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  #201    
Old May 7th, 2016 (1:55 PM).
Fabrob Fabrob is offline
     
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    I want to use all of the hacks that I have downloaded. Can someone give me a list of all the .NARC files I need to extract to use all of these hacks?
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      #202    
    Old August 28th, 2016 (11:13 PM).
    presariohg presariohg is offline
       
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      Thanks a lot for those great tools. But can you make an update for your DPP Attack Editor, in which we can change the categories of moves (physical, special, status). For example, a TM70 Flash dealing 50 fairy special damage?
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        #203    
      Old August 29th, 2016 (7:53 AM).
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      JackHack96 JackHack96 is offline
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        Quote:
        Originally Posted by presariohg View Post
        Thanks a lot for those great tools. But can you make an update for your DPP Attack Editor, in which we can change the categories of moves (physical, special, status). For example, a TM70 Flash dealing 50 fairy special damage?
        Well, this could be interesting. But before doing that someone must discover a way to do that xP
        I'm currently studying for the university, and during august I got some free time which I spent doing some development on DS PokeHack Studio , and now in september and the months coming I won't have much free time
        In summary: I'm not good at researching + I haven't so much free time, that's why I'm slow as a slug
        If someone manages to do that (with hex editing) I could develop a new version of DPP Attack Editor, or integrate that feature in DS PokeHack Studio
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          #204    
        Old November 27th, 2016 (5:05 PM).
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        Sliter Sliter is offline
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          Hey, could I request you something ?
          I told you before of some bugs your text editor about the codes like for characters names... and I was looking some of gen 6~7 texts and I noticed the text editor change these for stuff like " [VAR char name 000] ... so I would like to ask you for that? maybe the program be a bit more like the XY text, want need to get on this is :
          -Change the values from codes like \v0103ぁ\x0000\x0000 to [Rival Name]
          or something alike... you can use the same of the XY text if you want, no problem XD
          -Option to export as .txt and re import as well
          and one more I would like to request you to add is an option of character map.. for example I want to use the money "P" symbol or something else there, I could open an character map, locate it and place there. I would like this to see and use characters not totally used but that are in the game, like some that are on the text entry and others that aren't like the P symbol
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            #205    
          Old January 10th, 2017 (6:14 AM).
          BlazingDiancie BlazingDiancie is offline
             
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            I really wish these supported Gen 5. I want to do some editing to Pokemon based on a thread I saw on Smogon. For example, making Sunflora Grass/Fire and making it's hidden ability Contrary and giving it access to Overheat. :D
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              #206    
            Old January 11th, 2017 (8:34 PM).
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            Platinum Lucario Platinum Lucario is offline
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            It might actually help if you uploaded the source code of DS PokéHack Studio to Github. One day if I do become good at programming, I'll look into it's code and see what I can do.

            I have a theory that the collision data in 4th and 5th generation is completely different from 3rd generation. I was actually looking at how other games utilise their collision data on a polygon-by-polygon type of data (which 5th generation obviously uses, especially in multi-direction mode).
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              #207    
            Old January 12th, 2017 (5:55 AM).
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            JackHack96 JackHack96 is offline
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              Quote:
              Originally Posted by Platinum Lucario View Post
              It might actually help if you uploaded the source code of DS PokéHack Studio to Github. One day if I do become good at programming, I'll look into it's code and see what I can do.

              I have a theory that the collision data in 4th and 5th generation is completely different from 3rd generation. I was actually looking at how other games utilise their collision data on a polygon-by-polygon type of data (which 5th generation obviously uses, especially in multi-direction mode).
              Don't worry because I'll upload it, but not until it gets polished.

              Since I am here, I'll share an update with you (yes I'm still active): during Christmas holidays I managed to write some code. I'm trying to simplify the ROM handling mechanisms, because the current one really sucks badly (SDSME doesn't even bother to handle the ROM, it uses ndstool for it, but this is a dirty hack and is not multi-platform). It's not something useful for users, but for me (or any other developer), because the code was getting unmaintainable.
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                #208    
              Old January 13th, 2017 (9:35 PM).
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              Buffel Saft Buffel Saft is offline
                 
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                Quote:
                Originally Posted by JackHack96 View Post
                Well, this could be interesting. But before doing that someone must discover a way to do that xP
                I'm currently studying for the university, and during august I got some free time which I spent doing some development on DS PokeHack Studio , and now in september and the months coming I won't have much free time
                In summary: I'm not good at researching + I haven't so much free time, that's why I'm slow as a slug
                If someone manages to do that (with hex editing) I could develop a new version of DPP Attack Editor, or integrate that feature in DS PokeHack Studio
                Hey, good to see you're still active! I actually did that research a while ago and thought I'd share. Assuming the first byte of each move is byte 0, the 2nd byte is what determines whether a move is physical, special, or status. 0 is physical, 1 is special, 2 is status. Also, if you feel like adding it to your editor, move priority is the 10th byte in the structure; it's a single signed byte.

                I've also done some more research on the target byte:
                0x0 = One opponent
                0x1 = Automatic (e.g. Outrage)
                0x2 = Used by Uproar & Lucky Chant, not sure exactly what it does
                0x4 = Both opponents
                0x8 = Both opponents and ally
                0x10 = User
                0x20 = User's side of field
                0x40 = Entire field
                0x80 = Opponent's side of field

                While I'm here, there's also a small bug in DS Pokemon Editor: if you select a Pokemon, then select another Pokemon, the HM compatibility from the first Pokemon will be carried over to the second Pokemon. For example, if you edit Bulbasaur, then Unown, Unown will be able to learn all the HMs that Bulbasaur could. It can be avoided by clicking "clear" after saving changes, but it makes it very difficult to edit a lot of Pokemon quickly. Other than that, all of your tools that I've used have been excellent; thanks for sharing them!
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                  #209    
                Old January 14th, 2017 (4:59 AM).
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                King Knoss King Knoss is offline
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                  I'm trying to use the DS Pokemon Editor but it won't work. I have tried both .exe's and they don't run. What am I doing wrong?
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                    #210    
                  Old January 14th, 2017 (8:16 AM).
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                  JackHack96 JackHack96 is offline
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                    Quote:
                    Originally Posted by King Knoss View Post
                    I'm trying to use the DS Pokemon Editor but it won't work. I have tried both .exe's and they don't run. What am I doing wrong?
                    Check if you have Java 1.8 installed. Then select the correct executable for your computer architecture (32 bit or 64 bit).
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                      #211    
                    Old February 2nd, 2017 (11:38 AM).
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                    aukieshomebrew aukieshomebrew is offline
                       
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                      Damn, this has a lot of features...
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                        #212    
                      Old February 16th, 2017 (4:39 AM).
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                      Quote:
                      Originally Posted by aukieshomebrew View Post
                      Damn, this has a lot of features...
                      True, shame the files are protected with a password.
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                        #213    
                      Old February 16th, 2017 (5:48 PM).
                      BluRose BluRose is offline
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                        Quote:
                        Originally Posted by M3rein View Post
                        True, shame the files are protected with a password.
                        u mean the password provided here...?
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                          #214    
                        Old February 18th, 2017 (1:27 AM).
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                        JackHack96 JackHack96 is offline
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                          Quote:
                          Originally Posted by M3rein View Post
                          True, shame the files are protected with a password.
                          Originally I didn't want to protect them with a password, but then Firefox and Chrome started blocking my downloads, because as you know there are some programs which are seen by anti-virus as potentially harmful for the system. In fact that's not true, this is called a false positive case...

                          So after I personally tested all the tools, I repackaged everything and protected everything with a password, publicly available, so the browsers don't bother me.
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                            #215    
                          Old February 18th, 2017 (8:32 AM).
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                          Quote:
                          Originally Posted by JackHack96 View Post
                          Originally I didn't want to protect them with a password, but then Firefox and Chrome started blocking my downloads, because as you know there are some programs which are seen by anti-virus as potentially harmful for the system. In fact that's not true, this is called a false positive case...

                          So after I personally tested all the tools, I repackaged everything and protected everything with a password, publicly available, so the browsers don't bother me.
                          I was blind for the password. Anyways, I'm not at all into ROM-hacking or what-so-ever, I just wanted to play some BW/BW2 games with gen 6 Pokémon and as far as I know, there aren't any of those. I thought I'd make them myself and then I saw your Pokémon Editor tool. I'll mess with it later, thanks for the clarification on the password though.
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                            #216    
                          Old February 19th, 2017 (6:47 PM).
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                          Ninja Paladin Ninja Paladin is offline
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                          I'd settle for changing or randomising the starters in Gen V personally.
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                            #217    
                          Old August 27th, 2017 (8:43 AM). Edited August 27th, 2017 by Lithobraker.
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                          Lithobraker Lithobraker is offline
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                            I've got a big bug to report. Whenever I edit dex entries, all the zeroes in these entries are multiplied to ridiculous levels, and they multiply every time I save and load. It gets to the point where the entire program is unusable because there is so much garbage data that the search and save functions never actually complete.

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