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  #1    
Old October 3rd, 2017 (11:16 AM). Edited October 12th, 2017 by mej71.
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mej71 mej71 is offline
     
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    Pokémon Unity 2D



    Pokémon Unity 2D is a framework I'm currently working on using the Unity engine. The intention is to provide a modern, user friendly kit in which to make fangames.
    Source code will be moved to github upon first release.

    Main goals of the engine:
    • Cross-platform
    • Customizability (easy to create and manage custom tools and editors within the program)
    • Improved performance by using a modern engine (RMXP is a very old engine, and struggles with some aspects of performance even with default Essentials)
    • Documentation (starting from scratch, this gives the ability to document everything used)

    Trello: https://trello.com/b/zqvm5MDJ/pokemon-unity-2d-todo

    Screenshots
    Spoiler:

    Item Bag

    Imported Maps/Game Objects

    Metadata effects (day/night shading, map to the right flagged as indoors)

    Working Events

    Pause Menu + Party Screen

    Moves defined in XML files (GUI editor will be created later)



    Note: This kit will never charge money, nor will it allow anyone to make money while using it

    Tools used:
    Unity2D
    Tiled
    Tiled2Unity
    UnityCollaborate

    Credits:
    Spoiler:

    GUI graphics from Pokémon HGSS, adapted for Pokémon Essentials by Maruno
    Code by mej71




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      #2    
    Old October 9th, 2017 (7:54 AM). Edited October 9th, 2017 by BadSamaritan.
    BadSamaritan BadSamaritan is offline
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      What?! A unity pokemon kit in 2d?? It's almost like you actually want it to be finished or something!

      In seriousness, well done Mej! This looks to be a well thought out start to the next generation of pokemon kits. I'm excited to help out in any capacity I can.

      Now, just to get this question out of the way because you know it's on people's minds. While I very much agree with keeping the kit 2d, or at least, building it in 2d, I'm assuming that changing the kit to feature a 2.5d style in the vein of dppt/hggs, would not be impossible for those of us with Unity know how? I do think such a fork of the kit would be another distinct advantage over essentials.
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        #3    
      Old October 9th, 2017 (12:09 PM).
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      mej71 mej71 is offline
         
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        Spoiler:
        Quote:
        Originally Posted by BadSamaritan View Post
        What?! A unity pokemon kit in 2d?? It's almost like you actually want it to be finished or something!

        In seriousness, well done Mej! This looks to be a well thought out start to the next generation of pokemon kits. I'm excited to help out in any capacity I can.

        Now, just to get this question out of the way because you know it's on people's minds. While I very much agree with keeping the kit 2d, or at least, building it in 2d, I'm assuming that changing the kit to feature a 2.5d style in the vein of dppt/hggs, would not be impossible for those of us with Unity know how? I do think such a fork of the kit would be another distinct advantage over essentials.

        If you would like to help work on it, that would be awesome, just contact me on discord.
        A 2.5d kit already exists, but it's missing a lot of functionalities and ease of use imo. Once this is actually done, I would assume it could adopt a lot of my tools/ideas, but some things like events and maps and such would function very differently because of my lack of use of models.
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          #4    
        Old October 13th, 2017 (6:47 PM). Edited October 13th, 2017 by silentgamer64.
        silentgamer64 silentgamer64 is offline
           
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          This looks absolutely amazing mej!!!

          I've thought about creating a Pokemon game in Unity myself but I never had the time to start from scratch and the only major Pokemon-based framework for Unity is exclusively for 3D, has very little documentation and isn't as user friendly :(

          Honestly this sounds like a fantastic idea and having worked with Unity before I know that an Essentials-style system like this would have far fewer limitations than RPG Maker!

          Where we can we follow progress on this project?
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            #5    
          Old October 13th, 2017 (10:06 PM).
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          mej71 mej71 is offline
             
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            Quote:
            Originally Posted by silentgamer64 View Post
            This looks absolutely amazing mej!!!

            I've thought about creating a Pokemon game in Unity myself but I never had the time to start from scratch and the only major Pokemon-based framework for Unity is exclusively for 3D, has very little documentation and isn't as user friendly :(

            Honestly this sounds like a fantastic idea and having worked with Unity before I know that an Essentials-style system like this would have far fewer limitations than RPG Maker!

            Where we can we follow progress on this project?
            The trello is in the description. I probably won't post updates unless it's major.
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              #6    
            Old October 14th, 2017 (8:13 AM).
            silentgamer64 silentgamer64 is offline
               
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              Thanks!
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                #7    
              Old October 19th, 2017 (9:50 AM).
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              Phasma Phasma is offline
                 
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                with "Cross-platform" you mean that it can also be played on android, right?
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                  #8    
                Old October 19th, 2017 (11:26 AM).
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                  Quote:
                  Originally Posted by Phasma View Post
                  with "Cross-platform" you mean that it can also be played on android, right?
                  First priority will be given to PC/Mac/Linux. Once the main build is released, hopefully mobile support will be added. But there are many goals to accomplish before that
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                    #9    
                  Old October 19th, 2017 (11:46 AM).
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                  Phasma Phasma is offline
                     
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                    Quote:
                    Originally Posted by mej71 View Post
                    First priority will be given to PC/Mac/Linux. Once the main build is released, hopefully mobile support will be added. But there are many goals to accomplish before that
                    Sure, but not being able to play on mobile (the original way to play pokemon games) like for example with essentials kit, it's very frustrating. I really hope that will be an engine that can do what a Gba hack rom and a Rpg maker pokemon game can't!
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                      #10    
                    Old December 19th, 2017 (12:29 PM).
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                    PurpleSmeargle PurpleSmeargle is offline
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                      Hello i'd like to help with something =)
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                        #11    
                      Old January 9th, 2018 (10:55 AM).
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                      magan magan is offline
                         
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                        Will the language change be friendly and easy to implement?
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                          #12    
                        Old January 9th, 2018 (1:13 PM).
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                        mej71 mej71 is offline
                           
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                          Quote:
                          Originally Posted by magan View Post
                          Will the language change be friendly and easy to implement?
                          That is the plan, but currently hasn't been implemented
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                            #13    
                          Old January 9th, 2018 (1:40 PM).
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                          magan magan is offline
                             
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                            Quote:
                            Originally Posted by mej71 View Post
                            That is the plan, but currently hasn't been implemented
                            Good news! approximately when will we have a beta?
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                              #14    
                            Old August 26th, 2018 (8:55 AM).
                            MegaMawile999 MegaMawile999 is offline
                               
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                              Does this cool project dead already? D:
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                                #15    
                              Old September 14th, 2018 (9:04 PM).
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                              CTF Studios CTF Studios is offline
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                                This looks amazing. I have always loved the work that you and Maruno have accomplished with essentials and this is no different. Updating to a better engine seems like the right time right now.

                                I was wondering how this is coming along due to Nintendo's reaction to essentials recently?
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                                  #16    
                                Old 3 Weeks Ago (9:29 AM).
                                Yeasien Yeasien is offline
                                   
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                                  Heyy, is this project dead?
                                  Any updates on how much progress?
                                  What are your plans on improving this essentials pack compared to the RMXP one... Because that one had below 60fps, I think, and the resolution was 512×384, and the sprites could only have 4 frames of animation which was a let down.
                                  Are you planning on basing this essentials pack on gen 3, 4, or gen 5 style?
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