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  #351    
Old February 4th, 2016 (6:19 PM).
Pokemon_XY Pokemon_XY is offline
     
    Join Date: Aug 2015
    Posts: 58
    Quote:
    Originally Posted by kleenexfeu View Post
    Perhaps I could answer you through an exemple.
    Thank you, I can see that the macros are used to compile battle scripts and it's really a clever way of programming.

    Anyway, could you tell me where you find those things on this compiler?
    Reply With Quote

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      #352    
    Old February 5th, 2016 (3:43 AM).
    kleenexfeu kleenexfeu is offline
       
      Join Date: Aug 2013
      Gender: Male
      Posts: 219
      Quote:
      Originally Posted by Pokemon_XY View Post
      Thank you, I can see that the macros are used to compile battle scripts and it's really a clever way of programming.

      Anyway, could you tell me where you find those things on this compiler?
      These are directives, you can find them on the internet. Depending on what assembler you're using, you might have different directives
      __________________
      Links for my work:
      Dynamic Emerald Attack ROMbase
      Arceus and Giratina Forms

      Touched's Emerald IDB + Battle stuff (probably outdated)
      Touched's Emerald IDB 6.8 + Battle stuff (probably outdated)
      Reply With Quote
        #353    
      Old February 5th, 2016 (3:58 AM).
      Pokemon_XY Pokemon_XY is offline
         
        Join Date: Aug 2015
        Posts: 58
        Quote:
        Originally Posted by kleenexfeu View Post
        These are directives, you can find them on the internet. Depending on what assembler you're using, you might have different directives
        Yes, we surely use the windows compiler posted by Hackmew so where can we find the directives for it?
        Reply With Quote
          #354    
        Old February 9th, 2016 (7:30 AM).
        leyn09's Avatar
        leyn09 leyn09 is offline
        Truant Trainer
           
          Join Date: May 2011
          Location: Philippines
          Gender: Male
          Nature: Careful
          Posts: 84
          I'm receiving errors when compiling a battle script using BSP. The error message says that an attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000b)

          here are the other details:
          Spoiler:
          See the end of this message for details on invoking
          just-in-time (JIT) debugging instead of this dialog box.

          ************** Exception Text **************
          System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
          at System.Data.SQLite.UnsafeNativeMethods.sqlite3_config_none(SQLiteConfigOpsEnum op)
          at System.Data.SQLite.SQLite3.StaticIsInitialized()
          at System.Data.SQLite.SQLiteLog.Initialize()
          at System.Data.SQLite.SQLiteConnection..ctor(String connectionString, Boolean parseViaFramework)
          at System.Data.SQLite.SQLiteConnection..ctor(String connectionString)
          at Battle_Script_Pro.Form1.DebugCommands()
          at Battle_Script_Pro.Form1.DebugWrittenScript()
          at Battle_Script_Pro.Form1.btnCompile_Click(Object sender, EventArgs e)
          at System.Windows.Forms.Control.OnClick(EventArgs e)
          at System.Windows.Forms.Button.OnClick(EventArgs e)
          at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
          at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
          at System.Windows.Forms.Control.WndProc(Message& m)
          at System.Windows.Forms.ButtonBase.WndProc(Message& m)
          at System.Windows.Forms.Button.WndProc(Message& m)
          at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
          at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
          at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


          ************** Loaded Assemblies **************
          mscorlib
          Assembly Version: 4.0.0.0
          Win32 Version: 4.0.30319.34014 built by: FX45W81RTMGDR
          CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
          ----------------------------------------
          Battle Script Pro
          Assembly Version: 0.9.5.0
          Win32 Version: 0.9.5.0
          CodeBase: file:///C:/Users/Nilo/Documents/Leyn/Hack%20Files/hack/Tools/BSP/Battle%20Script%20Pro.exe
          ----------------------------------------
          System.Windows.Forms
          Assembly Version: 4.0.0.0
          Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
          CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
          ----------------------------------------
          System.Drawing
          Assembly Version: 4.0.0.0
          Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
          CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
          ----------------------------------------
          System
          Assembly Version: 4.0.0.0
          Win32 Version: 4.0.30319.34003 built by: FX45W81RTMGDR
          CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
          ----------------------------------------
          System.Core
          Assembly Version: 4.0.0.0
          Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
          CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
          ----------------------------------------
          System.Data.SQLite
          Assembly Version: 1.0.84.0
          Win32 Version: 1.0.84.0
          CodeBase: file:///C:/Users/Nilo/Documents/Leyn/Hack%20Files/hack/Tools/BSP/System.Data.SQLite.DLL
          ----------------------------------------
          System.Data
          Assembly Version: 4.0.0.0
          Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
          CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
          ----------------------------------------
          System.Transactions
          Assembly Version: 4.0.0.0
          Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
          CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll
          ----------------------------------------

          ************** JIT Debugging **************
          To enable just-in-time (JIT) debugging, the .config file for this
          application or computer (machine.config) must have the
          jitDebugging value set in the system.windows.forms section.
          The application must also be compiled with debugging
          enabled.

          For example:

          <configuration>
          <system.windows.forms jitDebugging="true" />
          </configuration>

          When JIT debugging is enabled, any unhandled exception
          will be sent to the JIT debugger registered on the computer
          rather than be handled by this dialog box.


          Thanks in advance. Really need to use BSP.
          Reply With Quote
            #355    
          Old August 6th, 2016 (2:35 AM). Edited August 6th, 2016 by Pokemon_XY.
          Pokemon_XY Pokemon_XY is offline
             
            Join Date: Aug 2015
            Posts: 58

            New animations:


            Greetings to all, I finally decided to release these animations ported/fixed by me from kleenexfeu's Emerald attack base. They are all for Firered obviously.

            For those animations already available in FR, I won't include them here.

            Usage:


            1. For each piece of codes, you need to add one line at the beginning:
            Code:
            .equ SizeRom, 0x[Your offset to insert]
            Example:
            Spoiler:
            I want to insert a piece of codes at 0x800000, so I write:
            Code:
            .equ SizeRom, 0x8800000
            .....@(other codes)

            2. Use Hackmew's batch to compile the the piece of codes. (thumb.bat)

            Codes:


            Miracle eye:
            Spoiler:
            Code:
            MIRACLE_EYE_animation:
            .byte 0xE
            .word 0x81D59BB
            .byte 0x00
            .hword 0x27CD
            .byte 0x00
            .hword 0x27CE
            .byte 0x00
            .hword 0x27CF
            .byte 0xA,0x3
            .byte 0x19
            .hword 0xC4
            .byte 0x3F
            .byte 0x02
            .word 0x83FEE5C
            .byte 5,4
            .hword 0,0,1,0
            .byte 2
            .word 0x83FEE74
            .byte 5,0
            .byte 4,0x28
            .byte 0x19
            .hword 0xc0
            .byte 0x3F
            .byte 0x03
            .word 0x80B9BDD
            .byte 2,6
            .hword 1,1,2,0,0xA,0
            .byte 0xE
            .word 0x81CD1EF
            .byte 5
            .byte 0xb,3
            .byte 0xe
            .word 0x81D59C7
            .byte 8

            Wake-up slap:
            Spoiler:
            Code:
            WAKEUP_SLAP_animation:
            .byte 0x00
            .hword 0x279F
            .byte 0x00
            .hword 0x2797
            .byte 0x00
            .hword 0x27A5
            .byte 0x0A, 0x03, 0x28, 0x01
            .byte 0x0C
            .hword 0x080C
            .byte 0x19
            .hword 0x0087
            .byte 0x3F
            .byte 0x02
            .word 0x83E66E0
            .byte 0x02, 0x08
            .hword 0xFFF0, 0x0000, 0x0000, 0x0000, 0x000A, 0x0001, 0x0003, 0x0000
            .byte 0x05
            .byte 0x19
            .hword 0x008B
            .byte 0x3F
            .byte 0x02
            .word WAKEUP_SLAP_animation_part_2+SizeRom
            .byte 0x03, 0x04
            .hword 0x0000, 0x0000, 0x0001, 0x0002
            .byte 0x03
            .word 0x80989F9
            .byte 0x05, 0x05
            .hword 0x0001, 0x0004, 0x0000, 0x0006, 0x0001
            .byte 0x05
            .byte 0x0B
            .byte 0x03
            .byte 0x0D
            .byte 0x08
            .align 2
            WAKEUP_SLAP_animation_part_2:
            .hword 0x2797,0x27A5
            .word 0x083ACB58
            .word 0x08231CF0
            .word 0x00000000
            .word 0x083E7BF8
            .word 0x080BA561

            Hammer arm:
            Spoiler:
            Code:
            HAMMER_ARM_animation:
            .byte 0x00
            .hword 0x279F
            .byte 0x00
            .hword 0x2797
            .byte 0x0A,0x03,0x28,0x01
            .byte 0x0C
            .hword 0x080C
            .byte 0x19
            .hword 0x0087
            .byte 0x3F
            .byte 0x02
            .word HAMMER_ARM_animation_part_2+SizeRom
            .byte 0x02, 0x08
            .hword 0xFFF0, 0x0000, 0x0000, 0x0000, 0x000A, 0x0001, 0x0003, 0x0000
            .byte 0x05
            .byte 0x19
            .hword 0x008B
            .byte 0x3F
            .byte 0x02
            .word 0x083E7C08
            .byte 0x03, 0x04
            .hword 0x0000, 0x0000, 0x0001, 0x0002
            .byte 0x03
            .word 0x080989F9
            .byte 0x05, 0x05
            .hword 0x0001, 0x0004, 0x0000, 0x0006, 0x0001
            .byte 0x05
            .byte 0x0B
            .byte 0x03
            .byte 0x0D
            .byte 0x0E
            .word 0x081CA6D1
            .byte 0x08
            
            .align 2
            HAMMER_ARM_animation_part_2:
            .hword 0x2797, 0x2797 
            .word 0x083ACA98
            .word 0x083E66CC
            .word 0x00000000
            .word 0x083E67BC
            .word 0x080B0CED

            Gyro Ball:
            Spoiler:
            Code:
            GYRO_BALL_animation:
            .byte 0x00
            .hword 0x2797
            .byte 0x00
            .hword 0x27F5
            .byte 0x0A
            .byte 0x00
            .byte 0x02
            .word 0x083FF068
            .byte 0x02, 0x06
            .hword 0x0000, 0x0000, 0x0020, 0xFFE0, 0x0028, 0xFFFE
            .byte 0x03
            .word 0x080DEF9D
            .byte 0x02, 0x03
            .hword 0x0000, 0x0002, 0x0000
            .byte 0x1C
            .hword 0x00A0
            .byte 0xC0, 0x08, 0x04
            .byte 0x05
            .byte 0x00
            .hword 0x27AB
            .byte 0x00
            .hword 0x281E
            .byte 0x04
            .byte 0x00
            .byte 0x19
            .hword 0x0081
            .byte 0xC0
            .byte 0x02
            .word 0x083E64E8
            .byte 0x80, 0x06
            .hword 0x0000, 0x0000, 0x0000, 0x0000, 0x001E, 0x0000
            .byte 0x05
            .byte 0x19
            .hword 0x009F
            .byte 0x3F
            .byte 0x05
            .byte 0x04
            .byte 0x08
            .byte 0x03
            .word 0x080DEF9D
            .byte 0x02, 0x03
            .hword 0x0000, 0x0002, 0x0001
            .byte 0x1C
            .hword 0x00A0
            .byte 0xC0, 0x08, 0x04
            .byte 0x05
            .byte 0x0B
            .byte 0x00
            .byte 0x08

            Natural Gift:
            Spoiler:
            Code:
            NATURAL_GIFT_animation:
            .byte 0x02
            .word 0x083E7B24
            .byte 0x02, 0x05
            .hword 0x0001, 0x0001, 0x0000, 0x000A, 0x33ED
            .byte 0x05
            .byte 0x03
            .word 0x080B3419
            .byte 0x02, 0x00
            .byte 0x19
            .hword 0x00F3
            .byte 0xC0
            .byte 0x04
            .byte 0x10
            .byte 0x19
            .hword 0x00F3
            .byte 0xC0
            .byte 0x05
            .byte 0x00
            .hword 0x2797
            .byte 0x0A
            .byte 0x01
            .byte 0x0C
            .hword 0x080C
            .byte 0x19
            .hword 0x0086
            .byte 0x3F
            .byte 0x02
            .word 0x083E7C08
            .byte 0x02, 0x04
            .hword 0x0000, 0x0000, 0x0001, 0x0002
            .byte 0x03
            .word 0x080989F9
            .byte 0x02, 0x05
            .hword 0x0001, 0x0003, 0x0000, 0x0006, 0x0001
            .byte 0x05
            .byte 0x0B
            .byte 0x01
            .byte 0x0D
            .byte 0x02
            .word 0x083E7B24
            .byte 0x02, 0x05
            .hword 0x0001, 0x0001, 0x000A, 0x0000, 0x33ED
            .byte 0x05
            .byte 0x0B
            .byte 0x03
            .byte 0x0D
            .byte 0x08

            Payback:
            Spoiler:
            Code:
            PAYBACK_animation:
            .byte 0x00
            .hword 0x27A3
            .byte 0x00
            .hword 0x2720
            .byte 0x00
            .hword 0x272F
            .byte 0x0A
            .byte 0x02
            .byte 0x0C
            .hword 0x080C
            .byte 0x1C
            .hword 0x008C
            .byte 0xC0, 0x0D, 0x03
            .byte 0x03
            .word 0x080B9BDD
            .byte 0x02, 0x06
            .hword 0x0002, 0x0000, 0x0006, 0x0000, 0x000B, 0x2CE9
            .byte 0x0E
            .word PAYBACK_animation_part_2+SizeRom
            .byte 0x0E
            .word PAYBACK_animation_part_2+SizeRom
            .byte 0x0E
            .word PAYBACK_animation_part_2+SizeRom
            .byte 0x05
            .byte 0x0B
            .byte 0x02
            .byte 0x0D
            .byte 0x04
            .byte 0x01
            .byte 0x00
            .hword 0x2797
            .byte 0x00
            .hword 0x27C0
            .byte 0x0A
            .byte 0x01
            .byte 0x0C
            .hword 0x080C
            .byte 0x19
            .hword 0x0086
            .byte 0x3F
            .byte 0x02
            .word PAYBACK_animation_part_5+SizeRom
            .byte 0x02, 0x04
            .hword 0x0000, 0x0000, 0x0001, 0x0002
            .byte 0x03
            .word 0x080989F9
            .byte 0x02, 0x05
            .hword 0x0001, 0x0003, 0x0000, 0x0006, 0x0001
            .byte 0x05
            .byte 0x0B
            .byte 0x01
            .byte 0x0D
            .byte 0x08
            
            .align 2
            PAYBACK_animation_part_2:
            .byte 0x02
            .word PAYBACK_animation_part_3+SizeRom
            .byte 0x02, 0x03
            .hword 0x0028, 0xFFF6, 0x000D
            .byte 0x04
            .byte 0x03
            .byte 0x02
            .word PAYBACK_animation_part_3+SizeRom
            .byte 0x02, 0x03
            .hword 0xFFDD, 0xFFF6, 0x000D
            .byte 0x04
            .byte 0x03
            .byte 0x02
            .word PAYBACK_animation_part_3+SizeRom
            .byte 0x02, 0x03
            .hword 0x000F, 0xFFD8, 0x000D
            .byte 0x04
            .byte 0x03
            .byte 0x02
            .word PAYBACK_animation_part_3+SizeRom
            .byte 0x02, 0x03
            .hword 0xFFF6, 0xFFE0, 0x000D
            .byte 0x04
            .byte 0x03
            .byte 0x02
            .word PAYBACK_animation_part_3+SizeRom
            .byte 0x02, 0x03
            .hword 0x0019, 0xFFEC, 0x000D
            .byte 0x04
            .byte 0x03
            .byte 0x02
            .word PAYBACK_animation_part_3+SizeRom
            .byte 0x02, 0x03
            .hword 0xFFD8, 0xFFEC, 0x000D
            .byte 0x04
            .byte 0x03
            .byte 0x02
            .word PAYBACK_animation_part_3+SizeRom
            .byte 0x02, 0x03
            .hword 0x0005, 0xFFD8, 0x000D
            .byte 0x04
            .byte 0x03
            .byte 0x0F
            .byte 0x00
            .hword 0x27A3
            .byte 0x0C
            .hword 0x050B
            .byte 0x22
            .byte 0x03
            .byte 0x29
            .byte 0x1B
            .hword 0x00CC
            .byte 0x3F, 0xC0, 0xFD, 0x00
            .byte 0x03
            .word 0x080A2F0D
            .byte 0x05, 0x02
            .hword 0x0080, 0x0018
            .byte 0x04
            .byte 0x0F
            .byte 0x02
            .word PAYBACK_animation_part_4+SizeRom
            .byte 0x82, 0x02
            .hword 0xFFF4, 0x0018
            .byte 0x04
            .byte 0x0A
            .byte 0x10
            .byte 0x07
            .hword 0xFFFF
            .byte 0x05
            .byte 0x19
            .hword 0x0098
            .byte 0xC0
            .byte 0x03
            .word 0x080B9BDD
            .byte 0x02, 0x06
            .hword 0x0002, 0x0000, 0x0002, 0x0000, 0x000B, 0x7FFF
            .byte 0x05
            .byte 0x23
            .byte 0x03
            .byte 0x0D
            .byte 0x08
            .align 2
            PAYBACK_animation_part_3:
            .hword 0x27A3, 0x2720
            	.byte  80,203, 58,  8, 64, 42, 62,  8,  0,  0,  0,  0, 84, 42, 62,  8
            	.byte 137, 35, 10,  8
            .align 2
            PAYBACK_animation_part_4:
            .hword 0x27A3, 0x2720
            	.byte 144,202, 58,  8, 64, 42, 62,  8,  0,  0,  0,  0, 76, 45, 62,  8
            	.byte 153, 48, 10,  8
            .align 2
            PAYBACK_animation_part_5:
            .hword 0x2797, 0x27C0
            	.byte  88,203, 58,  8,240, 28, 35,  8,  0,  0,  0,  0,248,123, 62,  8
            	.byte  97,165, 11,  8

            Worry seed:
            Spoiler:
            Code:
            WORRY_SEED_animation:
            .byte 0x00
            .hword 0x2716
            .byte 0x00
            .hword 0x27E1
            .byte 0x00
            .hword 0x2767
            .byte 0x19
            .hword 0x00A9
            .byte 0xC0
            .byte 0x02
            .word 0x083E2B34
            .byte 0x82, 0x06
            .hword 0x000F, 0x0000, 0x0000, 0x0018, 0x0023, 0xFFE0
            .byte 0x04
            .byte 0x08
            .byte 0x19
            .hword 0x00A9
            .byte 0xC0
            .byte 0x02
            .word 0x083E2B34
            .byte 0x82, 0x06
            .hword 0x000F, 0x0000, 0xFFF0, 0x0018, 0x0023, 0xFFD8
            .byte 0x04
            .byte 0x08
            .byte 0x19
            .hword 0x00A9
            .byte 0xC0
            .byte 0x02
            .word 0x083E3F04
            .byte 0x82, 0x06
            .hword 0x000F, 0x0000, 0x0010, 0x0018, 0x0023, 0xFFDB
            .byte 0x04
            .byte 0x0C
            .byte 0x1C
            .hword 0x00A7
            .byte 0x3F, 0x0A, 0x08
            .byte 0x05
            .byte 0x02
            .word 0x083E3F04
            .byte 0x82, 0x03
            .hword 0x0001, 0xFFEC, 0xFFE4
            .byte 0x19
            .hword 0x00C2
            .byte 0x3F
            .byte 0x05
            .byte 0x04
            .byte 0x0C
            .byte 0x02
            .word 0x083FEE74
            .byte 0x82, 0x03
            .hword 0x0001, 0x0014, 0xFFE4
            .byte 0x19
            .hword 0x00C2
            .byte 0x3F
            .byte 0x08

            Flare Blitz:
            Spoiler:
            Code:
            FLARE_BLITZ_animation:
            .byte 0x00
            .hword 0x272D
            .byte 0x02
            .word 0x083E7B24
            .byte 0x02, 0x05
            .hword 0x0001, 0x0001, 0x0000, 0x0010, 0x0000
            .byte 0x05
            .byte 0x0A
            .byte 0x03
            .byte 0x2A
            .byte 0x01
            .byte 0x02
            .word 0x083E5DFC
            .byte 0x03, 0x04
            .hword 0x0000, 0x0000, 0x0038, 0x0000
            .byte 0x19
            .hword 0x0090
            .byte 0xC0
            .byte 0x04
            .byte 0x02
            .byte 0x02
            .word 0x083E5DFC
            .byte 0x03, 0x04
            .hword 0x0000, 0x0000, 0x0038, 0x0004
            .byte 0x19
            .hword 0x0090
            .byte 0xC0
            .byte 0x04
            .byte 0x02
            .byte 0x02
            .word 0x083E5DFC
            .byte 0x03, 0x04
            .hword 0x0000, 0x0000, 0x0038, 0x0008
            .byte 0x19
            .hword 0x0090
            .byte 0xC0
            .byte 0x04
            .byte 0x02
            .byte 0x02
            .word 0x083E5DFC
            .byte 0x03, 0x04
            .hword 0x0000, 0x0000, 0x0038, 0x000C
            .byte 0x19
            .hword 0x0090
            .byte 0xC0
            .byte 0x04
            .byte 0x02
            .byte 0x02
            .word 0x083E5DFC
            .byte 0x03, 0x04
            .hword 0x0000, 0x0000, 0x0038, 0x0010
            .byte 0x19
            .hword 0x0090
            .byte 0xC0
            .byte 0x04
            .byte 0x02
            .byte 0x02
            .word 0x083E5DFC
            .byte 0x03, 0x04
            .hword 0x0000, 0x0000, 0x0038, 0x0014
            .byte 0x19
            .hword 0x0090
            .byte 0xC0
            .byte 0x04
            .byte 0x02
            .byte 0x02
            .word 0x083E5DFC
            .byte 0x03, 0x04
            .hword 0x0000, 0x0000, 0x0038, 0x0018
            .byte 0x19
            .hword 0x0090
            .byte 0xC0
            .byte 0x05
            .byte 0x02
            .word 0x083D4E9C
            .byte 0x02, 0x05
            .hword 0x0000, 0x0018, 0x0000, 0x0000, 0x0006
            .byte 0x04
            .byte 0x04
            .byte 0x0E
            .word 0x081C7D89
            .byte 0x03
            .word 0x080989F9
            .byte 0x02, 0x05
            .hword 0x0001, 0x0005, 0x0000, 0x0008, 0x0001
            .byte 0x03
            .word 0x0807616D
            .byte 0x03, 0x05
            .hword 0x0001, 0x001F, 0x000C, 0x0001, 0x0001
            .byte 0x19
            .hword 0x0091
            .byte 0x3F
            .byte 0x0E
            .word 0x081D0950
            .byte 0x04
            .byte 0x07
            .byte 0x02
            .word 0x083D4E84
            .byte 0x02, 0x03
            .hword 0x0000, 0x0000, 0x0009
            .byte 0x05
            .byte 0x0B
            .byte 0x03
            .byte 0x0E
            .word 0x081D59C7
            .byte 0x02
            .word 0x083E7B24
            .byte 0x02, 0x05
            .hword 0x0001, 0x0001, 0x0000, 0x0000, 0x0000
            .byte 0x05
            .byte 0x0B
            .byte 0x03
            .byte 0x0D
            .byte 0x08

            Electro Ball:
            Spoiler:
            Code:
            ELECTRO_BALL_animation:
            .byte 0x00
            .hword 0x27E3
            .byte 0x00
            .hword 0x27E4
            .byte 0x00
            .hword 0x27E5
            .byte 0x0A
            .byte 0x00
            .byte 0x0C
            .hword 0x080C
            .byte 0x02
            .word 0x083E7B24
            .byte 0x02, 0x05
            .hword 0x0001, 0x0002, 0x0000, 0x0004, 0x0000
            .byte 0x05
            .byte 0x03
            .word 0x080AE541
            .byte 0x02, 0x04
            .hword 0x0000, 0x003C, 0x0002, 0x000C
            .byte 0x19
            .hword 0x00D5
            .byte 0xC0
            .byte 0x04
            .byte 0x1E
            .byte 0x19
            .hword 0x00D5
            .byte 0xC0
            .byte 0x04
            .byte 0x1E
            .byte 0x19
            .hword 0x00D5
            .byte 0xC0
            .byte 0x02
            .word 0x083E61D4
            .byte 0x02, 0x01
            .hword 0x0000
            .byte 0x04
            .byte 0x19
            .byte 0x19
            .hword 0x00D5
            .byte 0xC0
            .byte 0x04
            .byte 0x14
            .byte 0x19
            .hword 0x00D5
            .byte 0xC0
            .byte 0x04
            .byte 0x0F
            .byte 0x19
            .hword 0x00D5
            .byte 0xC0
            .byte 0x04
            .byte 0x0A
            .byte 0x04
            .byte 0x06
            .byte 0x1C
            .hword 0x00D5
            .byte 0xC0, 0x06, 0x05
            .byte 0x05
            .byte 0x02
            .word 0x083E6204
            .byte 0x02, 0x03
            .hword 0x0000, 0x0010, 0x0010
            .byte 0x04
            .byte 0x02
            .byte 0x02
            .word 0x083E6204
            .byte 0x02, 0x03
            .hword 0x0000, 0xFFF0, 0xFFF0
            .byte 0x19
            .hword 0x0077
            .byte 0xC0
            .byte 0x05
            .byte 0x02
            .word 0x083E7B24
            .byte 0x02, 0x05
            .hword 0x0001, 0x0004, 0x0004, 0x0000, 0x0000
            .byte 0x0B
            .byte 0x00
            .byte 0x0D
            .byte 0x00
            .hword 0x2711
            .byte 0x00
            .hword 0x271B
            .byte 0x04
            .byte 0x0F
            .byte 0x1F
            .word 0x080DCF39
            .byte 0x07
            .hword 0x00A8, 0xFFC0, 0x003F, 0x0005, 0x0005, 0x0000, 0x0005
            .byte 0x02
            .word ELECTRO_BALL_animation_part2+SizeRom
            .byte 0x82, 0x03
            .hword 0x0010, 0x0010, 0x0008
            .byte 0x05
            .byte 0x19
            .hword 0x009F
            .byte 0x3F
            .byte 0x03
            .word 0x08098B1D
            .byte 0x02, 0x05
            .hword 0x0001, 0x0004, 0x0000, 0x0008, 0x0001
            .byte 0x05
            .byte 0x15
            .byte 0x17
            .byte 0x0B
            .byte 0x00
            .byte 0x0D
            .byte 0x0E
            .word 0x081D58D4
            .byte 0x05
            .byte 0x08
            
            .align 2
            ELECTRO_BALL_animation_part2:
            .hword 0x2711, 0x271B
            	.byte  56,202, 58,  8,240, 28, 35,  8,  0,  0,  0,  0,  4,118, 62,  8
            	.byte  61, 86, 11,  8

            Acid Spray:
            Spoiler:
            Code:
            ACID_SPRAY_animation:
            .byte 0x00
            .hword 0x27A6
            .byte 0x02
            .word 0x083E7B24
            .byte 0x02, 0x05
            .hword 0x0001, 0x0002, 0x0000, 0x0006, 0x6014
            .byte 0x05
            .byte 0x19
            .hword 0x009F
            .byte 0xC0
            .byte 0x02
            .word 0x083D4E9C
            .byte 0x02, 0x05
            .hword 0x0000, 0xFFF6, 0x0000, 0x0000, 0x0003
            .byte 0x05
            .byte 0x02
            .word 0x083D4E84
            .byte 0x02, 0x03
            .hword 0x0000, 0x0000, 0x0002
            .byte 0x0E
            .word ACID_SPRAY_animation_part_2+SizeRom
            .byte 0x0E
            .word ACID_SPRAY_animation_part_2+SizeRom
            .byte 0x0E
            .word ACID_SPRAY_animation_part_2+SizeRom
            .byte 0x0E
            .word ACID_SPRAY_animation_part_2+SizeRom
            .byte 0x0E
            .word ACID_SPRAY_animation_part_2+SizeRom
            .byte 0x0E
            .word ACID_SPRAY_animation_part_2+SizeRom
            .byte 0x02
            .word 0x083E7B24
            .byte 0x02, 0x05
            .hword 0x0001, 0x0004, 0x0006, 0x0000, 0x6014
            .byte 0x05
            .byte 0x0B
            .byte 0x03
            .byte 0x0D
            .byte 0x08
            .align 2
            ACID_SPRAY_animation_part_2:
            .byte 0x02
            .word ACID_SPRAY_animation_part_3+SizeRom
            .byte 0x82, 0x05
            .hword 0x000F, 0x000F, 0x0014, 0x0000, 0x0000
            .byte 0x02
            .word ACID_SPRAY_animation_part_3+SizeRom
            .byte 0x82, 0x05
            .hword 0x000F, 0x000F, 0x0014, 0x000A, 0x0005
            .byte 0x02
            .word ACID_SPRAY_animation_part_3+SizeRom
            .byte 0x82, 0x05
            .hword 0x000F, 0x000F, 0x0014, 0xFFF6, 0xFFFB
            .byte 0x02
            .word ACID_SPRAY_animation_part_3+SizeRom
            .byte 0x82, 0x05
            .hword 0x000F, 0x000F, 0x0014, 0x0014, 0x000A
            .byte 0x02
            .word ACID_SPRAY_animation_part_3+SizeRom
            .byte 0x82, 0x05
            .hword 0x000F, 0x000F, 0x0014, 0xFFEC, 0xFFF6
            .byte 0x04
            .byte 0x02
            .byte 0x0F
            .align 2
            ACID_SPRAY_animation_part_3:
            .hword 0x27A6, 0x27A6
            	.byte 144,202, 58,  8,220,105, 62,  8
            .word 0x00000000
            	.byte 252, 28, 35,  8,201,140, 11,  8

            Razor Shell:
            Spoiler:
            Code:
            RAZOR_SHELL_animation:
            .byte 0x14
            .byte 0x14
            .byte 0x16
            .byte 0x03
            .word 0x080BB82D
            .byte 0x05, 0x04
            .hword 0x0000, 0x0000, 0x0000, 0xFFFF
            .byte 0x00
            .hword 0x2799
            .byte 0x0A
            .byte 0x01
            .byte 0x0C
            .hword 0x080C
            .byte 0x19
            .hword 0x009B
            .byte 0x3F
            .byte 0x02
            .word 0x083FEE00
            .byte 0x02, 0x04
            .hword 0x0000, 0x0000, 0x0001, 0x0000
            .byte 0x03
            .word 0x080989F9
            .byte 0x02, 0x05
            .hword 0x0001, 0x0003, 0x0000, 0x0006, 0x0001
            .byte 0x05
            .byte 0x0B
            .byte 0x01
            .byte 0x0D
            .byte 0x05
            .byte 0x00
            .hword 0x27C7
            .byte 0x02
            .word 0x083E35A4
            .byte 0x82, 0x03
            .hword 0x0001, 0xFFF8, 0x0000
            .byte 0x19
            .hword 0x0088
            .byte 0x3F
            .byte 0x04
            .byte 0x04
            .byte 0x02
            .word 0x083E35A4
            .byte 0x82, 0x03
            .hword 0x0001, 0x0008, 0x0000
            .byte 0x03
            .word 0x08098B1D
            .byte 0x02, 0x05
            .hword 0x0001, 0x0004, 0x0000, 0x0012, 0x0001
            .byte 0x19
            .hword 0x0088
            .byte 0x3F
            .byte 0x05
            .byte 0x0E
            .word 0x081D59C7
            .byte 0x08

            Petal Blizzard: (fixed from Spherical Ice's)
            Spoiler:
            Code:
            PETAL_BLIZZARD_animation:
            	.byte   0, 79, 39,  0,151, 39,  0,175, 39, 10,  3, 40,  1, 25,228,  0
            	.byte  63,  2, 32, 44, 62,  8,130,  5,120,  0, 70,  0,  5,  0, 70,  0
            	.byte  30,  0,  4,  1,  2, 32, 44, 62,  8,130,  5,115,  0, 55,  0,  6
            	.byte   0, 60,  0, 25,  0,  4,  1,  2, 32, 44, 62,  8,130,  5,115,  0
            	.byte  60,  0,  7,  0, 60,  0, 30,  0,  2
            .word PETAL_BLIZZARD_animation_part_2+SizeRom
            	.byte 130,  5,115,  0, 55,  0, 10,  0, 60,  0, 30,  0,  4,  3,  2
            .word PETAL_BLIZZARD_animation_part_2+SizeRom
            	.byte 130,  5,100,  0, 50,  0,  4,  0, 50,  0, 26,  0,  4,  1,  2
            .word PETAL_BLIZZARD_animation_part_2+SizeRom
            	.byte 130,  5,105,  0, 25,  0,  8,  0, 60,  0, 20,  0,  4,  1,  2
            .word PETAL_BLIZZARD_animation_part_2+SizeRom
            	.byte 130,  5,115,  0, 40,  0, 10,  0, 48,  0, 30,  0,  4,  3,  2
            .word PETAL_BLIZZARD_animation_part_3+SizeRom
            	.byte 130,  5,120,  0, 30,  0,  6,  0, 45,  0, 25,  0,  2, 32, 44, 62
            	.byte   8,130,  5,115,  0, 35,  0, 10,  0, 60,  0, 30,  0,  4,  3,  2
            .word PETAL_BLIZZARD_animation_part_3+SizeRom
            	.byte 130,  5,105,  0, 20,  0,  8,  0, 40,  0,  0,  0,  4,  3,  2, 32
            	.byte  44, 62,  8,130,  5, 20,  0,255,  0, 15,  0, 32,  0,  0,  0,  2
            	.byte  32, 44, 62,  8,130,  5,110,  0, 10,  0,  8,  0, 32,  0, 20,  0
            	.byte   5,  2,  8,124, 62,  8,131,  4,224,255,240,255,  1,  0,  3,  0
            	.byte  25,132,  0, 63,  3,209,140,  9,  8,  2,  5,  1,  0,  3,  0,  0
            	.byte   0, 12,  0,  1,  0,  3,209,140,  9,  8,  2,  5,  3,  0,  3,  0
            	.byte   0,  0, 12,  0,  1,  0,  4,  4,  2, 80,124, 62,  8,131,  2,  1
            	.byte   0,  3,  0, 25,132,  0, 63,  4,  4,  2, 80,124, 62,  8,131,  2
            	.byte   1,  0,  3,  0, 25,132,  0, 63,  4,  4,  2,  8,124, 62,  8,131
            	.byte   4, 32,  0, 20,  0,  1,  0,  3,  0, 25,132,  0, 63,  5, 11,  3
            	.byte  13,  8
            .align 2
            PETAL_BLIZZARD_animation_part_2:
            	.byte 175, 39,175, 39
            .word 0x83AC9D0
            .word PETAL_BLIZZARD_animation_part_4+SizeRom
            	.byte 	0,  0,  0,  0
            	.byte 252, 28, 35,  8, 17, 45, 10,  8
            	
            PETAL_BLIZZARD_animation_part_3:
            	.byte 175, 39,175, 39
            .word PETAL_BLIZZARD_animation_part_6+SizeRom
            .word PETAL_BLIZZARD_animation_part_7+SizeRom
            	.byte 	0,  0,  0,  0
            	.byte 252, 28, 35,  8, 17, 45, 10,  8
            	
            PETAL_BLIZZARD_animation_part_4:
            .word PETAL_BLIZZARD_animation_part_5+SizeRom
            
            PETAL_BLIZZARD_animation_part_5:
            	.byte   0,  0, 10,  0,254,255,  0,  0
            	
            PETAL_BLIZZARD_animation_part_6:
            	.byte   0,  0,  0, 32,  0,  8,  0,  0
            
            PETAL_BLIZZARD_animation_part_7:
            .word PETAL_BLIZZARD_animation_part_8+SizeRom
            
            PETAL_BLIZZARD_animation_part_8:
            	.byte   0,  0,  4,  0,  4,  0,  0,  0,255,255,  0,  0

            Discharming Voice:
            Spoiler:
            Code:
            DISARMING_VOICE_animation:
            .byte 0x00
            .hword 0x27DB
            .byte 0x03
            .word 0x080BA7F9
            .byte 0x05, 0x01
            .hword 0x0000
            .byte 0x0E
            .word DISARMING_VOICE_animation_part_2+SizeRom
            .byte 0x05
            .byte 0x04
            .byte 0x06
            .byte 0x08
            .byte 0x02
            .word 0x083E7B24
            .byte 0x02, 0x05
            .hword 0x001F, 0x0003, 0x0008, 0x0000, 0x7E7F
            
            DISARMING_VOICE_animation_part_2:
            .byte 0x03
            .word 0x080998B1
            .byte 0x05, 0x05
            .hword 0xFFFB, 0xFFFB, 0x0005, 0x0000, 0x0000
            .byte 0x02
            .word 0x083E40F8
            .byte 0x00, 0x07
            .hword 0x002D, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0001
            .byte 0x03
            .word 0x08098B1D
            .byte 0x02, 0x05
            .hword 0x0001, 0x0001, 0x0000, 0x0006, 0x0001
            .byte 0x03
            .word 0x08098B1D
            .byte 0x02, 0x05
            .hword 0x0003, 0x0001, 0x0000, 0x0006, 0x0001
            .byte 0x03
            .word 0x080BA47D
            .byte 0x02, 0x04
            .hword 0x0001, 0x0000, 0x0006, 0x0001
            .byte 0x03
            .word 0x080DD2F5
            .byte 0x05, 0x00
            .byte 0x0F

            Draining Kiss:
            Spoiler:
            Code:
            DRAINING_KISS_animation:
            .byte 0x00
            .hword 0x27ED
            .byte 0x00
            .hword 0x27A3
            .byte 0x00
            .hword 0x272F
            .byte 0x0A
            .byte 0x03
            .byte 0x2A
            .byte 0x01
            .byte 0x0C
            .hword 0x080C
            .byte 0x02
            .word 0x083E7B24
            .byte 0x02, 0x05
            .hword 0x0001, 0x0001, 0x0000, 0x0008, 0x7E7F
            .byte 0x05
            .byte 0x02
            .word 0x083E4368
            .byte 0x82, 0x02
            .hword 0x0000, 0xFFE8
            .byte 0x19
            .hword 0x00C8
            .byte 0x3F
            .byte 0x05
            .byte 0x04
            .byte 0x04
            .byte 0x03
            .word 0x080989F9
            .byte 0x02, 0x05
            .hword 0x0001, 0x0003, 0x0000, 0x0006, 0x0001
            .byte 0x0E
            .word 0x081CEC44
            .byte 0x05
            .byte 0x04
            .byte 0x04
            .byte 0x0E
            .word 0x081D56C9
            .byte 0x05
            .byte 0x02
            .word 0x083E7B24
            .byte 0x02, 0x05
            .hword 0x0001, 0x0001, 0x0008, 0x0000, 0x7E7F
            .byte 0x05
            .byte 0x0B
            .byte 0x03
            .byte 0x0D
            .byte 0x08

            Play Rough:
            Spoiler:
            Code:
            PLAY_ROUGH_animation:
            .byte 0x00
            .hword 0x2797
            .byte 0x00
            .hword 0x27EB
            .byte 0x00
            .hword 0x2759
            .byte 0x0A
            .byte 0x03
            .byte 0x0C
            .hword 0x080C
            .byte 0x19
            .hword 0x0087
            .byte 0xC0
            .byte 0x1D
            .hword 0x008B
            .byte 0x3F, 0x0A
            .byte 0x1D
            .hword 0x0087
            .byte 0xC0, 0x14
            .byte 0x1D
            .hword 0x008B
            .byte 0x3F, 0x1E
            .byte 0x1D
            .hword 0x0087
            .byte 0xC0, 0x28
            .byte 0x1D
            .hword 0x008B
            .byte 0x3F, 0x32
            .byte 0x1D
            .hword 0x0087
            .byte 0xC0, 0x3C
            .byte 0x1D
            .hword 0x008B
            .byte 0x3F, 0x46
            .byte 0x1D
            .hword 0x0087
            .byte 0xC0, 0x50
            .byte 0x1D
            .hword 0x008B
            .byte 0x3F, 0x5A
            .byte 0x03
            .word 0x08098F85
            .byte 0x02, 0x05
            .hword 0x0000, 0xFFEE, 0x0006, 0x0006, 0x0004
            .byte 0x03
            .word 0x08098F85
            .byte 0x02, 0x05
            .hword 0x0001, 0x0012, 0x0006, 0x0006, 0x0004
            .byte 0x02
            .word 0x083E4338
            .byte 0x83, 0x02
            .hword 0xFF00, 0xFFD6
            .byte 0x02
            .word 0x083E4338
            .byte 0x83, 0x02
            .hword 0x0080, 0xFFF2
            .byte 0x02
            .word 0x083E4338
            .byte 0x83, 0x02
            .hword 0x01A0, 0xFFDA
            .byte 0x02
            .word 0x083E4338
            .byte 0x83, 0x02
            .hword 0xFF80, 0xFFEA
            .byte 0x04
            .byte 0x00
            .byte 0x0E
            .word 0x081D030B
            .byte 0x19
            .hword 0x008B
            .byte 0x3F
            .byte 0x02
            .word 0x083E67F0
            .byte 0x83, 0x04
            .hword 0x0010, 0x0008, 0x00A0, 0xFFE0
            .byte 0x02
            .word 0x083E67F0
            .byte 0x83, 0x04
            .hword 0x0010, 0x0008, 0xFF00, 0xFFD8
            .byte 0x02
            .word 0x083E67F0
            .byte 0x83, 0x04
            .hword 0x0010, 0x0008, 0x0080, 0xFFF0
            .byte 0x02
            .word 0x083E67F0
            .byte 0x83, 0x04
            .hword 0x0010, 0x0008, 0x01A0, 0xFFDA
            .byte 0x02
            .word 0x083E67F0
            .byte 0x83, 0x04
            .hword 0x0010, 0x0008, 0xFF80, 0xFFEA
            .byte 0x02
            .word 0x083E67F0
            .byte 0x83, 0x04
            .hword 0x0010, 0x0008, 0xFE80, 0xFFE1
            .byte 0x04
            .byte 0x00
            .byte 0x0E
            .word 0x081D030B
            .byte 0x19
            .hword 0x00E2
            .byte 0x3F
            .byte 0x02
            .word 0x083E4338
            .byte 0x83, 0x02
            .hword 0xFF00, 0xFFD6
            .byte 0x02
            .word 0x083E4338
            .byte 0x83, 0x02
            .hword 0x0080, 0xFFF2
            .byte 0x02
            .word 0x083E4338
            .byte 0x83, 0x02
            .hword 0x01A0, 0xFFDA
            .byte 0x02
            .word 0x083E4338
            .byte 0x83, 0x02
            .hword 0xFF80, 0xFFEA
            .byte 0x04
            .byte 0x00
            .byte 0x19
            .hword 0x008B
            .byte 0x3F
            .byte 0x02
            .word 0x083E67F0
            .byte 0x83, 0x04
            .hword 0x0010, 0x0008, 0x00A0, 0xFFE0
            .byte 0x02
            .word 0x083E67F0
            .byte 0x83, 0x04
            .hword 0x0010, 0x0008, 0xFF00, 0xFFD8
            .byte 0x02
            .word 0x083E67F0
            .byte 0x83, 0x04
            .hword 0x0010, 0x0008, 0x0080, 0xFFF0
            .byte 0x02
            .word 0x083E67F0
            .byte 0x83, 0x04
            .hword 0x0010, 0x0008, 0x01A0, 0xFFDA
            .byte 0x02
            .word 0x083E67F0
            .byte 0x83, 0x04
            .hword 0x0010, 0x0008, 0xFF80, 0xFFEA
            .byte 0x02
            .word 0x083E67F0
            .byte 0x83, 0x04
            .hword 0x0010, 0x0008, 0xFE80, 0xFFE1
            .byte 0x04
            .byte 0x00
            .byte 0x0E
            .word 0x081D030B
            .byte 0x05
            .byte 0x0B
            .byte 0x03
            .byte 0x0D
            .byte 0x05
            .byte 0x08

            Fairy Wind:
            Spoiler:
            Code:
            FAIRY_WIND_animation:
            .byte 0x00
            .hword 0x27FE
            .byte 0x19
            .hword 0x0084
            .byte 0xC0
            .byte 0x02
            .word 0x083FF324
            .byte 0x02, 0x03
            .hword 0x0064, 0x0000, 0x0064
            .byte 0x04
            .byte 0x19
            .byte 0x1A
            .byte 0x00
            .byte 0x0E
            .word 0x081D2901
            .byte 0x03
            .word 0x080989F9
            .byte 0x02, 0x05
            .hword 0x0001, 0x0003, 0x0000, 0x0006, 0x0001
            .byte 0x02
            .word 0x083FF324
            .byte 0x02, 0x02
            .hword 0x0037, 0x0000
            .byte 0x1A
            .byte 0x3F
            .byte 0x03
            .word 0x080B9BDD
            .byte 0x02, 0x06
            .hword 0x0014, 0x0001, 0x0005, 0x0005, 0x000D, 0x56BF
            .byte 0x0E
            .word 0x081D2901
            .byte 0x05
            .byte 0x19
            .hword 0x0085
            .byte 0xC0
            .byte 0x04
            .byte 0x04
            .byte 0x0B
            .byte 0x03
            .byte 0x0D
            .byte 0x08

            Boomburst:
            Spoiler:
            Code:
            BOOMBURST_animation:
            .byte 0x02
            .word 0x083E7B24
            .byte 0x02, 0x05
            .hword 0x0001, 0x0001, 0x0000, 0x000C, 0x211A
            .byte 0x05
            .byte 0x00
            .hword 0x27D6
            .byte 0x00
            .hword 0x27DB
            .byte 0x0A
            .byte 0x03
            .byte 0x03
            .word 0x080AA7C9
            .byte 0x02, 0x01
            .hword 0x0000
            .byte 0x02
            .word 0x083E4110
            .byte 0x03, 0x06
            .hword 0x0000, 0x0000, 0x0000, 0x0000, 0x001F, 0x0008
            .byte 0x19
            .hword 0x00F1
            .byte 0xC0
            .byte 0x02
            .word BOOMBURST_animation_part_2+SizeRom
            .byte 0x02, 0x04
            .hword 0x0000, 0x001D, 0xFFF4, 0x0000
            .byte 0x02
            .word BOOMBURST_animation_part_2+SizeRom
            .byte 0x02, 0x04
            .hword 0x0000, 0xFFF4, 0xFFE3, 0x0001
            .byte 0x04
            .byte 0x10
            .byte 0x03
            .word 0x080AA7C9
            .byte 0x02, 0x01
            .hword 0x0000
            .byte 0x02
            .word 0x083E4110
            .byte 0x03, 0x06
            .hword 0x0000, 0x0000, 0x0000, 0x0000, 0x001F, 0x0008
            .byte 0x19
            .hword 0x00F1
            .byte 0xC0
            .byte 0x02
            .word BOOMBURST_animation_part_2+SizeRom
            .byte 0x02, 0x04
            .hword 0x0000, 0x000C, 0xFFE3, 0x0001
            .byte 0x02
            .word BOOMBURST_animation_part_2+SizeRom
            .byte 0x02, 0x04
            .hword 0x0000, 0xFFE3, 0xFFF4, 0x0000
            .byte 0x04
            .byte 0x10
            .byte 0x03
            .word 0x080AA7C9
            .byte 0x02, 0x01
            .hword 0x0000
            .byte 0x02
            .word 0x083E4110
            .byte 0x03, 0x06
            .hword 0x0000, 0x0000, 0x0000, 0x0000, 0x001F, 0x0008
            .byte 0x19
            .hword 0x00F1
            .byte 0xC0
            .byte 0x02
            .word BOOMBURST_animation_part_2+SizeRom
            .byte 0x02, 0x04
            .hword 0x0000, 0x0018, 0xFFE8, 0x0001
            .byte 0x02
            .word BOOMBURST_animation_part_2+SizeRom
            .byte 0x02, 0x04
            .hword 0x0000, 0xFFE8, 0xFFE8, 0x0000
            .byte 0x05
            .byte 0x0B
            .byte 0x03
            .byte 0x02
            .word 0x083E7B24
            .byte 0x02, 0x05
            .hword 0x0001, 0x0001, 0x000C, 0x0000, 0x211A
            .byte 0x05
            .byte 0x0B
            .byte 0x03
            .byte 0x0D
            .byte 0x08
            
            .align 2
            BOOMBURST_animation_part_2:
            .hword 0x27D6, 0x27D6
            	.byte 216,201, 58,  8,144, 63, 62,  8,  0,  0,  0,  0,252, 28, 35,  8
            	.byte 157, 93,  7,  8

            Play Nice:
            Spoiler:
            Code:
            PLAY_NICE_animation:
            .byte 0x00
            .hword 0x27E8
            .byte 0x1C
            .hword 0x00D4
            .byte 0xC0, 0x0C, 0x03
            .byte 0x03
            .word 0x08099705
            .byte 0x05, 0x05
            .hword 0x0000, 0x000C, 0x1000, 0x0004, 0x0000
            .byte 0x04
            .byte 0x0F
            .byte 0x02
            .word 0x083E4218
            .byte 0x83, 0x02
            .hword 0x0014, 0xFFF8
            .byte 0x08

            Dazzling Gleam:
            Spoiler:
            Code:
            DAZZLING_GLEAM_animation:
            .byte 0x00
            .hword 0x2741
            .byte 0x00
            .hword 0x272F
            .byte 0x02
            .word 0x083E7B24
            .byte 0x02, 0x05
            .hword 0x0001, 0x0002, 0x0000, 0x000D, 0x7FFF
            .byte 0x19
            .hword 0x00E4
            .byte 0xC0
            .byte 0x0E
            .word 0x081D56B3
            .byte 0x05
            .byte 0x03
            .word 0x080B9BDD
            .byte 0x02, 0x06
            .hword 0x0002, 0x0000, 0x0003, 0x0000, 0x0010, 0x7FFF
            .byte 0x04
            .byte 0x04
            .byte 0x19
            .hword 0x00C0
            .byte 0xC0
            .byte 0x05
            .byte 0x02
            .word 0x083E7B24
            .byte 0x02, 0x05
            .hword 0x0001, 0x0000, 0x000D, 0x0000, 0x7FFF
            .byte 0x05
            .byte 0x0B
            .byte 0x00
            .byte 0x0D
            .byte 0x08

            Babydoll Eyes:
            Spoiler:
            Code:
            BABYDOLL_EYES_animation:
            .byte 0x00
            .hword 0x272B
            .byte 0x00
            .hword 0x2802
            .byte 0x0A
            .byte 0x00
            .byte 0x28
            .byte 0x00
            .byte 0x0C
            .hword 0x0808
            .byte 0x19
            .hword 0x00C0
            .byte 0xC0
            .byte 0x02
            .word BABYDOLL_EYES_animation_part_2+SizeRom
            .byte 0x02, 0x02
            .hword 0x0018, 0xFFF4
            .byte 0x03
            .word 0x080998B1
            .byte 0x05, 0x05
            .hword 0xFFFB, 0xFFFB, 0x000A, 0x0000, 0x0001
            .byte 0x05
            .byte 0x04
            .byte 0x0A
            .byte 0x03
            .word 0x08098B1D
            .byte 0x02, 0x05
            .hword 0x0001, 0x0001, 0x0000, 0x0009, 0x0001
            .byte 0x03
            .word 0x08098B1D
            .byte 0x02, 0x05
            .hword 0x0003, 0x0001, 0x0000, 0x0009, 0x0001
            .byte 0x05
            .byte 0x0B
            .byte 0x00
            .byte 0x0D
            .byte 0x04
            .byte 0x01
            .byte 0x05
            .byte 0x08
            .align 2
            BABYDOLL_EYES_animation_part_2:
            .hword 0x272B, 0x2802
            	.byte 216,201, 58,  8, 44,239, 63,  8,  0,  0,  0,  0,252, 28, 35,  8
            	.byte 157,233, 13,  8

            Nuzzle:
            Spoiler:
            Code:
            NUZZLE_animation:
            .byte 0x00
            .hword 0x2797
            .byte 0x0A
            .byte 0x01
            .byte 0x0C
            .hword 0x080C
            .byte 0x02
            .word 0x083D4E54
            .byte 0x02, 0x02
            .hword 0x0004, 0x0004
            .byte 0x04
            .byte 0x06
            .byte 0x02
            .word 0x083E7C08
            .byte 0x02, 0x04
            .hword 0x0000, 0x0000, 0x0001, 0x0002
            .byte 0x03
            .word 0x080989F9
            .byte 0x02, 0x05
            .hword 0x0001, 0x0003, 0x0000, 0x0006, 0x0001
            .byte 0x19
            .hword 0x008B
            .byte 0x3F
            .byte 0x05
            .byte 0x0B
            .byte 0x01
            .byte 0x0D
            .byte 0x00
            .hword 0x2711
            .byte 0x00
            .hword 0x271B
            .byte 0x00
            .hword 0x27BD
            .byte 0x03
            .word 0x080BA7F9
            .byte 0x0A, 0x05
            .hword 0x0001, 0x0000, 0x0000, 0x0006, 0x0000
            .byte 0x05
            .byte 0x04
            .byte 0x0A
            .byte 0x03
            .word 0x080AE221
            .byte 0x05, 0x03
            .hword 0x0000, 0xFFD0, 0x0000
            .byte 0x19
            .hword 0x008A
            .byte 0x3F
            .byte 0x04
            .byte 0x14
            .byte 0x1C
            .hword 0x0077
            .byte 0x3F, 0x0A, 0x04
            .byte 0x02
            .word 0x083E60B8
            .byte 0x82, 0x02
            .hword 0xFFF0, 0xFFF0
            .byte 0x04
            .byte 0x04
            .byte 0x02
            .word 0x083E60B8
            .byte 0x82, 0x02
            .hword 0xFFF0, 0x0000
            .byte 0x04
            .byte 0x04
            .byte 0x02
            .word 0x083E60B8
            .byte 0x82, 0x02
            .hword 0xFFF0, 0x0010
            .byte 0x05
            .byte 0x03
            .word 0x080BA7F9
            .byte 0x0A, 0x05
            .hword 0x0001, 0x0000, 0x0006, 0x0000, 0x0000
            .byte 0x05
            .byte 0x08
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              #356    
            Old October 22nd, 2016 (2:24 AM).
            The_learner's Avatar
            The_learner The_learner is offline
               
              Join Date: Sep 2014
              Location: Nepal
              Age: 19
              Gender: Male
              Nature: Brave
              Posts: 462
              Quote:
              Originally Posted by Koutetsujou View Post

              Attack Order, Defend Order, and Heal Order




              Alright! Since I've gotten into move animations nowadays, I've come up Vespiquen's signature moves: Attack Order, Defend Order, and Heal Order. They are all animations by the way. Their effects will be explained later.

              But first, here's the particle to be used in those moves:


              I used Twister's sheet to redraw the bees which I got its original particle from DPPt. Wherever you have inserted the particle, take note of its index number.

              Attack Order:
              Spoiler:
              FireRed:
              Spoiler:
              00 YY 28 00 97 27 00 4A 27 0A 03 28 01 19 E5 00 3F 02 XX XX XX 08 82 05 78 00 46 00 05 00 46 00 1E 00 04 01 02 XX XX XX 08 82 05 73 00 37 00 06 00 3C 00 19 00 04 01 02 XX XX XX 08 82 05 73 00 3C 00 07 00 3C 00 1E 00 02 XX XX XX 08 82 05 73 00 37 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 64 00 32 00 04 00 32 00 1A 00 04 01 02 XX XX XX 08 82 05 69 00 19 00 08 00 3C 00 14 00 04 01 02 XX XX XX 08 82 05 73 00 28 00 0A 00 30 00 1E 00 04 03 02 XX XX XX 08 82 05 78 00 1E 00 06 00 2D 00 19 00 02 XX XX XX 08 82 05 73 00 23 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 69 00 14 00 08 00 28 00 00 00 04 03 02 XX XX XX 08 82 05 14 00 FF 00 0F 00 20 00 00 00 02 XX XX XX 08 82 05 6E 00 0A 00 08 00 20 00 14 00 05 02 08 7C 3E 08 83 04 E0 FF F0 FF 01 00 03 00 19 84 00 3F 03 D1 8C 09 08 02 05 01 00 03 00 00 00 0C 00 01 00 03 D1 8C 09 08 02 05 03 00 03 00 00 00 0C 00 01 00 04 04 02 50 7C 3E 08 83 02 01 00 03 00 19 84 00 3F 04 04 02 50 7C 3E 08 83 02 01 00 03 00 19 84 00 3F 04 04 02 08 7C 3E 08 83 04 20 00 14 00 01 00 03 00 19 84 00 3F 05 0B 03 0D 08

              *YY is the particle index of the bees.

              *Insert at XX XX XX:
              YY 28 YY 28 D0 C9 3A 08 00 2C 3E 08 00 00 00 00 FC 1C 23 08 11 2D 0A 08

              Emerald:
              Spoiler:
              00 YY 28 00 97 27 00 4A 27 0A 03 28 01 19 EC 00 3F 02 XX XX XX 08 82 05 78 00 46 00 05 00 46 00 1E 00 04 01 02 XX XX XX 08 82 05 73 00 37 00 06 00 3C 00 19 00 04 01 02 XX XX XX 08 82 05 73 00 3C 00 07 00 3C 00 1E 00 02 XX XX XX 08 82 05 73 00 37 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 64 00 32 00 04 00 32 00 1A 00 04 01 02 XX XX XX 08 82 05 69 00 19 00 08 00 3C 00 14 00 04 01 02 XX XX XX 08 82 05 73 00 28 00 0A 00 30 00 1E 00 04 03 02 XX XX XX 08 82 05 78 00 1E 00 06 00 2D 00 19 00 02 XX XX XX 08 82 05 73 00 23 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 69 00 14 00 08 00 28 00 00 00 04 03 02 XX XX XX 08 82 05 14 00 FF 00 0F 00 20 00 00 00 02 XX XX XX 08 82 05 6E 00 0A 00 08 00 20 00 14 00 05 02 58 73 59 08 83 04 E0 FF F0 FF 01 00 03 00 19 8B 00 3F 03 85 54 0D 08 02 05 01 00 03 00 00 00 0C 00 01 00 03 85 54 0D 08 02 05 03 00 03 00 00 00 0C 00 01 00 04 04 02 A0 73 59 08 83 02 01 00 03 00 19 8B 00 3F 04 04 02 A0 73 59 08 83 02 01 00 03 00 19 8B 00 3F 04 04 02 58 73 59 08 83 04 20 00 14 00 01 00 03 00 19 8B 00 3F 05 0B 03 0D 08

              *YY is the particle index of the bees.

              *Insert at XX XX XX:
              YY 28 YY 28 0C 49 52 08 88 23 59 08 00 00 00 00 A8 C6 2E 08 69 F2 0F 08



              Defend Order:
              Spoiler:
              FireRed:
              Spoiler:
              00 YY 28 00 97 27 00 4A 27 0A 03 28 01 19 E5 00 3F 02 XX XX XX 08 82 05 78 00 46 00 05 00 46 00 1E 00 04 01 02 XX XX XX 08 82 05 73 00 37 00 06 00 3C 00 19 00 04 01 02 XX XX XX 08 82 05 73 00 3C 00 07 00 3C 00 1E 00 02 XX XX XX 08 82 05 73 00 37 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 64 00 32 00 04 00 32 00 1A 00 04 01 02 XX XX XX 08 82 05 69 00 19 00 08 00 3C 00 14 00 04 01 02 XX XX XX 08 82 05 73 00 28 00 0A 00 30 00 1E 00 04 03 02 XX XX XX 08 82 05 78 00 1E 00 06 00 2D 00 19 00 02 XX XX XX 08 82 05 73 00 23 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 69 00 14 00 08 00 28 00 00 00 04 03 02 XX XX XX 08 82 05 14 00 FF 00 0F 00 20 00 00 00 02 XX XX XX 08 82 05 6E 00 0A 00 08 00 20 00 14 00 05 00 C8 27 05 0B 02 0D 04 01 0E 27 B2 1C 08 05 08

              *YY is the particle index of the bees.

              *Insert at XX XX XX:
              YY 28 YY 28 D0 C9 3A 08 00 2C 3E 08 00 00 00 00 FC 1C 23 08 11 2D 0A 08

              Emerald:
              Spoiler:
              00 YY 28 00 97 27 00 4A 27 0A 03 28 01 19 EC 00 3F 02 XX XX XX 08 82 05 78 00 46 00 05 00 46 00 1E 00 04 01 02 XX XX XX 08 82 05 73 00 37 00 06 00 3C 00 19 00 04 01 02 XX XX XX 08 82 05 73 00 3C 00 07 00 3C 00 1E 00 02 XX XX XX 08 82 05 73 00 37 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 64 00 32 00 04 00 32 00 1A 00 04 01 02 XX XX XX 08 82 05 69 00 19 00 08 00 3C 00 14 00 04 01 02 XX XX XX 08 82 05 73 00 28 00 0A 00 30 00 1E 00 04 03 02 XX XX XX 08 82 05 78 00 1E 00 06 00 2D 00 19 00 02 XX XX XX 08 82 05 73 00 23 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 69 00 14 00 08 00 28 00 00 00 04 03 02 XX XX XX 08 82 05 14 00 FF 00 0F 00 20 00 00 00 02 XX XX XX 08 82 05 6E 00 0A 00 08 00 20 00 14 00 05 00 C8 27 05 0B 02 0D 04 01 0E 87 D6 2C 08 05 08

              *YY is the particle index of the bees.

              *Insert at XX XX XX:
              YY 28 YY 28 0C 49 52 08 88 23 59 08 00 00 00 00 A8 C6 2E 08 69 F2 0F 08



              Heal Order:
              Spoiler:
              FireRed:
              Spoiler:
              00 YY 28 00 97 27 00 4A 27 0A 03 28 01 19 E5 00 3F 02 XX XX XX 08 82 05 78 00 46 00 05 00 46 00 1E 00 04 01 02 XX XX XX 08 82 05 73 00 37 00 06 00 3C 00 19 00 04 01 02 XX XX XX 08 82 05 73 00 3C 00 07 00 3C 00 1E 00 02 XX XX XX 08 82 05 73 00 37 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 64 00 32 00 04 00 32 00 1A 00 04 01 02 XX XX XX 08 82 05 69 00 19 00 08 00 3C 00 14 00 04 01 02 XX XX XX 08 82 05 73 00 28 00 0A 00 30 00 1E 00 04 03 02 XX XX XX 08 82 05 78 00 1E 00 06 00 2D 00 19 00 02 XX XX XX 08 82 05 73 00 23 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 69 00 14 00 08 00 28 00 00 00 04 03 02 XX XX XX 08 82 05 14 00 FF 00 0F 00 20 00 00 00 02 XX XX XX 08 82 05 6E 00 0A 00 08 00 20 00 14 00 05 00 2F 27 05 0B 02 0D 04 01 0E C9 56 1D 08 05 08

              *YY is the particle index of the bees.

              *Insert at XX XX XX:
              YY 28 YY 28 D0 C9 3A 08 00 2C 3E 08 00 00 00 00 FC 1C 23 08 11 2D 0A 08

              Emerald:
              Spoiler:
              00 YY 28 00 97 27 00 4A 27 0A 03 28 01 19 EC 00 3F 02 XX XX XX 08 82 05 78 00 46 00 05 00 46 00 1E 00 04 01 02 XX XX XX 08 82 05 73 00 37 00 06 00 3C 00 19 00 04 01 02 XX XX XX 08 82 05 73 00 3C 00 07 00 3C 00 1E 00 02 XX XX XX 08 82 05 73 00 37 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 64 00 32 00 04 00 32 00 1A 00 04 01 02 XX XX XX 08 82 05 69 00 19 00 08 00 3C 00 14 00 04 01 02 XX XX XX 08 82 05 73 00 28 00 0A 00 30 00 1E 00 04 03 02 XX XX XX 08 82 05 78 00 1E 00 06 00 2D 00 19 00 02 XX XX XX 08 82 05 73 00 23 00 0A 00 3C 00 1E 00 04 03 02 XX XX XX 08 82 05 69 00 14 00 08 00 28 00 00 00 04 03 02 XX XX XX 08 82 05 14 00 FF 00 0F 00 20 00 00 00 02 XX XX XX 08 82 05 6E 00 0A 00 08 00 20 00 14 00 05 00 2F 27 05 0B 02 0D 04 01 0E DF 79 2D 08 05 08

              *YY is the particle index of the bees.

              *Insert at XX XX XX:
              YY 28 YY 28 0C 49 52 08 88 23 59 08 00 00 00 00 A8 C6 2E 08 69 F2 0F 08



              Overall, they are created from Twister's animation. I'd plan on Recover but misdirection of the bees on the particles might occur. Anyway, these are the best ones. Attack Order is plainly Twister's animation. Defend Order is combined Twister's animation with Endure's animation. Heal Order is combined Twister's animation with the healing animation. Use Slash's effect for Attack Order's effect. Use Cosmic Power's effect for Defend Order. And, use Recover's effect for Healing Order. Tada! You now have the three Order moves!

              I will come up with Ruby soon since the one I've downloaded isn't organized.
              Found a bug with it...
              Firstly even if opponent vespiqueen(pokemon) uses this move the bees rotate around the player pokemon for the Defend order ..... and after this move is used a weired cut-off graphics of moves appear in the position where the bees were seen.....
              Hope you will get to it soon
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                #357    
              Old October 22nd, 2016 (5:02 AM). Edited October 22nd, 2016 by The_learner.
              The_learner's Avatar
              The_learner The_learner is offline
                 
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                Animations for firered

                Fairy wind:
                Spoiler:
                02 24 7B 3E 08 02 05 01 00 01 00 00 00 08 00 7D 6E 05 00 02 28 00 97 27 0A 03 0C 0C 08 19 C7 00 C0 02 XX YY ZZ 08 83 07 14 00 F6 FF 14 00 00 00 16 00 14 00 01 00 04 05 19 C7 00 C0 02 XX YY ZZ 08 83 07 14 00 F6 FF 14 00 05 00 16 00 EE FF 01 00 04 05 19 C7 00 C0 02 XX YY ZZ 08 83 07 14 00 F6 FF 14 00 F6 FF 16 00 0F 00 01 00 03 1D 8B 09 08 02 05 01 00 02 00 00 00 12 00 01 00 03 1D 8B 09 08 02 05 03 00 02 00 00 00 12 00 01 00 04 05 19 C7 00 C0 02 XX YY ZZ 08 83 07 14 00 F6 FF 14 00 00 00 16 00 EC FF 01 00 04 05 19 C7 00 C0 02 XX YY ZZ 08 83 07 14 00 F6 FF 14 00 00 00 16 00 0C 00 01 00 04 05 05 0B 03 0D 02 24 7B 3E 08 02 05 01 00 01 00 08 00 00 00 7D 6E 05 0B 03 0D 08 08

                At ZZ YY XX:
                02 28 02 28 38 CA 3A 08 F0 1C 23 08 00 00 00 00 78 2C 3E 08 9D 2B 0A 08


                Worry seed:
                Spoiler:
                00 16 27 00 E1 27 00 67 27 19 A2 00 C0 02 34 2B 3E 08 82 06 0F 00 00 00 00 00 18 00 23 00 E0 FF 04 08 19 A2 00 C0 02 34 2B 3E 08 82 06 0F 00 00 00 F0 FF 18 00 23 00 D8 FF 04 08 19 A2 00 C0 02 34 2B 3E 08 82 06 0F 00 00 00 10 00 18 00 23 00 DB FF 04 0C 1C A0 00 3F 0A 08 05 02 04 3F 3E 08 82 03 01 00 EC FF E4 FF 19 BB 00 3F 05 04 0C 02 04 3F 3E 08 82 03 01 00 14 00 E4 FF 19 BB 00 3F 08 08
                __________________
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                Discord Is fun. click here to find me around Discord !!!

                My works:
                TOOL: TL's Quick Enhancer
                TUTORIAL: Fire red habitat editing
                TUTORIAL: Fire red Transparent text-box


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                  #358    
                Old October 22nd, 2016 (10:49 AM).
                BluRose BluRose is offline
                practicing asmagic
                   
                  Join Date: Apr 2014
                  Location: hyakkoku city
                  Age: 16
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                  Nature: Timid
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                  Quote:
                  Originally Posted by The_learner View Post
                  Spoiler:
                  Fairy wind:
                  Spoiler:
                  02 24 7B 3E 08 02 05 01 00 01 00 00 00 08 00 7D 6E 05 00 02 28 00 97 27 0A 03 0C 0C 08 19 C7 00 C0 02 XX YY ZZ 08 83 07 14 00 F6 FF 14 00 00 00 16 00 14 00 01 00 04 05 19 C7 00 C0 02 XX YY ZZ 08 83 07 14 00 F6 FF 14 00 05 00 16 00 EE FF 01 00 04 05 19 C7 00 C0 02 XX YY ZZ 08 83 07 14 00 F6 FF 14 00 F6 FF 16 00 0F 00 01 00 03 1D 8B 09 08 02 05 01 00 02 00 00 00 12 00 01 00 03 1D 8B 09 08 02 05 03 00 02 00 00 00 12 00 01 00 04 05 19 C7 00 C0 02 XX YY ZZ 08 83 07 14 00 F6 FF 14 00 00 00 16 00 EC FF 01 00 04 05 19 C7 00 C0 02 XX YY ZZ 08 83 07 14 00 F6 FF 14 00 00 00 16 00 0C 00 01 00 04 05 05 0B 03 0D 02 24 7B 3E 08 02 05 01 00 01 00 08 00 00 00 7D 6E 05 0B 03 0D 08 08

                  At ZZ YY XX:
                  02 28 02 28 38 CA 3A 08 F0 1C 23 08 00 00 00 00 78 2C 3E 08 9D 2B 0A 08


                  Worry seed:
                  Spoiler:
                  00 16 27 00 E1 27 00 67 27 19 A2 00 C0 02 34 2B 3E 08 82 06 0F 00 00 00 00 00 18 00 23 00 E0 FF 04 08 19 A2 00 C0 02 34 2B 3E 08 82 06 0F 00 00 00 F0 FF 18 00 23 00 D8 FF 04 08 19 A2 00 C0 02 34 2B 3E 08 82 06 0F 00 00 00 10 00 18 00 23 00 DB FF 04 0C 1C A0 00 3F 0A 08 05 02 04 3F 3E 08 82 03 01 00 EC FF E4 FF 19 BB 00 3F 05 04 0C 02 04 3F 3E 08 82 03 01 00 14 00 E4 FF 19 BB 00 3F 08 08
                  um? fairy wind is just a damaging move and its effects are covered under pound
                  worry seed was already done and just sets the ability to insomnia like it should
                  unless if these are animations?

                  EDIT: can you post the script ahaha?
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                    #359    
                  Old October 22nd, 2016 (11:57 AM).
                  DizzyEgg's Avatar
                  DizzyEgg DizzyEgg is online now
                     
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                    Quote:
                    Originally Posted by BluRose View Post
                    um? fairy wind is just a damaging move and its effects are covered under pound
                    worry seed was already done and just sets the ability to insomnia like it should
                    unless if these are animations?

                    EDIT: can you post the script ahaha?
                    Those are animation scripts pal.
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                      #360    
                    Old October 22nd, 2016 (2:11 PM).
                    BluRose BluRose is offline
                    practicing asmagic
                       
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                      Quote:
                      Originally Posted by DizzyEgg View Post
                      Those are animation scripts pal.
                      okay good because i was kinda crying inside
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                        #361    
                      Old October 22nd, 2016 (10:51 PM).
                      The_learner's Avatar
                      The_learner The_learner is offline
                         
                        Join Date: Sep 2014
                        Location: Nepal
                        Age: 19
                        Gender: Male
                        Nature: Brave
                        Posts: 462
                        Quote:
                        Originally Posted by MrDollSteak View Post
                        Thanks Dreamengine they're really good. Also thanks for fixing power whip! I didn't realise it wasn't doing both targets

                        Focus Blast is especially good i think! Great work on that one.

                        Also could you please share some of your custom BG ones? with the tilemaps and such. I think it would probably be very helpful!

                        Also Dumping some more move animations I'd made.

                        Mud Bomb

                        Spoiler:
                        00 A6 27 00 13 28 19 77 00 C0 02 XX YY ZZ 08 82
                        04 14 00 00 00 28 00 00 00 05 03 F9 89 09 08 05
                        05 01 00 03 00 00 00 05 00 01 00 03 DD 9B 0B 08
                        02 06 04 00 01 00 02 00 00 00 0C 00 1E 7C 0E XX2
                        YY2 ZZ2 08 05 08

                        At offset ZZ YY XX

                        A6 27 13 28 90 CA 3A 08 DC 69 3E 08 00 00 00 00
                        18 6A 3E 08 21 16 0B 08

                        At offset ZZ2 YY2 XX2

                        02 XX3 YY3 ZZ3 08 82 03 0A 00 0A 00 00 00 19 8D 00 3F 04 06 02 XX3 YY3 ZZ3 08 82 03 14 00 EC FF 00 00 19 8D 00 3F 04 06 02 XX3 YY3 ZZ3 08 82 03 EC FF 0F 00 00 00 19 8D 00 3F 04 06 02 XX3 YY3 ZZ3 08 82 03 00 00 00 00 00 00 19 8D 00 3F 04 06 02 XX3 YY3 ZZ3 08 82 03 EC FF EC FF 00 00 19 8D 00 3F 04 06 02 XX3 YY3 ZZ3 08 82 03 10 00 F8 FF 00 00 19 8D 00 3F 0F

                        At offset ZZ3 YY3 XX3

                        A6 27 13 28 30 CA 3A 08 DC 69 3E 08 00 00 00 00 B4 6A 3E 08 39 18 0B 08


                        U-Turn

                        Spoiler:

                        Code:
                        00 05 28 00 3B 27 0A 01 0C 0C 08 19 91 00 C0 02 B0 3E 91 08 02 02 0A 00 F6 FF 05 03 DD 9B 0B 08 02 06 02 00 00 00 04 00 02 00 08 00 1F 00 05 01 05 28 00 06 28 02 54 4E 3D 08 02 02 06 00 04 00 04 04 19 BA 00 3F 02 D0 3E 91 08 82 02 0A 00 F6 FF 05 01 06 28 00 97 27 03 1D 8B 09 08 02 05 01 00 03 00 00 00 0A 00 01 00 02 B0 7C 3E 08 83 05 F6 FF F8 FF 01 00 01 00 08 00 19 74 00 3F 04 08 02 B0 7C 3E 08 83 05 0A 00 08 00 01 00 01 00 08 00 19 86 00 3F 05 0B 01 0D 00 F2 27 19 D9 00 C0 03 DD 9B 0B 08 02 06 1F 00 01 00 02 00 00 00 0B 00 FF FF 02 50 F1 3F 08 02 00 08 FF
                        At offset ZZ YY XX

                        05 28 3B 27 D8 C9 3A 08 F4 68 3E 08 00 00 00 00 FC
                        1C 23 08 85 14 0B 08
                        At offset ZZ2 YY2 XX2

                        06 28 3B 27 E0 C9 3A 08 3C 69 3E 08 00 00 00 00 FC
                        1C 23 08 85 14 0B 08


                        Hone Claws

                        Spoiler:
                        00 C7 27 0A 01 0C 0C 08 19 94 00 3F 02 XX YY ZZ 08
                        02 04 00 00 00 00 01 00 00 00 03 F9 89 09 08 02 05
                        08 00 03 00 00 00 06 00 01 00 05 0B 01 0D 05 00 99
                        27 0A 01 0C 0C 08 19 94 00 3F 02 XX YY ZZ 08 02 04
                        00 00 00 00 01 00 00 00 03 F9 89 09 08 02 05 08 00
                        03 00 00 00 06 00 01 00 05 0B 01 0D 05 00 99 27 0A
                        01 0C 0C 08 19 94 00 3F 02 XX YY ZZ 08 02 04 00 00
                        00 00 01 00 00 00 03 F9 89 09 08 02 05 08 00 03 00
                        00 00 06 00 01 00 05 0B 01 0D 05 08

                        At offset ZZ YY XX

                        C7 27 C7 27 F8 CA 3A 08 FC ED 3F 08 00 00 00 00 FC
                        1C 23 08 9D 5D 07 08


                        Clear Smog

                        Spoiler:
                        00 BC 27 00 02 28 0A 03 29 0C 0C 08 1C A1 00 3F 11
                        0A 0E XX YY ZZ 08 0E XX YY ZZ 08 0E XX YY ZZ 08 0E
                        XX YY ZZ 08 0E XX YY ZZ 08 0E XX YY ZZ 08 0E XX YY
                        ZZ 08 04 78 1C 8D 00 3F 12 02 03 DD 9B 0B 08 02 06
                        04 00 02 00 02 00 00 00 0C 00 1A 68 04 0A 03 1D 8B
                        09 08 02 05 01 00 02 00 00 00 0F 00 01 00 05 0B 03
                        0D 08 02 XX2 YY2 ZZ2 08 02 06 00 00 E8 FF 30 00 F0
                        00 01 00 00 00 04 07 0F 00 97 27 0A 00 14 01 17 04
                        00 19 B7 00 C0 03 7D 90 09 08 02 05 00 00 12 00 06
                        00 01 00 03 00 03 E1 78 0B 08 02 01 01 00 05 0B 00
                        2B 00 04 01 03 2D C1 0B 08 02 00 0A 01 0C 0C 08 04
                        01 19 74 00 3F 02 08 7C 3E 08 02 04 00 00 00 00 01
                        00 01 00 03 1D 8B 09 08 02 05 01 00 02 00 00 00 09
                        00 01 00 05 0B 01 0D 04 01 10 07 00 10 04 20 03 81
                        7A 0B 08 02 00 0A 00 03 DD 79 0B 08 02 01 01 00 05
                        0B 00 04 01 15 17 08

                        At offset ZZ YY XX

                        02 XX2 YY2 ZZ2 08 02 06 00 00 E8 FF 30 00 F0 00 01
                        00 00 00 04 07 0F 00 97 27 0A 00 14 01 17 04 00 19
                        B7 00 C0 03 7D 90 09 08 02 05 00 00 12 00 06 00 01
                        00 03 00 03 E1 78 0B 08 02 01 01 00 05 0B 00 2B 00
                        04 01 03 2D C1 0B 08 02 00 0A 01 0C 0C 08 04 01 19
                        74 00 3F

                        At offset ZZ2 YY2 XX2

                        BC 27 02 28 18 CB 3A 08 A0 64 3E 08 00 00 00 00 FC
                        1C 23 08 15 F9 0A 08


                        Payback (This one I'm rather proud of)

                        Spoiler:

                        00 A3 27 00 20 27 00 2F 27 0A 02 0C 0C 08 1C 85 00
                        C0 0D 03 03 DD 9B 0B 08 02 06 02 00 00 00 06 00 00
                        00 0B 00 E9 2C 0E XX YY ZZ 0E XX YY ZZ 0E XX YY ZZ
                        05 0B 02 0D 04 01 00 97 27 00 C0 27 0A 01 0C 0C 08
                        19 7F 00 3F 02 XX4 YY4 ZZ4 02 04 00 00 00 00 01 00
                        02 00 03 F9 89 09 08 02 05 01 00 03 00 00 00 06 00
                        01 00 05 0B 01 0D 08

                        At offset ZZ YY XX

                        02 XX2 YY2 ZZ2 02 03 28 00 F6 FF 0D 00 04 03 02
                        XX2 YY2 ZZ2 02 03 DD FF F6 FF 0D 00 04 03 02 XX2
                        YY2 ZZ2 02 03 0F 00 D8 FF 0D 00 04 03 02 XX2 YY2
                        ZZ2 02 03 F6 FF E0 FF 0D 00 04 03 02 XX2 YY2 ZZ2
                        02 03 19 00 EC FF 0D 00 04 03 02 XX2 YY2 ZZ2 02 03
                        D8 FF EC FF 0D 00 04 03 02 XX2 YY2 ZZ2 02 03 05 00
                        D8 FF 0D 00 04 03 0F 00 A3 27 22 03 0C 0B 05 1B C5
                        00 3F C0 FD 00 03 0D 2F 0A 08 05 02 80 00 18 00 04
                        0F 02 XX3 YY3 ZZ3 82 02 F4 FF 18 00 04 0A 10 07 FF
                        FF 05 19 91 00 C0 03 DD 9B 0B 08 02 06 02 00 00 00
                        02 00 00 00 0B 00 FF 7F 05 23 03 0D 08 00 CA 27 1C
                        94 00 3F 06 04 FF FF FF

                        At offset ZZ2 YY2 XX2

                        A3 27 20 27 50 CB 3A 08 40 2A 3E 08 00 00 00 00 54
                        2A 3E 08 89 23 0A 08

                        At offset ZZ3 YY3 XX3

                        A3 27 20 27 90 CA 3A 08 40 2A 3E 08 00 00 00 00 4C
                        2D 3E 08 99 30 0A 08

                        At offset ZZ4 YY4 XX4

                        97 27 C0 27 58 CB 3A 08 F0 1C 23 08 00 00 00 00 F8
                        7B 3E 08 61 A5 0B 08


                        Lava Plume

                        Spoiler:
                        00 D9 27 02 24 7B 3E 08 02 05 1F 00 02 00 00 00 0A
                        00 1F 00 05 03 A5 CE 0A 08 02 00 1D AB 00 C0 3C 05
                        03 A5 CE 0A 08 05 03 04 00 08 00 3C 00 1C 7C 00 3F
                        10 0C 04 50 02 24 7B 3E 08 28 05 1F 00 04 00 0A 00
                        00 00 1F 00 08


                        Stone Edge

                        Spoiler:
                        00 4A 27 19 8F 00 3F 03 F9 89 09 08 05 05 01 00 00 00 02 00 2F 00 01 00 0E XX YY ZZ 0E XX YY ZZ 0E XX YY ZZ 05 08 02 XX2 YY2 ZZ2 82 07 00 00 1C 00 10 02 1E 00 0D 00 32 00 01 00 04 02 02 XX2 YY2 ZZ2 82 07 00 00 20 00 E0 01 14 00 10 00 D2 FF 01 00 04 02 02 XX2 YY2 ZZ2 82 07 00 00 21 00 40 02 14 00 08 00 2A 00 01 00 04 02 02 XX2 YY2 ZZ2 82 07 00 00 1F 00 90 01 19 00 0B 00 D6 FF 01 00 04 02 02 XX2 YY2 ZZ2 82 07 00 00 1C 00 00 02 19 00 10 00 2E 00 01 00 04 02 02 XX2 YY2 ZZ2 82 07 00 00 21 00 D0 01 1E 00 0F 00 CE FF 01 00 04 02 0F 00 9A 27 0A 01 0C 0C 08 19 81 00 3F 03 7D AB 0A 08 02 00 21 07 00 00 47 89 1C 08 13 59 89 1C 08 03 A1 AB 0A 08 02 00 21 07 01 00 2E 89 1C 08 21 07 02 00 6B 89 1C 08 21 07 03 00 85 89 1C 08 13 9F 89 1C 08 04 05 03 F9 89 09 08 02 05 01 00 00 00 03 00 0A 00 01 00 05 0B 01 0D 05 08 02 94 32 3E 08 02 03 28 00 E0 FF 00 00 13 0A 89 1C 08 02 94 32 3E 08 02 03 28 00 E0 FF 01 00 13 0A 89 1C 08 02 3C 7B 3E 08 02 07 1F 00 03 00 01 00 09 29 04 00 00 00 00 00 13 2E 89 1C 08 02 3C 7B 3E 08 02 07 1F 00 03 00 03 00 09 29 04 00 00 00 00 00 13 2E 89 1C 08 02 3C 7B 3E 08 02 07 1F 00 03 00 03 00 09 29 04 00 00 00 00 00 13 2E 89 1C 08

                        At offset XX YY ZZ

                        02 XX2 YY2 ZZ2 82 07 00 00 1C 00 10 02 1E 00 0D 00 32 00 01 00 04 02 02 XX2 YY2 ZZ2 82 07 00 00 20 00 E0 01 14 00 10 00 D2 FF 01 00 04 02 02 XX2 YY2 ZZ2 82 07 00 00 21 00 40 02 14 00 08 00 2A 00 01 00 04 02 02 XX2 YY2 ZZ2 82 07 00 00 1F 00 90 01 19 00 0B 00 D6 FF 01 00 04 02 02 XX2 YY2 ZZ2 82 07 00 00 1C 00 00 02 19 00 10 00 2E 00 01 00 04 02 02 XX2 YY2 ZZ2 82 07 00 00 21 00 D0 01 1E 00 0F 00 CE FF 01 00 04 02 0F 00 9A 27 0A 01 0C 0C 08 19 81 00 3F 03 7D AB 0A 08 02 00 21 07 00 00 47 89 1C 08 13 59 89 1C 08 03 A1 AB 0A 08 02 00 21 07 01 00 2E 89 1C 08 21 07 02 00 6B 89 1C 08 21 07 03 00 85 89 1C 08 13 9F 89 1C 08 04 05 03 F9 89 09 08 02 05 01 00 00 00 03 00 0A 00 01 00 05 0B 01 0D 05 08

                        At offset XX2 YY2 ZZ2

                        4A 27 4A 27 D8 C9 3A 08 48 5D 3E 08 00 00 00 00 FC

                        1C 23 08 7D 47 0B 08
                        Stone edge restarts my whole game.....
                        __________________
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                        My works:
                        TOOL: TL's Quick Enhancer
                        TUTORIAL: Fire red habitat editing
                        TUTORIAL: Fire red Transparent text-box


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                          #362    
                        Old November 23rd, 2016 (5:59 AM).
                        Versekr Dark's Avatar
                        Versekr Dark Versekr Dark is offline
                           
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                          Sorry, I would like to know if a new post has already been opened for 7th generation attacks. Sorry if I'm annoying is not my intention just want to see if anyone can get me out of my doubt.
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                            #363    
                          Old November 23rd, 2016 (6:08 AM).
                          BluRose BluRose is offline
                          practicing asmagic
                             
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                            Quote:
                            Originally Posted by Versekr Dark View Post
                            Sorry, I would like to know if a new post has already been opened for 7th generation attacks. Sorry if I'm annoying is not my intention just want to see if anyone can get me out of my doubt.
                            no thread has been made specifically for the purpose of generation 7 move attacks
                            however, this thread will likely expand to include them after gen 1-6 are done. i would personally not suggest making a new thread for these animations.
                            if you are, however, so inclined as to start 7th generation animations and post them to this thread, then feel free to do so <3
                            (not trying to mini-mod i swear, just personal opinion)
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                              #364    
                            Old November 23rd, 2016 (6:12 AM).
                            Versekr Dark's Avatar
                            Versekr Dark Versekr Dark is offline
                               
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                              Quote:
                              Originally Posted by BluRose View Post
                              no thread has been made specifically for the purpose of generation 7 move attacks
                              however, this thread will likely expand to include them after gen 1-6 are done. i would personally not suggest making a new thread for these animations.
                              if you are, however, so inclined as to start 7th generation animations and post them to this thread, then feel free to do so <3
                              (not trying to mini-mod i swear, just personal opinion)
                              Okay, thank you very much for answering my question.
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                                #365    
                              Old November 28th, 2016 (7:32 PM).
                              PufferJumps's Avatar
                              PufferJumps PufferJumps is offline
                                 
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                                Posts: 24
                                hello. newbie here. just wondering if anyone here is kind enough to give me the animation code for Hyper Beam -- that does not have the color change in the background. i'm trying to figure out how to remove it by myself but i just can't. this part of hacking is still new to me

                                anyway, i still tried to make my own animation and would like to share. i just hope they are good enough. :D

                                ALL ARE FOR FIRE RED

                                Smart Strike
                                Spoiler:
                                00 1E 27 02 18 35 3E 08 28 00 02 30 35 3E 08 28 01 01 00 02 30 35 3E 08 28 01 02 00 02 30 35 3E 08 28 01 03 00 02 30 35 3E 08 28 01 04 00 04 78 10 07 FF FF 00 9A 27 0A 01 0C 0C 08 03 7D 90 09 08 02 05 00 00 18 00 06 00 01 00 05 00 03 99 AB 0B 08 02 04 00 00 04 00 07 00 03 00 02 94 32 3E 08 02 03 28 00 E0 FF 00 00 19 99 00 C0 04 05 03 F9 89 09 08 02 05 01 00 00 00 03 00 0A 00 01 00 02 3C 7B 3E 08 02 07 1F 00 03 00 01 00 00 00 0A 00 00 00 00 00 19 81 00 3F 05 0B 01 0D 08 1C 5F 00 C0 1C 02 03 ED 86 0B 08 05 03 00 00 00 00 00 00 02 3C 7B 3E 08 02 07 01 00 08 00 02 00 FF FF 0E 00 FF FF 00 00 05 08 00 0A 28 02 EC F6 3F 08 C2 00 19 BA 00 3F 08


                                Trop Kick
                                Spoiler:
                                14 1E 16 03 2D B8 0B 08 05 04 00 00 00 00 00 00 FF FF 00 9F 27 00 97 27 0A 03 0C 0C 08 02 9C 4E 3D 08 02 05 00 00 E8 FF 00 00 00 00 08 00 05 04 0A 02 84 4E 3D 08 02 03 00 00 00 00 03 00 04 02 02 F8 66 3E 08 02 08 F0 FF 08 00 00 00 00 00 0A 00 01 00 01 00 01 00 19 88 00 3F 05 02 08 7C 3E 08 02 04 00 00 00 00 01 00 01 00 19 74 00 3F 02 9C 4E 3D 08 02 05 01 00 E4 FF 00 00 00 00 03 00 04 03 03 D1 8C 09 08 02 05 01 00 03 00 00 00 0B 00 01 00 05 04 05 02 84 4E 3D 08 02 03 01 00 00 00 06 00 05 0B 03 0D 0E C7 59 1D 08 08 FF C6 D5 E2 D8 E7 00 D5 E2 00 DD E2 E8 D9 E2 E7 D9 FE DF DD D7 DF 00 E3 DA 00 E8 E6 E3 E4 DD D7 D5 E0 FE E3 E6 DD DB DD E2 00 E8 DC D5 E8 FE E0 E3 EB D9 E6 E7 00 D5 E8 E8 D5 D7 DF AD

                                i use the leaf storm background from mrds patch for this


                                Steam Eruption
                                Spoiler:
                                02 24 7B 3E 08 02 05 01 00 01 00 00 00 0A 00 1D 17 05 00 38 28 00 A4 27 0A 03 28 01 0C 0C 08 03 F9 89 09 08 05 05 00 00 00 00 02 00 28 00 01 00 04 06 1B 9D 00 C0 3F 02 00 03 01 B1 0A 08 05 01 64 00 0E 8D EA 1C 08 0E 8D EA 1C 08 0E 8D EA 1C 08 03 F9 89 09 08 05 05 01 00 03 00 00 00 25 00 01 00 0E CE EA 1C 08 0E 8D EA 1C 08 0E 8D EA 1C 08 0E CE EA 1C 08 0E 8D EA 1C 08 0E 8D EA 1C 08 0E CE EA 1C 08 0E 8D EA 1C 08 0E 8D EA 1C 08 0E CE EA 1C 08 0E 8D EA 1C 08 0E 8D EA 1C 08 0E CE EA 1C 08 04 01 04 01 0E CE EA 1C 08 05 0B 03 0D 02 24 7B 3E 08 02 05 01 00 01 00 0A 00 00 00 1D 17 05 0B 03 0D 08 FF C3 E1 E1 D9 E6 E7 D9 00 E8 DC D9 00 E8 D5 E6 DB D9 E8 FE DD E2 00 D5 00 E7 E9 E4 D9 E6 DC D9 D5 E8 D9 D8 FE E7 E8 D9 D5 E1 AD 00 C3 E8 00 D7 D5 E2 FE E0 D9 D5 EA D9 00 E8 DC D9 E1 00 D5 00 D6 E9 E6 E2 AD

                                it use hydro pump animation from mrds patch. if your rom is not based on this patch, it will not work.


                                Fleur Cannon
                                Spoiler:
                                14 25 16 03 2D B8 0B 08 05 04 00 00 00 00 00 00 FF FF 00 E3 27 00 E4 27 00 34 28 00 97 27 0A 00 0C 0C 08 03 41 E5 0A 08 02 04 00 00 3C 00 02 00 0C 00 19 CE 00 C0 04 1E 19 CE 00 C0 04 1E 19 CE 00 C0 02 D0 42 91 08 02 01 00 00 04 19 19 CE 00 C0 04 14 19 CE 00 C0 04 0F 19 CE 00 C0 04 0A 04 06 1C CE 00 C0 06 05 05 00 32 28 19 83 00 C0 02 B0 42 91 08 83 06 0A 00 00 00 00 00 00 00 1E 00 00 00 05 02 50 44 91 08 84 05 00 00 00 00 08 00 01 00 00 00 19 74 00 3F 02 F0 42 91 08 82 05 01 00 01 00 00 00 E8 FF 0A 00 02 F0 42 91 08 82 05 01 00 01 00 11 00 EF FF 0A 00 02 F0 42 91 08 82 05 01 00 01 00 18 00 00 00 0A 00 02 F0 42 91 08 82 05 01 00 01 00 11 00 11 00 0A 00 02 F0 42 91 08 82 05 01 00 01 00 00 00 18 00 0A 00 02 F0 42 91 08 82 05 01 00 01 00 EF FF 11 00 0A 00 02 F0 42 91 08 82 05 01 00 01 00 E8 FF 00 00 0A 00 02 F0 42 91 08 82 05 01 00 01 00 EF FF EF FF 0A 00 02 24 7B 3E 08 02 05 01 00 00 00 00 00 00 00 00 00 0B 00 0D 0E C7 59 1D 08 08 08 FF CE DC D9 00 E9 E7 D9 E6 00 E9 E2 E0 D9 D5 E7 DC D9 E7 FE D5 00 E7 E8 E6 E3 E2 DB 00 D6 D9 D5 E1 B8 00 D6 E9 E8 FE E8 DC D9 00 E6 D9 D7 E3 DD E0 00 E0 E3 EB D9 E6 FE E8 DC D9 00 E9 E7 D9 E6 E7 00 CD E4 AD 00 BB E8 DF AD

                                this is just flash cannon with moon background from mrds patch. for mrds rom base only
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                                  #366    
                                Old December 7th, 2016 (6:01 PM). Edited 1 Week Ago by ghoulslash.
                                ghoulslash's Avatar
                                ghoulslash ghoulslash is offline
                                   
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                                  Quote:
                                  Originally Posted by PufferJumps View Post
                                  hello. newbie here. just wondering if anyone here is kind enough to give me the animation code for Hyper Beam -- that does not have the color change in the background. i'm trying to figure out how to remove it by myself but i just can't. this part of hacking is still new to me

                                  anyway, i still tried to make my own animation and would like to share. i just hope they are good enough. :D
                                  The black background comes from: 02 24 7B 3E 08 02 05 01 00 04 00 00 00 10 00 00 00 05 at the beginning of the script. And at the end I believe it is 02 24 7B 3E 08 02 05 01 00 04 00 10 00 00 00 00 00 08 that returns the background to normal. If you need an example, see my Light of Ruin script below. Hope this helps



                                  Here are some effects and animations for Fire Red. Note I am working on converting the animations into commands.

                                  Effects:
                                  Spoiler:

                                  Venom Drench: linked with venoshock (effect 224 in MrDS's rombase)
                                  Spoiler:
                                  #dynamic 0x(offset)

                                  #org @start
                                  jumpifhalfword 0x0 0x2023D4A 0x1A6 0x905420 //venoshock
                                  attackcanceler
                                  attackstring
                                  ppreduce
                                  jumpifstatus 0x0 0x88 @venomdrench
                                  goto 0x81D7DF2

                                  #org @venomdrench
                                  jumpifstat 0x0 0x2 0x1 0x0 @loweratk
                                  jumpifstat 0x0 0x2 0x4 0x0 @loweratk
                                  jumpifstat 0x0 0x0 0x3 0x0 0x81D694E
                                  goto 0x81D694E

                                  #org @loweratk
                                  attackanimation
                                  waitanimation
                                  setbyte 0x2023FDF 0x0
                                  playstatchangeanimation 0x0 0x20 0x1
                                  setbyte 0x2023FDE 0x91
                                  statbuffchange 0x1 false @lowerspatk
                                  jumpifbyte 0x0 0x2023E87 0x2 @lowerspatk
                                  printfromtable 0x83FE588
                                  waitmessage 0x40

                                  #org @lowerspatk
                                  setbyte 0x2023FDE 0x94
                                  statbuffchange 0x1 false @lowerspeed
                                  jumpifbyte 0x0 0x2023E87 0x2 @lowerspeed
                                  printfromtable 0x83FE588
                                  waitmessage 0x40

                                  #org @lowerspeed
                                  setbyte 0x2023FDE 0x93
                                  statbuffchange 0x1 false 0x81D694E
                                  jumpifbyte 0x0 0x2023E87 0x2 0x81D694E
                                  printfromtable 0x83FE588
                                  waitmessage 0x40
                                  goto 0x81D694E


                                  Burn Up: linked with effect 125 for defrosting (flame wheel, flare blitz, etc)
                                  Spoiler:
                                  #dynamic 0x(offset)

                                  #org @start
                                  jumpifhalfword 0x0 0x2023D4A 0x(moveID) @burnuptypecheck
                                  setbyte 0x2023E85 0x3
                                  jumpifhalfword 0x0 0x2023D4A 0x1B2 0x8905527 //flare blitz
                                  goto 0x81D6900

                                  #org @burnuptypecheck
                                  attackcanceler
                                  accuracycheck 0x81D695E 0x0
                                  attackstring
                                  ppreduce
                                  jumpiftype 0x1 0xA @burnup
                                  jumpiftype2 0x1 0xA @burnup
                                  goto 0x81D7DF2

                                  #org @burnup
                                  calculatedamage
                                  attackanimation
                                  waitanimation
                                  missmessage
                                  cmd5c 0x0
                                  waitstate
                                  graphicalhpupdate 0x0
                                  datahpupdate 0x0
                                  critmessage
                                  waitmessage 0x0
                                  resultmessage
                                  waitmessage 0x0
                                  callasm 0x8(asm_offset+1) //change fire type to ???
                                  setword 0x203C020 0x8AAAAAA
                                  printstring 0x184
                                  waitmessage 0x40
                                  goto 0x81D6947

                                  At String 0xAAAAAA: FD 0F 00 D6 E9 E6 E2 D9 D8 00 DD E8 E7 D9 E0 DA 00 E3 E9 E8 AB FF says "<user> burned itself out!"

                                  ASM routine at 0x(asm_offset): (thanks to SphericalIce's roost effect for being used as a surrogate)
                                  Spoiler:
                                  Code:
                                  .text
                                  .align 2
                                  .thumb
                                  .thumb_func
                                  .global change_fire_type
                                  
                                  GetPkmnType1:
                                  push {r0-r5}
                                  ldr r1, .BattleData
                                  ldr r0, .PokeIndex
                                  ldrb r0, [r0]
                                  mov r2, #0x58
                                  mul r2, r0
                                  add r1, #0x21
                                  add r1, r2
                                  ldrb r0, [r1]
                                  ldrb r2, [r1, #0x1]
                                  mov r3, #0xA			@fire type = 0xA
                                  cmp r0, r3
                                  beq ChangeType1
                                  cmp r2, r3
                                  beq ChangeType2
                                  b End
                                  
                                  ChangeType1:
                                  mov r4, #0x9			@type = ????
                                  strb r4, [r1]
                                  cmp r2, r3
                                  beq ChangeType2
                                  b End
                                  
                                  ChangeType2:
                                  mov r4, #0x9			@type = ????
                                  strb r4, [r1, #0x1]
                                  b End
                                  
                                  End:
                                  pop {r0-r5}
                                  bx lr
                                  
                                  .align 2
                                  .BattleData:        .word 0x02023BE4
                                  .PokeIndex:        .word 0x02023D6B




                                  Toxic Thread: linked with poison gas effect (66)
                                  Spoiler:
                                  #dynamic 0x(offset)

                                  #org @start
                                  jumpifhalfword 0x0 0x2023D4A 0x8B 0x81D7181 //poisongas
                                  attackcanceler
                                  accuracycheck 0x81D695E 0x0
                                  attackstring
                                  ppreduce
                                  jumpifstat 0x0 0x0 0x3 0x0 @justpoison //if speed is minimal, just poison
                                  attackanimation
                                  waitanimation
                                  setbyte 0x2023FDF 0x0
                                  playstatchangeanimation 0x0 0x8 0x1
                                  setbyte 0x2023FDE 0x93
                                  statbuffchange 0x1 false @poison
                                  jumpifbyte 0x0 0x2023E87 0x2 @poison
                                  printfromtable 0x83FE588
                                  waitmessage 0x40
                                  goto @poison

                                  #org @justpoison
                                  attackanimation
                                  waitanimation
                                  goto @poison

                                  #org @poison
                                  jumpifability 0x0 0x11 0x81D6E4F
                                  jumpifsecondarystatus 0x0 0x1000000 @cantpoison
                                  jumpifstatus 0x0 0x8 @cantpoison
                                  jumpifstatus 0x0 0x80 @cantpoison
                                  jumpiftype 0x0 0x3 @cantpoison
                                  jumpiftype 0x0 0x8 @cantpoison
                                  jumpifstatus 0x0 0xFF @cantpoison
                                  jumpifhalverset 0x0 0x20 0x81D8B39
                                  setbyte 0x2023E85 0x2
                                  seteffecttarget
                                  resultmessage
                                  waitmessage 0x40
                                  goto 0x81D694E

                                  #org @cantpoison
                                  pause 0x20
                                  setword 0x203C020 0x8AAAAAA
                                  printstring 0x184
                                  waitmessage 0x40
                                  goto 0x81D694E

                                  String at 0xAAAAAA: FD 10 00 D7 D5 E2 E2 E3 E8 00 D6 D9 00 E4 E3 DD E7 E3 E2 D9 D8 AB FF says "<target> cannot be poisoned!" just to make it sound better than "it failed!" or "it doesn't affect <target>"


                                  Parting Shot: linked with Baton Pass/Volt Switch/U-Turn (effect 127)
                                  Spoiler:
                                  #dynamic 0x(offset)

                                  #org @start
                                  jumpifhalfword 0x0 0x2023D4A 0xE2 0x81D7995 //baton pass
                                  jumpifhalfword 0x0 0x2023D4A 0x(moveID) @partingshot
                                  attackcanceler
                                  accuracycheck 0x81D695E 0x0
                                  attackstring
                                  ppreduce
                                  call 0x8905656
                                  jumpifcannotswitch 0x81 0x81D694E
                                  goto 0x81D79A0

                                  #org @partingshot
                                  attackcanceler
                                  attackstring
                                  ppreduce
                                  attackanimation
                                  waitanimation
                                  jumpifstat 0x0 0x2 0x4 0x0 @spatk
                                  jumpifstat 0x0 0x0 0x1 0x0 @checkswitch
                                  goto @checkswitch

                                  #org @spatk
                                  setbyte 0x2023FDF 0x0
                                  playstatchangeanimation 0x0 0x12 0x1
                                  setbyte 0x2023FDE 0x94
                                  statbuffchange 0x1 false @atk
                                  jumpifbyte 0x0 0x2023E87 0x2 @atk
                                  printfromtable 0x83FE588
                                  waitmessage 0x40

                                  #org @atk
                                  setbyte 0x2023FDE 0x91
                                  statbuffchange 0x1 false @checkswitch
                                  jumpifbyte 0x0 0x2023E87 0x2 @checkswitch
                                  printfromtable 0x83FE588
                                  waitmessage 0x40
                                  goto @checkswitch

                                  #org @checkswitch
                                  jumpifcannotswitch 0x81 0x81D694E
                                  goto 0x81D79A0


                                  Aurora Veil: linked with Light Screen (effect 35). Note this doesn't take battle with allies into account as it does in game
                                  Spoiler:
                                  #dynamic 0x(offset)

                                  #org @start
                                  jumpifhalfword 0x0 0x2023D4A 0x(moveID) @auroraveil
                                  attackcanceler
                                  attackstring
                                  ppreduce
                                  setlightscreen
                                  goto 0x81D7172

                                  #org @auroraveil
                                  attackcanceler
                                  attackstring
                                  ppreduce
                                  jumpifhalfword 0x0 0x02023F1C 0x80 @succeed
                                  goto 0x81D7DF2

                                  #org @succeed
                                  setlightscreen
                                  setreflect
                                  attackanimation
                                  waitanimation
                                  setword 0x203C020 0x8AAAAAA
                                  printstring 0x184
                                  waitmessage 0x40
                                  goto 0x81D694E

                                  String at 0xAAAAAA: BB E9 E6 E3 E6 D5 00 D0 D9 DD E0 00 E4 E6 E3 E8 D9 D7 E8 D9 D8 00 D5 DB D5 DD E2 E7 E8 00 E4 DC ED E7 DD D7 D5 E0 FE D5 E2 D8 00 E7 E4 D9 D7 DD D5 E0 00 E1 E3 EA D9 E7 AB FF


                                  Updated Fell Stinger (raises attack 3 stages if enemy faints). Linked with metal claw effect (139)
                                  Spoiler:

                                  #dynamic 0x(offset)
                                  #freespacebyte 0xFF

                                  #org @start
                                  jumpifhalfword 0x0 0x2023D4A 0x(moveID) @fellstinger
                                  setbyte 0x2023E85 0x4F
                                  goto 0x81D6900

                                  #org @fellstinger
                                  attackcanceler
                                  accuracycheck 0x81D695E 0x0
                                  attackstring
                                  ppreduce
                                  calculatedamage
                                  attackanimation
                                  waitanimation
                                  missmessage
                                  cmd5c 0x0
                                  waitstate
                                  graphicalhpupdate 0x0
                                  datahpupdate 0x0
                                  critmessage
                                  waitmessage 0x40
                                  resultmessage
                                  waitmessage 0x40
                                  jumpiffainted 0x0 @fainted
                                  goto 0x81D6947

                                  #org @fainted
                                  setbyte 0x2023FDF 0x0
                                  playstatchangeanimation 0x1 0x2 0x0
                                  setbyte 0x2023FDE 0x31
                                  statbuffchange 0x1 true 0x81D6947
                                  jumpifbyte 0x0 0x2023E87 0x2 0x81D6947
                                  setword 0x203C020 0x8(string_offset)
                                  printstring 0x184
                                  goto 0x81D6947

                                  Hex at (string_offset): FD 0F B4 E7 00 D5 E8 E8 D5 D7 DF 00 D8 E6 D5 E7 E8 DD D7 D5 E0 E0 ED 00 E6 E3 E7 D9 AB FF which says "<user>'s attack drastically rose!"

                                  This method skips the stat change animation but still does the appropriate stat checks, etc.

                                  Sparkling Aria:
                                  Spoiler:

                                  Requires KDS' cureprimarystatus command, found here
                                  Code:
                                  #dynamic 0xoffset
                                  #freespacebyte 0xFF
                                  
                                  #org @checkstatus
                                  jumpifsecondarystatus 0x0 0x1000000 0x81D6926
                                  jumpifstatus 0x0 0x10 @sparklingaria
                                  goto 0x81D6926
                                  
                                  #org @sparklingaria
                                  attackcanceler
                                  accuracycheck 0x81D695E 0x0
                                  attackstring
                                  ppreduce
                                  calculatedamage
                                  attackanimation
                                  waitanimation
                                  missmessage
                                  cmd5c 0x0
                                  waitstate
                                  graphicalhpupdate 0x0
                                  datahpupdate 0x0
                                  critmessage
                                  waitmessage 0x40
                                  resultmessage
                                  waitmessage 0x40
                                  jumpifbyte 0x4 0x02023DCC 0x8 0x81D694E
                                  faintpokemon 0x0 0x0 0x0
                                  jumpiffainted 0x0 0x81D694E
                                  cureprimarystatus 0x0 0x81D694E
                                  setword 0x203C020 0x08XXXXXX
                                  printstring 0x184
                                  waitmessage 0x40
                                  cmd98 0x0
                                  goto 0x81D694E
                                  At 0x08XXXXXX ->
                                  Code:
                                  FD 10 00 EB D5 E7 00 DC D9 D5 E0 D9 D8 00 E3 DA 00 D6 E9 E6 E2 AB FF 00


                                  Spirit Shackle:
                                  Spoiler:

                                  Combine with Mean Look Effect (111)
                                  Code:
                                  #dynamic 0x(offset)
                                  #freespacebyte 0xFF
                                  
                                  #org @start
                                  attackcanceler
                                  attackstring
                                  ppreduce
                                  jumpifhalfword 0x0 0x2023D4A 0x(moveID) @soulshackle
                                  accuracycheck 0x81D7DF2 0xFFFE
                                  jumpifsecondarystatus 0x0 0x4000000 0x81D7DF2
                                  jumpifsecondarystatus 0x0 0x1000000 0x81D7DF2
                                  attackanimation
                                  waitanimation
                                  setbyte 0x2023E85 0x20
                                  seteffecttarget
                                  printstring 0x8F
                                  waitmessage 0x40
                                  goto 0x81D694E
                                  
                                  #org @soulshackle
                                  accuracycheck 0x81D695E 0x0
                                  calculatedamage
                                  attackanimation
                                  waitanimation
                                  missmessage
                                  cmd5c 0x0
                                  waitstate
                                  datahpupdate 0x0
                                  graphicalhpupdate 0x0
                                  critmessage
                                  waitmessage 0x40
                                  resultmessage
                                  jumpifbyte 0x0 0x2023E85 0x20 0x81D694E
                                  setbyte 0x2023E85 0x20
                                  seteffecttarget
                                  printstring 0x8F
                                  waitmessage 0x40
                                  goto 0x81D694E
                                  
                                  #org 0x1D7DF2
                                  pause 0x20
                                  orbyte 0x2023DCC 0x20
                                  resultmessage
                                  waitmessage 0x40
                                  goto 0x81D694E




                                  Animations:
                                  Spoiler:


                                  Light of Ruin
                                  Spoiler:
                                  00 01 28 00 2F 27 03 51 FC 0D 08 05 00 04 08 03 F9 A7 0B 08 0A 05 81 07 08 00 00 00 0C 00 FF 7F 04 0E 0E AF 28 1D 08 0E AF 28 1D 08 0E AF 28 1D 08 0E AF 28 1D 08 0E AF 28 1D 08 0E AF 28 1D 08 0E AF 28 1D 08 0E AF 28 1D 08 0E AF 28 1D 08 0E AF 28 1D 08 0E AF 28 1D 08 0E AF 28 1D 08 0E AF 28 1D 08 0E AF 28 1D 08 0E AF 28 1D 08 03 F9 A7 0B 08 0A 05 81 07 03 00 0C 00 00 00 FF 7F 05 20 05 00 A3 27 04 0A 19 D0 00 C0 03 1D 8B 09 08 02 05 00 00 01 00 00 00 04 00 01 00 05 04 1E 1F 39 CF 0D 08 07 F0 00 C0 FF 3F 00 01 00 0F 00 00 00 05 00 03 F9 89 09 08 02 05 00 00 00 00 04 00 32 00 01 00 03 6D 9F 0B 08 02 07 A3 27 01 00 0C 00 1F 00 10 00 00 00 00 00 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 03 1D 8B 09 08 02 05 01 00 04 00 00 00 32 00 01 00 03 F9 A7 0B 08 0A 05 04 00 02 00 00 00 0B 00 39 67 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 03 F9 A7 0B 08 0A 05 04 00 02 00 0B 00 00 00 39 67 05 08


                                  Toxic Thread
                                  Spoiler:
                                  00 C3 27 00 C4 27 0A 03 04 00 02 24 7B 3E 08 05 05 01 00 02 00 00 00 09 00 00 00 05 28 01 1C 7A 00 C0 09 06 0E A5 15 1D 08 0E A5 15 1D 08 0E A5 15 1D 08 0E A5 15 1D 08 0E A5 15 1D 08 0E A5 15 1D 08 0E A5 15 1D 08 0E A5 15 1D 08 0E A5 15 1D 08 0E A5 15 1D 08 0E A5 15 1D 08 0E A5 15 1D 08 0E A5 15 1D 08 0E A5 15 1D 08 00 A7 27 00 A6 27 0E 4B F1 1C 08 05 19 7B 00 3F 02 A8 72 3E 08 82 02 00 00 0A 00 04 04 02 A8 72 3E 08 82 02 00 00 FE FF 04 04 02 A8 72 3E 08 82 02 00 00 16 00 05 0B 03 04 01 05 02 24 7B 3E 08 05 05 01 00 02 00 09 00 00 00 00 00 08


                                  Accelerock
                                  Spoiler:
                                  00 4A 27 00 97 27 0A 02 0C 0C 08 03 7D 90 09 08 02 05 00 00 18 00 06 00 01 00 05 00 03 99 AB 0B 08 02 04 00 00 04 00 07 00 03 00 19 88 00 C0 04 04 03 F9 89 09 08 02 05 01 00 05 00 00 00 06 00 01 00 02 08 7C 3E 08 84 04 00 00 00 00 01 00 01 00 19 74 00 3F 02 54 4E 3D 08 02 05 01 00 03 00 00 00 05 00 01 00 02 CC 73 3E 08 82 06 05 00 00 00 EC FF 18 00 0E 00 01 00 02 CC 73 3E 08 82 06 00 00 05 00 14 00 E8 FF 0E 00 02 00 02 CC 73 3E 08 82 06 FB FF 00 00 EC FF E8 FF 0E 00 02 00 05 0B 02 0D 05 08


                                  Psychic Fangs
                                  Spoiler:
                                  0E BB 59 1D 08 00 9B 27 00 97 27 0A 01 0C 0C 08 19 9A 00 3F 02 30 79 3E 08 02 06 00 00 E0 FF 00 00 00 00 33 03 0A 00 02 30 79 3E 08 02 06 00 00 20 00 04 00 00 00 CD FC 0A 00 04 0A 02 08 7C 3E 08 02 04 00 00 00 00 01 00 02 00 03 F9 89 09 08 05 05 01 00 00 00 04 00 07 00 01 00 05 0B 01 0D 04 01 0A 03 0C 0C 08 03 6D 61 07 08 05 05 00 00 7B 03 0C 00 01 00 01 00 03 59 3A 0B 08 05 01 00 00 19 A3 00 3F 05 03 6D 61 07 08 05 05 00 00 7B 03 0C 00 01 00 01 00 03 59 3A 0B 08 05 01 02 00 19 B9 00 C0 05 0D 0B 03 0E C7 59 1D 08 08


                                  Sludge Wave
                                  Spoiler:
                                  14 24 17 03 2D B8 0B 08 05 04 00 00 00 00 00 00 FF FF 03 8D B3 0A 08 02 01 01 00 04 18 1B 9C 00 C0 3F 02 00 05 00 A7 27 00 A6 27 0E 4B F1 1C 08 0E C7 59 1D 08 08


                                  Dragon Hammer:
                                  Spoiler:
                                  14 10 17 03 2D B8 0B 08 05 04 00 00 00 00 00 00 FF FF 00 05 28 0A 01 0C 0C 08 19 91 00 C0 02 00 69 3E 08 02 06 02 00 00 00 04 00 02 00 08 00 1F 00 05 01 05 28 00 06 28 02 54 4E 3D 08 02 02 06 00 04 00 04 04 19 BA 00 3F 02 48 69 3E 08 82 02 0A 00 F6 FF 05 01 06 28 03 B5 94 0B 08 05 03 05 00 0A 00 32 00 03 B5 94 0B 08 05 03 04 00 0A 00 32 00 19 E3 00 00 04 0A 02 3C 7B 3E 08 02 07 01 00 03 00 01 00 00 00 0E 00 FF 7F 0E 00 04 10 02 3C 7B 3E 08 02 07 01 00 03 00 01 00 00 00 0E 00 FF 7F 0E 00 05 00 97 27 03 1D 8B 09 08 02 05 01 00 03 00 00 00 0A 00 01 00 02 B0 7C 3E 08 83 05 F6 FF F8 FF 01 00 01 00 08 00 19 74 00 3F 04 08 02 B0 7C 3E 08 83 05 0A 00 08 00 01 00 01 00 08 00 19 86 00 3F 05 0B 01 0D 0E C7 59 1D 08 08


                                  Ice Hammer
                                  Spoiler:
                                  14 0F 17 03 2D B8 0B 08 05 04 00 00 00 00 00 00 FF FF 00 9F 27 00 97 27 0A 03 28 01 0C 0C 08 19 80 00 3F 02 E0 66 3E 08 02 08 F0 FF 00 00 00 00 00 00 0A 00 01 00 03 00 00 00 05 19 84 00 3F 02 08 7C 3E 08 03 04 00 00 00 00 01 00 02 00 03 F9 89 09 08 05 05 01 00 04 00 00 00 06 00 01 00 05 0B 03 0D 05 03 B5 94 0B 08 05 03 05 00 0A 00 32 00 03 B5 94 0B 08 05 03 04 00 0A 00 32 00 19 E3 00 00 04 0A 02 3C 7B 3E 08 02 07 01 00 03 00 01 00 00 00 0E 00 FF 7F 0E 00 04 10 02 3C 7B 3E 08 02 07 01 00 03 00 01 00 00 00 0E 00 FF 7F 0E 00 05 0E C7 59 1D 08 08


                                  Precipice Blades
                                  Spoiler:
                                  14 15 16 03 01 98 0B 08 05 03 01 00 05 00 FF FF 00 97 27 00 5A 27 00 4A 27 0A 03 28 01 0C 0C 08 03 D1 4B 0B 08 02 00 05 03 D5 9B 09 08 04 04 00 00 00 00 01 00 02 00 19 86 00 3F 05 0B 03 0D 00 2E 28 00 C7 27 02 A4 35 3E 08 82 03 01 00 F8 FF 00 00 19 81 00 3F 04 04 02 A4 35 3E 08 82 03 01 00 08 00 00 00 03 1D 8B 09 08 02 05 01 00 04 00 00 00 12 00 01 00 19 81 00 3F 00 C7 27 02 A4 35 3E 08 82 03 01 00 F8 FF 00 00 19 81 00 3F 04 04 02 A4 35 3E 08 82 03 01 00 08 00 00 00 03 1D 8B 09 08 02 05 01 00 04 00 00 00 12 00 01 00 19 81 00 3F 00 C7 27 02 A4 35 3E 08 82 03 01 00 F8 FF 00 00 19 81 00 3F 04 04 02 A4 35 3E 08 82 03 01 00 08 00 00 00 03 1D 8B 09 08 02 05 01 00 04 00 00 00 12 00 01 00 19 81 00 3F 00 9F 27 00 2D 28 0A 03 04 28 19 81 00 3F 02 3C 7B 3E 08 02 07 1F 00 03 00 01 00 FF 7F 0A 00 00 00 0A 00 02 80 7C 3E 08 03 04 00 00 00 00 01 00 14 00 03 F9 89 09 08 05 05 01 00 07 00 00 00 09 00 01 00 05 0B 03 0D 0E C7 59 1D 08 08


                                  Liquidation
                                  Spoiler:
                                  00 A4 27 00 AB 27 00 9D 27 00 97 27 0A 01 0C 0C 08 02 54 4E 3D 08 02 02 04 00 04 00 04 06 02 08 7C 3E 08 02 04 00 00 00 00 01 00 02 00 03 F9 89 09 08 02 05 01 00 03 00 00 00 06 00 01 00 19 84 00 3F 05 0E A2 8C 1C 08 05 0B 03 0D 08


                                  Darkest Lariat
                                  Spoiler:
                                  14 00 17 03 2D B8 0B 08 05 04 00 00 00 00 00 00 FF FF 00 97 27 0A 03 0C 0C 08 19 80 00 C0 1D 84 00 3F 0A 1D 80 00 C0 14 1D 84 00 3F 1E 1D 80 00 C0 28 1D 84 00 3F 32 1D 80 00 C0 3C 1D 84 00 3F 46 1D 80 00 C0 50 1D 84 00 3F 5A 03 85 8F 09 08 02 05 00 00 EE FF 06 00 06 00 04 00 03 85 8F 09 08 02 05 01 00 12 00 06 00 06 00 04 00 0E 0B 03 1D 08 0E 0B 03 1D 08 0E 0B 03 1D 08 05 0B 03 0D 0E C7 59 1D 08 08


                                  Sparkling Aria
                                  Spoiler:
                                  00 E4 27 00 E5 27 00 A2 27 00 AB 27 00 83 27 19 85 00 C0 03 F9 A7 0B 08 0A 05 81 07 02 00 00 00 04 00 00 00 05 0A 00 0C 0C 08 19 85 00 C0 02 DD DD DD 08 02 01 00 00 04 19 04 14 04 0F 04 0A 04 06 0B 00 0D 05 0A 01 28 01 0C 0C 08 04 01 0E 4D 9D 1C 08 03 05 97 09 08 05 05 00 00 03 00 00 0C 08 00 01 00 0E 4D 9D 1C 08 0E 4D 9D 1C 08 03 C1 AB 0A 08 02 03 00 00 03 00 78 00 03 C1 AB 0A 08 02 03 00 00 03 00 78 00 04 78 04 1E 05 03 F9 A7 0B 08 0A 05 81 07 02 00 04 00 00 00 00 00 05 0B 01 0D 08

                                  At 02 DD DD DD 08: E4 27 A2 27 60 CB 3A 08 F0 1C 23 08 00 00 00 00 C8 61 3E 08 1D E7 0A 08


                                  Zing Zap
                                  Spoiler:
                                  00 E3 27 00 E4 27 00 11 27 00 35 27 0A 00 0C 0C 08 05 00 04 0C 05 03 A1 EF 0A 08 05 00 19 D6 00 3F 05 03 F9 89 09 08 02 05 01 00 00 00 06 00 12 00 01 00 03 F9 A7 0B 08 05 05 01 00 03 00 10 00 00 00 FF 7F 03 F9 A7 0B 08 05 05 04 00 00 00 10 00 10 00 00 00 04 04 03 F9 A7 0B 08 05 05 04 00 00 00 00 00 00 00 00 00 05 0B 00 0D 05 00 97 27 00 1B 27 03 B5 94 0B 08 05 03 01 00 05 00 0E 00 0B 00 0D 0E D4 58 1D 08 08


                                  Oblivion Wing:
                                  Spoiler:
                                  14 00 17 03 2D B8 0B 08 05 04 00 00 00 00 00 00 FF FF 00 A3 27 04 0A 19 D0 00 C0 03 1D 8B 09 08 02 05 00 00 01 00 00 00 04 00 01 00 05 04 1E 1F 39 CF 0D 08 07 F0 00 C0 FF 3F 00 01 00 0F 00 00 00 05 00 03 F9 89 09 08 02 05 00 00 00 00 04 00 32 00 01 00 03 6D 9F 0B 08 02 07 A3 27 01 00 0C 00 1F 00 10 00 00 00 00 00 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 03 1D 8B 09 08 02 05 01 00 04 00 00 00 32 00 01 00 03 F9 A7 0B 08 0A 05 04 00 02 00 00 00 0B 00 39 67 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 0E D8 2A 1D 08 03 F9 A7 0B 08 0A 05 04 00 02 00 0B 00 00 00 39 67 05 05 00 A3 27 00 2F 27 19 C5 00 3F 03 F9 89 09 08 02 05 01 00 05 00 00 00 0F 00 01 00 03 B1 98 09 08 05 05 FA FF FA FF 0F 00 01 00 01 00 05 0C 0C 08 03 F9 89 09 08 02 05 01 00 00 00 02 00 19 00 01 00 0E 89 0A 1D 08 05 04 0F 0E C9 56 1D 08 05 0B 03 0D 04 01 0E C7 59 1D 08 08


                                  Fire Lash:
                                  Spoiler:
                                  00 2D 27 0A 03 2A 01 02 FC 5D 3E 08 03 04 00 00 00 00 38 00 00 00 19 89 00 C0 04 02 02 FC 5D 3E 08 03 04 00 00 00 00 38 00 04 00 19 89 00 C0 04 02 02 FC 5D 3E 08 03 04 00 00 00 00 38 00 08 00 19 89 00 C0 04 02 02 FC 5D 3E 08 03 04 00 00 00 00 38 00 0C 00 19 89 00 C0 04 02 02 FC 5D 3E 08 03 04 00 00 00 00 38 00 10 00 19 89 00 C0 04 02 02 FC 5D 3E 08 03 04 00 00 00 00 38 00 14 00 19 89 00 C0 04 02 02 FC 5D 3E 08 03 04 00 00 00 00 38 00 18 00 19 89 00 C0 05 02 9C 4E 3D 08 02 05 00 00 18 00 00 00 00 00 06 00 04 04 03 F9 89 09 08 02 05 01 00 05 00 00 00 08 00 01 00 03 6D 61 07 08 03 05 01 00 1F 00 0C 00 01 00 01 00 19 8A 00 3F 00 C7 27 02 A4 35 3E 08 82 03 01 00 F8 FF 00 00 19 81 00 3F 04 04 02 A4 35 3E 08 82 03 01 00 08 00 00 00 03 1D 8B 09 08 02 05 01 00 04 00 00 00 12 00 01 00 19 81 00 3F 0E 50 09 1D 08 04 07 02 84 4E 3D 08 02 03 00 00 00 00 09 00 05 0B 03 08 02 FC 5D 3E 08 03 03 00 00 00 00 32 00 04 04 0F 08


                                  Gyro Ball:
                                  Spoiler:
                                  14 08 17 03 2D B8 0B 08 05 04 00 09 00 04 00 00 FF FF 00 D2 27 00 D3 27 00 32 28 1C 71 00 C0 1C 02 03 ED 86 0B 08 05 03 01 00 00 00 00 00 05 0C 00 10 00 20 00 03 49 60 07 08 03 05 00 00 10 00 10 00 00 00 01 00 19 B6 00 C0 1F 39 CF 0D 08 07 C1 00 C0 FF 3F 00 03 00 04 00 00 00 0F 00 04 0F 1F 39 CF 0D 08 07 A1 00 C0 FF 3F 00 05 00 05 00 00 00 05 00 02 10 52 91 08 82 03 10 00 10 00 08 00 04 14 03 C1 5F 0A 08 02 00 05 0E C7 59 1D 08 08


                                  Spirit Shackle:
                                  Spoiler:
                                  02 24 7B 3E 08 05 05 01 00 02 00 00 00 09 00 00 00 05 00 13 27 00 9A 27 00 97 27 04 00 0A 03 0C 0C 08 04 00 03 F1 76 0A 08 02 05 20 00 E8 FF 00 06 02 00 80 00 00 20 27 00 21 27 19 80 00 C0 02 30 EE 3F 08 02 00 04 02 19 98 00 3F 02 18 EE 3F 08 84 05 00 00 F4 FF 68 00 00 00 4B 00 02 18 EE 3F 08 84 05 00 00 F4 FF 48 00 01 00 4B 00 02 18 EE 3F 08 84 05 00 00 FA FF 38 00 01 00 4B 00 02 18 EE 3F 08 84 05 00 00 FA FF 58 00 00 00 4B 00 02 18 EE 3F 08 84 05 00 00 00 00 38 00 00 00 4B 00 02 18 EE 3F 08 84 05 00 00 00 00 58 00 01 00 4B 00 02 18 EE 3F 08 84 05 00 00 06 00 48 00 00 00 4B 00 02 18 EE 3F 08 84 05 00 00 06 00 68 00 01 00 4B 00 02 18 EE 3F 08 84 05 00 00 0C 00 48 00 00 00 4B 00 02 18 EE 3F 08 84 05 00 00 0C 00 38 00 01 00 4B 00 02 18 EE 3F 08 84 05 00 00 12 00 50 00 00 00 4B 00 02 18 EE 3F 08 84 05 00 00 12 00 48 00 01 00 4B 00 0E BA 9A 1C 08 02 24 7B 3E 08 05 05 01 00 02 00 09 00 00 00 00 00 05 0D 0B 03 04 00 08


                                  Shadow Bone:
                                  Spoiler:
                                  14 02 17 03 2D B8 0B 08 05 04 00 00 00 00 00 00 FF FF 00 10 27 00 97 27 0A 03 28 01 0C 0C 08 19 B4 00 3F 02 40 7A 3E 08 02 05 D6 FF E7 FF 00 00 00 00 0F 00 04 0C 02 08 7C 3E 08 02 04 00 00 00 00 01 00 01 00 03 F9 89 09 08 05 05 01 00 00 00 05 00 05 00 01 00 02 3C 7B 3E 08 02 07 07 00 05 00 01 00 00 00 0A 00 00 00 00 00 19 74 00 3F 05 0A 03 03 AD 58 0B 08 02 00 03 F9 89 09 08 02 05 01 00 03 00 00 00 28 00 01 00 19 72 00 3F 05 0B 03 15 17 08 03 6D 61 07 08 02 05 00 00 FF 7F 0A 00 02 00 01 00 03 F9 89 09 08 02 05 00 00 03 00 00 00 20 00 01 00 19 72 00 3F 05 0B 03 0D 05 15 17 08


                                  Topsy-Turvy
                                  Spoiler:
                                  14 00 17 03 2D B8 0B 08 05 04 00 00 00 00 00 00 FF FF 00 D4 27 0A 02 03 E5 9C 0B 08 02 06 01 00 02 00 06 00 01 00 0B 00 00 00 0C 0C 08 1C C1 00 C0 05 0A 02 F8 6D 3E 08 02 04 00 00 00 00 00 00 00 00 03 05 97 09 08 05 05 00 00 05 00 00 0A 08 00 00 00 04 7F 04 04 19 B6 00 C0 03 B1 98 09 08 05 05 FB FF FB FF 0A 00 00 00 01 00 03 F9 A7 0B 08 09 05 02 00 02 00 0A 00 00 00 FF 03 04 1E 0B 01 0D 05 04 01 0A 03 0C 0C 08 03 6D 61 07 08 05 05 00 00 7B 03 0C 00 01 00 01 00 03 59 3A 0B 08 05 01 00 00 19 A3 00 3F 05 03 6D 61 07 08 05 05 00 00 7B 03 0C 00 01 00 01 00 03 59 3A 0B 08 05 01 02 00 19 B9 00 C0 05 0D 0B 03 0E C7 59 1D 08 08


                                  Bolt Strike:
                                  Spoiler:
                                  00 E3 27 00 E4 27 00 11 27 00 35 27 00 11 27 00 97 27 0A 00 0C 0C 08 19 CE 00 C0 02 D4 61 3E 08 02 01 00 00 04 19 19 CE 00 C0 04 14 19 CE 00 C0 04 0F 19 CE 00 C0 04 0A 04 06 1C CE 00 C0 06 05 05 0A 01 0C 0C 08 02 54 4E 3D 08 02 02 04 00 04 00 04 06 02 08 7C 3E 08 02 04 00 00 00 00 01 00 02 00 03 F9 89 09 08 02 05 01 00 03 00 00 00 06 00 01 00 19 84 00 3F 05 0B 01 0D 00 E3 27 0A 00 0C 0C 08 05 00 04 0C 05 03 A1 EF 0A 08 05 00 19 D6 00 3F 05 03 F9 89 09 08 02 05 01 00 00 00 06 00 12 00 01 00 03 F9 A7 0B 08 05 05 01 00 03 00 10 00 00 00 FF 7F 03 F9 A7 0B 08 05 05 04 00 00 00 10 00 10 00 00 00 04 04 03 F9 A7 0B 08 05 05 04 00 00 00 00 00 00 00 00 00 05 0B 00 0D 08


                                  Dragon Rush
                                  Spoiler:
                                  14 1B 17 03 2D B8 0B 08 05 04 00 0A 00 00 00 00 FF FF 00 A6 27 00 2D 27 00 37 27 00 97 27 19 8F 00 C0 03 F9 A7 0B 08 0A 05 02 00 04 00 00 00 08 00 7F 02 03 F9 89 09 08 05 05 00 00 00 00 02 00 0F 00 01 00 02 XX XX XX 08 02 07 00 00 1C 00 10 02 1E 00 0D 00 32 00 00 00 04 02 02 XX XX XX 08 02 07 00 00 20 00 E0 01 14 00 10 00 D2 FF 00 00 04 02 02 XX XX XX 08 02 07 00 00 21 00 40 02 14 00 08 00 2A 00 00 00 04 02 02 XX XX XX 08 02 07 00 00 1F 00 90 01 19 00 0B 00 D6 FF 00 00 04 02 02 XX XX XX 08 02 07 00 00 1C 00 00 02 19 00 10 00 2E 00 00 00 04 02 02 XX XX XX 08 02 07 00 00 21 00 D0 01 1E 00 0F 00 CE FF 00 00 04 02 02 XX XX XX 08 02 07 00 00 1C 00 10 02 1E 00 0D 00 32 00 00 00 04 02 03 9D 94 09 08 05 07 00 00 E8 FF 08 00 17 00 0A 00 28 00 0A 00 04 23 02 3C 7B 3E 08 02 07 1F 00 03 00 01 00 00 00 0A 00 00 00 00 00 02 YY YY YY 08 04 04 F6 FF 00 00 01 00 00 00 1C 86 00 3F 0A 02 04 01 02 9C 4E 3D 08 02 05 01 00 F0 FF 00 00 00 00 03 00 05 03 D1 8C 09 08 02 05 01 00 04 00 00 00 0C 00 01 00 05 04 0A 02 84 4E 3D 08 02 03 00 00 00 00 06 00 04 05 02 84 4E 3D 08 02 03 01 00 00 00 07 00 05 0B 03 0D 0E C7 59 1D 08 08

                                  At 02 XX XX XX 08: B3 27 A6 27 18 CA 3A 08 F0 1C 23 08 00 00 00 00 FC 1C 23 08 F5 5D 07 08
                                  At 02 YY YY YY 08: 97 27 A6 27 58 CB 3A 08 F0 1C 23 08 00 00 00 00 F8 7B 3E 08 61 A5 0B 08


                                  Electro Ball:
                                  Spoiler:
                                  00 1B 27 00 E4 27 0A 00 0C 0C 08 19 CE 00 C0 02 D4 61 3E 08 02 01 00 00 04 19 19 CE 00 C0 04 14 19 CE 00 C0 04 0F 19 CE 00 C0 04 0A 04 06 1C CE 00 C0 06 05 05 00 32 28 00 02 XX XX XX 08 82 03 10 00 10 00 08 00 05 19 98 00 3F 03 1D 8B 09 08 02 05 01 00 04 00 00 00 08 00 01 00 0E D4 58 1D 08 05 0B 00 0D 08 08

                                  At 02 XX XX XX 08: 32 28 E4 27 38 CA 3A 08 F0 1C 23 08 00 00 00 00 04 76 3E 08 3D 56 0B 08


                                  Fell Stinger:
                                  Spoiler:
                                  02 24 7B 3E 08 05 05 01 00 02 00 00 00 09 00 00 00 05 00 35 27 00 97 27 00 24 27 24 0A A5 1C 08 17 0C 0C 08 02 50 35 3E 08 02 01 00 00 19 9B 00 C0 05 04 02 02 50 35 3E 08 02 01 01 00 02 BC 37 3E 08 84 03 00 00 00 00 0C 00 05 09 14 00 03 D1 8C 09 08 02 05 00 00 02 00 00 00 28 00 01 00 03 D1 8C 09 08 02 05 01 00 0A 00 00 00 28 00 01 00 02 98 7C 3E 08 83 04 00 00 00 00 01 00 03 00 19 9F 00 3F 04 04 02 98 7C 3E 08 83 04 00 00 02 00 01 00 03 00 19 9F 00 3F 04 04 02 98 7C 3E 08 83 04 FC FF 03 00 01 00 03 00 19 9F 00 3F 04 04 02 98 7C 3E 08 83 04 F8 FF FB FF 01 00 03 00 19 9F 00 3F 04 04 02 98 7C 3E 08 83 04 04 00 F4 FF 01 00 03 00 19 9F 00 3F 04 04 02 98 7C 3E 08 83 04 10 00 00 00 01 00 03 00 19 9F 00 3F 04 04 02 98 7C 3E 08 83 04 05 00 12 00 01 00 03 00 19 9F 00 3F 04 04 02 98 7C 3E 08 83 04 EF FF 0C 00 01 00 02 00 19 9F 00 3F 04 04 02 98 7C 3E 08 83 04 EB FF F1 FF 01 00 02 00 19 9F 00 3F 04 04 02 98 7C 3E 08 83 04 08 00 E5 FF 01 00 02 00 19 9F 00 3F 04 04 02 98 7C 3E 08 83 04 20 00 00 00 01 00 02 00 19 9F 00 3F 04 04 02 50 35 3E 08 02 01 02 00 00 57 27 03 B1 7F 0A 08 05 00 1C A3 00 3F 0F 04 05 04 01 0B 01 0D 05 02 24 7B 3E 08 05 05 01 00 02 00 09 00 00 00 00 00 08


                                  Metal Burst:
                                  Spoiler:
                                  00 97 27 00 A8 27 00 32 28 00 41 27 0E AA AA AA 08 05 0E BB BB BB 08 0A 01 0C 0C 08 03 51 08 0E 08 02 01 00 00 1C 9B 00 C0 08 02 05 02 50 7C 3E 08 83 02 01 00 03 00 03 D5 9B 09 08 02 05 00 00 01 00 1E 00 01 00 00 00 19 86 00 3F 05 0B 01 0D 08

                                  At 0E AA AA AA 08: (189 bytes)
                                  02 AB AB AB 08 02 06 F1 FF 00 00 00 00 00 00 20 00 3C 00 04 08 02 AB AB AB 08 02 06 0C 00 FB FF 00 00 00 00 20 00 3C 00 04 08 0F

                                  At 02 AB AB AB 08: 41 27 32 28 D8 C9 3A 08 F0 33 3E 08 00 00 00 00 FC 1C 23 08 0D 4D 0A 08

                                  At 0E BB BB BB 08: (148 bytes)
                                  04 03 02 BC BC BC 08 82 06 00 00 00 00 1E 00 00 FB 00 00 03 00 04 00 02 BC BC BC 08 82 06 00 00 00 00 1E 00 00 00 00 05 03 00 04 00 02 BC BC BC 08 82 06 00 00 00 00 1E 00 00 00 00 FB 03 00 04 00 02 BC BC BC 08 82 06 00 00 00 00 1E 00 00 05 00 03 03 00 04 00 02 BC BC BC 08 82 06 00 00 00 00 1E 00 00 FB 00 03 03 00 04 00 02 BC BC BC 08 82 06 00 00 00 00 1E 00 00 05 00 FD 03 00 04 00 02 BC BC BC 08 82 06 00 00 00 00 1E 00 00 FB 00 FD 03 00 0F

                                  At 02 BC BC BC 08: A8 27 A8 27 D0 C9 3A 08 F0 1C 23 08 00 00 00 00 FC 1C 23 08 5D 72 0B 08


                                  Foul Play:
                                  Spoiler:
                                  00 A6 27 00 DB 27 00 97 27 0A 01 0C 0C 08 02 54 4E 3D 08 02 02 04 00 04 00 04 06 02 08 7C 3E 08 02 04 00 00 00 00 01 00 02 00 03 F9 89 09 08 02 05 01 00 03 00 00 00 06 00 01 00 19 84 00 3F 19 5F 00 C0 02 24 7B 3E 08 02 05 1F 00 03 00 0A 00 00 00 00 00 02 AB AB AB 08 03 04 00 00 00 00 00 01 00 00 04 08 19 5F 00 C0 02 24 7B 3E 08 02 05 1F 00 03 00 0A 00 00 00 00 00 02 AB AB AB 08 03 04 00 00 00 00 00 01 00 00 05 0B 01 0D 08

                                  At 02 AB AB AB 08: DB 27 A6 27 A0 CA 3A 08 F0 1C 23 08 00 00 00 00 88 40 3E 08 9D 5D 07 08


                                  Wring Out:
                                  Spoiler:
                                  00 3E 28 0A 03 0C 0C 08 19 80 00 C0 1D 84 00 3F 0A 1D 80 00 C0 14 1D 84 00 3F 1E 1D 80 00 C0 28 1D 84 00 3F 32 1D 80 00 C0 3C 1D 84 00 3F 46 1D 80 00 C0 50 1D 84 00 3F 5A 03 85 8F 09 08 02 05 00 00 EE FF 06 00 06 00 04 00 03 85 8F 09 08 02 05 01 00 12 00 06 00 06 00 04 00 0E AB AB AB 08 0E AB AB AB 08 0E AB AB AB 08 05 0B 03 0D 08

                                  At 0E AB AB AB 08: (52 bytes)
                                  02 BC BC BC 08 03 04 00 00 F4 FF 01 00 01 00 04 08 02 BC BC BC 08 03 04 F4 FF 08 00 01 00 01 00 04 08 02 BC BC BC 08 03 04 0C 00 00 00 01 00 01 00 04 08 0F

                                  At 02 BC BC BC 08: 3E 28 3E 28 58 CB 3A 08 F0 1C 23 08 00 00 00 00 F8 7B 3E 08 61 A5 0B 08


                                  Guard Swap:
                                  Spoiler:

                                  00 0B 28 03 35 38 0B 08 03 01 01 00 03 6D 61 07 08 05 05 01 00 B0 55 0C 00 03 00 01 00 1C D2 00 C0 18 03 04 7C 1C 5F 00 C0 1C 02 03 ED 86 0B 08 05 03 00 00 00 00 00 00 02 3C 7B 3E 08 02 07 01 00 08 00 02 00 FF FF 0E 00 FF FF 00 00 05 1C D2 00 C0 18 03 04 10 03 35 38 0B 08 03 01 00 00 03 6D 61 07 08 05 05 00 00 B0 55 0C 00 03 00 01 00 05 08


                                  Power Swap:
                                  Spoiler:
                                  00 C0 27 00 0B 28 03 35 38 0B 08 03 01 01 00 03 6D 61 07 08 05 05 01 00 B0 55 0C 00 03 00 01 00 1C D2 00 C0 18 03 04 7C 00 15 27 0A 00 0C 0C 08 19 B8 00 C0 03 7D 90 09 08 02 05 00 00 10 00 06 00 01 00 04 00 02 AB AB AB 08 02 02 00 00 00 00 04 16 03 6D 9F 0B 08 02 07 15 27 02 00 02 00 F2 7F 10 00 00 00 00 00 05 0B 00 0D 04 01 05 1C D2 00 C0 18 03 04 10 03 35 38 0B 08 03 01 00 00 03 6D 61 07 08 05 05 00 00 B0 55 0C 00 03 00 01 00 05 08

                                  At 02 AB AB AB 08: 15 27 C0 27 A0 CB 3A 08 F0 1C 23 08 00 00 00 00 F4 3B 3E 08 7D 72 0A 08


                                  Smart Strike:
                                  Spoiler:
                                  00 34 28 00 13 27 00 97 27 00 32 28 00 1E 27 02 18 35 3E 08 28 00 02 30 35 3E 08 28 01 01 00 02 30 35 3E 08 28 01 02 00 02 30 35 3E 08 28 01 03 00 02 30 35 3E 08 28 01 04 00 04 78 10 07 FF FF 05 0A 03 28 01 0C 0C 08 0E 12 7F 1C 08 03 F9 89 09 08 02 05 01 00 03 00 00 00 0A 00 01 00 00 32 28 02 50 44 91 08 84 05 00 00 00 00 08 00 01 00 00 00 19 74 00 3F 02 F0 42 91 08 82 05 01 00 01 00 00 00 E8 FF 0A 00 02 F0 42 91 08 82 05 01 00 01 00 11 00 EF FF 0A 00 02 F0 42 91 08 82 05 01 00 01 00 18 00 00 00 0A 00 02 F0 42 91 08 82 05 01 00 01 00 11 00 11 00 0A 00 02 F0 42 91 08 82 05 01 00 01 00 00 00 18 00 0A 00 02 F0 42 91 08 82 05 01 00 01 00 EF FF 11 00 0A 00 02 F0 42 91 08 82 05 01 00 01 00 E8 FF 00 00 0A 00 02 F0 42 91 08 82 05 01 00 01 00 EF FF EF FF 0A 00 05 0B 03 0D 05 0B 00 0D 05 08 FF FF FF FF FF FF FF FF 00 0D 05 0B 03 0D 08


                                  Aurora Veil:
                                  Spoiler:
                                  14 14 16 03 2D B8 0B 08 05 04 00 04 00 00 00 00 FF FF 04 20 00 04 28 0A 02 0C 08 08 19 DA 00 C0 02 DC 44 3E 08 02 00 04 04 02 DC 44 3E 08 02 00 04 04 02 DC 44 3E 08 02 00 05 19 5F 00 C0 03 DD 9B 0B 08 02 06 0A 00 00 00 02 00 00 00 0A 00 FF 7F 05 0E C7 59 1D 08 05 0B 02 0D 08

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                                    #367    
                                  Old December 8th, 2016 (10:19 PM). Edited December 21st, 2016 by PufferJumps.
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                                    Quote:
                                    Originally Posted by ghoulslash View Post
                                    The black background comes from: 02 24 7B 3E 08 02 05 01 00 04 00 00 00 10 00 00 00 05 at the beginning of the script. And at the end I believe it is 02 24 7B 3E 08 02 05 01 00 04 00 10 00 00 00 00 00 08 that returns the background to normal. If you need an example, see my Light of Ruin script below. Hope this helps
                                    thanks!! it helped a lot

                                    By the way

                                    Animation B (Sheer Cold + Fire Blast):
                                    Spoiler:
                                    14 20 16 19 82 00 00 17 00 1A 27 0A 03 28 01 0C 0C 08 03 FD 83 07 08 02 00 1D EB 00 3F 11 05 0B 03 0D 00 2D 27 1F 11 CE 0D 08 02 89 00 8A 00 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 0E C7 59 1D 08 08

                                    [/INDENT]

                                    Toxic Thread (String Shot + Toxic) [FR]
                                    Spoiler:
                                    14 20 16 19 82 00 00 17 00 1A 27 0A 03 28 01 0C 0C 08 03 FD 83 07 08 02 00 1D EB 00 3F 11 05 0B 03 0D 00 2D 27 1F 11 CE 0D 08 02 89 00 8A 00 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 04 03 0E CD 7B 1C 08 0E C7 59 1D 08 08


                                    They're the same
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                                      #368    
                                    Old December 21st, 2016 (7:33 AM).
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                                      Hey nice post again. I just notice though, Toxic Thread have the animation of Ice Burn
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                                        #369    
                                      Old December 21st, 2016 (8:16 AM).
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                                        Quote:
                                        Originally Posted by PufferJumps View Post
                                        Hey nice post again. I just notice though, Toxic Thread have the animation of Ice Burn
                                        Whoops, just fixed it. Thanks for the heads up
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                                          #370    
                                        Old December 21st, 2016 (12:50 PM).
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                                          Quote:
                                          Originally Posted by ghoulslash View Post
                                          Thanks!
                                          Could you please use command names instead of bytes? Here's a thread with the commands.
                                          https://www.pokecommunity.com/showthread.php?p=9516220#post9516220
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                                            #371    
                                          Old December 22nd, 2016 (5:31 PM).
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                                            Quote:
                                            Originally Posted by DizzyEgg View Post
                                            Could you please use command names instead of bytes?
                                            Sure thing, I didn't even notice that thread until now, actually . I'll give it a shot when I get some free time!
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                                              #372    
                                            Old January 4th, 2017 (2:04 AM).
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                                            The Unbelivable
                                               
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                                              Is there already someone who did Gen 7 moves like Spectral thief, Moongeist beam, Sunsteel STrike ?
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                                                #373    
                                              Old January 16th, 2017 (8:30 AM). Edited April 5th, 2017 by ghoulslash.
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                                                Here are the results of putting printstring 0xXX into BSP:
                                                Code:
                                                Dec	Hex (0xX)	String:
                                                1	1	Go! <pokemon>!
                                                2	2	's! That's enough! Come back!
                                                3	3	Go! 's!
                                                4	4	<pokemon> used <move>!
                                                5	5	freezes game
                                                6	6	weird symbols "used <move>
                                                7	7	same as 0x6
                                                8	8	<move>! weird symbols <move>!
                                                9	9	same as 0x6
                                                10	A	same as 0x8
                                                11	B	same as 0x8
                                                12	C	WHAT! Unbelievable! I picked the wrong pokemon!
                                                13	D	s gained<move>
                                                14	E	s grew to LV. <move>!!
                                                15	F	s learned <move>!!
                                                16	10	s is trying to learn <move>!.
                                                17	11	But 's can't learn more than four moves!
                                                18	12	Delete a move to make room for <move>?
                                                19	13	s forgot <move>
                                                20	14	Stop Learning <move>!?
                                                21	15	s Did not learn <move>
                                                22	16	<pokemon> learned <move>!
                                                23	17	<pokemon> attack missed!
                                                24	18	<foe> protected itself!
                                                25	19	<pokemon>'s stats won't go any higher!
                                                26	1A	<foe> avoided damage with <ability>
                                                27	1B	It doesn't affect <foe>…
                                                28	1C	<pokemon> fainted!
                                                29	1D	<foe> fainted!
                                                30	1E	<player name> got <money> for winning!
                                                31	1F	<player name> is out of usable pokemon!
                                                32	20	<player name> panicked and lost <money>
                                                33	21	<pokemon> prevents escape with <ability>
                                                34	22	Hit 's times!
                                                35	23	<pokemon> fell asleep!
                                                36	24	<pokemon>'s <ability> made <foe> fall asleep
                                                37	25	<foe> is already asleep!
                                                38	26	<pokemon> is already asleep!
                                                39	27	<foe> wasn't affected
                                                40	28	<pokemon> was poisoned
                                                41	29	<pokemon>'s <ability> poisoned <pokemon>
                                                42	2A	<pokemon> is hurt by poison
                                                43	2B	<foe> is already poisoned
                                                44	2C	<pokemon> is badly poisoned
                                                45	2D	<foe> had its energy drained
                                                46	2E	<pokemon> was burned!
                                                47	2F	<pokemon>'s <ability> burned <pokemon!>
                                                48	30	<pokemon> is hurt by its burn!
                                                49	31	<pokemon> was frozen solid!
                                                50	32	<pokemon>'s <ability> froze <foe> solid!
                                                51	33	<pokemon> is frozen solid!
                                                52	34	<foe> was defrosted!
                                                53	35	<pokemon> was defrosted!
                                                54	36	<pokemon> was defrosted by <attack>!
                                                55	37	<pokemon> is paralyzed! It may be unable to move!
                                                56	38	<pokemon>'s <ability> paralyzed <foe>
                                                57	39	<pokemon> is paralyzed! It can't move!
                                                58	3A	<foe> is already paralyzed!
                                                59	3B	<foe> was healed of paralysis!
                                                60	3C	<foe>'s dream was eaten!
                                                61	3D	<pokemon>'s 's won't go higher!
                                                62	3E	<foe>'s 's won't go lower!
                                                63	3F	Your team's 's stopped working!
                                                64	40	The foe's 's stopped working!
                                                65	41	<pokemon> is confused!
                                                66	42	<pokemon> snapped out of confusion!
                                                67	43	<pokemon> became confused!
                                                68	44	<foe> is already confused
                                                69	45	<foe> fell in love
                                                70	46	<pokemon> is in love with <pokemon>
                                                71	47	<pokemon> is immobilized by love
                                                72	48	<foe> was blown away!
                                                73	49	<pokemon> transformed into 's type!
                                                74	4A	<pokemon> flinched!
                                                75	4B	<foe> regained health!
                                                76	4C	<foe>'s HP is full!
                                                77	4D	Ally's <move> raised Sp. Def!
                                                78	4E	Foe's party is protected by Safeguard!
                                                79	4F	Ally's party is covered by a veil!
                                                80	50	<pokemon>'s party is protected by Safeguard!
                                                81	51	Ally's party is no longer protected by Safeguard
                                                82	52	<pokemon> went to sleep!
                                                83	53	<pokemon> slept and became healthy!
                                                84	54	<pokemon> whipped up a whirlind!
                                                85	55	<pokemon> took in sunlight!
                                                86	56	<pokemon> lowered its head!
                                                87	57	<pokemon> is glowing!
                                                88	58	<pokemon> flew up high!
                                                89	59	<pokemon> dug a hole!
                                                90	5A	<foe> was squeezed by <pokemon>'s bind!
                                                91	5B	<foe> was trapped in the vortex!
                                                92	5C	<foe> was wrapped by <pokemon>!
                                                93	5D	<pokemon> clamped <foe>!
                                                94	5E	<pokemon> is hurt by <>'s!
                                                95	5F	<pokemon> was freed from <>'s!
                                                96	60	<pokemon> kept going and crashed
                                                97	61	Ally became shrouded in mist
                                                98	62	<pokemon> is protected by mist!
                                                99	63	<pokemon> is getting pumped!
                                                100	64	<pokemon> is hit with recoil!
                                                101	65	<pokemon> protected itself!
                                                102	66	<pokemon> is buffeted by the sandstorm!
                                                103	67	<pokemon> is pelted by hail!
                                                104	68	<foe> was seeded!
                                                105	69	<foe> evaded the attack
                                                106	6A	<pokemon>'s health is sapped by leech seed!
                                                107	6B	<pokemon> is fast asleep
                                                108	6C	<pokemon> woke up!
                                                109	6D	But <pokemon>'s Uproar kept it awake!
                                                110	6E	<pokemon> woke up in the uproar
                                                111	6F	<pokemon> caused an uproar
                                                112	70	<pokemon> is making an uproar!
                                                113	71	<pokemon> calmed down
                                                114	72	But <foe> can't sleep in an uproar!
                                                115	73	<pokemon> stockpiled 's!
                                                116	74	<pokemon> can't stockpile anymore!
                                                117	75	But <foe> can't sleep in an uproar!
                                                118	76	But the uproar kept <foe> awake!
                                                119	77	<pokemon> stayed awake using it's <Ability>
                                                120	78	<pokemon> is storing energy!
                                                121	79	<pokemon> unleashed energy!
                                                122	7A	<pokemon> became confused due to fatigue
                                                123	7B	<player name> picked up <money>
                                                124	7C	<foe> is unaffected
                                                125	7D	<pokemon> transformed into 's!
                                                126	7E	<pokemon> made a subsititute
                                                127	7F	<pokemon> already has a substitute
                                                128	80	the subsititute took damage instead of <pokemon>
                                                129	81	<foe>'s substitute faded!
                                                130	82	<pokemon> must recharge!
                                                131	83	<foe>'s rage is building!
                                                132	84	<foe>'s 's was disabled!
                                                133	85	<pokemon>'s <move> is disabled!
                                                134	86	<pokemon> is disabled no more!
                                                135	87	<foe> got an Encore!
                                                136	88	<pokemon>'s encore ended
                                                137	89	<pokemon> took aim at <foe>
                                                138	8A	<pokemon> sketched 's!
                                                139	8B	<pokemon> is trying to take its foe with it
                                                140	8C	<foe> took <pokemon> with it!
                                                141	8D	Reduced <foe>'s 's by <attack>
                                                142	8E	<pokemon> stole <foe>'s <item>
                                                143	8F	<foe> can't escape now!
                                                144	90	<foe> fell into a Nightmare
                                                145	91	<pokemon> is locked in a Nightmare
                                                146	92	<pokemon> cut its HP in half and laid a curse on <foe>
                                                147	93	<pokemon> is afflicted by the curse
                                                148	94	Spikes were scatted across the opponent's feet
                                                149	95	<pokemon> is hurt by spikes
                                                150	96	<pokemon> identified <foe>
                                                151	97	<pokemon>'s Perish count fell to 's
                                                152	98	<pokemon> braced itself
                                                153	99	<pokemon> endured the hit
                                                154	9A	Magnitude 's!
                                                155	9B	<pokemon> cut its HP and maximized attack
                                                156	9C	<pokemon> copied <foe>'s stat changes
                                                157	9D	<pokemon> got free of <foe>'s 's
                                                158	9E	<pokemon> shed leech seed
                                                159	9F	<pokemon> blew away spikes
                                                160	A0	<pokemon> fled from battle!
                                                161	A1	<pokemon> foresaw an attack!
                                                162	A2	<foe> took the 's attack!
                                                163	A3	s's attack!
                                                164	A4	<pokemon> became the center of attention!
                                                165	A5	<pokemon> began charging power!
                                                166	A6	Nature Power turned into <move>
                                                167	A7	<pokemon>'s status turned to normal
                                                168	A8	<pokemon> has no moves left!
                                                169	A9	<foe> was subjected to torment!
                                                170	AA	<pokemon> can't use the same move twice in a row due to torment
                                                171	AB	<pokemon> is tightening its focus
                                                172	AC	<foe> fell for the taunt
                                                173	AD	<pokemon> can't use <move> after the taunt
                                                174	AE	<pokemon> is ready to help <foe>
                                                175	AF	<pokemon> switched items with its opponent
                                                176	B0	<pokemon> copied <foe>'s <ability>
                                                177	B1	<pokemon> made a wish
                                                178	B2	s 's wish came true!
                                                179	B3	<pokemon> planted its roots
                                                180	B4	<pokemon> absorbed nutrients with its roots
                                                181	B5	<foe> anchored itself with its roots
                                                182	B6	<pokemon> made <foe> drowsy!
                                                183	B7	<pokemon> knocked off <foe>'s <item>!
                                                184	B8	<pokemon> swapped abilities with its opponent!
                                                185	B9	<pokemon> sealed the opponent's move(s)!
                                                186	BA	<pokemon> can't use the sealed <move>
                                                187	BB	<pokemon> wants the opponent to bear a grudge
                                                188	BC	<pokemon> lost all of 's PP due to grudge
                                                189	BD	<pokemon> shrouded itself in <move>
                                                190	BE	<pokemon>'s <move> was bounced back by magic coat
                                                191	BF	<pokemon> waits for its foe to make a move
                                                192	C0	<pokemon> snatched <foe>'s move!
                                                193	C1	<pokemon>'s <ability> made it rain
                                                194	C2	<pokemon>'s <ability> raises its speed
                                                195	C3	<foe> was protected by <ability>
                                                196	C4	<foe>'s <ability> prevents <pokemon> from using <attack>
                                                197	C5	<pokemon> restored HP using its <Ability>
                                                198	C6	<foe>'s <ability> made it 's type!
                                                199	C7	<pokemon>'s <ability> prevents paralysis
                                                200	C8	<pokemon>'s <ability> prevents romance
                                                201	C9	<pokemon>'s <ability> prevents poisoning
                                                202	CA	<pokemon>'s <ability> prevents confusion
                                                203	CB	<pokemon>'s <ability> raises its fire power
                                                204	CC	<foe> anchors itself with <ability>
                                                205	CD	<pokemon>'s <ability> cuts <foe>'s attack
                                                206	CE	<pokemon>'s <ability> prevents stat loss
                                                207	CF	<pokemon>'s <ability> hurt <pokemon>
                                                208	D0	<pokemon> traced 's's <move>
                                                209	D1	sharply
                                                210	D2	rose!
                                                211	D3	harshly
                                                212	D4	fell!
                                                213	D5	<pokemon>'s 's <move>
                                                214	D6	<foe>'s 's <move>
                                                215	D7	same as 0xD5
                                                216	D8	same as 0xD6
                                                217	D9	A critical hit!
                                                218	DA	It's a One-Hit KO!
                                                219	DB	1,2, and, …, poof!
                                                220	DC	And..
                                                221	DD	It's not very effective…
                                                222	DE	It's super effective!
                                                223	DF	Got away safely!
                                                224	E0	Wild 's fled!
                                                225	E1	No! There's no running from a trainer battle!
                                                226	E2	Can't escape!
                                                227	E3	Oak: No! There's no running from a trainer battle!
                                                228	E4	But nothing happened!
                                                Magma Storm/Infestation Effect:
                                                I found some interesting info about effect 42(whirlpool, fire spin, etc). Here is a list of combined knowledge I could find on it.
                                                INDENT]
                                                • setbyte 0x2023E85 0xD - causes the effect
                                                • script at 0x1D5C5F chooses between-turn animation, likely determined by 21 00 0X 00 YY YY YY 08, where the 0X byte changes the between-turn animation and YY YY YY 08 points to the between-turn animation. The default animation (wrap) is given by 13 YY YY YY 08 at the end of the script.
                                                • There is a pointer to 0x1D5C5F at 0x1C6EC0, which appears to be some table of animation scripts starting at 0x1C6E80, and ending just before the animation scripts begin.
                                                • The table at 0x0182FC has scripts for between turn damage. Entry 9 is the wrap effect damage: EC 85 01 08 points to 0x0185EC, which looks like a battle script, but the moveIDs of the wrap damage moves don't appear to show up, so it is difficult to understand what exactly is going on
                                                [/INDENT]
                                                I found out that 03 15 1D 0F 08 found at the between-turn animation routine described above (located at 0x1D5C5F) is a pointer to a script that compares the move ID of the move being used and sets the 0xX byte appropriately, eg 01 for Fire Spin. Here is most of the assembly routine from the VBA debugger:

                                                Code:
                                                80F1D14	B5 00	push {lr}
                                                80F1D16	06 00	lsl r0, r0, #0x18				
                                                80F1D18	0E 02	lsr r2, r0, #0x18
                                                80F1D1A	48 04	ldr r0, [$080F1D2C] (=$02024018)			@r0 = start of table at 080F1D2C = 18 40 02 02 = 02024018
                                                80F1D1C	68 00	ldr r0, [r0, #0x0]							@r0 = r0 + 0
                                                80F1D1E	68 80	ldr r0, [r0, #0x8]							@r0 = r0 + 0x8 = 2024020
                                                80F1D20	88 01	ldrh r1, [r0, #0x0]							@r1 = first word at 2024020
                                                80F1D22	29 53	cmp r1, #0x53								@cmp r1 t0 0x53 (fire spin move ID)
                                                80F1D24	D1 06	bne $080F1D34								@if r1 != 0x53, jump to 0x080F1D34
                                                80F1D26	49 02	ldr r1, [$080F1D30] (=$02037F02)			@r1 = first word at 080F1D30 = 02037F02
                                                80F1D28	20 01	mov r0, #0x1								@r0 = 0x1
                                                80F1D2A	E0 1F	b $080F1D6C									@jump to 0x080F1D6C
                                                80F1D2C	40 18	and r0, r3					
                                                80F1D2E	02 02	lsl r2, r0, #0x08				
                                                80F1D30	7F 02	ldrb r2, [r0, #0x1C]
                                                80F1D32	02 03	lsl r3, r0, #0x08
                                                80F1D34	29 FA	cmp r1, #0xFA								@compare r1 to 0xFA = 250 (whirlpool move ID)
                                                80F1D36	D1 05	bne $080F1D44								@if r1 != 0xFA, jump to 0x080F1D44
                                                80F1D38	49 01 	ldr r1, [$080F1D40] (=$02037F02)			@r1 = first word at 080F1D40 = 02037F02
                                                80F1D3A	20 02	mov r0, #0x02								@r0 = 0x2
                                                80F1D3C	E0 16	b $080F1D6C									@jump to 0x080F1D6C
                                                80F1D3E	00 00	lsl r0, r0, #0x0				
                                                80F1D40	7F 02	ldrb r2, [r0, #0x1C]				
                                                80F1D42	02 03	lsl r3, r0, #0x08
                                                80F1D44	29 80	cmp r1, #0x80								@compare r1 to 0x80 (Clamp move ID)
                                                80F1D46	D1 05	bne $080F1D54								@if r1 != 0x80, jump to 0x080F1D54
                                                80F1D48	49 01	ldr r1, [$080F1D50] (=$02037F02)			@load first word of 080F1D50 into r1 = 02037F02
                                                80F1D4A	20 03	mov r0, #0x03								@r0 = 0x3
                                                80F1D4C	E0 0E	b $080F1D6C									@jump to 0x080F1D6C
                                                80F1D4E	00 00	lsl r0, r0, #0x0
                                                80F1D50	7F 02	ldrb r2, [r0, #0x1C]
                                                80F1D52	02 03	lsl r3, r0, #0x08
                                                80F1D54	20 A4	mov r0, #0xA4								@r0 = 0xA4
                                                80F1D56	00 40	lsl r0, r0, #0x01							@r0 = 148 (sand tomb move ID)
                                                80F1D58	42 81	cmp r1, r0									@cmp r1 to 0x148
                                                80F1D5A	D1 05	bne $080F1D68								@if r1 != 0x148, goto 0x080F1D68
                                                80F1D5C	49 01	ldr r1, [$080F1D64] (=$02037F02)			@r1 = 02037F02
                                                80F1D5E	20 04	mov r0, #0x04								@r0 = 0x4
                                                80F1D60	E0 04	b $080F1D6C									@goto 0x080F1D6C
                                                80F1D62	00 00 	lsl r0, r0, #0x0			
                                                80F1D64	7F 02	ldrb r2, [r0, #0x1C]
                                                80F1D66	02 03	lsl r3, r0, #0x08
                                                80F1D68	49 03	ldr r1, [$080F1D78] (=$02037F02)
                                                80F1D6A	20 00	mov r0, #0x0
                                                80F1D6C	80 08	strh r0, [r1, #0x0]							@store address at r1 into r0
                                                80F1D6E	1C 10	add r0, r2, #0x0							
                                                80F1D70	F7 80	bl $08072760								@goto linker 0x08072760	
                                                80F1D74	BC 01	pop {r0}
                                                
                                                08072760:
                                                8072760	B5 00	push {lr}
                                                8072762	06 00	lsl r0, r0, #0x18
                                                8072764	0E 00	lsr r0, r0, #0x18
                                                8072766	F0 04	bl $08077508
                                                
                                                08077508:		
                                                8077508	B5 10	push {r4, lr}
                                                807750A	06 00	lsl r0, r0, #0x18
                                                807750C	0E 00	lsr r0, r0, #0x18
                                                807750E	4C 0B	ldr r4, [$0807753C] (=$03005090)
                                                8077510	00 81	lsl r1, r0, #0x02
                                                8077512	18 09	add r1, r1, r0
                                                8077514	00 C9	lsl r1, r1, #0x03
                                                8077516	19 0A	add r2, r1, r4
                                                8077518	79 10	ldrb r0, [r2, #0x04]
                                                807751A	28 00	cmp r0, #0x0
                                                807751C	D0 29	beq $08077572
                                                807751E	20 00	mov r0, #0x0
                                                8077520	71 10	strb r0, [r2, #0x04]
                                                8077522	79 53	ldrb r3, [r2, #0x05]
                                                8077524	2B FE	cmp r3, #0xFE
                                                8077526	D1 0B	bne $08077540
                                                8077528	79 90	ldrb r0, [r2, #0x06]
                                                807752A	28 FF	cmp r0, #0xFF
                                                807752C	D0 21	beq $08077572
                                                807752E	1C 01	add r1, r0, #0x0
                                                8077530	00 88	lsl r0, r1, #0x02
                                                8077532	18 40	add r0, r0 , r1
                                                8077534	00 C0	lsl r0, r0 #0x03
                                                8077536	19 00	add r0, r0, r4
                                                8077538	71 43	strb r3, [r0, #0x05]
                                                807753A	E0 1A	b $08077572
                                                
                                                08077540:
                                                8077540	79 93	ldrb r3, [r2, #0x6]
                                                8077542	1C 18	add r0, r3, #0x0
                                                8077544	28 FF	cmp r0, 0xFF
                                                8077546	D1 07	bne $08077558
                                                8077548	79 50	ldrb r0, [r2, #0x05]
                                                807754A	00 81	lsl r1, r0, #0x02
                                                807754C	18 09	add r1, r1, r0
                                                807754E	00 C9	lsl r1, r1, #0x03
                                                8077550	19 09	add r1, r1, r4
                                                8077552	20 FF	mov r0, #0xFF
                                                8077554	71 88	strb r0, [r1, #0x6]
                                                8077556	E0 0C	b $08077572
                                                		
                                                08077558:
                                                8077558	79 51	ldrb r1, [r2, #0x05]
                                                807755A	00 88	lsl r0, r1, #0x2
                                                807755C	18 40	add r0, r0 , r1
                                                807755E	00 C0	lsl r0, r0, #0x03
                                                8077560	19 00	add r0, r0, r4
                                                8077562	71 83	strb r3, [r0, #0x06]
                                                8077564	79 91	ldrb r1, [r2, #0x06]
                                                8077566	00 88	lsl r0, r1, #0x02
                                                8077568	18 40	add r0, r0, r1
                                                807756A	00 C0	lsl r0, r0, #0x03
                                                807756C	19 00	add r0, r0 , r4
                                                807756E	79 51	ldrb r1, [r2, #0x05]
                                                8077570	71 41	strb r1, [r0, #0x5]
                                                		
                                                08077572:
                                                8077572	BC 10	pop {r4}
                                                8077574	BC 01	pop {r0}
                                                8077576	47 00	bx r0
                                                So one could theoretically add another moveID comparison to r0, #0x5 and add a 21 00 05 00 XX XX XX 08 into the hex at 0x1D5C5F (which would require repointing)
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                                                  #374    
                                                Old February 25th, 2017 (10:55 PM). Edited February 25th, 2017 by Artemis64.
                                                Artemis64 Artemis64 is offline
                                                   
                                                  Join Date: Mar 2014
                                                  Location: Singapore
                                                  Gender: Male
                                                  Nature: Hasty
                                                  Posts: 85
                                                  Hi guys! Haven't been ROM hacking for a while, but here's some stuff I made:
                                                  Move animations:
                                                  Spoiler:

                                                  Judgement:
                                                  Spoiler:


                                                  00 A3 27 00 97 27 0E 1D 7D 2D 08 1C C9 00 3F 01 10 02 XX XX XX 08 82 05 01 00 00 00 00 00 E0 FF 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 16 00 EA FF 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 1E 00 00 00 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 14 00 14 00 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 00 00 1C 00 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 ED FF 13 00 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 E5 FF 00 00 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 EE FF EE FF 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 00 00 E7 FF 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 11 00 EF FF 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 17 00 00 00 10 00 04 02 02 XX XX XX 08 82 05 01 00 00 00 10 00 10 00 10 00 05 03 AD 51 0D 08 02 05 01 00 00 00 05 00 32 00 01 00 02 58 73 59 08 83 04 00 00 00 00 01 00 01 00 19 7B 00 3F 02 XX XX XX 08 82 05 01 00 01 00 00 00 E8 FF 0A 00 02 XX XX XX 08 82 05 01 00 01 00 11 00 EF FF 0A 00 02 XX XX XX 08 82 05 01 00 01 00 18 00 00 00 0A 00 02 XX XX XX 08 82 05 01 00 01 00 11 00 11 00 0A 00 02 XX XX XX 08 82 05 01 00 01 00 00 00 18 00 0A 00 02 XX XX XX 08 82 05 01 00 01 00 EF FF 11 00 0A 00 02 XX XX XX 08 82 05 01 00 01 00 E8 FF 00 00 0A 00 02 XX XX XX 08 82 05 01 00 01 00 EF FF EF FF 0A 00 03 95 74 11 08 02 00 0E 57 7D 2D 08 08
                                                  At XX XX XX:
                                                  A3 27 A3 27 04 49 52 08 A8 21 59 08 00 00 00 00 A8 C6 2E 08 99 08 10 08

                                                  Magnet Bomb:
                                                  Spoiler:


                                                  00 2E 27 00 4A 27 00 81 27 00 97 27 00 D6 27 1C 78 00 3F 06 06 0E XX XX XX 08 02 WW WW WW 08 82 05 01 00 00 00 14 00 14 00 10 00 04 02 02 WW WW WW 08 82 05 01 00 00 00 00 00 1C 00 10 00 04 02 02 WW WW WW 08 82 05 01 00 00 00 ED FF 13 00 10 00 04 02 02 WW WW WW 08 82 05 01 00 00 00 E5 FF 00 00 10 00 04 02 02 WW WW WW 08 82 05 01 00 00 00 EE FF EE FF 10 00 04 02 02 WW WW WW 08 82 05 01 00 00 00 00 00 E7 FF 10 00 04 02 02 WW WW WW 08 82 05 01 00 00 00 11 00 EF FF 10 00 04 02 02 WW WW WW 08 82 05 01 00 00 00 17 00 00 00 10 00 04 02 02 WW WW WW 08 82 05 01 00 00 00 10 00 10 00 10 00 05 03 D1 52 0D 08 02 05 01 00 04 00 00 00 12 00 01 00 02 ZZ ZZ ZZ 08 84 04 06 00 05 00 01 00 00 00 19 B1 00 3F 05 08
                                                  At WW WW WW:
                                                  4A 27 2E 27 14 49 52 08 08 6C 59 08 00 00 00 00 A8 C6 2E 08 99 08 10 08
                                                  At XX XX XX:
                                                  02 YY YY YY 08 82 05 73 00 37 00 06 00 3C 00 19 00 02 YY YY YY 08 82 05 64 00 32 00 04 00 32 00 1A 00 02 YY YY YY 08 82 05 78 00 1E 00 06 00 2D 00 19 00 0F
                                                  At YY YY YY:
                                                  4A 27 2E 27 14 49 52 08 08 6C 59 08 00 00 00 00 A8 C6 2E 08 39 0B 11 08
                                                  At ZZ ZZ ZZ:
                                                  D6 27 81 27 14 49 52 08 18 37 59 08 00 00 00 00 A8 C6 2E 08 C9 77 0A 08

                                                  Smack Down:
                                                  Spoiler:


                                                  00 4A 27 00 97 27 0A 01 0C 0C 08 19 87 00 3F 02 XX XX XX 08 03 03 00 00 E0 FF 0F 00 04 13 0E 9B 6B 2D 08 14 11 16 03 61 76 11 08 02 04 00 00 80 F8 00 00 FF FF 04 40 02 58 73 59 08 02 04 00 00 F8 FF 01 00 01 00 03 85 54 0D 08 02 05 01 00 00 00 03 00 06 00 01 00 05 0B 01 0D 0E DD 7C 2D 08 08
                                                  At XX XX XX:
                                                  4A 27 4A 27 14 49 52 08 58 5E 59 08 00 00 00 00 A8 C6 2E 08 E5 D2 10 08


                                                  Updated Particles:
                                                  Spoiler:

                                                  Fly Sprite:
                                                  Spoiler:

                                                  Flame Particles:
                                                  Spoiler:

                                                  Rock Particles:
                                                  Spoiler:

                                                  Stat Changes (note: for this one you'll have to either insert the new palette to all of the stat change palettes, or repoint all the stat change palettes to the palette you inserted):
                                                  Spoiler:

                                                  Scary Face (based off the Gen IV one):
                                                  Spoiler:

                                                  Ice Particles:
                                                  Spoiler:

                                                  Bubble (note for Bubble and BubbleBeam animations, for some reason they use the Water Gun sprite at the end for the bubbles coming out bit, you need to change that to this sprite):
                                                  Spoiler:


                                                  And that's all for now. As always, all animations are for Emerald.
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                                                    #375    
                                                  Old March 12th, 2017 (11:15 PM).
                                                  Bloody-Red Bloody-Red is offline
                                                     
                                                    Join Date: Mar 2017
                                                    Gender: Male
                                                    Posts: 19
                                                    I read through whole of this thread and learned that all moves arent bug free...
                                                    Some of them wre not so good to use. So can anyone edit the main post to update the main post (I am hacking FR)
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