Name: Jeanne Masumi-- but she prefers to be called Masumi, not Jeanne. Age: 18 Gender: Female Hometown: Azalea Town, Johto
Masumi’s pretty average in all accounts, from height (5’3”) to weight. Her body has some slight muscle from climbing trees, and countless scratches hidden on her attire. Her pink hair is styled into slightly messy buns, and when she’s feeling fancy, the buns get some shapes on them- like stars. In terms of make up, she doesn’t like doing much to her face save for some additional large lashes that make her eyes look cuter than they should be.
She has a habit of loving all things pink, as shown by her current ensemble- a faded white sweater that’s just simply too large for her, her hands hidden by the long sleeves and a pink jumper dress, inspired from the outfits of the Nurse Joys of her hometown. Aside from her simple outfit, she took to also don some Slowpoke-styled accessories, namely her hat and boots, much to her own Slowpoke’s dismay.
Strengths: A true adventurer: Masumi loves exploring. The outdoors is her playground, considering Azalea was pretty isolated and it took more than a few hops, skips, and jumps to even reach the next town. Masumi is not averse to scaling walls and climbing trees to get to her destination.
Healer: Say what you want about her, but she’s good at her duties as a soon-to-be Nurse Joy. She can spot abnormalities in Pokemon as fast as you can say Regigigas, and caring for them-healing them is also easy. She likes to keep a small bag of medical supplies for such emergencies. (Disclaimer: She is not a licensed Nurse Joy... yet.)
Morally good: It’s hard to get Masumi to the dark side, even with cookies. She is the type of character who will forgive you, even if you have been the biggest dick-- after some moments of pure rage, of course. Masumi will always abide by the laws of the society and aim to be a model citizen... with some reservations.
Weaknesses: What do you mean water doesn’t beat grass!?: Masumi isn’t exactly the best when it comes to tactical decisions, competitive strategies, whatever everyone calls it. While she is good at keeping her Pokemon (and others) alive, ending others isn’t her strong suit. One can argue that she got some of the badges out of pure luck more than anything.
Tactless: As much as she is a good citizen, she really doesn’t know when to shut her mouth and realize the compliment she’s saying is actually a horrible insult to some. Or when to keep quiet in tense situations. Or when to not mention their loved one is dead. Or when--Needless to say she isn’t the best when she starts to speak.
Always out to prove a point: Never, ever challenge Masumi to do something. It’s how she started this adventure in the first place! Masumi accepts all challenges and will not stop until she has reached a conclusion- which can be a detriment if all of them stack up and overwhelm her.
Potty mouth: Please keep her mouth shut when she’s near kids.
Look. She’s so psyducking tired of staying inside a Pokemon Center (especially during her internship), when she obviously can do something out there! What about the Pokemon who weren’t able to reach the Pokemon Center? The trainers who likely blacked out on Victory Road or worse, the sea? What if they drown?! And now those so-called red Shadow Pokemon who leave no trace of their havoc save for the casualties... Just because the rest of the Nurse Joys are blatant skitties doesn’t mean she’s one too. She’s out to prove to the world you don’t need to be stuck in a building to do your job--roaming medic style.
Slowpoke has no official nickname but she likes to call him Asshole.
She once broke her arm trying to prove that she can lick her elbow.
Her favorite color is, obviously, pink.
Hana the Chansey (F) @ Oval Stone
Natural Cure Heal Pulse | Seismic Toss | Sing | Disarming Voice | Echoed Voice | Minimize
Momo the Alomomola (F) @ N/A
Healer Aqua Ring | Protect | Heal Pulse | Wide Guard | Aqua Jet | Hydro Pump
Slowpoke (M) @ N/A
Regenerator Confusion | Disable | Zen Headbutt | Surf | Yawn | Slack Off
The proprietor of Hammerlocke's own L'Alcremie de la Crème gets surprised by a new Milcery or two every now and then, and this year he has a whopping three! Since he couldn't handle the increasing mouths to feed, he gives them away to promising bakers and trainers. Either way, someone has to take them off his hands!
Route 6, the treacherous desert road which stretches between Hammerlocke and the mountainous city of Stow-on-side. The dry and dusty climate of the area is only exacerbated by the summer heat, and gets even more unbearable once the difficult mountain path is reached. A fitting physical challenge, however, as at the end of it lies the fighting-type gym run by Bea, and the ghost-type gym run by Allister.
The first half of the route is a sandy desert, frequented by fire-types and ground-types who enjoy the heat, though they are sparse due to the lack of vegetation. You can find some oases with more abundant life in shaded areas, however, and they are popular with travelers as rest stops- just be careful not to get stung by an angry Skorupi. The second half of the route is a mountain hike- though the heat remains unrelenting, and coupled with strong winds, make this an even more difficult path. The mountains are home not only to Pokemon, though, but also to centuries of history. From mysterious statues and ruins to fossil Pokemon hidden away in the rock, this part of route 6 is as popular with hikers as it is with researchers, so you can expect to come across more people in this part of the desert.
As the journey to the second bracket of gyms begins, what will the sands of fate hold for our heroes? New adventures, new friends, and ever more memories await the graduates of the Wedgehurst class as they continue their travels.
WILD POKÉMON AVAILABLE THIS STAGE
Pokémon Available to those on Mission 1:
Pokémon Available to those on Mission 2:
Pokémon Available to those on Mission 3:
Pokémon Available to those on Mission 7:
Pokémon Available to those on Mission 8:
Pokémon Available to those on Mission 9:
[OPEN][CATCH CHANCE] Mission 1:
Despite being a desert, Route 6 is still home to a few water-types, who live in the shallow ponds and watering holes strewn about the shaded areas of the mountains and which eventually connect to the sea. Fishing here is quite different than in rivers or the ocean- a local sport is mud-fishing, where participants use their bare hands to grab fish out of the water and potentially capture them. Want to try your hand at it? Reward: Soft Sand
[CATCH CHANCE] Mission 2:
The desert is harsh and unforgiving, and many a traveler can succumb to its blazing heat if unprepared, or worse, succumb to the Pokemon ready to take down weakened prey. One such Pokemon is a Mandibuzz: seeing you, a lone trainer, travel through the sands, it has decided to follow you from above in the hopes that the heat finishes you off and it can make a snack out of you. It looks like it's getting impatient and considering attacking you though… what will you do? Reward: Rare bone + Mandibuzz catch chance
[CATCH CHANCE] Mission 3:
The sound of commotion coming from a short distance away catches your attention. As you go to investigate the source of the noise, you discover a unique sight: a family of the rare Pokemon Fennekin, hunting what looks to be a poor Maractus trying to spread its seeds for the season. The lone grass-type isn't faring too well against these empowered fire Pokemon, and hops to you for help. Will you battle your way through this, or sort it out in a civil way? Reward: TR Spiky Shield
The leader of Stow-on-side’s ghost gym, the mysterious Allister, has traveled to the sands of Route 6 to investigate a rise in the population of non-Galarian Yamasks in the area. He has come to the conclusion that it was likely due to illegal breeding- though the Yamask population seems to coexist fairly easily with the other local wildlife, so there doesn’t seem to be any issue. Since the gym leader doesn’t seem busy now, maybe he’ll humour you for a friendly battle…? Reward: Phantom Force TR or Shadow Ball TR
As you pass by a resting stop, you are approached by a merchant hailing from Stow-on-side. The woman explains to you that she are a vendor of custom perfumes and cosmetics, and uses rare maractus flowers for the process- unfortunately, it appears her most recent batch has been stolen by a group of jealous Cacnea, and she has no Pokemon of her own to get it back. Could you help? Reward: Sachet + Tutor move: Aromatherapy/Sweet Scent
[OPEN] Mission 6:
After just a few hours of walking on the sharp rocks of the Stow-on-side mountains, you begin to realize you probably should’ve brought the proper footwear for this environment- at this rate, your shoes are going to be torn to shreds. Luckily, a rest stop near the base of the mountain happens to be selling hiker equipment- and boots too! They seem to have a sort of ‘hikers-only’ club membership though… Maybe could you convince them to let you buy a pair with a battle? Reward: Heavy Boots (for you and your Pokemon)
The rocky desert mountains which Stow-on-side sits on are rife with history- both human and natural, and this of course means plenty of fossils for archaeologists to harvest. Abigail Johnson, niece of the famous researcher Barnabus Johnson, has just completed her latest expedition, and collected many artifacts to examine back at their lab in Turffield. However, She seems to be in quite the pickle: a cave-in has left her trapped in her excavation site, and the next group isn’t coming for another week! Perhaps if you help her, she’ll reward you with a potential Pokemon. Reward: Sail Fossil OR Root Fossil
(Note: Fossils can be revived at the Stow-on-side research lab. If you complete this mission with another player, it is possible to get both fossils.).
[MULTI][CATCH CHANCE] Mission 8:
After the notorious Cara Liss’ exile from the scientific community and her (dubiously acquired) archaeologist license being taken away, the researcher has decided to lay low for now, and hidden away her fossil-reviving technology in a mysterious cave along Route 6. She has left an apprentice behind, however. Her loyal Archeops, which guards the forbidden fossils, has been instructed to give them to anyone he deems worthy. If he does, he will allow you to use the fossil-reviving machine. What kind of creature will you create? Reward (pick two different fossils):
- Fossilized Fish x Dino = Arctovish
- Fossilized Dino x Bird = Arctozolt
- Fossilized Drake x Bird = Dracozolt
- Fossilized Fish x Drake = Dracovish
Note: A maximum of four people can take this mission, please pay attention to what Pokemon is already taken.
[CATCH CHANCE] Mission 9:
It looks like the rangers were able to sedate, capture and release the rampant romantic Boldore from Hammerlocke without issues- unfortunately for our heartbroken friend, they mistakenly released him into Route 6 rather than his home of Dusty Bowl. Nothing to deter his infatuated adventurous spirit however: Boldore has continued its quest for love, but is now unfortunately defacing local heritage sites, mistaking the ancient statues as fellow rock-types. Reward: Boldore with three roses in its mouth
Looking at the intimidating mountain range before you and the exhausting climb ahead, you begin to wish that you could just skip the entire thing and hop onto a Pokemon to fly above the peaks. It's a trainer tradition and even an expectation to train and complete a journey on your own two feet - but skipping one bit wouldn't hurt, right? As you contemplate this, you come across a Corviknight cabbie who has stopped for a rest. He explains his Pokemon was injured mid-flight and requires time to recover and rest, and he has an urgent delivery to make on Stow-on-side… perhaps a trainer like yourself has a healing item to help? Reward: TM Fly
The ladder networks used to access the path to Stow-on-side are essential for trainers to easily and quickly make it through the longer parts of the trek. Unfortunately, some have been damaged by local wildlife or the weather and closed off for construction- but the blistering heat has prevented crews from working on it recently. You could try to help cool them down, or even fix the ladders yourself - and there's always a reward for your trouble. Reward: TM Rock Climb + Heavy Ball