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  #76    
Old March 20th, 2017 (2:11 PM).
Azurestonedog's Avatar
Azurestonedog Azurestonedog is offline
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    Whilst updating my game to include moves/abilities form your pack this error happens:

    Script 'PokeBattle_Move' line 1344: SyntaxError occurred.

    This is how it looks in Essentials:
    1341:def pbMoveFailed(attacker,opponent)
    1342: # Called to determine whether the move failed
    1343: return false
    1344: end

    I had another end there at line 1345 that also causes the error, but for line 1345. What am I doing wrong?

    Not using vanilla essentials obviously, no mods to these scripts bar your pack

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      #77    
    Old March 20th, 2017 (2:15 PM).
    Jol the Hedgehog Jol the Hedgehog is offline
       
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      That's a great pack, thanks for sharing it with the community, I hope you update it soon, but when you do that, please upload to another server, I suffer to download on that dumb Dropbox. ;-;
        #78    
      Old March 20th, 2017 (10:33 PM).
      Marin's Avatar
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        Quote:
        Originally Posted by Azurestonedog View Post
        Whilst updating my game to include moves/abilities form your pack this error happens:

        Script 'PokeBattle_Move' line 1344: SyntaxError occurred.

        This is how it looks in Essentials:
        1341:def pbMoveFailed(attacker,opponent)
        1342: # Called to determine whether the move failed
        1343: return false
        1344: end

        I had another end there at line 1345 that also causes the error, but for line 1345. What am I doing wrong?

        Not using vanilla essentials obviously, no mods to these scripts bar your pack
        Can you post a few lines above and under? Put [ CODE ] before it and [ /CODE ] after it, without spaces. And this happened during startup, yes?
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          #79    
        Old March 20th, 2017 (10:58 PM).
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        Azurestonedog Azurestonedog is offline
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          yes, occurs during startup, the final end is the end of the code section completely. Lines 1318 - 1345, copied the section from vanilla essentials into my project to see if that fixed the error and it doesn't, so that is why the end has reappeared at line 1345

          Code:
            def pbOnDamageLost(damage,attacker,opponent)
              # Used by Counter/Mirror Coat/Revenge/Focus Punch/Bide
              [email protected]
              type=pbType(type,attacker,opponent)
              if opponent.effects[PBEffects::Bide]>0
                opponent.effects[PBEffects::BideDamage]+=damage
                opponent.effects[PBEffects::BideTarget]=attacker.index
              end
              if @function==0x90 # Hidden Power
                type=getConst(PBTypes,:NORMAL) || 0
              end
              if pbIsPhysical?(type)
                opponent.effects[PBEffects::Counter]=damage
                opponent.effects[PBEffects::CounterTarget]=attacker.index
              elsif pbIsSpecial?(type)
                opponent.effects[PBEffects::MirrorCoat]=damage
                opponent.effects[PBEffects::MirrorCoatTarget]=attacker.index
              end
              opponent.lastHPLost=damage # for Revenge/Focus Punch/Metal Burst
              opponent.tookDamage=true if damage>0 # for Assurance
              opponent.lastAttacker.push(attacker.index) # for Revenge/Metal Burst
            end
          
            def pbMoveFailed(attacker,opponent)
              # Called to determine whether the move failed
              return false
            end
          end
            #80    
          Old March 21st, 2017 (2:35 AM).
          Marin's Avatar
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            Quote:
            Originally Posted by Azurestonedog View Post
            yes, occurs during startup, the final end is the end of the code section completely. Lines 1318 - 1345, copied the section from vanilla essentials into my project to see if that fixed the error and it doesn't, so that is why the end has reappeared at line 1345

            Code:
              def pbOnDamageLost(damage,attacker,opponent)
                # Used by Counter/Mirror Coat/Revenge/Focus Punch/Bide
                [email protected]
                type=pbType(type,attacker,opponent)
                if opponent.effects[PBEffects::Bide]>0
                  opponent.effects[PBEffects::BideDamage]+=damage
                  opponent.effects[PBEffects::BideTarget]=attacker.index
                end
                if @function==0x90 # Hidden Power
                  type=getConst(PBTypes,:NORMAL) || 0
                end
                if pbIsPhysical?(type)
                  opponent.effects[PBEffects::Counter]=damage
                  opponent.effects[PBEffects::CounterTarget]=attacker.index
                elsif pbIsSpecial?(type)
                  opponent.effects[PBEffects::MirrorCoat]=damage
                  opponent.effects[PBEffects::MirrorCoatTarget]=attacker.index
                end
                opponent.lastHPLost=damage # for Revenge/Focus Punch/Metal Burst
                opponent.tookDamage=true if damage>0 # for Assurance
                opponent.lastAttacker.push(attacker.index) # for Revenge/Metal Burst
              end
            
              def pbMoveFailed(attacker,opponent)
                # Called to determine whether the move failed
                return false
              end
            end
            The issue isn't in this piece of code. My guess would be that you pasted something in improperly or that I made a mistake somewhere, which I don't think since I don't think anyone else has gotten this issue yet. Your best bet is probably to look at the lines you added new and see if every "if" and "def" gets "ended" properly.
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              #81    
            Old March 23rd, 2017 (11:44 AM).
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            Alex362 Alex362 is offline
               
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              Hi, did I realize that the minior and wishiwashi do not change shape what should I do?
                #82    
              Old March 23rd, 2017 (12:08 PM).
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                Quote:
                Originally Posted by Alex362 View Post
                Hi, did I realize that the minior and wishiwashi do not change shape what should I do?
                They do. Do you have the Multiple_Forms script for them, the sprites, the code and everything? Becuase they do change form just fine.
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                  #83    
                Old March 23rd, 2017 (12:14 PM).
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                Alex362 Alex362 is offline
                   
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                  Quote:
                  Originally Posted by M3rein View Post
                  They do. Do you have the Multiple_Forms script for them, the sprites, the code and everything? Becuase they do change form just fine.
                  In my they do not change shape
                    #84    
                  Old March 23rd, 2017 (12:26 PM).
                  Marin's Avatar
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                    Quote:
                    Originally Posted by Alex362 View Post
                    Hi, did I realize that the minior and wishiwashi do not change shape what should I do?
                    Quote:
                    Originally Posted by Alex362 View Post
                    In my they do not change shape
                    Have they met their requirements? Wishiwashi level 20 or above and Minior under half HP? Otherwise, you've definitely skipped/I have forgotten to include some code.
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                      #85    
                    Old March 23rd, 2017 (12:30 PM).
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                    Alex362 Alex362 is offline
                       
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                      Quote:
                      Originally Posted by M3rein View Post
                      Have they met their requirements? Wishiwashi level 20 or above and Minior under half HP? Otherwise, you've definitely skipped/I have forgotten to include some code.
                      Well it was under the above requirement but it still did not change shape
                        #86    
                      Old March 24th, 2017 (9:41 AM).
                      Gresh113 Gresh113 is offline
                         
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                        I have a question about installing the RKS-System Ability.
                        The instructions say:
                        # Find this line: if isConst?(opponent.ability,PBAbilities,:MULTITYPE)
                        # And replace it with this: if isConst?(opponent.ability,PBAbilities,:MULTITYPE) || isConst?(opponent.ability,PBAbilities,:RKSSYSTEM)
                        Which script am I supposed to do this in?
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                          #87    
                        Old March 24th, 2017 (11:48 AM).
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                          Quote:
                          Originally Posted by Gresh113 View Post
                          I have a question about installing the RKS-System Ability.
                          The instructions say:
                          # Find this line: if isConst?(opponent.ability,PBAbilities,:MULTITYPE)
                          # And replace it with this: if isConst?(opponent.ability,PBAbilities,:MULTITYPE) || isConst?(opponent.ability,PBAbilities,:RKSSYSTEM)
                          Which script am I supposed to do this in?
                          I believe underneath Soak in PokeBattle_MoveEffects. I'm not even sure myself.
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                            #88    
                          Old March 25th, 2017 (5:10 AM).
                          Marin's Avatar
                          Marin Marin is offline
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                            I'm not going to update the pack anymore; People manage to break it regardless of what I do and I find too many small typo's and such in the PBS. This is normally not a reason to stop, but since I'm going to be too busy and I don't really care for this project anymore, it is.

                            The download will still be available. Credits still remain the same. I may or may not respond to errors posted here, it depends on what it is. I won't respond to errors in PBS, as the error itself will literally be your answer.
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                              #89    
                            Old April 12th, 2017 (3:08 PM).
                            Moriya123 Moriya123 is offline
                               
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                              I don't work LIQUIDVOICE abilities
                              It doesn't change into water
                              Please confirm.
                                #90    
                              Old April 12th, 2017 (10:43 PM).
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                                Quote:
                                Originally Posted by Moriya123 View Post
                                I don't work LIQUIDVOICE abilities
                                It doesn't change into water
                                Please confirm.
                                It does.
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                                  #91    
                                Old April 13th, 2017 (3:25 AM).
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                                Bonslyfan Bonslyfan is offline
                                   
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                                  So, I get an error, regarding to Aurora Veil. I get this error when I start the game up.
                                  Click image for larger version

Name:	Error.png
Views:	91
Size:	7.5 KB
ID:	81651

                                  And this is what the scripting is listed as:

                                  Code:
                                        # Aurora Veil
                                        if opponent.pbOwnSide.effects[PBEffects::AuroraVeil]>0 && pbIsPhysical?(type)
                                          if @battle.doublebattle
                                            finaldamagemult=(finaldamagemult*0.66).round
                                          else
                                            finaldamagemult=(finaldamagemult*0.5).round
                                          end
                                        end
                                        if opponent.pbOwnSide.effects[PBEffects::AuroraVeil]>0 && pbIsSpecial?(type)
                                          if @battle.doublebattle
                                            finaldamagemult=(finaldamagemult*0.66).round
                                          else
                                            finaldamagemult=(finaldamagemult*0.5).round
                                          end
                                        end
                                  __________________
                                  Professor: You may pick a Pokémon.
                                  Trainer: Hmm...Can I borrow all of them to see which is better?
                                  Professor: Sure!
                                  *Several weeks later*
                                  Professor: He isn't coming back is he...

                                  http://i1268.photobucket.com/albums/jj579/Rayquaza-Dot/Pokemon-Skyblaze-Supporter.gif
                                    #92    
                                  Old April 13th, 2017 (6:02 AM).
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                                    Quote:
                                    Originally Posted by Bonslyfan View Post
                                    So, I get an error, regarding to Aurora Veil. I get this error when I start the game up.
                                    Attachment 81651

                                    And this is what the scripting is listed as:

                                    Code:
                                          # Aurora Veil
                                          if opponent.pbOwnSide.effects[PBEffects::AuroraVeil]>0 && pbIsPhysical?(type)
                                            if @battle.doublebattle
                                              finaldamagemult=(finaldamagemult*0.66).round
                                            else
                                              finaldamagemult=(finaldamagemult*0.5).round
                                            end
                                          end
                                          if opponent.pbOwnSide.effects[PBEffects::AuroraVeil]>0 && pbIsSpecial?(type)
                                            if @battle.doublebattle
                                              finaldamagemult=(finaldamagemult*0.66).round
                                            else
                                              finaldamagemult=(finaldamagemult*0.5).round
                                            end
                                          end
                                    Make sure you've followed the steps.
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                                      #93    
                                    Old April 13th, 2017 (9:10 AM).
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                                    Bonslyfan Bonslyfan is offline
                                       
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                                      Quote:
                                      Originally Posted by M3rein View Post
                                      Make sure you've followed the steps.
                                      Well, I've doubled and tripled check. I'm still getting that same error message.
                                      __________________
                                      Professor: You may pick a Pokémon.
                                      Trainer: Hmm...Can I borrow all of them to see which is better?
                                      Professor: Sure!
                                      *Several weeks later*
                                      Professor: He isn't coming back is he...

                                      http://i1268.photobucket.com/albums/jj579/Rayquaza-Dot/Pokemon-Skyblaze-Supporter.gif
                                        #94    
                                      Old April 17th, 2017 (7:30 PM).
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                                      mapleck mapleck is offline
                                         
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                                        Thank you for this. I think I've downloaded most of the scripts with no errors.
                                        If I may add, will there be any edits to PBS/TMs?
                                          #95    
                                        Old April 17th, 2017 (10:51 PM).
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                                          Quote:
                                          Originally Posted by mapleck View Post
                                          Thank you for this. I think I've downloaded most of the scripts with no errors.
                                          If I may add, will there be any edits to PBS/TMs?
                                          No. The files are as is, not adding/changing anything anymore.
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                                            #96    
                                          Old May 20th, 2017 (7:28 PM).
                                          Arkira Arkira is offline
                                             
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                                            Okay, so I was implemeting your script pack thing, into my game, and I fixed some issues however I keep getting this error when I attempt to use a move in the game.
                                            Spoiler:
                                            ---------------------------
                                            Pokemon Essentials
                                            ---------------------------
                                            Exception: NoMethodError

                                            Message: undefined method `pbDisplayUseMessage' for #<PokeBattle_Move_000:0xab60d10>

                                            PokeBattle_Battler:3207:in `pbUseMove'

                                            PokeBattle_Battler:3572:in `pbProcessTurn'

                                            PokeBattle_Battler:3571:in `logonerr'

                                            PokeBattle_Battler:3571:in `pbProcessTurn'

                                            PokeBattle_Battle:2888:in `pbAttackPhase'

                                            PokeBattle_Battle:2885:in `each'

                                            PokeBattle_Battle:2885:in `pbAttackPhase'

                                            PokeBattle_Battle:2873:in `times'

                                            PokeBattle_Battle:2873:in `pbAttackPhase'

                                            PokeBattle_Battle:2591:in `pbStartBattleCore'



                                            This exception was logged in

                                            C:\Users\MJ\Saved Games/Pokemon Essentials/errorlog.txt.

                                            Press Ctrl+C to copy this message to the clipboard.
                                            ---------------------------
                                            OK
                                            ---------------------------


                                            Just a side note I didn't do any edits to the script besides your scripts from the 1.2 pack, and help would be appreciated, thanks.
                                              #97    
                                            Old May 21st, 2017 (12:28 AM).
                                            Marin's Avatar
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                                              Quote:
                                              Originally Posted by Arkira View Post
                                              Okay, so I was implemeting your script pack thing, into my game, and I fixed some issues however I keep getting this error when I attempt to use a move in the game.
                                              Spoiler:
                                              ---------------------------
                                              Pokemon Essentials
                                              ---------------------------
                                              Exception: NoMethodError

                                              Message: undefined method `pbDisplayUseMessage' for #<PokeBattle_Move_000:0xab60d10>

                                              PokeBattle_Battler:3207:in `pbUseMove'

                                              PokeBattle_Battler:3572:in `pbProcessTurn'

                                              PokeBattle_Battler:3571:in `logonerr'

                                              PokeBattle_Battler:3571:in `pbProcessTurn'

                                              PokeBattle_Battle:2888:in `pbAttackPhase'

                                              PokeBattle_Battle:2885:in `each'

                                              PokeBattle_Battle:2885:in `pbAttackPhase'

                                              PokeBattle_Battle:2873:in `times'

                                              PokeBattle_Battle:2873:in `pbAttackPhase'

                                              PokeBattle_Battle:2591:in `pbStartBattleCore'



                                              This exception was logged in

                                              C:\Users\MJ\Saved Games/Pokemon Essentials/errorlog.txt.

                                              Press Ctrl+C to copy this message to the clipboard.
                                              ---------------------------
                                              OK
                                              ---------------------------


                                              Just a side note I didn't do any edits to the script besides your scripts from the 1.2 pack, and help would be appreciated, thanks.
                                              All I can think of is that you didn't paste in some scripts properly.
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                                                #98    
                                              Old May 25th, 2017 (6:59 PM).
                                              Arkira Arkira is offline
                                                 
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                                                Quote:
                                                Originally Posted by M3rein View Post
                                                All I can think of is that you didn't paste in some scripts properly.
                                                Alright I was attempting to re-add the scripts, but I still haven't got it to work, do you think it is possible you could send me a patched version of the script file? The only scripts I've added is the gen 6 pack, if that is too much of a hassle for you then it's fine.
                                                  #99    
                                                Old May 26th, 2017 (12:26 AM).
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                                                  Quote:
                                                  Originally Posted by Arkira View Post
                                                  Alright I was attempting to re-add the scripts, but I still haven't got it to work, do you think it is possible you could send me a patched version of the script file? The only scripts I've added is the gen 6 pack, if that is too much of a hassle for you then it's fine.
                                                  I'll soon be making a small kit which contains v16.2 of Essentials and everything from this pack. The way I've done the scripts is not really working out for most people. It's a lot of copy-pasting and almost everyone manages to mess up somewhere.
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                                                    #100    
                                                  Old May 26th, 2017 (9:18 AM).
                                                  Arkira Arkira is offline
                                                     
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                                                    Quote:
                                                    Originally Posted by M3rein View Post
                                                    I'll soon be making a small kit which contains v16.2 of Essentials and everything from this pack. The way I've done the scripts is not really working out for most people. It's a lot of copy-pasting and almost everyone manages to mess up somewhere.
                                                    Oh alright, I'll be looking forward to that in the future.
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