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  #101    
Old August 13th, 2014 (3:22 PM).
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Quote:
Originally Posted by Magic Guard View Post
No problem, glad to help. & Yeah this patch makes it so much easier to get all of the features you want in your hack, plus it saves you a bunch of time from manually inserting everything yourself. This really is a great resource.

Good luck with your hack btw, I'll have to check it out when you make a thread for it!
Thanks for the well-wishing, my friend, and thanks to everyone for the amazing patch.
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  #102    
Old August 14th, 2014 (8:33 PM).
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    what other kinds of items will there be in the future? :o do you ever plan on eviolite?
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      #103    
    Old August 15th, 2014 (10:42 AM).
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      First and foremost, thanks for the great hack. I'll be using it as my rombase and the fact that it has compatibility with G3HS is just great.

      By the way, could you update a few abilities, like Lightningrod, to their Gen V+ effect?

      Also, is it possible to implement Parting Shot using the effects contained in the hack? Seems like it'd be a combination of Baton Pass + I don't know what.
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        #104    
      Old August 15th, 2014 (12:05 PM).
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      Apologies for another question, but I'm writing a givepokemon script, and I'd like to have the option of giving the Generation IV starters. Is there any chance you'd know which numbers to put into my scripts?
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        #105    
      Old August 15th, 2014 (12:23 PM). Edited August 15th, 2014 by Z-nogyroP.
      Z-nogyroP Z-nogyroP is offline
         
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        As far as I can tell, the attack boosts and stuff now work properly, so kudos to you for that.

        A few more questions. Are abilities like Sturdy changed to their gen 5 equivalents, or is that something that will come later?

        Also, I tried opening this in G3HS. It worked wonderfully, except for one thing- I can't edit types. Under the Type 1 and Type 2 boxes, there are just empty spaces. And since PGE consistently throws a fit whenever I try to edit something to be Fairy type, I'm kind of stuck. Is there something I'm overlooking? A different ROM without the patch applied displayed the types perfectly.

        EDIT: I completely fixed this. I think what happened was the ROM I was using had the No-Fairy patch applied to it. For those of you using the No-Fairy Patch, to fix this, go to offset 24F1A0, copy everything up to and including 24F2100B, and paste it at the offset 961B60.

        I have nothing else to comment on- I haven't experienced any other glitches, though I'm still suspecting that the HM moves have something weakening them. Fantastic rombase, can't wait for the next update, blah blah generic positive stuff other people have said hundreds of times.

        (In other news, I beat Fire Red with this patch applied with a total of two deaths- my Beedrill and Nidoking- with a final team of Venusaur, Hypno, Vaporeon, Snorlax, Pidgeot, and Dragonite.)
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          #106    
        Old August 15th, 2014 (8:59 PM).
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        Darkrai Lv.1000 Darkrai Lv.1000 is offline
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          Quote:
          Originally Posted by pencil-fetish View Post
          Apologies for another question, but I'm writing a givepokemon script, and I'd like to have the option of giving the Generation IV starters. Is there any chance you'd know which numbers to put into my scripts?
          It depends on where you inserted them. Whether you replaced an existing Pokemon or expanded with G3HS, you can actually use G3HS to figure out what to put.

          The givepokemon command is structured like so:

          givepokemon 0xX 0xY 0xZ 0x0 0x0 0x0
          X - Index number of Pokemon to give
          Y - Level
          Z - Item
          0x0 - buffers

          The number at the top left in G3HS is the Pokemon's index number, just put that for X.
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            #107    
          Old August 15th, 2014 (9:12 PM).
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          Quote:
          Originally Posted by Darkrai Lv.1000 View Post
          It depends on where you inserted them. Whether you replaced an existing Pokemon or expanded with G3HS, you can actually use G3HS to figure out what to put.

          The givepokemon command is structured like so:

          givepokemon 0xX 0xY 0xZ 0x0 0x0 0x0
          X - Index number of Pokemon to give
          Y - Level
          Z - Item
          0x0 - buffers

          The number at the top left in G3HS is the Pokemon's index number, just put that for X.
          Thank you; that's a big help. And, just confirming, nothing will be overwritten if I patch a ROM after using G3HS? The start of this thread warns not to patch onto an already-hacked ROM, and I really don't want anything to screw up.
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            #108    
          Old August 15th, 2014 (10:14 PM).
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            Quote:
            Originally Posted by pencil-fetish View Post
            Thank you; that's a big help. And, just confirming, nothing will be overwritten if I patch a ROM after using G3HS? The start of this thread warns not to patch onto an already-hacked ROM, and I really don't want anything to screw up.
            Well it really just depends on what you've edited. If you use the 0x720000 - 0x900000 (?) space, you'll most likely have data overwritten by new moves, abilities, items etc.
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              #109    
            Old August 15th, 2014 (10:20 PM).
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            Quote:
            Originally Posted by ShyRayq View Post
            Well it really just depends on what you've edited. If you use the 0x720000 - 0x900000 (?) space, you'll most likely have data overwritten by new moves, abilities, items etc.
            All right. I'll just search from about 0x900000 on for other new data, if you think that'll work?
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              #110    
            Old August 15th, 2014 (10:50 PM).
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              Quote:
              Originally Posted by pencil-fetish View Post
              All right. I'll just search from about 0x900000 on for other new data, if you think that'll work?
              Uhh, I actually think you should just patch first. Then edit whatever you like. Much easier.
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                #111    
              Old August 15th, 2014 (11:11 PM).
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              Quote:
              Originally Posted by ShyRayq View Post
              Uhh, I actually think you should just patch first. Then edit whatever you like. Much easier.
              I just repatched it on a clean ROM, and I've inserted three new Pokémon so far. Excellent tool.
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                #112    
              Old August 17th, 2014 (1:56 PM).
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              Broly9990 Broly9990 is offline
                 
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                I'm having trouble trying to add this whole thing to a rom in general. I've been trying for a long time now. Can someone even make a Youtube tutorial on how to do this?
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                  #113    
                Old August 17th, 2014 (2:29 PM).
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                Darkrai Lv.1000 Darkrai Lv.1000 is offline
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                  Quote:
                  Originally Posted by Broly9990 View Post
                  I'm having trouble trying to add this whole thing to a rom in general. I've been trying for a long time now. Can someone even make a Youtube tutorial on how to do this?
                  Is a YouTube video even necessary? It takes like 2 seconds. xD

                  http://www.pokecommunity.com/showthread.php?t=333151
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                    #114    
                  Old August 17th, 2014 (3:07 PM).
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                    Wow... I have never felt like such a n00b. Thanks for the help Imma go cry now.
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                      #115    
                    Old August 17th, 2014 (6:32 PM).
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                    Darkrai Lv.1000 Darkrai Lv.1000 is offline
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                      Quote:
                      Originally Posted by Broly9990 View Post
                      Wow... I have never felt like such a n00b. Thanks for the help Imma go cry now.
                      It's OK bro, we were all beginners at one point. xD
                      I can tell by the number of posts that you're new to all this, so welcome to the forums also.
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                        #116    
                      Old August 23rd, 2014 (11:37 PM).
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                        So awesome! Wish it was for hacks in progress as well
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                        Useful hack tutorials I use
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                          #117    
                        Old August 26th, 2014 (2:11 AM).
                        ChaosBringer41 ChaosBringer41 is offline
                           
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                          I've been trying out the Fairy-type moves, and there seems to be some problem with Drain Kiss.

                          Firstly, the background for the move stays in place when the move is used. Also - and this usually happens as well - the music plays, but nothing else happens.

                          The only other Fairy-type move that I have trouble with is Charming Cry, which is mentioned in your Bugs section.
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                            #118    
                          Old August 28th, 2014 (2:06 PM).
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                            Quick question: When updating my ROM with patch 1.4a is it okay that I already have JPAN's hacked engine patch applied? I applied your patch first, then the JPAN patch, but now I want to know if I can update to 1.4a or if I need to do it again on a clean ROM because JPAN's engine is already applied.

                            Sorry if this has already been answered.
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                              #119    
                            Old August 28th, 2014 (4:15 PM).
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                              Quote:
                              Originally Posted by Magic Guard View Post
                              Quick question: When updating my ROM with patch 1.4a is it okay that I already have JPAN's hacked engine patch applied? I applied your patch first, then the JPAN patch, but now I want to know if I can update to 1.4a or if I need to do it again on a clean ROM because JPAN's engine is already applied.

                              Sorry if this has already been answered.
                              No you're fine. It's only when the original thing is added.

                              Quote:
                              Firstly, the background for the move stays in place when the move is used. Also - and this usually happens as well - the music plays, but nothing else happens.
                              Thanks I'll look into it.

                              ---

                              Even though the patch is close, I'm currently working on Platinum Red and Blue,adding abilities and moves. So 1.5 will take a while longer as I do that, hope you all understand.

                              Also I'm going to be redoing the Fairy system slightly, changing 0x16 to 0x17 so that the Effect thing works in the move relearner field. I also think I'll be removing the 'remove fairy patch' because it's getting difficult to maintain.
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                                #120    
                              Old August 28th, 2014 (5:17 PM).
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                                Ok thank you for answering my question. I have another one now though. (Sorry XD)

                                Is this compatible with GoGoJJTech's HGSS Music Patch? If so, is there any particular order in which I need to apply these patches?
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                                  #121    
                                Old August 30th, 2014 (10:40 AM).
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                                  Quote:
                                  Originally Posted by MrDollSteak View Post
                                  Even though the patch is close, I'm currently working on Platinum Red and Blue,adding abilities and moves. So 1.5 will take a while longer as I do that, hope you all understand.

                                  Also I'm going to be redoing the Fairy system slightly, changing 0x16 to 0x17 so that the Effect thing works in the move relearner field. I also think I'll be removing the 'remove fairy patch' because it's getting difficult to maintain.
                                  Removing the anti-fairy patch? T.T

                                  Oh well, I understand. I like the Fairy Type anyway lol.

                                  Still looking for a patch for only Decap, but no bones so far. Regardless, thank you so much for the update!

                                  Looking forward to 1.5!
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                                    #122    
                                  Old August 30th, 2014 (12:26 PM).
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                                  EverM EverM is offline
                                     
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                                    This thing is awesome! But there is a list of the added moves/abilities or something? Anyway, thank you.
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                                      #123    
                                    Old September 4th, 2014 (8:57 PM).
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                                      Quote:
                                      Originally Posted by Magic Guard View Post
                                      Is this compatible with GoGoJJTech's HGSS Music Patch? If so, is there any particular order in which I need to apply these patches?
                                      This is hard, I know this from experience when testing certain combinations a little. Even patches which shouldn't cause problems will because some data is rearranged a huge amount even compared to some extensive hacks.

                                      I think the music patch is compatible as it patches data that this base doesn't mess with, but I'm not sure about this. You should always do extensive testing when dealing with this. Also remember the tool IPS Peek, it's quite nice and as long as you know what data is where you'll know how it'll probably end up without even patching.

                                      Quote:
                                      Originally Posted by MrDollSteak
                                      I also think I'll be removing the 'remove fairy patch' because it's getting difficult to maintain.
                                      As strange as it sounds from me I support this decision. To be perfectly honest the anti-fairy patch was a bit of a headache to work with whenever used in the first place; though it did work, I always saw movesets of every Pokemon at about Marill and below reset to the rombase's original after I was done. o.O
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                                        #124    
                                      Old September 4th, 2014 (10:30 PM).
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                                      looneyman1 looneyman1 is offline
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                                        At some point we need the emerald berry system and emerald breeding mechanics enabled for this rom base if at all possible. EV training can't be done properly in Fire Red unless you get the national pokedex to access the breeding center and that's ridiculous IMO.
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                                          #125    
                                        Old September 5th, 2014 (10:23 AM).
                                        pokepie pokepie is offline
                                           
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                                          Quote:
                                          Originally Posted by looneyman1 View Post
                                          At some point we need the emerald berry system and emerald breeding mechanics enabled for this rom base if at all possible. EV training can't be done properly in Fire Red unless you get the national pokedex to access the breeding center and that's ridiculous IMO.
                                          It doesn't seem like that's his concern. This ROM base focuses on the battle system and decapitalization so those are his priorities unless he chooses to focus on something else.
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