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Old February 10th, 2018 (7:52 AM).
Pokemontrainerbutitsmario Pokemontrainerbutitsmario is offline
    Join Date: Feb 2018
    Posts: 1
    Hi, I was wondering if you could add sapphire support? I don't have a ruby rom and everywhere i search the rom got deleted. If not that's fine it's cool.
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    Old February 13th, 2018 (9:58 AM).
    Irrational345 Irrational345 is offline
      Join Date: Feb 2018
      Posts: 1
      Hello! I was wondering if the tool works on randomized ROMs. I randomized a normal Ruby and it was picked up fine by the program, and I was just wondering whether that's just a little technical thing that doesn't work on this or not. Thanks.
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      Old May 11th, 2018 (5:35 AM).
      BirdstarCat13's Avatar
      BirdstarCat13 BirdstarCat13 is offline
      Furret-loving Iskallian
        Join Date: Nov 2017
        Location: RenSkall island
        Gender: Male
        Nature: Adamant
        Posts: 462
        Originally Posted by TSK View Post
        The final check for shininess compares a 16 bit derived from the Pokemon's PID, the Trainer ID and the Secret ID to an 8 bit value, which is 8 normally. If the 16 bit value is smaller than the 8 bit value the mon is shiny. So under normal circumstances 8(0-7) out of 65535 values result in a shiny, or 1 in 8192. I could have edited that 8 bit value and the maximum shiny chance would have been 255 divided by 65535 or 1 in 256, decent odds but I wanted to be able to do better. I decided to use an in-place replacement of the instructions to avoid that users that had already altered their ROMs would not have any of their edits overwritten or corrupted. In order to get the needed space for this I had to change the way the 16-bit check value is determined.
        Okay, so what where do I go in the ROM to edit the shiny rate that way?
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