Art Studio For visual art, photography, and music! Pokémon related or not, showcase or discuss anything related to the visual or musical arts.

Draconius GO
Reply
 
Thread Tools
  #26    
Old April 6th, 2016 (4:56 PM).
killer-curry's Avatar
killer-curry killer-curry is offline
Oro.........?
  • Silver Tier
 
Join Date: Jul 2015
Location: Malaysia
Age: 19
Gender: Male
Nature: Quirky
Posts: 2,527
nice Improvement! I very hope you can do more of these things
__________________
Reply With Quote

Relevant Advertising!

  #27    
Old April 6th, 2016 (6:27 PM).
Purist of Black Water's Avatar
Purist of Black Water Purist of Black Water is offline
Nighttime Owl Summoner
  • Gold Tier
 
Join Date: Apr 2016
Location: Australia/Oceania
Age: 30
Gender: Male
Nature: Gentle
Posts: 737
I've always held a soft spot for sprites in games and the like.
Good work!


this one speaks to me... I love to see fusions. <3
__________________
the one day planner, the 5 day rounder
the more the merrier, the more for me
Reply With Quote
  #28    
Old April 7th, 2016 (8:47 AM). Edited April 7th, 2016 by Nuclear Chicken.
Nuclear Chicken's Avatar
Nuclear Chicken Nuclear Chicken is online now
Pacify our love.
  • Social Media
  • Silver Tier
 
Join Date: Jun 2015
Age: 16
Gender: Other
Nature: Sassy
Posts: 2,634
Quote:
Originally Posted by Sun View Post
The improvements of your Florges sprite is pretty obvious. Keep it up, they improve if you are consistent with the creative work. :D
Thank you! I have to admit I probably spent more time on the second one as well.

Quote:
Originally Posted by killer150 View Post
nice Improvement! I very hope you can do more of these things
Thanks! I probably will, I'm starting to like pixel art a lot more than I used to.

Quote:
Originally Posted by Of Pen and Paper View Post
I've always held a soft spot for sprites in games and the like.
Good work!


this one speaks to me... I love to see fusions. <3
I love that one! I'm glad you like it. Maybe I'll make some more fusions some time.

-

Aaand this post is not without artwork. I redid Squirry. I'm afraid it's not very exciting, as it was a warm-up for a cartoon I'm drawing for a friend since I haven't touched SAI in a month or two.



Transparent Background
Spoiler:
__________________
Reply With Quote
  #29    
Old April 8th, 2016 (7:23 AM).
SmokedPaprika's Avatar
SmokedPaprika SmokedPaprika is offline
Basically Garbage
     
    Join Date: Mar 2016
    Age: 22
    Gender: Male
    Posts: 180
    So, when you want to create a creature - any creature, not just a Fakemon, you've got to consider what you want to achieve with their design - for Squirry, are they going to be a basic forest creature, a la Rattata, or something similar with hints of humanity in them, a la Scraggy? Then, you've got to make them distinctive or appealing to the eye somehow. You've found a start with the face mask, but the character still seems like a basic squirrel with a mask on.

    Focus on the details... for example, what if you changed the shape of its tail, or gave it thumbs and toes, or changed its body proportions? What if you gave it extra clothing and gave it the look of a Saturday Morning cartoon character? There's loads of things you can do to make a character look distinctive and interesting, so just play around!

    Also, in regards to shading, just think about the direction a light source would be coming from, and what might be blocking that light source (ie, head over body, body over arms and tail, etc etc...) and it becomes a lot easier to give your character a nice, shaded look.

    If you don't mind, I've PMed you a drawing I did of Squirry as an example (as to not get too overbearing here).

    Keep up the work .
    Reply With Quote
      #30    
    Old May 1st, 2016 (5:51 AM).
    Nuclear Chicken's Avatar
    Nuclear Chicken Nuclear Chicken is online now
    Pacify our love.
    • Social Media
    • Silver Tier
     
    Join Date: Jun 2015
    Age: 16
    Gender: Other
    Nature: Sassy
    Posts: 2,634
    Quote:
    Originally Posted by SmokedPaprika View Post
    So, when you want to create a creature - any creature, not just a Fakemon, you've got to consider what you want to achieve with their design - for Squirry, are they going to be a basic forest creature, a la Rattata, or something similar with hints of humanity in them, a la Scraggy? Then, you've got to make them distinctive or appealing to the eye somehow. You've found a start with the face mask, but the character still seems like a basic squirrel with a mask on.

    Focus on the details... for example, what if you changed the shape of its tail, or gave it thumbs and toes, or changed its body proportions? What if you gave it extra clothing and gave it the look of a Saturday Morning cartoon character? There's loads of things you can do to make a character look distinctive and interesting, so just play around!

    Also, in regards to shading, just think about the direction a light source would be coming from, and what might be blocking that light source (ie, head over body, body over arms and tail, etc etc...) and it becomes a lot easier to give your character a nice, shaded look.

    If you don't mind, I've PMed you a drawing I did of Squirry as an example (as to not get too overbearing here).

    Keep up the work .
    I finally remembered to reply to this

    I've received feedback like this before, and Squirry seems like the go-to (probably because it demonstrates the issue best.) I've been slowly picking at it, trying to improve the design.

    As for the shading, I've been told that as well. It's helped, but not much. I think the key is practice and observing other fakemon.

    Anyways, I did a redraw of Squirry based on the sketch you sent me, and I'll scan that to show you. I probably won't finish it since it looks a lot like yours, but it was a good exercise either way.

    Thanks for the feedback
    __________________
    Reply With Quote
      #31    
    Old May 19th, 2016 (6:39 AM).
    Nuclear Chicken's Avatar
    Nuclear Chicken Nuclear Chicken is online now
    Pacify our love.
    • Social Media
    • Silver Tier
     
    Join Date: Jun 2015
    Age: 16
    Gender: Other
    Nature: Sassy
    Posts: 2,634
    Mega Luxray - Dark/Electric. Entry for Make-a-Mega.

    Spoiler:


    Tried a new shading technique. I like it.
    __________________
    Reply With Quote
      #32    
    Old July 4th, 2016 (8:50 PM).
    Nuclear Chicken's Avatar
    Nuclear Chicken Nuclear Chicken is online now
    Pacify our love.
    • Social Media
    • Silver Tier
     
    Join Date: Jun 2015
    Age: 16
    Gender: Other
    Nature: Sassy
    Posts: 2,634
    'Mother in the Stars' for Art War vs Merlin

    Spoiler:


    Marion & Frida - Titans Roleplay

    Spoiler:
    __________________
    Reply With Quote
      #33    
    Old July 8th, 2016 (8:27 AM). Edited July 8th, 2016 by Circuit.
    Circuit's Avatar
    Circuit Circuit is offline
    Wiring your Circuits
    • Platinum Tier
     
    Join Date: Mar 2008
    Location: Berlin
    Age: 21
    Gender: Male
    Nature: Lonely
    Posts: 4,789
    (Change your css... please! Your text, it burns my eyes >__<)

    Okay here I am. One nice session of C&C down, onto Bac's. Whilst I understand your are still fairly new to this, I will probably still come across harsh, so my apologies in advance. But if you take something away from all this, it can only be good (probably... I hope lmfao).

    The basis for any digital art piece is the line art. This needs to be perfect. Smooth, no kinks, it needs to perfectly outline and detail the character you aim to draw. If your line art is wobbly, your piece will be wobbly. Simple as that. To get better at this, for drawing humans at least, I recommend this:

    http://artists.pixelovely.com/practice-tools/figure-drawing/

    This was recommended to me by Nina, and is pretty damned good for practising figures. I also recommend pencil and paper, and not doing this via tablet at first. The skill will transfer across, I can assure you, but practising with a pencil and paper is much more effective imo. I mean, you can do it on pc if you want, I just don't find it as good for practising. Whatever floats your boat :D The reason I suggest this is because the quality of your line art is mostly derived from your ability and confidence to draw human bodies (among other things).

    Moving on. Your characters are 2D. I mean, duh obviously they are on a computer screen but depth and making a character appear 3 Dimensional is all to do with depth of your image. This is achieved by lighting, blurring and added effects, among other things. The most important is lighting. Without light and dark your character/object will never appear 3D. You've stared a little bit, for example the top of Lady Marinne's hair and her neck. But you need more. When starting to colour your character/object, put a marker somewhere on your page indicating a light source. Then add shadows on your piece as if that were the only light around. Go from light to dark on curved faces as a gradual gradient from light to dark and an instant change on jagged edges. You get the idea, use this lighting to emphasise the shape of your character or object. This will add a lot of depth, and really improve your image quality as a whole. You can remove the marker at the end, or add a light source as you want, but having it there when colouring is important.

    Anatomy. Meh, already kinda covered above, but make sure the people and animals you are drawing are proportioned right. Make sure heads aren't too big (looking at you again Lady Marinne). Actually, let's talk about her as the example here, again. First of all, I want you, personally Bac, to stand up and hang your arms by your sides. Where do they fall to? Mine fall to halfway down my thighs. Yours are likely similar. Women are much the same, roughly halfway down the thigh. Lady Marinne's arms do in no way reach her thighs. Because of all that weird empty space between her waste and her knees. The thigh and lower leg share the same length more or less, but her thigh appears to be nearly double the length of her lower leg! Her height is nice, but her waist is way to too high, and her arms are not nearly long or big enough. I could go on but you've got the idea already I bet. My advice? Same as for line art, practise drawing using that site. Just do it!

    This next bit applies more to your Fakemon and such, but sort of to your characters as well. You need to have a clear design in your head of what you want it to looks like, and what you want to achieve. For Fakemon, although I have very little experience in this field, I would recommend first giving me all the details about that Pokémon, before you even begin to think of a design. Name, typing, moveset, pokedex entry, biology, species etc. From there you can determine what sort of shape your Pokémon should have, what colour, size, how it should appear the whole shabang. Once you have THAT down, then you can start drawing, because you know exactly what you want to draw. Having a vague idea doesn't quite work out in your favour, as you won't create something that fulfils your criteria, rather something that you feel is "good enough". Good enough is not good enough, you need to give your 110% to each drawing, and make sure you know exactly what you want to get out of your time spent drawing. If you don't know what your aiming for, how can you guarantee any quality at all?

    Now that's I've gone through all of this, I guess I should tell you where to start, and how to go about your pieces to improve them. Start by learning proper anatomy. Not just sticks and polygons representing body parts vaguely accurately, but like the actual flow of a leg, how the bicep curls in different arm positions. That is super important. After that you can improve your line art, but you don't ever need to start on the pc, you can scan your sketches in and take your line art from there. But if you prefer it go for it. Once you have anatomy down, concentrate on the lighting of your piece. This is pure black and white, lights and darks. No colours, just shade your piece as the light you put in suggests it should be.

    Next comes colouring, and that means making sure that your colours fit and don't clash. I presume you know about colour theory but if you don't, poke me and I'll link you to a nice explanation of basic colour theory. I've not noticed any major problems with your colouring, but it's also not exhibiting brilliance. It's rather, dull. You need to pick your colours more so that they really shine out.

    And lastly detailing. As of now I'm getting hungry and running out of patience with the sound of my keyboard, so I'm gonna keep this a bit shorter. Detailing is important in sprucing up the appearance of your pieces. A broach, hair clip, spots on the fur, extra fur lines, whiskers, you name it. Put it in. Your pieces are really bland and need a lot more detailing to make them unique and interesting. Right now there's not a lot to see, to be honest, which is why having a clear design is so important, because then you know exactly what you want, and you already know where everything is going, and how it's going to appear once there.

    All that aside, I do think, if you keep it up, you will go a long way with your art, and I'd like to be around to see you improve because I'm pretty certain you will, a lot. You just need to really focus on pushing the most you can out of your pieces, rather than just some simple colours and lines.

    Motivational speech time. You've a long way to go, and the way isn't just a straight road leading to the goal you set yourself. The path is full of roadworks, detours, pitfalls, steep climbs, forked roads and broken bridges. Each time you encounter a set-back, take it in your stride, as only then will you know you're on the right path to achieving what you want. Without failure, one cannot succeed and it is only through these failures and the help of others that we can improve ourselves and our work and achieve bigger and better things. So set your eyes on laying the next bricks of the bridge, and soon you'll be walking off the other side, having got that bit further than you were before. If you stop and walk backwards, the time you spent on that bridge wont come back, so don't stop for anything!
    __________________
    Reply With Quote
      #34    
    Old July 8th, 2016 (5:00 PM).
    Catnip~'s Avatar
    Catnip~ Catnip~ is offline
    JRPGoddess
       
      Join Date: Dec 2015
      Gender: Female
      Nature: Hasty
      Posts: 3,026
      These are really good! I really like the feraligatr and emboar mix. I feel like they just were meant for each other in that picture :p I like how you made it look different, but also similar to the origianals.
      __________________
      Check out my blog.
      Reply With Quote
        #35    
      Old July 9th, 2016 (5:15 AM).
      Pebbles's Avatar
      Pebbles Pebbles is offline
      BE YOUR OWN HERO
         
        Join Date: Jan 2016
        Location: in your Heart
        Age: 25
        Gender: Female
        Nature: Brave
        Posts: 1,009
        you got such cute stuff!
        i love your Mega Luxray, so awesome
        keep up the good work!
        __________________

        WE'RE A BROKEN PEOPLE LIVING UNDER LOADED GUN
        Reply With Quote
          #36    
        Old August 26th, 2016 (10:39 AM).
        Nuclear Chicken's Avatar
        Nuclear Chicken Nuclear Chicken is online now
        Pacify our love.
        • Social Media
        • Silver Tier
         
        Join Date: Jun 2015
        Age: 16
        Gender: Other
        Nature: Sassy
        Posts: 2,634
        I deserted this for a while but I'm back thanks everyone for the compliments, and Aiden, that was very helpful, thank you so much.

        This post is to bump up, and to announce I've designed some new css. I've also been really into drawing pokemon with makeup lately, so enjoy that! I'm slowly redrawing them in HQ (as you can see, Igglybuff is the only one who got that treatment yet) so pardon the messiness.

        Spoiler:







        And for something a bit less silly, I made a self-portrait.
        Spoiler:


        That's all for now!
        __________________
        Reply With Quote
          #37    
        Old October 10th, 2017 (7:55 PM). Edited October 11th, 2017 by Nuclear Chicken.
        Nuclear Chicken's Avatar
        Nuclear Chicken Nuclear Chicken is online now
        Pacify our love.
        • Social Media
        • Silver Tier
         
        Join Date: Jun 2015
        Age: 16
        Gender: Other
        Nature: Sassy
        Posts: 2,634
        Hey, it's me! I'm back. It's been over a year since I updated this. Wow! Okay... I turned sixteen a few days ago, as well as I've been getting back into art. Drawing cartoons, mostly, and I thought a good way to keep going with it, and hopefully get some constructive criticism, is by dusting off this old thing!

        So, a few updates on my direction. As I'm sure you can gather from the new works I have added to the gallery, I've been taking a break from digital artwork. I just find it so much more frustrating! And while I will continue to practice, in the hopes that I will be able to share some digital works in the future, you won't see much of that for the moment.

        That being said, I have added one digital work that somehow came out better than usual. Unfortunately, it seems to be a one-off. So enjoy it!

        Other than that, I have added several new drawings under the Traditional section. These drawings are the beginnings of a new style I am attempting to develop. So criticism is greatly appreciated!

        Finally, I believe that a lot of the older work in this thread doesn't quite represent my current skill level as an artist (some of it dating back to 2014). However I couldn't bear to erase history, so I've left them. I thought I might attempt to even redraw some of it, to measure my improvement.

        My new work can be viewed in the original post, as well as here.

        Spoiler:



















        EDIT: So I've been considering moving to a new thread. The reason for that would be, well, there are a lot of really ancient posts here, from me and from other people. While history is always amazing, I'm craving a clean slate. If I do decide to move to a new thread, this one I will 'archive' (unofficially, of course) and I will link back to here if anyone would like to view my older work.

        For now I will be continuing to hang out in this thread. Why? I'd like to work up a substantial amount of stuff to post in my new gallery before I open it. This includes fakemon (ooooo exciting!) and some other stuff. When I say subtantial, I mean like 4 or 5 fakemon and a handful of traditional drawings. The latter of which I already have! After that I'll just periodically add stuff as I do it.

        Sorry if I'm being too wordy, for anyone reading this! I'm mostly writing it for myself, to organize my thoughts.
        __________________
        Reply With Quote
        Reply

        Quick Reply

        Join the conversation!

        Create an account to post a reply in this thread, participate in other discussions, and more!

        Create a PokéCommunity Account

        Sponsored Links
        Thread Tools

        Posting Rules
        You may not post new threads
        You may not post replies
        You may not post attachments
        You may not edit your posts

        BB code is On
        Smilies are On
        [IMG] code is On
        HTML code is Off

        Forum Jump


        All times are GMT -8. The time now is 9:14 AM.