DarrylBD99

Male
Malaysia
Seen 1 Day Ago
Posted 2 Weeks Ago
301 posts
1.7 Years
I imported Surging Strikes in the correct consecutive order, but when i use it in battle it just uses the first animation for all 3 hits.
Did you re-compile the game?

StCooler

Mayst thou thy peace discover.

Seen 31 Minutes Ago
Posted 3 Hours Ago
3,969 posts
1.8 Years
Sorry for that, I'm still busy with my fangame and my life
So...what I can do now?
Same here!
How is the fangame? Approximate progress percentage?
Spoiler:

I am around 95% done with my fangame. I have to do a debug, add a few Pokémons and make ~20 sprites. I estimate ~3 months.

The todo-list is up-to-date (I think). We are missing Common Animations.

I imported Surging Strikes in the correct consecutive order, but when i use it in battle it just uses the first animation for all 3 hits.
Hum, I don't have this issue on my game.
I also checked the Drive and the files for the first hit is different to the files for the second and third hit, so I don't see what's wrong ^^"

In the Debug menu > Information editors > Battle Animation Editor, then click on List of Animations and find Move:SURGINGSTRIKES. Load the animation tell me the number of frames. Also tell me the number of frames for Surging Strikes hit 2 and Surging Strikes hit 3.
It should be respectively: 63 - 30 - 30.

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My work for Pokémon Essentials: ►Gen 8 move animations
Male
Seen 3 Hours Ago
Posted 5 Days Ago
166 posts
4.8 Years
Same here!
How is the fangame? Approximate progress percentage?
Spoiler:

I am around 95% done with my fangame. I have to do a debug, add a few Pokémons and make ~20 sprites. I estimate ~3 months.

The todo-list is up-to-date (I think). We are missing Common Animations.
Great!
Don't forget to mention me if your fangame has released..
And
For my fangame still on 50% to completed...
All players on my fb grup requests so many their local language
Making me confusing with that..

And for common animation..
Yes still working on few common animation
I can't publish now...maybe later if I'm in goodmood..

StCooler

Mayst thou thy peace discover.

Seen 31 Minutes Ago
Posted 3 Hours Ago
3,969 posts
1.8 Years
Great!
Don't forget to mention me if your fangame has released..
Sure :)

For my fangame still on 50% to completed...
All players on my fb grup requests so many their local language
Making me confusing with that..
Translation is something you do at the end of the development. Focus on making your game first, then you can translate.

And for common animation..
Yes still working on few common animation
I can't publish now...maybe later if I'm in goodmood..
Take your time, we're not in a hurry!

Hatenna @ 3,895
Hatch @ 3,910
Hatterene @ Level 100: 4,055
Shiny: No
Points: 60
Oricorio (Pa'u Style) @ 3,798
Hatch @ 3,813
Level 100 @ 3,998
Shiny: No
Points: 100
Tag-team with Starlight
Vanilluxe @ 3,798
Offered fully-raised @ 3,798
Offered for Christmas
Shiny: No
Points: 0
Shaymin @ 3,651
Hatch @ 3,666
Level 100 @ 3,891
Shiny: Yes
Points: 100
Applin @ 3,490
Hatch @ 3,505
Appletun @ Level 100: 3,650
Shiny: No
Points: 60
Applin @ 3,329
Hatch @ 3,344
Flapple @ Level 100: 3,489
Shiny: No
Points: 60

My work for Pokémon Essentials: ►Gen 8 move animations

StCooler

Mayst thou thy peace discover.

Seen 31 Minutes Ago
Posted 3 Hours Ago
3,969 posts
1.8 Years
There are some animations that don't work well with gen 3/4 backsprites. I was wondering if there will be changes to those animations? Just wanted to make a suggestion.
No, these animations don't work with gen 3/4 backsprites because the sprites are "cropped" ^^"
Gen 3/4 sprites are deprecated, really. You should use the sprites provided with the Gen 8 Project (v19 or v18 depending on what Essentials version you use).

Hatenna @ 3,895
Hatch @ 3,910
Hatterene @ Level 100: 4,055
Shiny: No
Points: 60
Oricorio (Pa'u Style) @ 3,798
Hatch @ 3,813
Level 100 @ 3,998
Shiny: No
Points: 100
Tag-team with Starlight
Vanilluxe @ 3,798
Offered fully-raised @ 3,798
Offered for Christmas
Shiny: No
Points: 0
Shaymin @ 3,651
Hatch @ 3,666
Level 100 @ 3,891
Shiny: Yes
Points: 100
Applin @ 3,490
Hatch @ 3,505
Appletun @ Level 100: 3,650
Shiny: No
Points: 60
Applin @ 3,329
Hatch @ 3,344
Flapple @ Level 100: 3,489
Shiny: No
Points: 60

My work for Pokémon Essentials: ►Gen 8 move animations

StCooler

Mayst thou thy peace discover.

Seen 31 Minutes Ago
Posted 3 Hours Ago
3,969 posts
1.8 Years
Can this resource be used in Pokémon Essentials v19.1 w/EBDX?
I didn't test it myself, but most probably, yes.

Hatenna @ 3,895
Hatch @ 3,910
Hatterene @ Level 100: 4,055
Shiny: No
Points: 60
Oricorio (Pa'u Style) @ 3,798
Hatch @ 3,813
Level 100 @ 3,998
Shiny: No
Points: 100
Tag-team with Starlight
Vanilluxe @ 3,798
Offered fully-raised @ 3,798
Offered for Christmas
Shiny: No
Points: 0
Shaymin @ 3,651
Hatch @ 3,666
Level 100 @ 3,891
Shiny: Yes
Points: 100
Applin @ 3,490
Hatch @ 3,505
Appletun @ Level 100: 3,650
Shiny: No
Points: 60
Applin @ 3,329
Hatch @ 3,344
Flapple @ Level 100: 3,489
Shiny: No
Points: 60

My work for Pokémon Essentials: ►Gen 8 move animations
Seen 2 Days Ago
Posted 4 Weeks Ago
7 posts
271 Days
Can this resource be used in Pokémon Essentials v19.1 w/EBDX?
Yes, you can. In "GameFolder\Plugins\Elite Battle DX\[003] Config\Config.rb" you need to edit the line #31
CUSTOM_MOVE_ANIM = false
and set it to "true".

Also, you can delete the animation from "GameFolder\Plugins\Elite Battle DX\[002] Animation Code\Move Animations", if you prefer the specific move animation from Gen 8 Animation Project.

I have not tested this last part myself, but it should work.
Seen December 11th, 2021
Posted December 5th, 2021
2 posts
328 Days
Yes, you can. In "GameFolder\Plugins\Elite Battle DX\[003] Config\Config.rb" you need to edit the line #31 and set it to "true".
Thanks, this worked well.

Also, you can delete the animation from "GameFolder\Plugins\Elite Battle DX\[002] Animation Code\Move Animations", if you prefer the specific move animation from Gen 8 Animation Project.
This thing didn't worked, at least for me. I tried deleting the PSYCHOCUT.rb file but the game keeps using the EBDX animation for Psychocut. Anyway, the other animations from Gen 8 Animation Project worked well.