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  #76    
Old April 29th, 2016 (2:32 AM).
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Ayonn- Ayonn- is offline
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    Quote:
    Originally Posted by DizzyEgg View Post
    RAM isn't ROM. You can't expand RAM. And you can only have 128kilo bytes in one save file. Though, it seems there is some unused RAM in the area after ~ 0203E000 which I suppose could be put to the saveblocks.
    Actually if we assume that the area 0203E000 0203FFFF is all free, that leaves us with 8191 bytes. Since one pokemon takes 80 bytes, we could have around 100 additional pokemon along with boxes' names and the wallpapers. We could get rid of the checksum and 2 not used bytes in the growth substructure, so the pokemon would be 96 bytes long, which could enlarge the boxes' capability.
    There's also 240 bytes of DMA in the saveblocks area, so that could be used as well.
    If you didn't understand anything of my rambling, don't worry. The takeoff is that the expanding the box space is a hard and complex thing to do that requires fiddling with the save files and RAM areas. And I don't think making a patch for it would be a good idea since it'd use lots of space that could potentially be used by a hacker.

    Ohw I misread the post sorry
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      #77    
    Old April 29th, 2016 (3:59 AM).
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      4/28/16 update well it's not really an update but I only added in the EXP Box graphic hope no one minds that I did that and took out the original one anyway I'm going to hopefully get habitats done as well as the pesky evolutions when I figure out how to do them
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        #78    
      Old April 29th, 2016 (3:43 PM).
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        Man, it's great that you decided to make a ROM base like this one... Best of luck and just tell me if ever you need some quick help...
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          #79    
        Old April 30th, 2016 (6:10 AM).
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          okay now i have a question for you guys since Ollie11 found out that i might not be able to have the new evolution methods working since its not responding or something like that i am wondering if u guys want to do some alternate methods to the evolution for the ones above that are still not completed?
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            #80    
          Old May 1st, 2016 (12:06 PM).
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            I don't understand what to do after I patch the rom, could you explain it please, sorry if this was answered already.
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              #81    
            Old May 1st, 2016 (2:55 PM). Edited May 1st, 2016 by pokefreak890.
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              Well there are many things you can do if you want I'll list them

              If you want to open it in G3HS there is a INI named pokeroms.ini drag that into G3HS folder and replace it then it will give u errors that's fine then it should give u a recovery option and the values for each are as follows

              Number of mons = 1020
              Number of abilities = 156
              Number of types = 24
              Number of moves = 511

              If you want to open it in PGE(must have the latest version of it) there is a INI named Pokemon Fire red 1460 rombase put that where your patched rom is and rename the rom file the same as the INI then go into PGE and do whatever u like

              If u want to go into advance map 1.9.2 to view the expanded mons open up advance map 1.9.2 in a Hex editor preferably HxD then go to this offset D027C then change 9C 01 to the number of expanded mons in Hex
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                #82    
              Old May 1st, 2016 (8:15 PM).
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                When I use A-Series it gives mistake D:
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                  #83    
                Old May 2nd, 2016 (2:08 AM).
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                  Did u put in the offsets that are in the PGE INI? can u show me a picture of your INI
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                    #84    
                  Old May 2nd, 2016 (6:13 PM).
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                    Heads up people I'm creating another version of this base except with a few different things so you now have the descion of either using one version or another

                    So basically what this version is its a remake of my 1460 base but I actually shrinked it to 1020 so the GBA can handle it better of course all the features will still be there but here's the one problem that the 1460 base had the problem was from 1021 to 1460 u couldn't create data for them which makes sense because G3HS only goes upto 1020 and Dosent already told us this before that the current limit of Dex entries u can aquire in a Fire Red rom is 999 so there's that too

                    Also with this new version glalie' cry has been fixed along with all the data has already been inserted I just need to add the high quality cries to this base and yeah that's one of the new features in this base and not on the 1460 base and also need to also do the BW2 repel system so there's that for me to do as well.

                    Sorry for the long post but there's two more things that need to be said here

                    1. Okay so before I started this second version i patched Ollie11 evolution patch v0.9 now question since all the new evolution method routines have been inserted do I have to do anything to it or is it already done for me such as do I need to still expand the table at offset 42FC4 and also do I need to do anything for step 2.

                    2. Yeah this is maybe a issue on my end but for some reason when I'm trying to change where I want my mega evolution code to be I put save on it then I compile it then I go through the process to create the test.gba file then I open test in HxD and I go to the offset I wanted it to change to and it's all FF bytes I don't know why it's not working it used to work for me if someone could maybe try this out for me later and see if one of you can get it working that would be good

                    Oh yeah one more thing this took me all one day for the second version and I'm already only need two more features left to go till I'm done with this version all thanks to importing of data between one base to the other and by that I don't mean copy and paste no... I mean using PGE and imported all data that isn't the sprites and icons and did the sprites and icons and now I only have two features left to do
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                      #85    
                    Old May 3rd, 2016 (10:50 AM).
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                    imnonoob99 imnonoob99 is offline
                       
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                      Sorry for so many questions but I have two left.

                      1. I got all 3 programs to expand but the only one I am still having problems with is Advanced map. I expanded the amount of pokemon but I can't see any past the Unknown. All that is there is TEMP. I have a screenshot of it.

                      2. Can I use this base to edit things in programs like Advanced Trainer or Advanced Starter, or is there another way to edit Trainers and starters that I have to use.

                      2016-05-03.png
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                        #86    
                      Old May 3rd, 2016 (11:32 AM).
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                        You can use UTE in MRDS thread if u download his base there will be a INI for it and for advance starter u should be able to buy for that I recommend using the one built into PGE as its better and will work with this base as I know so far

                        And as for the advance map thing I may have to get back to you on that
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                          #87    
                        Old May 3rd, 2016 (12:52 PM).
                        Salintra League Master Jason Salintra League Master Jason is offline
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                          When I try to use PGE to add more Pokémon, I get an error when trying to edit any slot beyond Volcanion. I even tried creating .INI files for the extra mons and imported them, but I still couldn't edit the extra slots. I have no idea how to use pointers in .ini files (or anywhere, for that matter). Why can't I edit any of the slots past Volcanion?
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                            #88    
                          Old May 3rd, 2016 (1:11 PM).
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                            Oh yeah I forgot to mention regarding that

                            For this for anyone who wants to add Pokemon past volcanion wether it be fakemon or not although I don't know why you would do fakemon then this is what you must do

                            1. If you want to add sprites past volcanion what you have to do is open up A-Series Pokemon Sprite editor and start after the volcanion Sprite and just insert sprites

                            2. If you want to add sprites past volcanion what you have to do is open up A-Series Pokemon icon editor and start after volcanion icon and just insert all you want Note(the reason I don't want u to use G3HS is because the icon editor on it sucks and the colors won't look good

                            3. If you want to name the mon go start after volcanion and then just write a name and include the stats and data and that's all
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                              #89    
                            Old May 3rd, 2016 (1:27 PM).
                            Salintra League Master Jason Salintra League Master Jason is offline
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                              I don't have any sprites for them yet. Well, I have sprites for every mega, but that's not what I'm currently trying to add. I'm making a hack with 162 Fakemon and even more Megas. But I don't have sprites yet because I'm still negotiating over that. So, how do I add without adding sprites?
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                                #90    
                              Old May 3rd, 2016 (1:30 PM).
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                                What do u mean by that what I got from that is your still trying to figure out wether to add the sprites or not and also u want to I assume add the data but not the sprites in that case do what I said in G3HS and create your own data and names u can then add sprites later
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                                  #91    
                                Old May 3rd, 2016 (1:41 PM). Edited May 3rd, 2016 by Salintra League Master Jason.
                                Salintra League Master Jason Salintra League Master Jason is offline
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                                  Thanks for the info. And by "negotiating", I meant that I contacted a spriter, but they only work for money, so I need to negotiate a price with them.

                                  EDIT: When I tried to use G3HS, It deleted everything in the ROMbase after value 411, returning it to just gen 1-3 Pokemon. Luckily, I have a backup of the ROMbase, but how do I get G3HS to not do that? I had to re-expand the number of 'mons, and everyone after the Chimecho slot was lost. Also, how do I get it to recognize all the moves?
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                                    #92    
                                  Old May 3rd, 2016 (5:06 PM).
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                                    Okay this is normal what you need to do is there is a pokeroms.ini in the downloads put that in your G3HS and replace the old one then try it and it should give you an error then a recovery option and then for the values as I've said before

                                    Pokemon = 1020
                                    Moves = 511
                                    Types = 24
                                    Abilities = 156
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                                      #93    
                                    Old May 3rd, 2016 (5:40 PM).
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                                    imnonoob99 imnonoob99 is offline
                                       
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                                      Hey, last thing, I can't seem to get a download for UTE anywhere, the download link on Jambo's thread won't download it.
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                                        #94    
                                      Old May 3rd, 2016 (5:42 PM).
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                                        Sorry dude I don't have it on me you may have to ask someone else or go to that one thread where they reupload download links to programs from that security breach incident
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                                          #95    
                                        Old May 3rd, 2016 (6:03 PM).
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                                        imnonoob99 imnonoob99 is offline
                                           
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                                          No problem, but thanks anyway man.
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                                            #96    
                                          Old May 3rd, 2016 (6:11 PM).
                                          Salintra League Master Jason Salintra League Master Jason is offline
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                                            I got another error trying to do that, it reads as follows:

                                            Traceback (most recent call last):
                                            File "E:\Secret-Tool\build\mainWIN\out00-PYZ.pyz\lib.Tools.Recovery", line 145, in Submit
                                            File "E:\Secret-Tool\build\mainWIN\out00-PYZ.pyz\lib.Tools.Recovery", line 30, in Recover
                                            File "E:\Secret-Tool\build\mainWIN\out00-PYZ.pyz\ConfigParser", line 607, in get ConfigParser.NoSectionError: No section: 'ALL'

                                            What do i do to fix this?
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                                              #97    
                                            Old May 3rd, 2016 (6:13 PM).
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                                              If that's the G3HS then that's what u want then it will show u a recovery option and then put in these values

                                              Number of mons = 1020
                                              Number of moves = 511
                                              Number of types = 24
                                              Number of abilities = 156
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                                                #98    
                                              Old May 3rd, 2016 (6:46 PM).
                                              Salintra League Master Jason Salintra League Master Jason is offline
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                                                No, it gave me that after I put in the values. So I put in the values again, and the same error showed up, followed by the same repair prompt. I tried again, and the process repeated. Are you sure there's not something I'm missing?
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                                                  #99    
                                                Old May 4th, 2016 (4:04 AM).
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                                                  in that case paste this in your ini and test it and paste it either in [0002] or [0000]

                                                  Ini
                                                  Spoiler:

                                                  [0002]
                                                  name = Pokemon FireRed (E)
                                                  gamecode = BPRE
                                                  numberofpokes = 1020
                                                  pokebasestats = 0x81be10
                                                  pokebasestatslength = 0x1C
                                                  pokenames = 0x817f54
                                                  pokenameslength = 0xB
                                                  typenames = 0x961b50
                                                  typenameslength = 0x7
                                                  numberoftypes = 24
                                                  items = 0x3db028
                                                  numberofitems = 375
                                                  itemsdatalength = 0x2C
                                                  abilities = 0x950000
                                                  numberofabilities = 156
                                                  abiltiesnamelength = 0xD
                                                  egggroups = Monster,Water1,Bug,Flying,Field,Fairy,Grass,Human-Like,Water3,Mineral,Amorphous,Water2,Ditto,Dragon,Undiscovered
                                                  leveluptypes = Medium-Fast,Erratic,Fluctuating,Medium-Slow,Fast,Slow
                                                  learnedmoves = 0x825dc0
                                                  learnedmoveslength = 0x2
                                                  attacknames = 0x901800
                                                  numberofattacks = 511
                                                  attacknamelength = 0xD
                                                  eggmovepointer1 = 0x045C50
                                                  eggmovepointer2 = 0x045CC8
                                                  eggmovelimit = 0x045CC4
                                                  tmhmcompatibility = 0x95b7bc
                                                  tmhmcompatibilitylength = 8
                                                  tmlist = 0x45a80c
                                                  tmlistentrylength = 2
                                                  numberoftms = 50
                                                  numberofhms = 8
                                                  evolutiontable = 0x96570c
                                                  evolutionsperpoke = 5
                                                  lengthofoneentry = 8
                                                  evolutionmethods = Breeding Only,Friendship,Friendship (Day),Friendship (Night),Level-Up,Trade,Trade (Hold Item),Stone,ATK > DEF,ATK = DEF,ATK < DEF,PID (Wurmple->Silcoon),PID (Wurmple->Cascoon),Spawn a Second,Create Spawn,Beauty,Fairy-type Move,Dark-type in Party,Level-Up (Male),Level-Up (Female),Rain in Overworld,Level-Up (Night),Level-Up (Day),Hold Item (Night),Hold Item (Day),Move,Pokemon in Party,Location
                                                  evomethodsproperties = None,None,None,None,Level,None,Item,Item,Level,Level,Level,Level,Level,Level,Level,None,None,Level,Level,Level,Level,Level,Level,Item,Item,Move,Pokemon,Location
                                                  evolutiontablepointers = 0x42F6C,0x42FBC,0x43138,0x4599C,0xCE8C4
                                                  offsetstochangetolslr0r60x1 = 0x42f9c,0x43182,0x43026,0x43008,0x43016,0x43050,0x4307A,0x430A8,0x430C8,0x430EC,0x430FC
                                                  offsetstochangetonewminus1 = 0x43116,0x4319e,0x459A2
                                                  theshedinjafix = 0xCE766
                                                  changetonewnumbertimes8 = 0x4598A,0x459C0,0x4598E,0x459C2
                                                  pokedex = 0x9858e0
                                                  lengthofpokedexentry = 0x24
                                                  nationaldexorder = 0x95a0e4
                                                  numofnondexpokesbetweencelebiandtreeko = 25
                                                  numofnondexpokesafterchimecho = 28
                                                  dextype = FRLG
                                                  jambo51learnedmovehack = False
                                                  movetutorcomp = 0x95e55c
                                                  movetutorcomplen = 2
                                                  movetutorattacks = 0x459b60
                                                  mtattackslen = 2
                                                  mtattacksnum = 15
                                                  frontspritetable = 0x827490
                                                  backspritetable = 0x82a230
                                                  frontpalettetable = 0x82cfd0
                                                  shinypalettetable = 0x82fd70
                                                  enemyytable = 0x8341e0
                                                  playerytable = 0x832b10
                                                  enemyaltitudetable = 0x8358b0
                                                  iconspritetable = 0x958460
                                                  iconpalettetable = 0x959b30
                                                  iconpalettes = 0x3d3740
                                                  numiconpalettes = 3
                                                  itemanimationtable = 0x973b2c
                                                  itemanimationtableentlen = 5
                                                  hoenncryauxtable = 0x97de4c
                                                  footprints = 0x984210
                                                  habitats = 0x452c4c
                                                  habitatpointers = 0x106888,0x1068C8,0x106990,0x1069F8,0x106A98
                                                  locationnames = 0x3F1CAC
                                                  locationstart = 0x58
                                                  locationend = 0xC4
                                                  locationtblfmt = 1
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                                                    #100    
                                                  Old May 4th, 2016 (10:30 AM).
                                                  Salintra League Master Jason Salintra League Master Jason is offline
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                                                    Thanks! It now works!
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