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  #11526    
Old September 7th, 2009 (7:54 AM).
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    Quote:
    Originally Posted by Cello View Post
    That looks like a mismatch of colors in your color palette.
    Here, I can list some possible causes and fixes for you:

    • Your palette does not match your backsprite. Be sure that you loaded the correct sprite file that you save the palette from.
    • Your palette has more than 16 colors in it. If it has more colors it can usually mess up the colors like that.
    • Some of your colors in your palette may be switched. You'll have to re save the palette. Also, make sure your transparent color is set first in the palette.
    • You may have the wrong palette loaded in-general. I remember I accidentally switched Gary's palette to another in unLZ and he ended up looking like that when I started the game. His face and what not was a sharp red.
    It looks like your transparent color possibly got switched with whatever the face/skin colors was, resulting in the skin being transparent and the face/everything else having the transparent color. Something like that.
    Thank you so much for replying to me, I've been working on this for days straight! <3

    Thing is, I'm not sure if I loaded the correct sprite file or not. I didnt have the heroine offset number so I kind of guessed based on the FireRed tutorials. I went into a battle, saved the palette OBJ, replaced possible heroine palettes in APE with it, then loaded it up in Tile Molester. The palette definitely has 16 colors exactly. I did everything in Tile Molester, I couldn't find the backsprites for Emerald in unLZ. So, the only thing I can think of out of your list is the first one, that I just loaded the wrong palette or just completely screwed something up. I think I just need offset numbers!

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      #11527    
    Old September 7th, 2009 (8:24 AM).
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      Hi dudes im having trouble with advance map 1.92 with a fire red base
      when i create a map and then insert it it keeps getting renamed pallet town
      and when i try renaming it it also changes the name in the actual pallet town
      i have just started hacking and i am stuck already! lol
        #11528    
      Old September 7th, 2009 (8:39 AM).
      Spherical Ice's Avatar
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      Quote:
      Originally Posted by Rambolius View Post
      Hi dudes im having trouble with advance map 1.92 with a fire red base
      when i create a map and then insert it it keeps getting renamed pallet town
      and when i try renaming it it also changes the name in the actual pallet town
      i have just started hacking and i am stuck already! lol
      Go to the Header tab on Advanced Map. Change the 'Name:' dropdown list to SEVII ISLAND 6, 7 or 8. Click 'Change Name'. Then, enter your new name in the input box. Click 'Change Name' once again. Save and exit A-Map. Re-open it and your name should be fixed. If not, I always find pressing 'Change Dimensions' helpful.

      And one of my major pet-peeves is when people say 'lol', 'XD' or any other 'laugh' emoticons unnecasarily. What's so funny about being stuck? lol
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        #11529    
      Old September 7th, 2009 (8:51 AM).
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      Cello Cello is offline
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      Quote:
      Originally Posted by Doumuke View Post
      Thank you so much for replying to me, I've been working on this for days straight! <3

      Thing is, I'm not sure if I loaded the correct sprite file or not. I didnt have the heroine offset number so I kind of guessed based on the FireRed tutorials. I went into a battle, saved the palette OBJ, replaced possible heroine palettes in APE with it, then loaded it up in Tile Molester. The palette definitely has 16 colors exactly. I did everything in Tile Molester, I couldn't find the backsprites for Emerald in unLZ. So, the only thing I can think of out of your list is the first one, that I just loaded the wrong palette or just completely screwed something up. I think I just need offset numbers!
      Not a problem. :)
      Not knowing if you loaded the correct sprite file or not could be a big problem. You always want to make sure you load the same sprite you saved the palette from so that the colors match.

      I've yet to do anything in tile molester, only unLZ, so I'm a bit unsure on anything else.
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        #11530    
      Old September 7th, 2009 (9:34 AM).
      frogmyster3 frogmyster3 is offline
         
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        I was just wondering if anybody knew what the flag was for becoming the Champion in Emerald. I thought maybe it would say in the room where you battle him, or even the Hall of Fame, but looking in A-Map there are no scripts there so I couldn't even hazard a guess. It's just so I can have some people say different things when the player becomes Champion, mainly with giving gifts.
          #11531    
        Old September 7th, 2009 (12:27 PM).
        Doushite's Avatar
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          Quote:
          Originally Posted by Cello View Post
          Not a problem. :)
          Not knowing if you loaded the correct sprite file or not could be a big problem. You always want to make sure you load the same sprite you saved the palette from so that the colors match.

          I've yet to do anything in tile molester, only unLZ, so I'm a bit unsure on anything else.
          Okay. I redid it with a clean Emerald rom. I used the sprite pallette from a battle, loaded it in Tile Molester, replaced the heroine backsprite with mine, and it still comes out the same. I did the same thing in FireRed and Ruby, just to see, and they were beautiful. Could the problem just be with Emerald? Maybe this is why no one hacks it... Its my favorite version. I might just settle for Ruby. It feels like half the game, though. T-T
            #11532    
          Old September 7th, 2009 (12:33 PM).
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          Quote:
          Originally Posted by Doumuke View Post
          Okay. I redid it with a clean Emerald rom. I used the sprite pallette from a battle, loaded it in Tile Molester, replaced the heroine backsprite with mine, and it still comes out the same. I did the same thing in FireRed and Ruby, just to see, and they were beautiful. Could the problem just be with Emerald? Maybe this is why no one hacks it... Its my favorite version. I might just settle for Ruby. It feels like half the game, though. T-T
          Most people prefer to hack with Ruby because it's said to be easier to hack with when it comes to the R/S/E versions.

          Sorry to hear it wouldn't work though. :(
          That's a bit strange, palette editing/sprite replacement should work the same with all versions.
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            #11533    
          Old September 7th, 2009 (12:47 PM).
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            Quote:
            Originally Posted by Cello View Post
            Most people prefer to hack with Ruby because it's said to be easier to hack with when it comes to the R/S/E versions.

            Sorry to hear it wouldn't work though. :(
            That's a bit strange, palette editing/sprite replacement should work the same with all versions.
            I would think so too. I'm too stubborn to give up without a fight. XD So I looked more into what you were saying and narrowed the problem down to possibly being APE. You know how you replace the palette and all? Well, I dont know the palette number for the heroine backsprite, so thats probably the main issue. I dont think Tile Molester saves palettes. But I'm just speculating, I'm not entirely sure. I wish I could just give all my sprites to someone and have them do it for me. I'm a good spriter, not a real good scripter or whatever you call this. Lol.
              #11534    
            Old September 7th, 2009 (2:47 PM).
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            Quote:
            Originally Posted by frogmyster3 View Post
            I was just wondering if anybody knew what the flag was for becoming the Champion in Emerald. I thought maybe it would say in the room where you battle him, or even the Hall of Fame, but looking in A-Map there are no scripts there so I couldn't even hazard a guess. It's just so I can have some people say different things when the player becomes Champion, mainly with giving gifts.
            I don't know it but decompile the scripts where people say different things to you after you become champion and you will find the desired flag.
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              #11535    
            Old September 7th, 2009 (3:56 PM).
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              Quote:
              Originally Posted by Doumuke View Post
              I would think so too. I'm too stubborn to give up without a fight. XD So I looked more into what you were saying and narrowed the problem down to possibly being APE. You know how you replace the palette and all? Well, I dont know the palette number for the heroine backsprite, so thats probably the main issue. I dont think Tile Molester saves palettes. But I'm just speculating, I'm not entirely sure. I wish I could just give all my sprites to someone and have them do it for me. I'm a good spriter, not a real good scripter or whatever you call this. Lol.
              Nevermind, I fixed it! I started from a clean rom again, and DIDNT do anything with the palettes. I just skipped to Tile Molester and ripped the backsprite straight from the bad rom and it worked. It looks perfect!

              Thank you for your help, Cello!! I can't wait to try your hack~! Good luck!! :D
                #11536    
              Old September 7th, 2009 (5:18 PM).
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              is there a way/how do I add overworld slots and frames
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                #11537    
              Old September 7th, 2009 (6:30 PM).
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              Quote:
              Originally Posted by narutoactor View Post
              is there a way/how do I add overworld slots and frames
              Unfortunately there is know known way to add frames or slots. You can only overwrite them.
              You can resize them if you want a huge legendary or d/p/pt sized sprites though. This requires a hex editor.
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                #11538    
              Old September 7th, 2009 (6:59 PM).
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              Quote:
              Originally Posted by Cello View Post
              Unfortunately there is know known way to add frames or slots. You can only overwrite them.
              You can resize them if you want a huge legendary or d/p/pt sized sprites though. This requires a hex editor.
              for re sizing sprites theres a program also so theres deff no way of ading more slots i thought it would be a simple repointing to free space
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                #11539    
              Old September 8th, 2009 (7:03 AM).
              STM STM is offline
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                Are there any tools that let you hack text and hack trainers (not just gym/e4/red) in Gold (or Crystal)?
                  #11540    
                Old September 8th, 2009 (10:57 AM).
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                Quote:
                Originally Posted by STM View Post
                Are there any tools that let you hack text and hack trainers (not just gym/e4/red) in Gold (or Crystal)?
                Yeah, a hex editor with a table file will do.
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                  #11541    
                Old September 8th, 2009 (12:12 PM).
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                  Quote:
                  Originally Posted by STM View Post
                  Are there any tools that let you hack text and hack trainers (not just gym/e4/red) in Gold (or Crystal)?
                  Take a look at this document.
                  http://snagem.weebly.com/master-guide-to-hacking-pokemon-games-red-crystal.html
                  It may help...
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                    #11542    
                  Old September 8th, 2009 (12:35 PM).
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                  Just wondering, how do items work, do they have scripts or do they use asm???
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                    #11543    
                  Old September 8th, 2009 (3:02 PM).
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                    Quote:
                    Originally Posted by STM View Post
                    Are there any tools that let you hack text and hack trainers (not just gym/e4/red) in Gold (or Crystal)?
                    How to edit text in GSC
                    How to edit trainers in GSC
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                      #11544    
                    Old September 8th, 2009 (5:26 PM).
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                      I've been changing tiles in Emerald lately, and a question occured to me.

                      Do you have to change the water animations? Like if I replace Emerald's ocean water with FireRed's ocean water, would it do the animation of Emerald's water still?
                        #11545    
                      Old September 8th, 2009 (11:25 PM).
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                      Quote:
                      Originally Posted by Matteron (96) View Post
                      Just wondering, how do items work, do they have scripts or do they use asm???
                      No scripts at all. They use ASM.
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                        #11546    
                      Old September 9th, 2009 (1:24 AM). Edited January 2nd, 2013 by Bozster.
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                        I haz a problem!
                        I just got a new laptop, with Vista Business:disappoin. I moved my roms and modding programs onto it with a memory stick. However, when I load up the rom, I always get this message:
                        Attachment 49753
                        Then, when I try to save again, this happens:
                        Attachment 49754
                        Of course, due to the fact that it's an emulator, not the actual cartridge, there is no backup memory and the message goes on forever!
                        Does anyone with Vista have a solution to the problem? Please?:(:(
                          #11547    
                        Old September 9th, 2009 (1:50 AM).
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                        Quote:
                        Originally Posted by narutoactor View Post
                        for re sizing sprites theres a program also so theres deff no way of ading more slots i thought it would be a simple repointing to free space
                        I saw the post before this and went WHAT?!
                        YEAH YOU CAN!
                        You defiantly can add more OW's... but only in R/S/E if I am remembering correctly... unfortunately, you can't do that with FR / LG, BUT! If I remember correctly AGAIN, I think HackMew was working on a way to change that...
                        If I remember correctly of course.
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                          #11548    
                        Old September 9th, 2009 (2:45 AM).
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                        Quote:
                        Originally Posted by Bozster View Post
                        I haz a problem!
                        I just got a new laptop, with Vista Business:disappoin. I moved my roms and modding programs onto it with a memory stick. However, when I load up the rom, I always get this message:
                        Attachment 49753
                        Then, when I try to save again, this happens:
                        Attachment 49754
                        Of course, due to the fact that it's an emulator, not the actual cartridge, there is no backup memory and the message goes on forever!
                        Does anyone with Vista have a solution to the problem? Please?:(:(
                        I honestly doubt it's Vista's fault... How did you set your emulator? Could you post your savegame too?
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                          #11549    
                        Old September 9th, 2009 (3:52 AM).
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                          Quote:
                          Originally Posted by HackMew View Post
                          I honestly doubt it's Vista's fault... How did you set your emulator? Could you post your savegame too?
                          I didn't "set" anything. I just moved my roms and programs from my XP-based home PC(where the saves work) to my Vista laptop(where they don't). Everything(except the roms) is the same as when I downloaded them. I have tried on other XPs without problem, too. As for the .sav, I deleted it because I thought it was problematic.
                            #11550    
                          Old September 9th, 2009 (7:26 AM).
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                            I am considering removing the cries from leaf green entirely, as they don't serve a purpose for what I am working on. My replacements will be taking a lot of art space, so I figure I can either expand the rom or delete the cries, or both.

                            I was wondering if anyone had tried this, if there is a simplistic way of doing it, and if this would cause any problems at all?

                            I am also curious if rom expansion is truly as simple in this case as just adding more blank space to the end. I hear the GBA limit is 32 megs, does anyone have experience trying that out too?
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