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  #12076    
Old October 25th, 2009 (1:17 PM).
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    Quote:
    Originally Posted by HackMew View Post
    Yeah, that's right. Variables are 0x4000-0xFFFF plus a bunch of temp ones.
    Oh okay thanks that would explain why 0xF000 didnt work as a flag thanks,

    So I was looking into it and asked foullump if he knew anything about removing pokemon, and he said that there might be a removepokemon code but he doesnt know how it works(wether you just put pokemon number and level)

    1.Does removepokemon work?
    2.If so ,what are the parameters supposed to be?

    Oh and

    Quote:
    Yeah ya can include 2 regions in one hack.
    And remove pokemon... there's a way but... how to say it... it's way too complicated.
    Try to pm/vm metapod23. He knows how to do it.
    is there enough for 3?

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      #12077    
    Old October 25th, 2009 (3:41 PM).
    midnight ride midnight ride is offline
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      Hello everyone.

      This is a Fire Red ROM.

      I was wondering if it was possible to make more room on a ROM for maps, like having the name on the list instead of choosing to re-name an already named map and thus change all of the original map to what I re-named that one to. Because my system of saving the names over old maps isn't the best.
        #12078    
      Old October 26th, 2009 (6:24 AM).
      Satoshi Ookami's Avatar
      Satoshi Ookami Satoshi Ookami is offline
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      Quote:
      Originally Posted by Mister Flogers View Post
      is there enough for 3?
      Well... maybe small (like 4 gyms max one...) but I don't think there's a space to include 3 full 8 gyms regions.
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        #12079    
      Old October 26th, 2009 (8:46 AM).
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      Quote:
      Originally Posted by Mister Flogers View Post
      So I was looking into it and asked foullump if he knew anything about removing pokemon, and he said that there might be a removepokemon code but he doesnt know how it works(wether you just put pokemon number and level)

      1.Does removepokemon work?
      2.If so ,what are the parameters supposed to be?
      There's no such "removepokemon" command, nor special. You have to use plain ASM.
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        #12080    
      Old October 26th, 2009 (9:01 AM).
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      Tropical Sunlight Tropical Sunlight is offline
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        Quote:
        Originally Posted by HackMew View Post
        There's no such "removepokemon" command, nor special. You have to use plain ASM.
        I think there was a special, a bug in Pokemon Crono beta 1 that caused all of the player's Pokemon to disappear. But that was for Ruby.
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          #12081    
        Old October 26th, 2009 (9:04 AM).
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        Quote:
        Originally Posted by H2O Turquoise View Post
        I think there was a special, a bug in Pokemon Crono beta 1 that caused all of the player's Pokemon to disappear. But that was for Ruby.
        A bug is not useful though :P
        Anyway, thethethethe made a tutorial once, but the routine was buggy and never fixed, so not really usable. But yeah, I might be making something by myself someday.
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          #12082    
        Old October 26th, 2009 (9:10 AM).
        Satoshi Ookami's Avatar
        Satoshi Ookami Satoshi Ookami is offline
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        Quote:
        Originally Posted by H2O Turquoise View Post
        I think there was a special, a bug in Pokemon Crono beta 1 that caused all of the player's Pokemon to disappear. But that was for Ruby.
        Ash's Gray has script where one of your pokemon is removed...
        And I don't think there's ASM used.
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          #12083    
        Old October 26th, 2009 (9:25 AM).
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        Quote:
        Originally Posted by Ash493 View Post
        Ash's Gray has script where one of your pokemon is removed...
        And I don't think there's ASM used.
        I don't know exactly, but if you say no ASM is involved, then it must be the Pokémon Day Care special. Which is not the same, obviously.
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          #12084    
        Old October 26th, 2009 (11:21 AM).
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          Quote:
          Originally Posted by HackMew View Post
          I don't know exactly, but if you say no ASM is involved, then it must be the Pokémon Day Care special. Which is not the same, obviously.
          Well isnt there a code that removed the 1st pokemon from your party?
            #12085    
          Old October 26th, 2009 (1:48 PM). Edited October 26th, 2009 by Chaos Rush.
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            Is there any way to change the battle music of a certain trainer? (And no, Advance-Trainer CAN NOT do that)

            Also if that's impossible, is there any way to change the music of a trainer class?
              #12086    
            Old October 26th, 2009 (4:30 PM).
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            Quote:
            Originally Posted by AztecFire View Post
            Is there any way to change the battle music of a certain trainer? (And no, Advance-Trainer CAN NOT do that)

            Also if that's impossible, is there any way to change the music of a trainer class?
            well, yeah, it's possible.
            I think HackMew knows how to do that, though it requires an ASM touch to accomplish that. =3
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              #12087    
            Old October 26th, 2009 (5:47 PM).
            Mister Flogers's Avatar
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              Okay so to extend upon my questions

              1.Isn't there a code to remove the first pokemon in your party? if so what is it?
              2.If there is a code, is there one to that moves any pokemon to the first slot?
              3.How do i make it so a sprite appears after an event has happened, because I have this code set up:

              Spoiler:
              #org $script
              checkflag 0x1203
              if B_TRUE goto $QUESTS
              removesprite 1
              release
              end

              #org $QUESTS
              showsprite 1
              lock
              faceplayer
              checkflag 0x827
              if 0x01 goto $quest3
              checkflag 0x825
              if 0x01 goto $quest2
              checkflag 0x820
              if 0x01 goto $quest1
              checkflag 0x1204
              if 0x00 goto $greet
              message $thanks
              $thanks 1 = \c\h01\h06Harold: Thank you again\nfor getting my shell back.
              boxset 6
              release
              end


              but what happens is the sprite is still in the place i put in in advanced map and if i talk to it, it disappears and if i dont talk to the npc and do the event before that sets the flag, the sprite doesnt show up after the event that. how do I set it up so the sprite is not there before the event and is there after.
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                #12088    
              Old October 27th, 2009 (12:04 AM).
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              Quote:
              Originally Posted by Spherical Ice View Post
              Quote:
              Originally Posted by ziglef View Post
              Ok so this is what happens, i'm working on my own rom, and i got the starting map to work and i got the 2 map to work also, but now i changed some warps and stuff and when i go to the warp that goes from the first map to the second the games just stays black...

              Anyone got an ideia how to fix this ?
              Uh, even though this was aaaaaaaaaaages ago, there's been no proper answer and I have the same problem. Help, anyone?
              I have added 03 as the unknown for the warp event and in Advance Map everyhting warps fine, just so you know. Finally, the map I'm warping to was one I had inserted. I guess it has something to do with the Map Footer, but I'm unsure.
              H'okay, repostin' this lil' question. Answered much appreciated. ^.^
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                #12089    
              Old October 27th, 2009 (12:35 AM).
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              Tropical Sunlight Tropical Sunlight is offline
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                Quote:
                Originally Posted by Spherical Ice View Post
                H'okay, repostin' this lil' question. Answered much appreciated. ^.^
                This? Oh.
                That's because you resized the map (if you didn't then idk).
                Just change the size back to their normal FR size and the map is active again!
                If not, try fixing some of the movement permissions or OWs.
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                  #12090    
                Old October 27th, 2009 (3:38 AM).
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                Quote:
                Originally Posted by Spherical Ice View Post
                H'okay, repostin' this lil' question. Answered much appreciated. ^.^
                The map resized probably shared a map footer with other maps. So To fix the map footer, copy the original map footer data from a clean ROM into your ROM.
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                  #12091    
                Old October 27th, 2009 (7:10 AM).
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                Bozster Bozster is offline
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                  Does anyone know the link to a tutorial for Pokecry, because I can't make any sense of it?
                    #12092    
                  Old October 27th, 2009 (12:22 PM).
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                  NarutoActor NarutoActor is offline
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                  Quote:
                  Originally Posted by Spherical Ice View Post
                  H'okay, repostin' this lil' question. Answered much appreciated. ^.^
                  what? I answered this question manny times.
                  hear is the easy fix go to the map that is giving you problems and click th insert button on advance map and insert the same map in the same spot. Advance map will give the map a new offset and this will fix the problem.

                  Example if you warp to map 3.1 and it gose black go to map 3.1 in advance map and insert 3.1.

                  uhh Dosent anyone Read Befor asking, no lie I ansered this question at least 5 times in this thread its getting old a mod should ask this to the fequently ask questions thread.
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                    #12093    
                  Old October 27th, 2009 (8:17 PM).
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                  Larvitar170 Larvitar170 is offline
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                    This is an issue that deals with scripting. I am trying to figure out how to make it to where when the player loses, he goes to the pokemon center. I am using the patch that deleted all the events to try to fix my own game with my own scripting, but I can't figure out how to actually script it. Any ideas?
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                      #12094    
                    Old October 27th, 2009 (10:01 PM).
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                    Quote:
                    Originally Posted by Bozster View Post
                    Does anyone know the link to a tutorial for Pokecry, because I can't make any sense of it?
                    I am trying to do some research on it but I know little about ROM modifying, so...
                    To answer your question, there's no tutorial for it yet.
                    Though I am thinking of opening one, but I dunno... :\
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                      #12095    
                    Old October 27th, 2009 (11:59 PM).
                    B_Kennedy B_Kennedy is offline
                       
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                      I have three questions:
                      1. Is it possible, by modifying the overworld sprite of the player, to have a pokemon follow you?

                      2. If the above is possible, can a script be made to change the sprite when the pokemon evolves?

                      3. Is it possible to make it so that a certain pokemon can not be removed from the active party?
                        #12096    
                      Old October 28th, 2009 (12:15 AM).
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                      Satoshi Ookami Satoshi Ookami is offline
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                      Quote:
                      Originally Posted by B_Kennedy View Post
                      1. Is it possible, by modifying the overworld sprite of the player, to have a pokemon follow you?

                      2. If the above is possible, can a script be made to change the sprite when the pokemon evolves?

                      3. Is it possible to make it so that a certain pokemon can not be removed from the active party?
                      1. by modifying player's OW yes. If ya don't change it then just by ASM
                      2. ASM I guess but I'm not sure if this is possible
                      3. I don't think so.
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                        #12097    
                      Old October 28th, 2009 (3:59 AM).
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                      Quote:
                      Originally Posted by Larvitar170 View Post
                      This is an issue that deals with scripting. I am trying to figure out how to make it to where when the player loses, he goes to the pokemon center. I am using the patch that deleted all the events to try to fix my own game with my own scripting, but I can't figure out how to actually script it. Any ideas?
                      the rom is already programed if you loose to take you to the last gym you were at.
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                        #12098    
                      Old October 28th, 2009 (5:29 AM).
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                      Larvitar170 Larvitar170 is offline
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                        Quote:
                        Originally Posted by NarutoActor View Post
                        the rom is already programed if you loose to take you to the last gym you were at.
                        I thought so too, but when I test it, it takes me back to my first town, top right corner, with messed up pallets.
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                          #12099    
                        Old October 28th, 2009 (8:33 AM).
                        Hash06 Hash06 is offline
                           
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                          Hi ive been hacking pokemon firered for about 3 months now but it has been nothing special but now id like to be able to make all or at least as many of the reagions that have been created in pokemon all in one game. Also i would like to be able put all of the new pokemon in the game so it is possible to catch every single pokemon in the game. If someone could help me with both of these problems id be very thankfull cheers.
                            #12100    
                          Old October 28th, 2009 (10:03 AM).
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                          Bayonetta Bayonetta is offline
                             
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                            F/R questions:

                            Is it possible to extend the time of the title screen so it wont loop back to the boot screen?
                            And how?

                            And, Is there a tutorial that explains how to change the animation of the intro video?
                            the one with gengar and nidorino fighting.
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