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Problem with types

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  • Age 37
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Are there any problems you have with types? Anything.

I'm baffled why Steel is weak to Fire.

Steel is almost impossible to be destroyed by fire in real life. Fire can mold it, but not destroy it. It takes fire very well.

Metal is extremely conductive to electricity though, to point of being dangerous. Why isn't Steel weak to Electric instead? It would make so much more sense to me. Would it have made Steelix too OP? Is that why?
 

Masterge77

Robot Mienshao
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16
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The thing that's bothered me for years was Rock and Ground being both separate types despite both being based on the same element. I fail to understand why they need to be separate types. Also, every Normal/Flying type, why can't they just be pure Flying?

And the fact there are 18 types overall, when most other RPG games only have 5 or 6 elemental types. Seriously, I wish they simplified the elemental typing system due to how convoluted it is.
 
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While I find Rock-types hard to use, at least you can obtain some of them at an early point in the game.

Ice-type is the most shafted of all typings, all things considered.

There's nothing busted about a type with only one resistance and four weaknesses, and yet they're restricted to the penultimate and final dungeons in several regions. It would not turn the games into god mode to have an Ice-type Gym early on.

It doesn't help that they're generally designed to be slow and bulky, which often never works out in the long run due to how common Fire, Steel, Rock, and Fighting-types are in competitive play.

Only a small amount of Ice Pokémon have ever been consistently viable since their debut, which goes to show how much of an overhaul the type needs.

My recommendations for resistances would be Water, Grass, Ground, and Flying-types. Stealth Rock and insufficient recovery would still be a problem, but at least some more Ice-types could find more use in UU/OU.
 
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w1f1pa55w0rd

Ho-oh-oh
350
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Honestly, fairy types make no sense. they take away the idea of a "normal" pokemon. and how the heck does a pixie kill a ten-foot behemoth of a dragon? srsly, think abt it. i understand that dragons needed a counter, but couldn't they have just buffed ice types? and why isn't steel weak to electric moves? these are just some really big flaws in pkmn. im mainly just salty abt fairy types though. they just make no sens
 

Nah

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The way I see the whole Steel thing, it's not weak to Electric because, while it makes for a good conductor, no damage is actually done to the metal itself. The danger is more in something/someone else touching the electrified metal. For Fire, while hitting it with some flames doesn't really do anything, it probably comes more from the idea of smelting--heat up some metal/ore to a high enough temperature, and it melts.
 
1,824
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  • Age 37
  • Seen Nov 4, 2018
The way I see the whole Steel thing, it's not weak to Electric because, while it makes for a good conductor, no damage is actually done to the metal itself. The danger is more in something/someone else touching the electrified metal. For Fire, while hitting it with some flames doesn't really do anything, it probably comes more from the idea of smelting--heat up some metal/ore to a high enough temperature, and it melts.

Metal doesn't actually melt; it only becomes softer. So I don't see why fire should weaken it.
 

Nah

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Metal doesn't actually melt; it only becomes softer. So I don't see why fire should weaken it.
Are you sure about that?

Even if that is the case, wouldn't softening it through heat still provide some degree (but only some) of basis for Steel being weak to Fire?
 
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Are you sure about that?

Even if that is the case, wouldn't softening it through heat still provide some degree (but only some) of basis for Steel being weak to Fire?

I guess so. Softening it up would eliminate its biggest strength.

And yeah, I'm sure. I've both watched and been around metal forging. It doesn't melt, haha.
 
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  • Age 29
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I agree that Steel should be weak to Electric, but I don't see what's wrong with it being weak to Fire. I mean, if you wanted to get technical about it, Steel shouldn't be weak to anything. It at least makes some degree of sense for Steel to be weak to Fire.

Anyway, I think that Water and Flying should be weak to Poison - air and water pollution, you know? Right now, Poison is only strong against Fairy and Grass, and Grass is weak to pretty much everything, so that one doesn't count. Poison is just such a useless type.
 

Adam Levine

[color=#ffffff][font="Century Gothic"]I have tried
5,200
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12
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#BuffIceorBust

I feel Grass has been the worst represented of the three starter types, mainly because all the Grass-type specialists in each region (except Hoenn) are one of the first four Gym Leaders in the game. Yup, Water and Fire get E4 members, but not Grass. Why?
 
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Venia Silente

Inspectious. Good for napping.
1,228
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15
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My only issue with Types is that a good amount of them are not defined in a mutually representative way, or they are simply not relationally defined at all. We have eg.: Ground and Rock, Water and Ice, but not let's say Fire and Plasma. And what is the difference between Water and Ice (or Ground and Rock) anyway? What relation does Water have to Grass or Rock that Ice does not?

And let's not get into Fighting versus "life energy", "fighting spirit" and all that. Something like fighting spirit or a second wind should be more properly represented by Psychic, not Fighting.

It is the natural condition of metals to react to electricity in a reversible way (ie.: transferring electric current or being an dielectric isolator); conversely, fire and detonations deal a noticeably more disrupting change to metals. I guess the weakness of Steel to Fire and not to Electric tries to reflect all that somewhat.
 
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I think it warrants mentioning that Pokémon type matchups aren't always based 100% on how forcing those two things to interact in reality would go; there's some amount of Fantasy/RPG Logic and just plain game balance-motivated decisions to it.

An example of the former would be Ice being weak to Fire and Fire resisting it. In reality, the interactions of Fire with Ice as opposed to Water should be very similar, but because Fire melting Ice makes it stop being Ice, that counts enough for them to give Fire a decisive upper hand in that matchup.

For an example of the latter, I really have absolutely no earthly clue why Dark is weak to Bug. It is, and that's something I've always just sort of accepted without really questioning it, but there's not really any real phenomenon that I'm aware of that that would be based on. I'm pretty sure it's 100% a game balance thing to give Bug another thing to be good against.

For my part, I think that GameFreak is usually really good about picking sensible typings for Pokémon, but there are some that stick out to me as sorta odd.

The biggest example that comes to mind for me is the Flabébé line, which is pure Fairy-type for reasons I cannot for the life of me understand. They learn more Grass-type moves from leveling up than Fairy-type ones, and that's not even getting into the strong floral aesthetics and theming in their designs. It just boggles my mind that they aren't Fairy/Grass rather than pure Fairy.

A second example would be Dunsparce, which seems to me like it'd make a good Ground-type, or perhaps Ground/Normal or Ground/Fairy... the latter of which would of course not be possible prior to Gen VI, but it still gives me such strong Ground-type vibes that I'm not entirely sure why it's just pure Normal.
 
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1,824
Posts
5
Years
  • Age 37
  • Seen Nov 4, 2018
I think it warrants mentioning that Pokémon type matchups aren't always based 100% on how forcing those two things to interact in reality would go; there's some amount of Fantasy/RPG Logic and just plain game balance-motivated decisions to it.

An example of the former would be Ice being weak to Fire and Fire resisting it. In reality, the interactions of Fire with Ice as opposed to Water should be very similar, but because Fire melting Ice makes it stop being Ice, that counts enough for them to give Fire a decisive upper hand in that matchup.

For an example of the latter, I really have absolutely no earthly clue why Dark is weak to Bug. It is, and that's something I've always just sort of accepted without really questioning it, but there's not really any real phenomenon that I'm aware of that that would be based on. I'm pretty sure it's 100% a game balance thing to give Bug another thing to be good against.

But just like steel, in contact with fire, yeah it becomes water, but it stops being ice. It loses all ice properties. So maybe that's why?
 

Palamon

Silence is Purple
8,138
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15
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i think normal should be strong against something honestly.

....The point of the normal type is that it has no strengths, though.

Ice type seriously needs to be given something to make it more viable. It's only resistant to itself and has many weaknesses... it needs to be given a revision of some kind.
 
330
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5
Years
The two main ones for me are...

-Why doesn't Ice resist Grass?

-Why isn't Steel weak to Electric?

I get that grass types don't need to be even weaker offensively, but Ice types have some serious problems. The Steel/Electric thing just makes sense to me as not only does it nerf the defensively OP steel type, but it also helps out the electric type which has always felt kind of mediocre on offense.
 
510
Posts
11
Years
  • Seen Apr 14, 2024
Are there any problems you have with types? Anything.

I'm baffled why Steel is weak to Fire.

Steel is almost impossible to be destroyed by fire in real life. Fire can mold it, but not destroy it. It takes fire very well.

Why would it need to be destroyed? The fact that steel is molded by fire makes its weakness very logical. Because the whole advantage of steel as a property is gone in that 'weakened' state.
 
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