gongon View Post
                            Okay fixed it. Thanks miksy91!

                            Question again.
                            If this code was used
                            Code:
                            msgbox @sample 0x5
                            a yes or no box will come up.
                            If I want the script to continue when player says yes, I put
                            Code:
                            if 0x1 goto @sample1
                            right?
                            But what if I want the script to continue when player says
                            NO?
                            When you call a "Yes/No" box and click the answer, the game will write either 00 or 01 into a specific ram address, depending on which one you answered.

                            So like you can assume by what you're saying here, it writes 01 into this ram address if you chose YES.

                            That "if 0x1 goto @address" checks whether the value of this ram address is 01. If it is, jump operation occurs that makes the script continue at @address.
                            If the value is NOT 01, the script will continue normally after "if 0x1 goto @address" instruction.

                            So, if you chose "NO" instead, 00 would be written into this ram address. Next, you check with "if 0x1 goto @address" command if the value of that ram address is 01 or not. Because it is 00, the script will continue after the command, not in @address (it only jumps here if that value is 01).
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                              #24267    
                            Old March 31st, 2013 (10:22 AM).
                            lmatanl lmatanl is offline
                               
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                              Can someone help me insert a female mugshot into B/W 2 or maybe just tell me how it's done? BWME doesn't work for B/W2, unfortunately. :(

                              Thanks!
                                #24268    
                              Old March 31st, 2013 (1:13 PM).
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                              Does anyone know of any non-ASM ways to skip the introduction sequence, and go straight to naming the hero?
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                                #24269    
                              Old March 31st, 2013 (3:15 PM). Edited March 31st, 2013 by Golden Warrior.
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                                A few simple questions that I couldn't find the answers too anywhere:

                                Where is Prof. Birch's trainer sprite offset in UNZL? (Or Tile Molester)

                                Where is the Team Aqua offset in UNZL? (Again, or Tile Molester)

                                Those are both for Sapphire, thanks in advance.
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                                  #24270    
                                Old March 31st, 2013 (3:32 PM).
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                                I decided to move on to another map.The basement thing is minor enough to be dealt with later. This time, I'm editing map 1.2 (May's house, first floor) Nothing fancy, just fancying it up a bit and redoing the construction to have it resemble map 1.0 (Brenden's house, that one I expanded to make room for the basement).

                                I'm having problems with expanding the map though. When I expand it's dimensions, the map crashes upon attempting to enter it. I tried it again step by step, and strangely, it allowed me to expand it by one more line. Anything more than that, and it will crash. Why does this happen? Brenden's house didn't suffer when I expanded it's dimensions from 11 width to 17 width, why is May's giving me trouble when I tried the same thing? The only other difference between them was that I changed the tileset in May's house, but nothing went wrong from that.

                                Pics below: Brenden's functioning house, May's crashing house, and May's currently compatible house
                                Attached Images
                                File Type: png original.png‎ (5.3 KB, 1 views) (Save to Dropbox)
                                File Type: png wanted.png‎ (5.8 KB, 1 views) (Save to Dropbox)
                                File Type: png have.png‎ (3.3 KB, 1 views) (Save to Dropbox)
                                __________________
                                Hacks I'm working on:
                                Pokemon Sapphire Hoenn's Rebirth - My own hack, making progress whenever possible.
                                3rd Gen Multiplayer Project - Research and development, occasionally testing, sometimes with support.
                                Pokemon Cursed/Creepy White - Group project, on hiatus for now with plans to return eventually.
                                Animal Crossing Wild World playing as an animal - experimental, messing with models and textures

                                Hacks I've worked on in the past:
                                Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
                                Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

                                Been super busy with work, life, and laptop problems. Hopefully I can get back into it soon, I fear I'm already rusty. Meanwhile I'm considering writing some of my hacks as a series of fanfics.

                                Times I've been ninja'd: 18
                                Times I've ninja'd people: 3
                                  #24271    
                                Old March 31st, 2013 (3:33 PM).
                                HyperXhydra's Avatar
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                                  what's the best tutorial to edit music using sappy? or maybe another program?
                                    #24272    
                                  Old March 31st, 2013 (3:44 PM).
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                                  Hey guys! Based on what karatekid552 and robin22gongon were talking about, I made a short video on it. With your guys' permission, I could create a tutorial for everyone!

                                  http://www.youtube.com/watch?v=h98OV4W1ZsU
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                                    #24273    
                                  Old March 31st, 2013 (5:16 PM). Edited March 31st, 2013 by karatekid552.
                                  karatekid552's Avatar
                                  karatekid552 karatekid552 is offline
                                  What happens if I push it?....
                                     
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                                    Quote:
                                    Originally Posted by SwiftSign View Post
                                    Does anyone know of any non-ASM ways to skip the introduction sequence, and go straight to naming the hero?
                                    No, but knizz made it real simple to do in a hex editor. Check out the last page of R&D.

                                    Quote:
                                    Originally Posted by HyperXhydra View Post
                                    what's the best tutorial to edit music using sappy? or maybe another program?
                                    Editing Music is not my forte, but Sappy is (as far as I know) the best way to insert. However, midi files will need to be created externally using your personally favorite music editor.

                                    Team_Fail has a really good music tutorial. Hit that up.

                                    Quote:
                                    Originally Posted by U_Flame View Post
                                    I decided to move on to another map.The basement thing is minor enough to be dealt with later. This time, I'm editing map 1.2 (May's house, first floor) Nothing fancy, just fancying it up a bit and redoing the construction to have it resemble map 1.0 (Brenden's house, that one I expanded to make room for the basement).

                                    I'm having problems with expanding the map though. When I expand it's dimensions, the map crashes upon attempting to enter it. I tried it again step by step, and strangely, it allowed me to expand it by one more line. Anything more than that, and it will crash. Why does this happen? Brenden's house didn't suffer when I expanded it's dimensions from 11 width to 17 width, why is May's giving me trouble when I tried the same thing? The only other difference between them was that I changed the tileset in May's house, but nothing went wrong from that.

                                    Pics below: Brenden's functioning house, May's crashing house, and May's currently compatible house
                                    I have encountered this problem before. I have found that the game does not allow expansion of the main houses for some reason. Why not just create a new map bank with new maps and then change the warps? That seems like the best option.

                                    Quote:
                                    Originally Posted by Golden Warrior View Post
                                    A few simple questions that I couldn't find the answers too anywhere:

                                    Where is Prof. Birch's trainer sprite offset in UNZL? (Or Tile Molester)

                                    Where is the Team Aqua offset in UNZL? (Again, or Tile Molester)

                                    Those are both for Sapphire, thanks in advance.
                                    They are just after the pokemon. Hover your mouse over the next image button and then hold "enter" down. This will be a fast way of getting through all of the images until you get into the trainer section which, as I said, is just after the pokemon.

                                    Quote:
                                    Originally Posted by gogojjtech View Post
                                    Hey guys! Based on what karatekid552 and robin22gongon were talking about, I made a short video on it. With your guys' permission, I could create a tutorial for everyone!

                                    http://www.youtube.com/watch?v=h98OV4W1ZsU
                                    Feel free to make a tutorial. I would, but I barely have enough time to answer questions. PM it to me before you post it; I just want to take a look:p. Good luck!

                                    Quote:
                                    Originally Posted by U_Flame View Post
                                    Found it. Deleting it didn't seem to have any kind of effect though.
                                    Send me a copy of your rom (patch) and I will take a look at it when I get the chance. I kind of want to play with this a bit.:)



                                    You guys wouldn't believe how hard it was to answer these without the regular usernames:p
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                                    Paired with Simba
                                      #24274    
                                    Old March 31st, 2013 (5:59 PM).
                                    U.Flame's Avatar
                                    U.Flame U.Flame is offline
                                    Meowna Fan
                                     
                                    Join Date: Jun 2008
                                    Location: Sapphire City in future Hoenn
                                    Age: 23
                                    Gender: Male
                                    Nature: Jolly
                                    Posts: 1,272
                                    All right, here's the patch for my hack of Pokemon Sapphire, the one with the customizable basement. As you can see, I've also been busy with other (un)finished maps before I'm going to start scripting, so bear with the weirdness in the beginning. Just go with it 'till you're free to roam. You'll want to use the decoration cheats here: http://www.supercheats.com/gameboyadvance/pokemon-sapphire/8692/Gameshark-Cheats-VBA-Cheats/
                                    Attached Files
                                    File Type: ips Basement Test.ips‎ (39.4 KB, 2 views) (Save to Dropbox)
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                                    Hacks I'm working on:
                                    Pokemon Sapphire Hoenn's Rebirth - My own hack, making progress whenever possible.
                                    3rd Gen Multiplayer Project - Research and development, occasionally testing, sometimes with support.
                                    Pokemon Cursed/Creepy White - Group project, on hiatus for now with plans to return eventually.
                                    Animal Crossing Wild World playing as an animal - experimental, messing with models and textures

                                    Hacks I've worked on in the past:
                                    Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
                                    Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

                                    Been super busy with work, life, and laptop problems. Hopefully I can get back into it soon, I fear I'm already rusty. Meanwhile I'm considering writing some of my hacks as a series of fanfics.

                                    Times I've been ninja'd: 18
                                    Times I've ninja'd people: 3
                                      #24275    
                                    Old March 31st, 2013 (10:19 PM).
                                    miksy91's Avatar
                                    miksy91 miksy91 is offline
                                    Dark Energy is back in action! ;)
                                       
                                      Join Date: Oct 2008
                                      Location: Finland
                                      Gender: Male
                                      Posts: 1,450
                                      Excuse me for the possible selection of wrong category but, does anyone know how I can script with AdvanceMap?

                                      Thanks in advance!

                                      -Variable
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                                      Pokémon Dark Energy
                                      Some ROM hacking related stuff
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