Art Studio For visual art, photography, and music! Pokémon related or not, showcase or discuss anything related to the creative arts.

Ad Content
Reply
 
Thread Tools
  #1   Link to this post, but load the entire thread.  
Old 1 Week Ago (10:32 PM).
NicoDGames58 NicoDGames58 is offline
     
    Join Date: Jan 2019
    Location: CA
    Gender: Male
    Nature: Serious
    Posts: 2
    So, I'm working on a ROM hack of FireRed, and the first thing I'm working on is the art for the game. I'm starting with the outside areas tileset and I've just created a tree and grass texture. I'm not sure how good they are, so feedback and ways they could be improved would be appreciated, since I'm out of ideas on how to improve the textures. Also, there are probably really good tutorials out there for this sort of stuff, so if you know of any I'd really appreciate a link to it. Thanks.
    Also, there should be around 7-8 colors in the tree texture and 3 colors in the grass texture. If you don't see them all I'd recommend changing your monitor's contrast settings since being able to see all the colors is obviously very important.
    Tree:

    Grass:
    Reply With Quote
      #2   Link to this post, but load the entire thread.  
    Old 6 Days Ago (11:33 AM).
    juliorain's Avatar
    juliorain juliorain is offline
     
    Join Date: Aug 2016
    Gender: Male
    Nature: Quirky
    Posts: 201
    Be careful about color shifting! Hue shifting also translates color temperature! While shifting is ok for an art piece you should use it more selectively on tiles because of the amosphere it will create. For instance, right now, your bluer shadows suggest colder and confusing light. While I understand that shifting is used to soften the often boring value gradients, too much color shifting creates other problems. You'll also need to carry the shading back into the bottom outline of the tree which flattens it.

    Your grass is unnaturally green. It's almost like the gen 5 spring grass on steroids. We're making use of a similar hue only because it is an unnatural green. I think you can play around with the hue just a little but.

    Also I recommend wrapping the [img] tags around your image urls!
    __________________
    Reply With Quote
      #3   Link to this post, but load the entire thread.  
    Old 6 Days Ago (4:58 PM).
    NicoDGames58 NicoDGames58 is offline
       
      Join Date: Jan 2019
      Location: CA
      Gender: Male
      Nature: Serious
      Posts: 2
      First, thanks for your reply. I've changed up the color on my grass tile:
      Spoiler:
      . It should look less green. Also, I'm an art noob so I'm not really sure what you're trying to say about the tree texture and I don't really know what your trying to say when you say stuff like hue shift. Could you please elaborate on what you were trying to say so that I can understand the feedback you gave me?
      Thx :)
      Reply With Quote
      Reply

      Quick Reply

      Join the conversation!

      Create an account to post a reply in this thread, participate in other discussions, and more!

      Create a PokéCommunity Account
      Ad Content
      Thread Tools

      Posting Rules
      You may not post new threads
      You may not post replies
      You may not post attachments
      You may not edit your posts

      BB code is On
      Smilies are On
      [IMG] code is On
      HTML code is Off

      Forum Jump


      All times are GMT -8. The time now is 3:14 AM.