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  #51    
Old June 20th, 2016 (11:17 PM).
Vernerl Vernerl is offline
     
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    Quote:
    Originally Posted by Zeak6464 View Post
    This is 100% Working on version 15+

    Item Effect
    Code:
    #Surf
    ItemHandlers::UseFromBag.add(:SURFBOARD,proc{|item|
       next canUseMoveSurf? ? 2 : 0
    })
    
    ItemHandlers::UseInField.add(:SURFBOARD,proc{|item|
       useMoveSurf if canUseMoveSurf?
    })
    Hidden Moves
    Code:
    #===============================================================================
    # Surf
    #===============================================================================
    def Kernel.pbSurf
    if $game_player.pbHasDependentEvents?
    return false
    end
    if $DEBUG || movefinder=Kernel.pbCheckMove(:SURF)
    if $DEBUG || $PokemonBag.pbQuantity(PBItems::SURFBOARD)>0
    if Kernel.pbConfirmMessage(_INTL("The water is a deep blue, would you like to swim?"))
    speciesname=!movefinder ? $Trainer.name : movefinder.name
    Kernel.pbMessage(_INTL("You started swimming!",speciesname))
    
    surfbgm=pbGetMetadata(0,MetadataSurfBGM)
    if surfbgm
    pbCueBGM(surfbgm,0.5)
    end
    
    pbStartSurfing()
    return true
    end
    end
    end
    return false
    end
    
    def pbStartSurfing()
    Kernel.pbCancelVehicles
    $PokemonEncounters.clearStepCount
    $PokemonGlobal.surfing=true
    Kernel.pbUpdateVehicle
    Kernel.pbJumpToward
    Kernel.pbUpdateVehicle
    $game_player.check_event_trigger_here([1,2])
    end
    
    def pbEndSurf(xOffset,yOffset)
    return false if !$PokemonGlobal.surfing
    x=$game_player.x
    y=$game_player.y
    currentTag=$game_map.terrain_tag(x,y)
    facingTag=Kernel.pbFacingTerrainTag
    if pbIsSurfableTag?(currentTag) && !pbIsSurfableTag?(facingTag)
    if Kernel.pbJumpToward
    Kernel.pbCancelVehicles
    $game_map.autoplayAsCue
    $game_player.increase_steps
    result=$game_player.check_event_trigger_here([1,2])
    Kernel.pbOnStepTaken(result)
    end
    return true
    end
    return false
    end
    
    Events.onAction+=proc{|sender,e|
    terrain=Kernel.pbFacingTerrainTag
    notCliff=$game_map.passable?($game_player.x,$game_player.y,$game_player.direction)
    if pbIsWaterTag?(terrain) && !$PokemonGlobal.surfing && 
    !pbGetMetadata($game_map.map_id,MetadataBicycleAlways) && notCliff
    Kernel.pbSurf
    return
    end
    }
    
    def canUseMoveSurf?
    terrain=Kernel.pbFacingTerrainTag
    notCliff=$game_map.passable?($game_player.x,$game_player.y,$game_player.direction)
    if $PokemonGlobal.surfing
    Kernel.pbMessage(_INTL("You're already swimming."))
    return false
    end
    if $game_player.pbHasDependentEvents?
    Kernel.pbMessage(_INTL("It can't be used when you have someone with you."))
    return false
    end
    if pbGetMetadata($game_map.map_id,MetadataBicycleAlways)
    Kernel.pbMessage(_INTL("Let's enjoy cycling!"))
    return false
    end
    #if !PBTerrain.isSurfable?(terrain) || !notCliff
    if !pbIsWaterTag?(terrain) || !notCliff
    Kernel.pbMessage(_INTL("No swimming here!"))
    return false
    end
    return true
    end
    
    def useMoveSurf
    if !pbHiddenMoveAnimation(nil)
    Kernel.pbMessage(_INTL("You started swimming!",$Trainer.name,"Surf"))
    end
    pbStartSurfing()
    return true
    end
    
    HiddenMoveHandlers::UseMove.add(:SURF,proc{|move,pokemon|
    if !pbHiddenMoveAnimation(pokemon)
    Kernel.pbMessage(_INTL("{1} used {2}!",pokemon.name,PBMoves.getName(move)))
    end
    pbStartSurfing()
    return true
    })
    But the problem isn't surf, it's Rock Smash.
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      #52    
    Old June 25th, 2016 (2:46 PM).
    FL's Avatar
    FL FL is offline
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      Quote:
      Originally Posted by Vernerl View Post
      Nope. I turned it off in the settings beforehand. It still doesn't work.
      I tested your code right now and it is working. Make sure that you have HM07 in bag and, in settings, HIDDENMOVESCOUNTBADGES = true and BADGEFORROCKSMASH=0 .
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        #53    
      Old June 26th, 2016 (1:25 AM).
      Vernerl Vernerl is offline
         
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        Well it's not working here, so...
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          #54    
        Old June 26th, 2016 (7:15 AM).
        Zeak6464's Avatar
        Zeak6464 Zeak6464 is offline
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          Quote:
          Originally Posted by Vernerl View Post
          Well it's not working here, so...
          you forgot to "def canUseMoveRocksmash?" & "def canUseMoveRocksmash"
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            #55    
          Old June 29th, 2016 (10:41 PM).
          Vernerl Vernerl is offline
             
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            Quote:
            Originally Posted by Zeak6464 View Post
            you forgot to "def canUseMoveRocksmash?" & "def canUseMoveRocksmash"
            What? Where?
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              #56    
            Old July 21st, 2016 (10:56 PM).
            max93 max93 is offline
               
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              hi to all, in my game i would made this item, but i want that moves continuing to have their effect, can i do this? and how? thanks ç_ç
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                #57    
              Old July 25th, 2016 (7:23 PM).
              Rot8er_ConeX's Avatar
              Rot8er_ConeX Rot8er_ConeX is offline
                 
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                Quote:
                Originally Posted by max93 View Post
                hi to all, in my game i would made this item, but i want that moves continuing to have their effect, can i do this? and how? thanks ç_ç
                As far as I'm aware this adds the item functionality rather than replacing the moves with the items.
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                  #58    
                Old July 26th, 2016 (7:16 AM).
                FL's Avatar
                FL FL is offline
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                  Quote:
                  Originally Posted by max93 View Post
                  hi to all, in my game i would made this item, but i want that moves continuing to have their effect, can i do this? and how? thanks ç_ç
                  Don't comment the 'HiddenMoveHandlers::CanUseMove' proc. Instead of changing the line 'if $DEBUG || movefinder' to 'if $DEBUG || $PokemonBag.pbQuantity(PBItems::YOURITEMINTERNALNAME)>0', change it into 'if $DEBUG || movefinder || $PokemonBag.pbQuantity(PBItems::YOURITEMINTERNALNAME)>0'.
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                    #59    
                  Old January 29th, 2017 (5:29 AM).
                  Mashirosakura's Avatar
                  Mashirosakura Mashirosakura is offline
                     
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                    Ok so I have this for Flash and it gives me a syntax error. Can someone explain what the problem is?
                    Code:
                    HiddenMoveHandlers::CanUseMove.add(:FLASH,proc{|move,pkmn|
                    def canUseFlash?
                       if !$DEBUG &&
                          !(HIDDENMOVESCOUNTBADGES ? $Trainer.numbadges>=BADGEFORFLASH : $Trainer.badges[BADGEFORSLASH])
                         Kernel.pbMessage(_INTL("Sorry, a new Badge is required."))
                         return false
                       end
                       if !pbGetMetadata($game_map.map_id,MetadataDarkMap)
                         Kernel.pbMessage(_INTL("Can't use that here."))
                         return false
                       end
                       if $PokemonGlobal.flashUsed
                         Kernel.pbMessage(_INTL("This is in use already."))
                         return false
                       return true
                    end
                    
                    HiddenMoveHandlers::UseMove.add(:FLASH,proc{|move,pokemon|
                    def canUseFlash
                       darkness=$PokemonTemp.darknessSprite
                       return false if !darkness || darkness.disposed?
                       if !pbHiddenMoveAnimation(nil)
                         Kernel.pbMessage(_INTL("{1} used the Torch!",$Trainer.name))
                       end
                       $PokemonGlobal.flashUsed=true
                       while darkness.radius<176
                         Graphics.update
                         Input.update
                         pbUpdateSceneMap
                         darkness.radius+=4
                       end
                       return true
                    end
                    Code:
                    ItemHandlers::UseFromBag.add(:TORCH,proc{|item| next canUseFlash? ? 2:0 })
                    
                    ItemHandlers::UseInField.add(:TORCH,proc{|item| canUseFlash if canUseFlash? })
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                      #60    
                    Old February 6th, 2017 (2:06 PM).
                    FL's Avatar
                    FL FL is offline
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                      Quote:
                      Originally Posted by Mashirosakura View Post
                      Ok so I have this for Flash and it gives me a syntax error. Can someone explain what the problem is?
                      Code:
                      HiddenMoveHandlers::CanUseMove.add(:FLASH,proc{|move,pkmn|
                      def canUseFlash?
                         if !$DEBUG &&
                            !(HIDDENMOVESCOUNTBADGES ? $Trainer.numbadges>=BADGEFORFLASH : $Trainer.badges[BADGEFORSLASH])
                           Kernel.pbMessage(_INTL("Sorry, a new Badge is required."))
                           return false
                         end
                         if !pbGetMetadata($game_map.map_id,MetadataDarkMap)
                           Kernel.pbMessage(_INTL("Can't use that here."))
                           return false
                         end
                         if $PokemonGlobal.flashUsed
                           Kernel.pbMessage(_INTL("This is in use already."))
                           return false
                         return true
                      end
                      
                      HiddenMoveHandlers::UseMove.add(:FLASH,proc{|move,pokemon|
                      def canUseFlash
                         darkness=$PokemonTemp.darknessSprite
                         return false if !darkness || darkness.disposed?
                         if !pbHiddenMoveAnimation(nil)
                           Kernel.pbMessage(_INTL("{1} used the Torch!",$Trainer.name))
                         end
                         $PokemonGlobal.flashUsed=true
                         while darkness.radius<176
                           Graphics.update
                           Input.update
                           pbUpdateSceneMap
                           darkness.radius+=4
                         end
                         return true
                      end
                      Code:
                      ItemHandlers::UseFromBag.add(:TORCH,proc{|item| next canUseFlash? ? 2:0 })
                      
                      ItemHandlers::UseInField.add(:TORCH,proc{|item| canUseFlash if canUseFlash? })
                      Instead of

                      Code:
                      HiddenMoveHandlers::CanUseMove.add(:FLASH,proc{|move,pkmn|
                      def canUseFlash?
                         if !$DEBUG &&
                            !(HIDDENMOVESCOUNTBADGES ? $Trainer.numbadges>=BADGEFORFLASH : $Trainer.badges[BADGEFORSLASH])
                           Kernel.pbMessage(_INTL("Sorry, a new Badge is required."))
                           return false
                         end
                         if !pbGetMetadata($game_map.map_id,MetadataDarkMap)
                           Kernel.pbMessage(_INTL("Can't use that here."))
                           return false
                         end
                         if $PokemonGlobal.flashUsed
                           Kernel.pbMessage(_INTL("This is in use already."))
                           return false
                         return true
                      end
                      try

                      Code:
                      HiddenMoveHandlers::CanUseMove.add(:FLASH,proc{|move,pkmn|
                         if !$DEBUG &&
                            !(HIDDENMOVESCOUNTBADGES ? $Trainer.numbadges>=BADGEFORFLASH : $Trainer.badges[BADGEFORSLASH])
                           Kernel.pbMessage(_INTL("Sorry, a new Badge is required."))
                           return false
                         end
                         if !pbGetMetadata($game_map.map_id,MetadataDarkMap)
                           Kernel.pbMessage(_INTL("Can't use that here."))
                           return false
                         end
                         if $PokemonGlobal.flashUsed
                           Kernel.pbMessage(_INTL("This is in use already."))
                           return false
                         return true
                      })
                      Like the examples.
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                        #61    
                      Old February 9th, 2017 (12:09 PM).
                      Mashirosakura's Avatar
                      Mashirosakura Mashirosakura is offline
                         
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                        Click image for larger version

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                        Well I tried and it causes another error. Unless I did something stupid.
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                          #62    
                        Old February 9th, 2017 (4:30 PM).
                        Vendily's Avatar
                        Vendily Vendily is offline
                           
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                          Quote:
                          Originally Posted by Mashirosakura View Post
                          Attachment 81311

                          Attachment 81312

                          Well I tried and it causes another error. Unless I did something stupid.

                          You're missing an end for your if
                          Code:
                          if $PokemonGlobal.flashUsed
                            Kernel.pbMessage(_INTL("This is already in use"))
                            return false
                          end
                          return true
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                            #63    
                          Old February 10th, 2017 (6:39 AM). Edited February 23rd, 2017 by Mashirosakura.
                          Mashirosakura's Avatar
                          Mashirosakura Mashirosakura is offline
                             
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                            Quote:
                            Originally Posted by Vendily View Post
                            You're missing an end for your if
                            Code:
                            if $PokemonGlobal.flashUsed
                              Kernel.pbMessage(_INTL("This is already in use"))
                              return false
                            end
                            return true
                            It worked! Thanks very much

                            EDIT: I just realised this code is just the base code for flash...and that doesn't help for me actually turning it into an item.
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                              #64    
                            Old March 2nd, 2017 (2:15 PM).
                            Mashirosakura's Avatar
                            Mashirosakura Mashirosakura is offline
                               
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                              Ok, as I see my previous edit didn't really get an answer, I'll double-post (though I don't want to).
                              So what I got given when I asked for help getting an alternative (in item form) for Flash was the base code for it. I must have been misunderstood then so I'm clearing it up. Now, can anyone help me with the code for a working Flash item?
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                                #65    
                              Old March 12th, 2017 (10:14 AM).
                              FL's Avatar
                              FL FL is offline
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                                Quote:
                                Originally Posted by Mashirosakura View Post
                                Ok, as I see my previous edit didn't really get an answer, I'll double-post (though I don't want to).
                                So what I got given when I asked for help getting an alternative (in item form) for Flash was the base code for it. I must have been misunderstood then so I'm clearing it up. Now, can anyone help me with the code for a working Flash item?
                                I tested right now and the method is equals to Cut one. It's even easier, since Flash can't be used outside menu.

                                The code:

                                Code:
                                605,LANTERN,Lantern,Lanterns,8,0,"A lantern that illuminate caves.",2,0,6
                                I copied the two HiddenMoveHandlers below (these are in base Essentials):

                                Code:
                                HiddenMoveHandlers::CanUseMove.add(:FLASH,proc{|move,pkmn|
                                   if !$DEBUG &&
                                      !(HIDDENMOVESCOUNTBADGES ? $Trainer.numbadges>=BADGEFORFLASH : $Trainer.badges[BADGEFORFLASH])
                                     Kernel.pbMessage(_INTL("Sorry, a new Badge is required."))
                                     return false
                                   end
                                   if !pbGetMetadata($game_map.map_id,MetadataDarkMap)
                                     Kernel.pbMessage(_INTL("Can't use that here."))
                                     return false
                                   end
                                   if $PokemonGlobal.flashUsed
                                     Kernel.pbMessage(_INTL("This is in use already."))
                                     return false
                                   end
                                   return true
                                })
                                
                                HiddenMoveHandlers::UseMove.add(:FLASH,proc{|move,pokemon|
                                   darkness=$PokemonTemp.darknessSprite
                                   return false if !darkness || darkness.disposed?
                                   if !pbHiddenMoveAnimation(pokemon)
                                     Kernel.pbMessage(_INTL("{1} used {2}!",pokemon.name,PBMoves.getName(move)))
                                   end
                                   $PokemonGlobal.flashUsed=true
                                   while darkness.radius<176
                                     Graphics.update
                                     Input.update
                                     pbUpdateSceneMap
                                     darkness.radius+=4
                                   end
                                   return true
                                })
                                For making the two methods below. I added after the handlers:

                                Code:
                                def canUseMoveFlash?
                                  if !$DEBUG &&
                                    !(HIDDENMOVESCOUNTBADGES ? $Trainer.numbadges>=BADGEFORFLASH : $Trainer.badges[BADGEFORFLASH])
                                    Kernel.pbMessage(_INTL("Sorry, a new Badge is required."))
                                    return false
                                  end
                                  if !pbGetMetadata($game_map.map_id,MetadataDarkMap)
                                    Kernel.pbMessage(_INTL("Can't use that here."))
                                    return false
                                  end
                                  if $PokemonGlobal.flashUsed
                                    Kernel.pbMessage(_INTL("This is in use already."))
                                    return false
                                  end
                                  return true
                                end
                                 
                                def useMoveFlash
                                  darkness=$PokemonTemp.darknessSprite
                                  return false if !darkness || darkness.disposed?
                                  if !pbHiddenMoveAnimation(nil)
                                    Kernel.pbMessage(_INTL("{1} used {2}!",$Trainer.name,"Flash"))
                                  end
                                  $PokemonGlobal.flashUsed=true
                                  while darkness.radius<176
                                    Graphics.update
                                    Input.update
                                    pbUpdateSceneMap
                                    darkness.radius+=4
                                  end
                                  return true
                                end
                                And I added at PokemonItemEffects script section:

                                Code:
                                ItemHandlers::UseFromBag.add(:LANTERN,proc{|item|
                                   next canUseMoveFlash? ? 2 : 0
                                })
                                
                                ItemHandlers::UseInField.add(:LANTERN,proc{|item|
                                   useMoveFlash if canUseMoveFlash?
                                })
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                                  #66    
                                Old March 12th, 2017 (11:14 AM).
                                Mashirosakura's Avatar
                                Mashirosakura Mashirosakura is offline
                                   
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                                  Quote:
                                  Originally Posted by FL View Post
                                  I tested right now and the method is equals to Cut one. It's even easier, since Flash can't be used outside menu.

                                  The code:

                                  Code:
                                  605,LANTERN,Lantern,Lanterns,8,0,"A lantern that illuminate caves.",2,0,6
                                  I copied the two HiddenMoveHandlers below (these are in base Essentials):

                                  Code:
                                  HiddenMoveHandlers::CanUseMove.add(:FLASH,proc{|move,pkmn|
                                     if !$DEBUG &&
                                        !(HIDDENMOVESCOUNTBADGES ? $Trainer.numbadges>=BADGEFORFLASH : $Trainer.badges[BADGEFORFLASH])
                                       Kernel.pbMessage(_INTL("Sorry, a new Badge is required."))
                                       return false
                                     end
                                     if !pbGetMetadata($game_map.map_id,MetadataDarkMap)
                                       Kernel.pbMessage(_INTL("Can't use that here."))
                                       return false
                                     end
                                     if $PokemonGlobal.flashUsed
                                       Kernel.pbMessage(_INTL("This is in use already."))
                                       return false
                                     end
                                     return true
                                  })
                                  
                                  HiddenMoveHandlers::UseMove.add(:FLASH,proc{|move,pokemon|
                                     darkness=$PokemonTemp.darknessSprite
                                     return false if !darkness || darkness.disposed?
                                     if !pbHiddenMoveAnimation(pokemon)
                                       Kernel.pbMessage(_INTL("{1} used {2}!",pokemon.name,PBMoves.getName(move)))
                                     end
                                     $PokemonGlobal.flashUsed=true
                                     while darkness.radius<176
                                       Graphics.update
                                       Input.update
                                       pbUpdateSceneMap
                                       darkness.radius+=4
                                     end
                                     return true
                                  })
                                  For making the two methods below. I added after the handlers:

                                  Code:
                                  def canUseMoveFlash?
                                    if !$DEBUG &&
                                      !(HIDDENMOVESCOUNTBADGES ? $Trainer.numbadges>=BADGEFORFLASH : $Trainer.badges[BADGEFORFLASH])
                                      Kernel.pbMessage(_INTL("Sorry, a new Badge is required."))
                                      return false
                                    end
                                    if !pbGetMetadata($game_map.map_id,MetadataDarkMap)
                                      Kernel.pbMessage(_INTL("Can't use that here."))
                                      return false
                                    end
                                    if $PokemonGlobal.flashUsed
                                      Kernel.pbMessage(_INTL("This is in use already."))
                                      return false
                                    end
                                    return true
                                  end
                                   
                                  def useMoveFlash
                                    darkness=$PokemonTemp.darknessSprite
                                    return false if !darkness || darkness.disposed?
                                    if !pbHiddenMoveAnimation(nil)
                                      Kernel.pbMessage(_INTL("{1} used {2}!",$Trainer.name,"Flash"))
                                    end
                                    $PokemonGlobal.flashUsed=true
                                    while darkness.radius<176
                                      Graphics.update
                                      Input.update
                                      pbUpdateSceneMap
                                      darkness.radius+=4
                                    end
                                    return true
                                  end
                                  And I added at PokemonItemEffects script section:

                                  Code:
                                  ItemHandlers::UseFromBag.add(:LANTERN,proc{|item|
                                     next canUseMoveFlash? ? 2 : 0
                                  })
                                  
                                  ItemHandlers::UseInField.add(:LANTERN,proc{|item|
                                     useMoveFlash if canUseMoveFlash?
                                  })
                                  Thanks very much, it's 100% working!
                                  Whilst we're still on the subject, I've tried out your surf one and it no longer works, something about pbIsWaterTag?
                                  Attached Thumbnails
                                  surfbug.png‎  
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                                    #67    
                                  Old March 20th, 2017 (11:09 AM).
                                  FL's Avatar
                                  FL FL is offline
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                                    Quote:
                                    Originally Posted by Mashirosakura View Post
                                    Thanks very much, it's 100% working!
                                    Whilst we're still on the subject, I've tried out your surf one and it no longer works, something about pbIsWaterTag?
                                    Did you tried the described on latest posts?
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                                      #68    
                                    Old March 20th, 2017 (2:31 PM).
                                    Mashirosakura's Avatar
                                    Mashirosakura Mashirosakura is offline
                                       
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                                      Quote:
                                      Originally Posted by FL View Post
                                      Did you tried the described on latest posts?
                                      Yes, I did. Here, this is a clearer way of me showing you the issue.
                                      Attached Thumbnails
                                      script.png‎  
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                                        #69    
                                      Old March 25th, 2017 (2:21 PM).
                                      FL's Avatar
                                      FL FL is offline
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                                        Quote:
                                        Originally Posted by Mashirosakura View Post
                                        Yes, I did. Here, this is a clearer way of me showing you the issue.
                                        Try the Vernerl code (with the commented changes).
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                                          #70    
                                        Old March 26th, 2017 (12:30 PM).
                                        Mashirosakura's Avatar
                                        Mashirosakura Mashirosakura is offline
                                           
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                                          Quote:
                                          Originally Posted by FL View Post
                                          Try the Vernerl code (with the commented changes).
                                          Isn't the code on that broken?
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                                            #71    
                                          Old March 27th, 2017 (9:22 AM).
                                          FL's Avatar
                                          FL FL is offline
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                                            Quote:
                                            Originally Posted by Mashirosakura View Post
                                            Isn't the code on that broken?
                                            with the commented changes of the following posts.
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                                              #72    
                                            Old March 28th, 2017 (9:30 AM).
                                            Mashirosakura's Avatar
                                            Mashirosakura Mashirosakura is offline
                                               
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                                              Quote:
                                              Originally Posted by FL View Post
                                              with the commented changes of the following posts.
                                              I used that code and I got the error I posted before. pbWaterTag isn't being found.
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                                                #73    
                                              Old March 28th, 2017 (2:08 PM).
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                                              FL FL is offline
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                                                Quote:
                                                Originally Posted by Mashirosakura View Post
                                                I used that code and I got the error I posted before. pbWaterTag isn't being found.
                                                I read the codes again and you was right. Changing 'pbIsWaterTag?(terrain)' to 'PBTerrain.isSurfable?(terrain)' should fix these problems.
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                                                  #74    
                                                Old March 29th, 2017 (7:19 AM).
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                                                Mashirosakura Mashirosakura is offline
                                                   
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                                                  Quote:
                                                  Originally Posted by FL View Post
                                                  I read the codes again and you was right. Changing 'pbIsWaterTag?(terrain)' to 'PBTerrain.isSurfable?(terrain)' should fix these problems.
                                                  It fixed the initial activating surf animation issue. Now a new one has started, when I move in any direction in the water afterwards. I'll put an image below.
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                                                    #75    
                                                  Old March 30th, 2017 (6:38 AM).
                                                  Marin's Avatar
                                                  Marin Marin is online now
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                                                  Quote:
                                                  Originally Posted by Mashirosakura View Post
                                                  It fixed the initial activating surf animation issue. Now a new one has started, when I move in any direction in the water afterwards. I'll put an image below.
                                                  Look at the error. Please. "isSurfableTag?".
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