In-Game Team Help Can't defeat the Elite Four with your current team? Need help improving your Battle Subway team? This is the place for team help concerning in-game and casual play. Teams focused on the more competitive aspect of Pokémon must be posted in the Competitive Team Help sub-forum.

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Old June 16th, 2013 (7:24 AM).
AngyMaster's Avatar
AngyMaster AngyMaster is offline
    Join Date: Apr 2013
    Gender: Male
    Posts: 6
    Hi I've just started playing pokemon ruby and this is my current team:Marshtomp-Tackle,Bide,Water Gun,Mud Shot;Swellow:Double Team,Steel Wing,Wing Attack,Quick Attack;Vigoroth: Scratch,Yawn,Fury Swipes,Slack Off;Nincada-For Cut and Flash.
    I am actually at the 3 gym at Wattson.What should I add to my team,a fighting type,etc...?

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    Old June 17th, 2013 (12:27 AM).
    Virgilin's Avatar
    Virgilin Virgilin is offline
    Salmon Fishing in Vulcan
      Join Date: Jun 2013
      Location: Thanksgiving meal
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      A fighting type would work well against Wattson since he has one Magnemite and a Magneton. However, you already have your Marshtomp, which is part Ground-type, this gym should not be a problem for you.
      But since you are close to the Fiery path after this gym, I would get a Fire-type for long-term. I recommend Numel. It is a part Ground-type so you can counter the gym leader after Wattson, Flannery.
      You could also get a Magnemite or Voltorb later on when New Mauvile opens up, which is after you beat Norman. Either one will be a good addition to the team, espcially against Winona and Wallace later on.
      I hope this helps!
      "The prosecution is ready."

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      Old June 17th, 2013 (10:44 AM). Edited June 17th, 2013 by Halfcadence.
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      Halfcadence Halfcadence is offline
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        Age: 25
        Gender: Male
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        Posts: 245
        Looking ahead to end-game, here is my humble suggestion for a team that will cover all of your bases for the E4, working in who you already have on your team :)

        -Really, anything you want for the other two slots

        -Hyper Beam (you're going to be resting every other team, anyways, right? : P)
        -Shadow Ball (Ghost is physical in this gen, and Ghost-type mons won't be able to hit back :P)
        -Again, anything that you want

        -Aerial Ace
        -Return/Secret Power
        -Double Team
        -Steel Wing/Fly (if you don't want to carry around an HM slave for it)

        For fighting types I'll give you some options: Medicham or Hariyama. Meditites are only obtainable about 3/4 of the way through the game, so you might not want to wait that long. Hariyama's a great early alternative.

        -Hi Jump Kick
        -Calm Mind
        -Fire/Ice/Thunder Punch (from Move Relearner)


        -Brick Break
        -Seismic Toss
        -Fake Out
        -Bulk Up

        Rest of the team:

        Magneton (New Mauville):
        -Thunder Wave

        Walrein (Spheal found in Shoal Cave):
        -Ice Beam
        -Body Slam

        Also, in my opinion, it might be best to just drop Vigoroth/Slaking, as it is IMHO just excess weight. If you decide to do that, I would go with Manectric over Magneton, as it has access to Bite to take care of Pheobe. My Manectric set:

        -Thunder Wave

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