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Resource [EM] Safe, fast and dynamic Pokemon Expansion

Tools, Tutorials & Resources Various tools to help you develop your hacks can be found here.

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Old September 18th, 2017 (6:37 AM).
Auros's Avatar
Auros Auros is offline
    Join Date: Sep 2015
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    Posts: 83
    Ok I honestly don't know the real reason but it seems that now that I've inserted the Battle engine too it works.

    Originally Posted by Petuuuhhh View Post
    Will this work on Gen 1 and 2 games?
    It's just for Emerald.
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    Old November 9th, 2017 (4:20 PM).
    Leandro Zam Leandro Zam is offline
      Join Date: Mar 2010
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      Thank you very much for the tutorial, I hope you continue the good work, I will always be accompanying you to give you prestige.
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      Old 4 Days Ago (1:00 PM).
      ~Saint ~Saint is offline
        Join Date: Feb 2015
        Gender: Male
        Posts: 4
        Hey man, that's awesome, thanks!

        i'm just having a problem with the national dex, i've made a script to call "special 0x1F3" in order to find any errors and, when i opened the national dex it was empty at all and i could'nt move the cursors up/down (that causes not game freezing or anything like that). can u help me fix that?

        one more time, thanks again!
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        Old 3 Days Ago (10:44 PM).
        Tofaa Tofaa is offline
          Join Date: Feb 2018
          Gender: Male
          Posts: 1
          I'm new to rom hacking and I don't exactly know what I'm doing, but I know I'm having an issue with DevKit. Whenever I try to run the scripts it says there's no path to DevKit, proceeds checks wherever it thinks its supposed to be and then says it's not installed when it clearly is. I installed the older version of DevKitArm like instructed and replaced the new one with it, but it still isn't working.
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          Old 2 Hours Ago (5:29 PM).
          guoyilin guoyilin is online now
            Join Date: Feb 2018
            Posts: 4
            Originally Posted by Wesley FG View Post
            only one sugestion for you, when you extend the hoenn cry table control
            "CryConversionTable" in PGE ini

            all new pokes are the same value "21 01" i think, you can change the code for put the correct values, are one limbo of egg at last UNOWN, and after it is you new pokemon cry,
            "83 01" "84 01" "85 01" etc
            i make it myself, but people not know hex it is hard, and if you need change it for new cries work correct.
            Please allow me to bring this issue up again.

            I noticed that Hoenn cries are not arranged in the order of pokedex, so an additional "cry conversion table" comes to repoint the messed-up Hoenn cry data.

            The "12 01" value that all newly added pokemon will use coincides with Grovyle's value, so they ended up sharing the same cry with Grovyle. This is why PGE crashes when I tried to repoint cry for a new pokemon.

            It took me a while to figure this out. Hope it will be fixed in the next update.

            Anyway, thanks very much for the great expansion tool!
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