Advertiser Content
Seen April 8th, 2019
Posted April 7th, 2019
8 posts
1.3 Years
I’m new to ROM hacking, and I’m creating my first game.

I write fiction, so I know that the storyline that I have come up with will be exciting and entertaining, but I’m worried about the look of my game. I know how to map but I have no idea how to create or insert custom tiles since I’m so new to this.

My question is; will any of you play a game that only uses basic tiles already in the game?


Creator of Rainbow Retribution

Darkroot, Gruphasm
Seen 10 Hours Ago
Posted 1 Week Ago
33 posts
3.8 Years
Short answer: Probably

Long answer: Being graphically appealing is usually one thing I look out for before playing a rom, but if you've got something that grabs my attention and makes me want more right from the get go it's probable that i'll stick around to see how things play out (As long as you've got decent grammar and such).

Also it's not too hard to add custom tiles, you could definitely teach yourself quickly with the use of some youtube guides, they are definitely all over the place!

Good luck with your hack, nonetheless! The PC is almost always supportive of somebody and their endeavors to create something whether it's pretty looking or not.
Switch Friend Code: SW-2536-5308-1023
|Pokémon Rainbow Retribution|

Click the picture for the 2019+ Development Thread


Author of Tales

Seen 1 Day Ago
Posted 2 Weeks Ago
1,051 posts
7.6 Years
Of course! Graphics aren't everything to me, I'd happily play through a hack that used original tiles if I liked the story and enjoyed the gameplay. You could always map with the default tiles for now and add fancy tiles later once you pick it up - don't feel pressured to learn everything at once, but as Natzen already said, there are plenty of good guides for inserting tiles floating around.


gsc spriter

Seen 2 Days Ago
Posted January 9th, 2019
12 posts
196 Days
i would much more prefer normal tiles over poorly made custom tiles all the way.

bad sprites really rub the the wrong way in terms of playing a pokemon hack, especially since there are so many poorly made hacks out there. while looks arent everything, they definitely help distinguish your hacks from others.

id use the default tiles for now and maybe add in custom tiles if you feel its needed.


(▀̿Ĺ̯▀̿ ̿)

Inside you
Seen 4 Days Ago
Posted 4 Weeks Ago
152 posts
202 Days
Graphics of a game really dont matter until your storyline is good. I know that there are many hacks out there which have the original tiles but they are really good as their storyline is great. And as you said, you have great ideas for a hack, then i am sure that it must be good instead of judging the graphics of the game. Best of Luck, buddy!


Venia Silente

Inspectious. Good for napping.

on the second floor's nest
Seen 30 Minutes Ago
Posted 9 Hours Ago
816 posts
10.8 Years
I feel the answer is rather thematic: if I'm playing a vanilla-esque adventure (a Liquid Crystal, a 386, a Emerald re-re-remake, Kanto-but-you-go-around-backwards, etc) I expect and prefer the normal tiles; for a custom adventure (custom regions, large-scale new implementations of stuff such as new weather patterns or a cast of Fakémon) then I prefer a customized tileset.

Graphics of a game really dont matter until your storyline is good.
While I mostly approve, graphics is one of the earliest selling points of a romhack; before any progress if anything devs have to show they are, at least, not doing something bad with the graphics.
Venia Silente - Consulting Worldbuilder
Background... some day.
Fic stuff~

SWC Entries
: Playfield 2009 : Misaimed for Life 2014 : As They Were 2016 : Simpler than Magic 2017 : Beyond Today 2018 :

Other Releases
: Pseudo-Legendary : Silly human, romance is for Nidoran! (Valentine's : Tricks of the Love Fast (Valentine's) : Overlord (meow~) :
»»More in profile link or wiki link««

The Meta Journey!
Nidoran : Carnivine

Advertiser Content