The PokéCommunity Forums Fan Games Game Development Scripts & Tutorials
Essentials Script Pokemon Birthsigns

Scripts & Tutorials This forum is for scripts and code, as well as all kinds of tutorials, software, tools and so forth. Remember to give credit!
The thread revival limit does not apply here.


Reply
 
Thread Tools
  #151    
Old January 9th, 2018 (5:04 PM).
p.claydon p.claydon is offline
     
    Join Date: Jan 2011
    Gender: Female
    Posts: 400
    for those who are using the zmove compatibility and ebs here are the toggle icons i quickly made for them

    ZMove.png goes into graphics/pictures/EBS
    ZMove NG.png needs to be renamed to ZMove.png and it goes into graphics/pictures/EBS/nextGen
    Attached Thumbnails
    ZMove.png‎  
    Attached Images
     
    __________________
    Still learning how to sprite but if you want to look at my progress then here you go
    http://pclaydon.deviantart.com/gallery/
    Reply With Quote

    Relevant Advertising!

      #152    
    Old January 9th, 2018 (5:26 PM).
    Lucidious89 Lucidious89 is offline
       
      Join Date: Apr 2014
      Gender: Male
      Posts: 184
      Quote:
      Originally Posted by p.claydon View Post
      for those who are using the zmove compatibility and ebs here are the toggle icons i quickly made for them

      ZMove.png goes into graphics/pictures/EBS
      ZMove NG.png needs to be renamed to ZMove.png and it goes into graphics/pictures/EBS/nextGen
      Good stuff, im gonna use these myself.
      Reply With Quote
        #153    
      Old January 10th, 2018 (10:33 AM).
      p.claydon p.claydon is offline
         
        Join Date: Jan 2011
        Gender: Female
        Posts: 400
        no problem after all youve done to get this cool script working correctly its the least i could do
        __________________
        Still learning how to sprite but if you want to look at my progress then here you go
        http://pclaydon.deviantart.com/gallery/
        Reply With Quote
          #154    
        Old January 18th, 2018 (9:13 AM). Edited January 18th, 2018 by Lucidious89.
        Lucidious89 Lucidious89 is offline
           
          Join Date: Apr 2014
          Gender: Male
          Posts: 184
          Minor Update 1/18/18: Legendary Breeding Compatibility
          This is a small update mostly to maintain compatibility across a few of my scripts. The only things that are affected are the core Birthsigns script and the typesEgg graphic located in the Birthsigns/Other graphics folder. I've also added a new optional script in the main post.
          • Fixed some of the item lists for transmutation with 'The Alchemist'.

          • Added a few Gen 6 & 7 items to the transmutation list that I missed.

          • Rolled in my new Legendary Breeding script into this project, so that hatched legendary species can enjoy all the benefits of Pokemon Birthsigns.

          • Added a new script to the main post under the Optional section. This is a replacement for the PBEggGroups script, to add the new Egg Groups required for Legendary Breeding.

          • Updated the typeEgg graphic in the Birthsigns Folder so that the appropriate egg groups will be displayed on legendary species when the SHOW_EGG_GROUPS toggle is set to "true".

          • Some slight updates to the Egg Group display code in the summary to allow for compatibility with everything.


          EDIT: Removed the LEGENDARY_BREED toggle I added with this update. It just added an unnecessary extra step.
          Reply With Quote
            #155    
          Old January 21st, 2018 (5:45 AM).
          p.claydon p.claydon is offline
             
            Join Date: Jan 2011
            Gender: Female
            Posts: 400
            so with this newest update do we still need to install the legendary breed system seperate or is it now all integrated?
            __________________
            Still learning how to sprite but if you want to look at my progress then here you go
            http://pclaydon.deviantart.com/gallery/
            Reply With Quote
              #156    
            Old January 21st, 2018 (6:10 AM). Edited January 21st, 2018 by Lucidious89.
            Lucidious89 Lucidious89 is offline
               
              Join Date: Apr 2014
              Gender: Male
              Posts: 184
              Quote:
              Originally Posted by p.claydon View Post
              so with this newest update do we still need to install the legendary breed system seperate or is it now all integrated?
              If you installed the new version, then all the actual breeding mechanics are in place. However, nothing will actually take effect until you add the new egg groups to your PBEggGroups script, and make the appropriate changes to your PBS files. Both of which can be found in the instructions of that thread.

              I've also put the updated PBEggGroups script and added a link to it under the "optional" section of the main post in this thread.
              Reply With Quote
                #157    
              Old January 21st, 2018 (7:45 AM).
              p.claydon p.claydon is offline
                 
                Join Date: Jan 2011
                Gender: Female
                Posts: 400
                ok thats what i thought just wanted to make sure before messing around changing things if there not needed
                __________________
                Still learning how to sprite but if you want to look at my progress then here you go
                http://pclaydon.deviantart.com/gallery/
                Reply With Quote
                  #158    
                Old February 2nd, 2018 (12:11 PM).
                p.claydon p.claydon is offline
                   
                  Join Date: Jan 2011
                  Gender: Female
                  Posts: 400
                  quick question what does the trainers birthsign do or can we do anything with it
                  __________________
                  Still learning how to sprite but if you want to look at my progress then here you go
                  http://pclaydon.deviantart.com/gallery/
                  Reply With Quote
                    #159    
                  Old February 2nd, 2018 (1:40 PM).
                  Lucidious89 Lucidious89 is offline
                     
                    Join Date: Apr 2014
                    Gender: Male
                    Posts: 184
                    Quote:
                    Originally Posted by p.claydon View Post
                    quick question what does the trainers birthsign do or can we do anything with it
                    It doesn't do anything, it's just cosmetic. I may or may not do something with it at some future point, but I don't have any plans for it right now.
                    Reply With Quote
                      #160    
                    Old February 3rd, 2018 (1:34 AM).
                    p.claydon p.claydon is offline
                       
                      Join Date: Jan 2011
                      Gender: Female
                      Posts: 400
                      ah shame would have been cool if we could use it similar to how we use pokemon birthsigns aswell
                      __________________
                      Still learning how to sprite but if you want to look at my progress then here you go
                      http://pclaydon.deviantart.com/gallery/
                      Reply With Quote
                        #161    
                      Old March 5th, 2018 (9:10 PM).
                      Atlas22b Atlas22b is offline
                         
                        Join Date: Mar 2018
                        Posts: 14
                        I recently tried installing FL's Family Tree script with Birthsigns following your instructions from before, but they no longer seem to work and cause my game to crash. Am I doing something wrong, or are they no longer compatible?
                        Reply With Quote
                          #162    
                        Old March 7th, 2018 (12:26 AM).
                        Lucidious89 Lucidious89 is offline
                           
                          Join Date: Apr 2014
                          Gender: Male
                          Posts: 184
                          Quote:
                          Originally Posted by Atlas22b View Post
                          I recently tried installing FL's Family Tree script with Birthsigns following your instructions from before, but they no longer seem to work and cause my game to crash. Am I doing something wrong, or are they no longer compatible?
                          That's super outdated from earlier versions of both our scripts. You don't need to do anything special to get the scripts to work together. Just install my script first, and then install his afterwards. Follow his instructions as he's written, except whenever he instructs you to change or add a line, change/add that line within the Birthsigns script instead of in the sections he listed. From what I see, almost everything he asks you to change in his instructions is found within the Birthsigns script.
                          Reply With Quote
                            #163    
                          Old March 7th, 2018 (6:31 AM).
                          Atlas22b Atlas22b is offline
                             
                            Join Date: Mar 2018
                            Posts: 14
                            Quote:
                            Originally Posted by Lucidious89 View Post
                            That's super outdated from earlier versions of both our scripts. You don't need to do anything special to get the scripts to work together. Just install my script first, and then install his afterwards. Follow his instructions as he's written, except whenever he instructs you to change or add a line, change/add that line within the Birthsigns script instead of in the sections he listed. From what I see, almost everything he asks you to change in his instructions is found within the Birthsigns script.
                            Thanks so much! I finally got them to work together! XD Now for that Following Pokemon script...
                            Reply With Quote
                              #164    
                            Old March 9th, 2018 (8:14 PM). Edited March 9th, 2018 by Atlas22b.
                            Atlas22b Atlas22b is offline
                               
                              Join Date: Mar 2018
                              Posts: 14
                              How do I make it so that all Pokemon have birthsigns, specifically gift and trade Pokemon? When I receive my starters, they don't have any birthsigns. (I have Wild Birthsigns set to true, btw.)

                              Thanks! =D
                              Reply With Quote
                                #165    
                              Old March 10th, 2018 (1:17 PM).
                              Lucidious89 Lucidious89 is offline
                                 
                                Join Date: Apr 2014
                                Gender: Male
                                Posts: 184
                                Quote:
                                Originally Posted by Atlas22b View Post
                                How do I make it so that all Pokemon have birthsigns, specifically gift and trade Pokemon? When I receive my starters, they don't have any birthsigns. (I have Wild Birthsigns set to true, btw.)

                                Thanks! =D
                                You can just give the individual Pokemon a birthsign in the event script. Same way you set its stats, nature, shininess, etc. Check the coding section under the "Useful Things to Know" heading in the first post. I listed ways you can do this somewhere in there.
                                Reply With Quote
                                  #166    
                                Old March 12th, 2018 (10:48 AM).
                                Atlas22b Atlas22b is offline
                                   
                                  Join Date: Mar 2018
                                  Posts: 14
                                  Quote:
                                  Originally Posted by Lucidious89 View Post
                                  You can just give the individual Pokemon a birthsign in the event script. Same way you set its stats, nature, shininess, etc. Check the coding section under the "Useful Things to Know" heading in the first post. I listed ways you can do this somewhere in there.
                                  Thanks a bunch! =D
                                  Reply With Quote
                                    #167    
                                  Old 4 Weeks Ago (2:30 PM).
                                  p.claydon p.claydon is offline
                                     
                                    Join Date: Jan 2011
                                    Gender: Female
                                    Posts: 400
                                    am i right in saying the trainer sign has no effect and can not be called?
                                    __________________
                                    Still learning how to sprite but if you want to look at my progress then here you go
                                    http://pclaydon.deviantart.com/gallery/
                                    Reply With Quote
                                      #168    
                                    Old 4 Weeks Ago (4:41 AM).
                                    Lucidious89 Lucidious89 is offline
                                       
                                      Join Date: Apr 2014
                                      Gender: Male
                                      Posts: 184
                                      Quote:
                                      Originally Posted by p.claydon View Post
                                      am i right in saying the trainer sign has no effect and can not be called?
                                      Right. It's just a cosmetic thing. I don't have any immediate plans or ideas to expand on it. Maybe I will at some point.
                                      Reply With Quote
                                        #169    
                                      Old 4 Weeks Ago (9:59 PM).
                                      p.claydon p.claydon is offline
                                         
                                        Join Date: Jan 2011
                                        Gender: Female
                                        Posts: 400
                                        ok fair enough
                                        __________________
                                        Still learning how to sprite but if you want to look at my progress then here you go
                                        http://pclaydon.deviantart.com/gallery/
                                        Reply With Quote
                                        Reply

                                        Quick Reply

                                        Join the conversation!

                                        Create an account to post a reply in this thread, participate in other discussions, and more!

                                        Create a PokéCommunity Account

                                        Sponsored Links
                                        Thread Tools

                                        Posting Rules
                                        You may not post new threads
                                        You may not post replies
                                        You may not post attachments
                                        You may not edit your posts

                                        BB code is On
                                        Smilies are On
                                        [IMG] code is On
                                        HTML code is Off

                                        Forum Jump


                                        All times are GMT -8. The time now is 7:11 PM.