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Auto Hue Pokémon

1,677
Posts
8
Years
  • Age 23
  • Seen yesterday
This pluggable script allows you to color forms' sprites and icons. I made it for shadow pokémon originally. (For the curious the overlay is (67,0,255,113) for shadow pokémon.)
Put it above Main (It's because it aliases methods in PSystem_Utilities/EBS and Pokemon_Sprites)

Before you mention "alterBitmap", I know. I had different specifications. (What if I had a shadow Spinda?) I can make a version using alterBitmap, so you can modify the icons too. (Though I should give it a different name...)

Pastebin link!

Credits: Just me. This wasn't hard to make the initial version (color for shadow, plug and play.)
Icons and EBS was ridiculous though...
 

Zeak6464

Zeak #3205 - Discord
1,101
Posts
11
Years
  • Age 31
  • USA
  • Seen Oct 9, 2023
image.png


image.png
 

Luka S.J.

Jealous Croatian
1,270
Posts
15
Years
I don't want to be a butthead, but technically this is not a hue change. You're overlaying pixel colours with alpha values over existing ones, so if anything, it's a tint.

In case you want to apply hues to a bitmap you'd have to use
Code:
bitmap.hue_change(angle)
 
1,677
Posts
8
Years
  • Age 23
  • Seen yesterday
I don't want to be a butthead, but technically this is not a hue change. You're overlaying pixel colours with alpha values over existing ones, so if anything, it's a tint.

In case you want to apply hues to a bitmap you'd have to use
Code:
bitmap.hue_change(angle)

Sorry, yeah I know. 1 AM me is not the person to think about names for stuff I didn't even plan on releasing.
(I just have no clue how hue_change works either.)
 
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