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Script Help with a give item script[SOLVED]

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  #1    
Old May 6th, 2018 (9:02 PM). Edited May 8th, 2018 by red5677.
red5677 red5677 is offline
Non-Existent Elite Four Champ
     
    Join Date: Jun 2008
    Location: California, United States
    Gender: Male
    Nature: Brave
    Posts: 27
    [UPDATE]
    It was just a problem on my end....


    Can someone help me debug this?

    #dynamic 0x2E508E

    #org @start
    lock
    checkflag 0x1201
    if 0x1 goto @done
    msgbox @talk1 0x6
    faceplayer
    msgbox @talk2 0x6
    giveitem 0x0C8 0x1 0x0
    msgbox @talk3 0x6
    setflag 0x1201
    release
    end

    #org @done
    = Hmm....
    release
    end

    #org @talk1
    = Hmm where is that item....

    #org @talk2
    = Oh hello! I was looking for\nsomething but I found a bunch of\ljunk. Perhaps this would be of use\lto you.

    #org @talk3
    = Have fun!

    I've learned and applied a similar format and that one does work. However with this script it just keeps giving infinite items. Is it something to do with the checkflag/setflag? I've tried experimenting with clearflag but that didn't yield any results either. Also please correct me if my posting etiquitte is wrong. Thanks!
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      #2    
    Old May 7th, 2018 (10:22 AM).
    Sakakii's Avatar
    Sakakii Sakakii is offline
       
      Join Date: Nov 2017
      Posts: 76
      I'm just curious what is that flag, are you using an expanded rom or something? I wasn't even aware there were 1200 flags in the game. And well I guess it's in hex, so more like, 4000 flags or something...
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        #3    
      Old May 19th, 2018 (1:50 PM). Edited May 19th, 2018 by BirdstarCat13.
      BirdstarCat13's Avatar
      BirdstarCat13 BirdstarCat13 is offline
      Furret-loving Iskallian
         
        Join Date: Nov 2017
        Location: RenSkall island
        Gender: Male
        Nature: Timid
        Posts: 358
        Quote:
        Originally Posted by Sakakii View Post
        I'm just curious what is that flag, are you using an expanded ROM or something? I wasn't even aware there were 1200 flags in the game. And well I guess it's in hex, so more like 4000 flags or something...
        As long as the value fits within the hex limit that flags can have in the game, you can use any valid number the game doesn't already use. I use 1213 and 1214 for the first two scripts (respectively) in my ROM Hack.
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