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View Poll Results: Which stat spread should we give Mega Beartic?
Option One 2 28.57%
Option Two 4 57.14%
Option Three 1 14.29%
Option Four 1 14.29%
Option Five 2 28.57%
Multiple Choice Poll. Voters: 7. You may not vote on this poll

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  #51    
Old July 17th, 2017 (6:01 PM).
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I like all options presented, but I think having the most power would be the best, aka just a Poison Pixilate. We have to remember that because this is a mega, it wont be able to hold an item so unless we just massively boost it's attack, it won't be doing a ridiculous amount of damage. We'll have to put some stat boosts in it's speed and most likely bulk to even make it remotely viable as well.
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  #52    
Old July 17th, 2017 (7:54 PM).
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Quote:
Originally Posted by Aaron View Post
Having the 30% damage boost AND 30% chance to poison to me seems pretty busted. If you don't manage to nuke them with a 102 power move which gets a STAB boost AND an extra 15%/20% on top of that, you also manage to then stick a DoT onto them? Stall becomes almost pointless with Mega-Beartic around, because it can just nuke/poison most of the walls minus like Ferrothorn.
To be fair, Mega Scizor or even Quagsire + Heal Bell / Aromatherapy can come close to hard walling it. Toxapex walls it unless it runs Bulldoze over Superpower (Icicle Crash / Return / SD). Skarmory isn't too shabby either, though it's susceptible to flinches.

252+ Atk Beartic Icicle Crash vs. 248 HP / 252+ Def Skarmory: 102-120 (30.6 - 36%)
+2 252+ Atk Beartic Icicle Crash vs. 248 HP / 252+ Def Skarmory: 202-238 (60.6 - 71.4%)
^ 160 Base Attack and Adamant, but Jolly will probably be better

It's weak to Stealth Rock and 5 types. We can keep it slow too, like a little under Tapu Lele.

However, being slow with the poison chance might be less viable than being reasonably fast (think Mega Pinsir) with no poison chance.
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  #53    
Old July 18th, 2017 (3:19 AM).
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Originally Posted by 5qwerty View Post
I feel like the Ability was locked in when Ice/Poison was chosen as the typing, given that Beartic does not learn any Poison-type moves, it's really hard to think of something else that works.

The only different thing I can think of is something like "Corrosive Touch" or something, which would be like Poison-Types, except maybe a higher Poison chance and you can poison Poison- and Steel-types, which would help vs walls. Something else that comes to mind would be something similar to Poison-type Aerilate, but making (certain) moves Ice/Poison (similar to Flying Press).
I don't like a Ice/Poison move because it gets neutral coverage on Ground which is useless for an Ice-type move and is weak against Fire-types, most of which would otherwise hate to switch into a boosted Poison-type Return.
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  #54    
Old July 19th, 2017 (4:35 AM).
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  #55    
Old July 22nd, 2017 (7:57 PM).
Pibb247 Pibb247 is offline
     
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    For what it's worth, Contaminate is the name of the Poison-type Pixilate in the fangame I'm planning. Glad to see that name choice validated.

    Also for what it's worth, Acid Snow would be cool if it was essentially Snow Warning, but everything on the field at the time when Hail ends gets poisoned, to make it slightly less gimmicky.
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      #56    
    Old July 23rd, 2017 (7:30 AM).
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    Glad to see Contaminate with the power boost won!
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      #57    
    Old July 23rd, 2017 (9:02 AM).
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    Contaminate (v1) wins, so now it's time to submit suggestions for stats.
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      #58    
    Old July 23rd, 2017 (10:23 AM).
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    Quote:
    Originally Posted by gimmepie View Post
    Contaminate (v1) wins, so now it's time to submit suggestions for stats.
    I'll go ahead and archive the poll for you.
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      #59    
    Old July 23rd, 2017 (12:12 PM).
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    HP: 95
    Atk: 160
    Def: 110
    Sp. Atk: 70
    Sp. Def: 110
    Spe: 60

    My spread suggestion
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      #60    
    Old July 23rd, 2017 (4:34 PM).
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    HP: 95
    Atk: 160
    Def: 90
    SpA: 70
    SpD: 90
    Spe: 100

    I think the Speed boost is important to make up for Mega Beartic's relatively poor defensive typing. Putting it in the same Speed tier as Mega Medicham, Mega Gardevoir, etc. seems suitable, because I can't visualize Beartic being as fast as Thundurus-T, Garchomp, Mega Pinsir, etc. I'm fairly sure all Megas that are around this Speed tier or higher aren't given any more than 30 to their main offensive stat (excluding originally really bad Pokemon like Beedrill), so I left Beartic with 160 Atk. Everything else went to defenses. I was debating about making it 100 Def and 80 SpD since Beartic is a physical Pokemon, but the extra SpD is useful in competitive to help with switching into Grass- and Fairy-types.
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      #61    
    Old July 23rd, 2017 (6:58 PM).
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    HP 95
    Attack: 130 --> 150
    Defense: 80 --> 90
    Special Attack: 70 --> 60
    Special Defense: 80 --> 110
    Speed: 50 --> 100

    Made mine a slightly bit bulkier specially to tank hits from mons it will be switching into like Tangrowth, Tapu Fini, Clefable, etc a bit better. 150 attack is plenty high considering it has access to SD and will be getting a very powerful STAB in either Return or Thrash.

    Also wolf, I think you boosted your set by 110 BST when the limit is 100(?)

    edit: nvm i was looking at pre-buffed stats
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      #62    
    Old July 25th, 2017 (12:43 PM).
    Pibb247 Pibb247 is offline
       
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      HP = 95
      Attack = 130 --> 160 (+30)
      Defense = 80 --> 110 (+30)
      Special Attack = 70 --> 20 (-50)
      Special Defense = 80 --> 110 (+30)
      Speed = 50 --> 110 (+60)
      Total = 505 --> 605 (+100)
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        #63    
      Old July 25th, 2017 (8:23 PM).
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      Quote:
      Originally Posted by Pibb247 View Post
      HP = 95
      Attack = 130 --> 160 (+30)
      Defense = 80 --> 110 (+30)
      Special Attack = 70 --> 20 (-50)
      Special Defense = 80 --> 110 (+30)
      Speed = 50 --> 110 (+60)
      Total = 505 --> 605 (+100)
      I think its a bit cheesy to take that much out of SpA, and with it being so tanky it wouldn't make any sense for it to be so fast. Other than that I think its a good spread that allows it to check scary stuff like Azumarill at +6.
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        #64    
      Old July 26th, 2017 (2:40 PM).
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        @Mobile Tsk
        Take away from SpA to give to the defenses, then? There's no need for it to retain any SpA if it's not going to be a special attacker. However, 50 points is a drastic drop in hindsight. Maybe

        HP = 95
        Atk = 160
        Def = 120
        SpA = 50
        SpD = 120
        Spe = 50
        Total = 605
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          #65    
        Old July 26th, 2017 (3:55 PM).
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          HP 95
          Attack 150
          Defense 90
          Special Attack 70
          Sp Def 90
          Speed 110
          That equals to +20 attack +10 to both defenses and +60 to speed
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            #66    
          Old July 27th, 2017 (3:59 AM).
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            #67    
          Old July 27th, 2017 (12:26 PM).
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          I'm not a big fan of taking stat points out of SpA and putting it elsewhere. Mega Beartic can probably function well without having to do that. That has only happened once to Beedrill, which had terrible stats. Mega Mewtwo Y had its Def reduced, but it's meant to be overpowered and Def drop is a nerf to an extent. While Garchomp, Heracross, etc. were given lower Speed, it's also a nerf, it makes sense visually, and it doesn't come across quite as cheesy (for a lack of a better word) as taking away from an unused offensive stat.

          That said, I'm not strongly opposed to it.
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            #68    
          Old August 1st, 2017 (5:08 AM).
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          Option two wins!
          Keep an eye open for the article.
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