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  #1    
Old May 28th, 2011 (1:35 PM). Edited May 30th, 2011 by Zhinc.
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Zhinc Zhinc is offline
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    Location: Goldenrod City
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    So I'm very slowly transfering into the competitive environment, and I was hoping to get some advice on a UU team I made earlier today. I haven't tested it out at all, yet, but it looks pretty decent to me...the typing seems to work nicely, but I know there's a lot more to the competitive environment than not having a team super weak to one type. SO, without further ado, I present my UU team, in no particular order (since I haven't chosen a lead yet =/).

    Pikachu @ Light Ball
    Adamant natured
    (Static ability)
    252 Att, 252 Spd, 6 HP
    Volt Tackle, Brick Break, Facade, Feint

    Articuno @ Leftovers
    Calm natured
    (Pressure ability)
    252 SDf, 252 HP, 6 Def/SAt
    Roost, Ice Beam, Toxic, Roar

    Donphan @ Rocky Helmet
    Impish natured
    (Sturdy ability)
    252 Def, 252 HP, 6 Att
    Rapid Spin, Stealth Rock, Iron Defense, Earthquake

    Alakazam @ Life Orb
    Modest natured
    (Magic Guard ability)
    252 Sat, 252 Spd, 6 HP
    Psychic, Energy Ball, Shadow Ball, HP(Rock)

    Blastoise @ Shell Bell
    Modest natured
    (Torrent ability)
    252 Def, 252 SDf, 6 SAt
    Iron Defense, Flash Cannon, Surf, Signal Beam

    Bisharp @ Focus Sash/Muscle Band
    Adamant natured
    (Inner Focus ability)
    252 Att, 252 Def, 6 HP
    Sucker Punch, Poision Jab, X-Scissor/Thunderwave, Iron Head
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      #2    
    Old May 28th, 2011 (2:20 PM).
    Vrai's Avatar
    Vrai Vrai is offline
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    Join Date: Jun 2008
    Age: 23
    Gender: Male
    Nature: Adamant
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    Hi Zhinc! Welcome to competitive battling. 8D

    Alright, so there are just a few things I want to tell you off the bat. First of all, you definitely have the right mindset insofar as EV spreads and very generally with movesets, too. However, moves like Iron Defense aren't too good because for example when I see a Donphan out to wall my Rhyperior, I won't be staying in! I'll switch out to a Pokemon like Rotom-Wash forme so that I can smack you with a Hydro Pump, which Iron Defense does nothing to save you from. Donphan is better off running a coverage move to go along with Earthquake rather than Iron Defense so that it can hit stuff like Flying-types. I'd recommend either Stone Edge or Head Smash; either can work. Blastoise would also prefer a different move over Iron Defense.

    Pikachu is also, sadly, not very good competitively. Light Ball works to boost its stats but it's really really frail and dies to a lot of things. Even weak STAB (same type attack bonus) moves deal heavy and/or fatal damage to it. I'd much rather use something with a little more bulk so it can actually abuse its attacking prowess. However, if you are dead set on using Pikachu, I'd rather see something like a mixed SubPunch set so you can abuse the fact that Light Ball increases both attacking stats. The set looks something like this:

    Pikachu @ Light Ball
    Nature: Naive (+Spe -SpD)
    252 SpA/252 Spe/4 Atk
    - Substitute
    - Thunderbolt
    - Hidden Power [Ice]/Grass Knot
    - Focus Punch/Encore
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    Old May 28th, 2011 (3:43 PM).
    PlatinumDude's Avatar
    PlatinumDude PlatinumDude is offline
    Nyeh?
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    Join Date: Aug 2010
    Location: Canada
    Age: 23
    Gender: Male
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    Posts: 12,897
    The only problem with Pikachu is Light Ball is currently unobtainable in Gen V, so you'll have to make do with Zapdos:
    -Thunderbolt
    -Hidden Power (Grass/Ice)
    -Heat Wave/Roar
    -Roost
    Nature: Bold
    EVs: 248 HP/228 Def/32 Spe
    Item: Leftovers
    Ability: Pressure

    or

    -Thunderbolt
    -Hidden Power (Grass/Ice)
    -Heat Wave
    -Roost
    Nature: Timid/Modest
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Life Orb
    Ability: Pressure

    Articuno's defensive typing is bad. How about having Sigilyph as a status absorber/transferrer?:
    -Cosmic Power
    -Stored Power
    -Psycho Shift
    -Roost
    Nature: Timid
    EVs: 252 HP/200 Def/56 Spe
    Item: Flame Orb
    Ability: Magic Guard

    I don't think Rocky Helmet should go with Donphan, since it lacks recovery outside of Rest to abuse it:
    -Rapid Spin
    -Earthquake
    -Assurance
    -Stealth Rock/Ice Shard/Stone Edge
    Nature: Adamant
    EVs: 252 HP/252 Atk/4 Spe
    Item: Leftovers

    You can change up Alakazam's set to this:
    -Psychic/Psyshock
    -Shadow Ball
    -Focus Blast
    -Grass Knot/Calm Mind/Trick
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Life Orb/Choice Specs/Choice Scarf
    Ability: Magic Guard

    Suicune is a lot bulkier than Blastoise is:
    -Scald/Surf
    -Calm Mind
    -Rest
    -Sleep Talk
    Nature: Bold
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers
    Ability: Pressure

    Bisharp is best in the lead slot:
    -Stealth Rock/Sucker Punch
    -Taunt/Thunder Wave
    -Metal Burst
    -Brick Break
    Nature: Adamant
    EVs: 252 HP/252 Atk/4 Def
    Item: Focus Sash
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      #4    
    Old May 29th, 2011 (12:52 PM).
    Zhinc's Avatar
    Zhinc Zhinc is offline
    a Dark-type trainer
       
      Join Date: Jun 2010
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      Nature: Hasty
      Posts: 132
      Hm, well I guess I won't be able to use this team for a while, then; I started building the team by saying 'I want to use a Pikachu, just for the fun of it', so he's gotta stay. Supposing Light Ball will eventually be released, I'll probably adopt a SubPunch set at that time, like you suggested, since I had been looking at that set for a while but decided to go against it.

      Bisharp does look like a pretty solid lead, now that you mention it. I'm not sure exactly which moveset I want to adopt for him yet...

      Yeah, I know Articuno's pretty weak to rock and whatnot. Sigilyph might make a nice substitute, but I kinda don't want another psychic type since Alakazam's already there. Are there any other nice Flyers/Levitaters that would fill a a similar role on the team? The only thing I can think of off the top of my head is maybe a Weezing, but I don't think it fits the part quite well enough for my liking.

      Wow. I completely forgot Suicune was UU this gen. Wow. I'm wondering if I was secretly trying to pick Pokemon I thought might end up in a future NU tier, to be honest, now that I look back on that oversight. But either way, yeah, I'm definately replacing Blastoise with Suicune as a bulky water type. I'm a little iffy on using a RestTalk combo on anyone anymore, since I know sleep mechanics got changed this gen...I'll think on what set I want there, too.

      As for Donphan and Alakazam...I'll think on your suggestions, too. I'll put up a fixed team later, once I decide on the new movesets and stuff. In the meantime, I'll take any more suggestions anyone might have. (:

      Oh, and thanks for the warm welcome, Vrai. =D
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        #5    
      Old May 30th, 2011 (12:37 AM).
      PlatinumDude's Avatar
      PlatinumDude PlatinumDude is offline
      Nyeh?
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      As for a flier/Levitator, and this may seem weird, but how about giving Mandibuzz a shot?:
      -Toxic
      -Roost
      -Whirlwind/Knock Off/Taunt/U-turn
      -Brave Bird
      Nature: Careful
      EVs: 252 HP/4 Def/252 SDef
      Item: Leftovers
      Ability: Overcoat
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        #6    
      Old May 30th, 2011 (1:33 PM). Edited May 31st, 2011 by Zhinc.
      Zhinc's Avatar
      Zhinc Zhinc is offline
      a Dark-type trainer
         
        Join Date: Jun 2010
        Location: Goldenrod City
        Gender: Female
        Nature: Hasty
        Posts: 132
        Actually, Mandibuzz looks like a great substitute. Not the exact same role as Articuno, but Suicune's not filling the exact role that Blastoise had, so I think together they'll rebalance the "jobs" I'm kind of assigning to everyone on the team. And that keeps the types balanced a little bit better, since the dual-typing on Mandibuzz and Bisharp give them some different weaknesses.

        Alright, so, here's my editted team for when I can have a Light Ball Pikachu (I will probably make another UU team that doesn't rely on him in the coming week, so stay tuned for that thread). I have a couple of questions I've left at the end that I'd like opinions/answers to. Thanks again, guys. (:

        Pikachu @ Light Ball
        Naive natured
        (Static ability)
        252 SAt, 252 Spd, 6 Att
        Substitute, Thunderbolt, HP (Ice), Focus Punch

        Mandibuzz @ ?
        Careful natured
        (Overcoat ability)
        252 HP, 252 SDf, 6 Def
        Roost, Toxic, Taunt, Bravebird

        Alakazam @ Life Orb
        Timid natured
        (Magic Guard ability)
        252 Sat, 252 Spd, 6 HP
        Psychic, Energy Ball/Grass Knot, Shadow Ball, HP (Fighting/Rock)/Focus Blast

        Suicune @ Chesto Berry
        Bold natured
        (Pressure ability)
        252 HP, 252 Def, 6 SDf
        Calm Mind, Rest, Surf, Icebeam

        Bisharp @ Focus Sash
        Adamant natured
        (Inner Focus ability)
        252 HP, 252 Att, 6 Def
        Sucker Punch, Thunderwave, Metal Burst/Iron Head, Brick Break

        Donphan @ ?
        Adamant natured
        (Sturdy ability)
        252 HP, 252 Att, 6 Def/Spd
        Stealth Rock, Assurance, Earthquake, Rapid Spin

        Item dilema: I don't like repeating items on my team, because I know that I wouldn't be allowed to if I decided to enter an official tournament. Other than leftovers...what will go well on Donphan or Mandibuzz, since only one of them can get Lefties...

        For Alakazam: How much more useful is Grass Knot over Energy Ball? Are most of the Pokemon I'm going to want to hit with that heavy enough for Grass Knot to actually be the stronger move?

        Also for Alakazam: I can't decide on the final spot. Do you guys think a fighting or a rock type move would be best for the team as a whole? If fighting is the answer, in your opinion, is the lower accuracy on Focus Blast really worth the extra power?

        For Bisharp: I looked up how Metal Burst works, and that looks killer. I'm just not sure how to use it effectively. Am I just supposed to use it when the opponent's lead is something I expect to bring me down to my Sash?
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