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  #1876    
Old August 28th, 2016 (7:40 AM).
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Trying out the new Pokemon Center I edited, orignally made by batiJFG.

Added outlines changed the structure a little bit and some less palletes.

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  #1877    
Old August 29th, 2016 (7:54 AM).
BadSamaritan BadSamaritan is offline
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Quote:
Originally Posted by Blake7 View Post
Trying out the new Pokemon Center I edited, orignally made by batiJFG.

Added outlines changed the structure a little bit and some less palletes.
Stylistically it fits right in with the other tiles. That said, it's a bit odd having a round pokecenter in a tile based game, I would imagine they made the Pokecenter round only thanks to 3d movement in SuMo.

Also assuming that's not just a testing map, it doesn't make much sense for someone to build a building with the entrance facing the edge of a cliff.
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  #1878    
Old August 29th, 2016 (8:49 AM).
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Been using Luka's new EBS for a while now, when I realized that the way it indicates that Pokemon are shiny - changing the color of the nickname - isn't very conducive to something else I wanted to do.

In my game, there is a difference between a Delta Mega and a Mega Delta (though the difference is only important for one Pokemon). I wanted there to be some indication within the game as to which is which, so players didn't have to turn to "unofficial" sources to figure it out.

So I played with the Mega icon in the HUD, and duplicated it to make a "minority" icon. The Mega and Minority icons will position themselves accordingly. If the Mega icon is on top, it's a Mega Delta. If the Minority icon is on top, it's a Delta Mega. You read them from top to bottom.



However, I did like the fact that the nickname could change color in certain scenarios. So I'm adding a few Easter Eggs where naming certain Pokemon certain things will change the color of the name. The only such so far is seen in this screenshot. Altered Megallades named Matt-Boy have their nickname written in orange. Will probably add a similar one for Glaceons named Lulitha.

Any other suggestions are welcome.
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  #1879    
Old August 29th, 2016 (9:19 AM). Edited August 29th, 2016 by Blake7.
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Quote:
Originally Posted by BadSamaritan View Post
Stylistically it fits right in with the other tiles. That said, it's a bit odd having a round pokecenter in a tile based game, I would imagine they made the Pokecenter round only thanks to 3d movement in SuMo.

Also assuming that's not just a testing map, it doesn't make much sense for someone to build a building with the entrance facing the edge of a cliff.
Whats wrong with a round building in 2d games, nothing weird about it at all
Spoiler:
, and the map is just for test to see how it blends with the tiles, since there was no front stairs big enough for the mountain tile in the tileset i used
  #1880    
Old August 29th, 2016 (11:11 AM).
BadSamaritan BadSamaritan is offline
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Originally Posted by Blake7 View Post
Whats wrong with a round building in 2d games, nothing weird about it at all
Spoiler:
Precisely for the reason those in those images. Note how in the first two, they are mapped to be blocked off in a square/rectangular fashion. And in the third, it only works because of the inordinately sized open area which will certainly not be the case with a pokecenter. It also looks and plays hideously imo.
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  #1881    
Old August 29th, 2016 (11:48 AM).
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Originally Posted by BadSamaritan View Post
Precisely for the reason those in those images. Note how in the first two, they are mapped to be blocked off in a square/rectangular fashion. And in the third, it only works because of the inordinately sized open area which will certainly not be the case with a pokecenter. It also looks and plays hideously imo.
Well I made my point but thats your opinion moreover the front of the PC is bit flat.
I don't think many will agree that a circle shape building in 2d will look hideous. It just has to be done in the proper shape to fit in with the tiles.
  #1882    
Old September 5th, 2016 (10:34 AM).
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Friend of mine had my old menu archived.

I was using this for an old project back in 2013.
Might re-use it <3
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  #1883    
Old September 5th, 2016 (4:22 PM).
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Quote:
Originally Posted by lilbluedemon View Post
Friend of mine had my old menu archived.

I was using this for an old project back in 2013.
Might re-use it <3
Nice.
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  #1884    
Old September 18th, 2016 (11:02 AM).
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I was hoping to showcase a song I composed.

Its called From the Ruins to the Forest - its my main forest/ruins theme in the pokemon games I'm building. I'm a little nervous showing it off so please be kind with the dislikes haha.

http://happyhatproductions.tumblr.com/post/150596694237/this-is-a-song-i-composed-with-the-help-of-a
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  #1885    
Old September 25th, 2016 (5:24 AM). Edited September 25th, 2016 by 14sz.
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Please crtique the menu i made and offer suggestions....
If you can advise me of a better layout or what would be a better background, that would be really great. This menu is intended to be touch based only(though you can use the arrowkeys).
  #1886    
Old November 13th, 2016 (1:58 AM). Edited November 13th, 2016 by Reffip.
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https://youtu.be/qe-nZhw5unE


My last work. What do you think?
  #1887    
Old November 21st, 2016 (6:54 AM).
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A new journey begins...



First town finally finished; celebrating with a quick screenshot.
  #1888    
Old December 12th, 2016 (5:52 AM).
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Spoiler:


something I've been toying with in intelliJ for the past day or two - apart from the placeholder images it's starting to take form
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