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  #24126    
Old March 23rd, 2013 (12:28 PM).
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karatekid552 karatekid552 is offline
What happens if I push it?....
     
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    Quote:
    Originally Posted by Reygok View Post
    I don't know a thing about worldmaps, sorry :P

    But my question is: Is there a way to remove the colours for different genders in Firered? I don't want all men to speak in blue and women to speak in red by default..

    Thanks in advance :)
    Reygok
    I don't do too much FireRed hacking, but I believe the colors are set using a command before the text or during the text. So, easasing all of these could be quite tedious. I would, personally, edit the palette used for text and change them all to black. This would prevent other colors from being used in the future, though.
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      #24127    
    Old March 23rd, 2013 (6:30 PM). Edited March 23rd, 2013 by nemesish.
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    nemesish nemesish is offline
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      Hello everybody, this is my problem.

      So, I'm doing a hack on FireRed and the thing is:
      -I have added some pokémon on the free 25 spaces the game has (Magnezone, Gallade, Probopass, Roserade... mostly evolutions.)
      -I added evo stones for the ones that need it (currently Shiny, Dusk and Dawn)
      -the thing is, when i use the stones...

      (This is an example with Magneton who has to use a Thundestone to evolve.)



      this is the problem:

      this "Huh?" appears and nothing happens, instead it takes me back to the item bag.
      This Happened with all 22 pokes on the free slots.

      But when I use my Oval Stone on happiny...
      Spoiler:




      ...and then we know what happens.


      Is this because Magnezone was placed in one of the 25 free slots, because Magnemite and Magneton were untouched on their slots?
      Was Happiny unaffected because it replaces another pokemon(Spinda, I think) and it's evolution(Chansey) was left untouched on it's slot?

      Other info:
      -ALL the stones(even the ones I created) work fine. Tested them on other pokes. The problem is on the ones placed on the free slots
      -Level evolutions DO work (Aipom->Ambipom, Tamgela->Tangrowth, etc, etc...)

      Thanks in advance for any advice i can get to make this work.
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        #24128    
      Old March 23rd, 2013 (9:27 PM).
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      Quote:
      Originally Posted by nemesish View Post
      Hello everybody, this is my problem.

      So, I'm doing a hack on FireRed and the thing is:
      -I have added some pokémon on the free 25 spaces the game has (Magnezone, Gallade, Probopass, Roserade... mostly evolutions.)
      -I added evo stones for the ones that need it (currently Shiny, Dusk and Dawn)
      -the thing is, when i use the stones...

      (This is an example with Magneton who has to use a Thundestone to evolve.)



      this is the problem:

      this "Huh?" appears and nothing happens, instead it takes me back to the item bag.
      This Happened with all 22 pokes on the free slots.

      But when I use my Oval Stone on happiny...
      Spoiler:




      ...and then we know what happens.


      Is this because Magnezone was placed in one of the 25 free slots, because Magnemite and Magneton were untouched on their slots?
      Was Happiny unaffected because it replaces another pokemon(Spinda, I think) and it's evolution(Chansey) was left untouched on it's slot?

      Other info:
      -ALL the stones(even the ones I created) work fine. Tested them on other pokes. The problem is on the ones placed on the free slots
      -Level evolutions DO work (Aipom->Ambipom, Tamgela->Tangrowth, etc, etc...)

      Thanks in advance for any advice i can get to make this work.
      Sounds to me that those 25 slots count as Pokemon that aren't in Kanto. I.e You need the National Dex to evolve them. Try giving the national dex before using the stones and see if everything works.
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        #24129    
      Old March 23rd, 2013 (10:12 PM). Edited March 24th, 2013 by nemesish.
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      nemesish nemesish is offline
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        Quote:
        Originally Posted by FBI agent View Post
        Sounds to me that those 25 slots count as Pokemon that aren't in Kanto. I.e You need the National Dex to evolve them. Try giving the national dex before using the stones and see if everything works.
        I thought that, but then Chansey evolved.
        Also this only happens with Stone-induced evolutions.
        As I said earlier on the post, Aipom and Tangela level-evolved. Ambipom and Tangrowth were inserted on the free slots.

        EDIT: You were right bro. I didn't had the NationalDex while these tests. Now that i got it, all the stone evolutions to pokes on the free slots do work.

        Thank You!
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          #24130    
        Old March 24th, 2013 (12:12 AM).
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        kearnseyboy6 kearnseyboy6 is offline
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          Does anyone know why there are 3 warps at a door entrance? You only ever seem to use one of them.
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            #24131    
          Old March 24th, 2013 (12:49 AM).
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          Satoshi Ookami Satoshi Ookami is offline
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          Quote:
          Originally Posted by kearnseyboy6 View Post
          Does anyone know why there are 3 warps at a door entrance? You only ever seem to use one of them.
          Some are probably just to ensure that they will be working...
          And others are when you enter into bigger door which has left and right side.
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            #24132    
          Old March 24th, 2013 (10:19 AM).
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          Reygok Reygok is offline
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            I used the Pokémon Editor in 0xRH's Pokémon Game Editor to add new attacks to a Pokémon I created and put in the Slot after Celebi. I took a 1000 byte big free offset, and added 11 new moves.
            In-game, it worked fine, my pokémon learned what I hat intended. But yesterday, after a few days of mapping and scripting, it reached level 7 after a battle, and the game froze.

            So I headed over to the Pokémon editor and -WTF- it now has like, 200 moves, but they are all glitchy, have weird symbols as names and are learned at level 107 and 0 and 200...

            Has anybody had this problem before?
              #24133    
            Old March 24th, 2013 (12:13 PM).
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            Noossab Blue Noossab Blue is offline
               
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              So I'm using this thread to edit the type-effectiveness chart in FR. I need more room than it has, so I'm trying to repoint it, which I have virtually no experience doing.

              So I turned the offset 24F050 (the beginning of the chart) into a pointer-> 50F02408 (right?)
              I then searched this pointer to replace it with my new pointer for the type chart...but it doesn't exist in the ROM...am I missing something?
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                #24134    
              Old March 24th, 2013 (2:54 PM). Edited March 24th, 2013 by karatekid552.
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              karatekid552 karatekid552 is offline
              What happens if I push it?....
                 
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                Quote:
                Originally Posted by Reygok View Post
                I used the Pokémon Editor in 0xRH's Pokémon Game Editor to add new attacks to a Pokémon I created and put in the Slot after Celebi. I took a 1000 byte big free offset, and added 11 new moves.
                In-game, it worked fine, my pokémon learned what I hat intended. But yesterday, after a few days of mapping and scripting, it reached level 7 after a battle, and the game froze.

                So I headed over to the Pokémon editor and -WTF- it now has like, 200 moves, but they are all glitchy, have weird symbols as names and are learned at level 107 and 0 and 200...

                Has anybody had this problem before?
                Did you, by any chance, open the rom with YAPE?

                If you didn't, then my guess is that the area right after you placed the moves was filled with data from maps and scripts. The game then tried to read these as moves.

                Quote:
                Originally Posted by Noossab Blue View Post
                So I'm using this thread to edit the type-effectiveness chart in FR. I need more room than it has, so I'm trying to repoint it, which I have virtually no experience doing.

                So I turned the offset 24F050 (the beginning of the chart) into a pointer-> 50F02408 (right?)
                I then searched this pointer to replace it with my new pointer for the type chart...but it doesn't exist in the ROM...am I missing something?
                That would be the correct pointer, if you are using HxD, your most likely mistake is not checking the "search all" button in the Find window. I forget to do it all the time.
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                  #24135    
                Old March 24th, 2013 (3:19 PM). Edited March 24th, 2013 by tajaros.
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                tajaros tajaros is offline
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                  Quote:
                  Originally Posted by Noossab Blue View Post
                  So I'm using this thread to edit the type-effectiveness chart in FR. I need more room than it has, so I'm trying to repoint it, which I have virtually no experience doing.

                  So I turned the offset 24F050 (the beginning of the chart) into a pointer-> 50F02408 (right?)
                  I then searched this pointer to replace it with my new pointer for the type chart...but it doesn't exist in the ROM...am I missing something?
                  If the search all thingy doesn't work for you maybe you haven't set it up as Hex Values. Try changing that, also I'll try to find the location of that pointer to ease things up.

                  EDIT:

                  There are multiple pointers so I guess you have to change all of those pointers.

                  1st Pointer - 0x1E944
                  2nd Pointer - 0x1EA84
                  3rd Pointer - 0x1EB58
                  4th Pointer - 0x1EEBC
                  5th Pointer - 0x1EFC0
                  6th Pointer - 0x1F0C0
                  7th Pointer - 0x23CD8
                  8th Pointer - 0x29F90
                  9th Pointer - 0x39E38

                  So basically there are 9 Pointers that points out to 0x24F050

                  Yeah Eminem rulz rom jacking.
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                    #24136    
                  Old March 24th, 2013 (9:51 PM). Edited March 24th, 2013 by bwrobin.
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                  bwrobin bwrobin is offline
                     
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                    Hey guys! You know how to remove Pikachu on the top-left from the "In the world blah..blah..blah.." intro?

                    I tried to remove it using NSE's bookmarked offsets and managed to remove Pikachu's body and eyes but the ears are still there! Does anybody know the offset? Please help!
                      #24137    
                    Old March 24th, 2013 (11:50 PM). Edited March 25th, 2013 by U.Flame.
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                    I've been experimenting with decoration placing recently. So far, I've duplicated your house's normal floor tile, but gave it the behavior byte, B5 (I believe this is what Secret Bases use to allow decoration placement). The behavior actually worked, the home PC allowed me to place dolls and cushions on that tile. The problem however, is keeping the decorations visible.

                    For some odd reason, right after the decoration is placed, it disappears! I can walk over that spot too so it isn't simply invisible. However, the PC still recognizes it as being placed on that spot, and I can still remove it.

                    So, what am I doing wrong? How can I get decorations to work properly?
                    (On a related note, is there a way to remove the restriction on what type of decoration can be placed on your room? I'd like to be able to place anything.)
                    Attached Files
                    File Type: avi Decoration Testing2.AVI‎ (5.96 MB, 3 views) (Save to Dropbox)
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                    Hacks I'm working on:
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                    3rd Gen Multiplayer Project - Research and development, occasionally testing, sometimes with support.
                    Pokemon Cursed/Creepy White - Group project, on hiatus for now with plans to return eventually.
                    Animal Crossing Wild World playing as an animal - experimental, messing with models and textures

                    Hacks I've worked on in the past:
                    Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
                    Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

                    Been super busy with work, life, and laptop problems. Hopefully I can get back into it soon, I fear I'm already rusty. Meanwhile I'm considering writing some of my hacks as a series of fanfics.

                    Times I've been ninja'd: 18
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                      #24138    
                    Old March 25th, 2013 (1:49 AM).
                    Reygok's Avatar
                    Reygok Reygok is offline
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                      Quote:
                      Originally Posted by karatekid552 View Post
                      Did you, by any chance, open the rom with YAPE?

                      If you didn't, then my guess is that the area right after you placed the moves was filled with data from maps and scripts. The game then tried to read these as moves.
                      Well, in fact I did open it with YAPE, too, to see if there was e difference, and no, there isn't. In YAPE, there are the same random "moves" after the 11 I set.

                      So I'll just search a new free Offset? Perhaps smaller than 1000 bytes? Because if, with 11 moves, there is still space for like 200 odd ones, I feel like 1000 bytes is way too much.

                      Anyway, thanks, for the answer
                        #24139    
                      Old March 25th, 2013 (2:40 AM). Edited March 25th, 2013 by karatekid552.
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                      karatekid552 karatekid552 is offline
                      What happens if I push it?....
                         
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                        Quote:
                        Originally Posted by U_Flame View Post
                        I've been experimenting with decoration placing recently. So far, I've duplicated your house's normal floor tile, but gave it the behavior byte, B5 (I believe this is what Secret Bases use to allow decoration placement). The behavior actually worked, the home PC allowed me to place dolls and cushions on that tile. The problem however, is keeping the decorations visible.

                        For some odd reason, right after the decoration is placed, it disappears! I can walk over that spot too so it isn't simply invisible. However, the PC still recognizes it as being placed on that spot, and I can still remove it.

                        So, what am I doing wrong? How can I get decorations to work properly?
                        (On a related note, is there a way to remove the restriction on what type of decoration can be placed on your room? I'd like to be able to place anything.)
                        The problem is the one I encountered in my OW editing tutorial. There is a set of 16 or so Dynamic OW's in every room that you can place decorations. These OWs "morph" or "change" into your decorations after you place them. Go into a secret base and you will notice the OWs lined up on the side of the room. Mimic them exactly and you should be in buisness.

                        Quote:
                        Originally Posted by Reygok View Post
                        Well, in fact I did open it with YAPE, too, to see if there was e difference, and no, there isn't. In YAPE, there are the same random "moves" after the 11 I set.

                        So I'll just search a new free Offset? Perhaps smaller than 1000 bytes? Because if, with 11 moves, there is still space for like 200 odd ones, I feel like 1000 bytes is way too much.

                        Anyway, thanks, for the answer
                        I just know that if you save while YAPE is open, it will move all of your moves around into one big pool.

                        After you repoint to some new free space (still use the 1000 bytes) goto that offset in a hex editor. Count over 22 bytes, (moves take up 2 bytes each) then you should be looking at the beginning of a ton of FFFFs. This is free space. Go over two more bytes, and then fill with random numbers for about 2 or 3 bytes. This should prevent A-map or XSE from writing in the area where your movesets are.
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                          #24140    
                        Old March 25th, 2013 (2:56 AM).
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                        bwrobin bwrobin is offline
                           
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                          Umm..... Why isn't anyone answering my questions? Did I turn into a ghost without me noticing? Ooooooohhh...... Spooky.

                          Quote:
                          Hey there! Another question how about this:

                          How do I edit it? I tried 2013 in Unlz gba and it looked like that but when I edited it, it remain unchanged. I guess that number isn't right. Do you know the right offset?

                          Quote:
                          Hey guys! You know how to remove Pikachu on the top-left from the "In the world blah..blah..blah.." intro?

                          I tried to remove it using NSE's bookmarked offsets and managed to remove Pikachu's body and eyes but the ears are still there! Does anybody know the offset? Please help!
                            #24141    
                          Old March 25th, 2013 (3:39 AM).
                          Reygok's Avatar
                          Reygok Reygok is offline
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                            And how much is "two bytes"? I tried what you sad, kid, but then I seem to add two glitched moves by myself.
                              #24142    
                            Old March 25th, 2013 (3:46 AM).
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                            Spherical Ice Spherical Ice is online now
                             
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                            00 00 is two bytes.

                            It could be FF FF or FD 12, or any number of letter between A - F.
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                              #24143    
                            Old March 25th, 2013 (4:14 AM). Edited March 25th, 2013 by Reygok.
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                            Reygok Reygok is offline
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                              Then, one move takes more than 2 bytes, because starting at the offset where I inserted my moveset, there are 38 used bytes, and I set 11 moves. Well, I'll try again.

                              Okay, now it works. Thanks dudes.
                                #24144    
                              Old March 25th, 2013 (6:01 AM).
                              U.Flame's Avatar
                              U.Flame U.Flame is offline
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                              Quote:
                              Originally Posted by karatekid552 View Post
                              The problem is the one I encountered in my OW editing tutorial. There is a set of 16 or so Dynamic OW's in every room that you can place decorations. These OWs "morph" or "change" into your decorations after you place them. Go into a secret base and you will notice the OWs lined up on the side of the room. Mimic them exactly and you should be in buisness.
                              Makes sense, so I did exactly that. Mimicked everything, the sprite, the placement, the Person ID, the Event Number, etc. But instead of being invisible and doing their job, they show up as Brendan sprites and the problem still persists. I copied everything about them, so there must be more to it. What am I missing?
                              Attached Images
                              File Type: png event.png‎ (7.5 KB, 11 views) (Save to Dropbox)
                              File Type: png Pokemon Sapphire.png‎ (5.0 KB, 12 views) (Save to Dropbox)
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                              Hacks I'm working on:
                              Pokemon Sapphire Hoenn's Rebirth - My own hack, making progress whenever possible.
                              3rd Gen Multiplayer Project - Research and development, occasionally testing, sometimes with support.
                              Pokemon Cursed/Creepy White - Group project, on hiatus for now with plans to return eventually.
                              Animal Crossing Wild World playing as an animal - experimental, messing with models and textures

                              Hacks I've worked on in the past:
                              Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
                              Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

                              Been super busy with work, life, and laptop problems. Hopefully I can get back into it soon, I fear I'm already rusty. Meanwhile I'm considering writing some of my hacks as a series of fanfics.

                              Times I've been ninja'd: 18
                              Times I've ninja'd people: 3
                                #24145    
                              Old March 25th, 2013 (6:04 AM).
                              karatekid552's Avatar
                              karatekid552 karatekid552 is offline
                              What happens if I push it?....
                                 
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                                Quote:
                                Originally Posted by U_Flame View Post
                                Makes sense, so I did exactly that. Mimicked everything, the sprite, the placement, the Person ID, the Event Number, etc. But instead of being invisible and doing their job, they show up as Brendan sprites and the problem still persists. I copied everything about them, so there must be more to it. What am I missing?
                                The fact that they show up as brendan sprites means you are close. Make sure there aren't any map scripts that would hide them, and make sure you are using the same Hidden movement type. There are at least 3 different Hidden types. Make sure they are the right one.
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                                  #24146    
                                Old March 25th, 2013 (8:48 AM).
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                                  Well, I made my first trainer, and I appearantly failed hard.

                                  The battle only works when I interact directly with the trainer, but when I walk in front of him, the script activates before I even cross his lign of sight, and it gets all glitchy. the same happens when I speak to him, and defeat him.

                                  Could it be that the first 20 or so slots in A-trainer are left free for a reason :P?

                                  Or is a mistake in my script:
                                  Quote:
                                  #dynamic 0x800000

                                  '---------------
                                  #org @start
                                  textcolor 0x2
                                  trainerbattle 0x0 0x1 0x0 @string1 @string2
                                  msgbox @string3 MSG_FACE '"You are good for a newbie!"
                                  release
                                  end


                                  '---------
                                  ' Strings
                                  '---------
                                  #org @string1
                                  = Hey!\nI never saw you before.\lAre you a new trainer?

                                  #org @string2
                                  = Blown away!

                                  #org @string3
                                  = You are good for a newbie!
                                    #24147    
                                  Old March 25th, 2013 (9:56 AM).
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                                  karatekid552 karatekid552 is offline
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                                    Quote:
                                    Originally Posted by Reygok View Post
                                    Well, I made my first trainer, and I appearantly failed hard.

                                    The battle only works when I interact directly with the trainer, but when I walk in front of him, the script activates before I even cross his lign of sight, and it gets all glitchy. the same happens when I speak to him, and defeat him.

                                    Could it be that the first 20 or so slots in A-trainer are left free for a reason :P?

                                    Or is a mistake in my script:
                                    When a trainer is activated by walking in front of him, think of it like this: it doesn't even read the trainerbattle command, it just assumes and skips to the next part where it reads what trainer battle to start. This is why it didn't work. Now, it doesn't happen exactly that way, but it is a good way to remember to start with the trainerbattle first. No text color command. I believe you can do text color directly in the message itself, but I always used to hack Ruby (I recently switched) so I don't know much about working with text color. But, just remove the text color line and you should be fine.
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                                      #24148    
                                    Old March 25th, 2013 (10:34 AM).
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                                    inthenameofDT inthenameofDT is offline
                                       
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                                      Hi. Is there a list anywhere of 100% completed rom hacks? I'm interesting in finding some new ones to play. If it helps, I could even provide a list of hacks I've played to make answering this easier. I tried searching several key words, but was unable to find what I was looking for. Any help would be appreciated. Thanks.
                                        #24149    
                                      Old March 25th, 2013 (11:39 AM).
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                                      Reygok Reygok is offline
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                                        Hm, well that sucks. But thanks again, kid ^^
                                          #24150    
                                        Old March 25th, 2013 (2:03 PM).
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                                        bwrobin bwrobin is offline
                                           
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                                          A page has passed so... Please I need your help. I'm currently stuck on my hack!

                                          Quote:
                                          Umm..... Why isn't anyone answering my questions? Did I turn into a ghost without me noticing? Ooooooohhh...... Spooky.

                                          Quote:
                                          Hey there! Another question how about this:

                                          How do I edit it? I tried 2013 in Unlz gba and it looked like that but when I edited it, it remain unchanged. I guess that number isn't right. Do you know the right offset?

                                          Quote:
                                          Hey guys! You know how to remove Pikachu on the top-left from the "In the world blah..blah..blah.." intro?

                                          I tried to remove it using NSE's bookmarked offsets and managed to remove Pikachu's body and eyes but the ears are still there! Does anybody know the offset? Please help!
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