ROM Hacking Need a helping hand? You can get help on any ROM Hacking-related problems or questions you have here.

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  #21276    
Old May 13th, 2012 (1:02 PM).
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Spherical Ice Spherical Ice is offline
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You didn't give it a Person ID. Set the Person ID to 100.
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  #21277    
Old May 13th, 2012 (1:07 PM).
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DaleH771 DaleH771 is offline
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    Ah ok, thanks! Will it work for every Pokeball if I just make them all 100? Or will I have to go 100, 101, 102... etc?
      #21278    
    Old May 13th, 2012 (2:38 PM).
    chrunch chrunch is offline
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    Quote:
    Originally Posted by DaleH771 View Post
    Ah ok, thanks! Will it work for every Pokeball if I just make them all 100? Or will I have to go 100, 101, 102... etc?
    They have to be different, or if you picked up one Pokeball they'd all disappear.
      #21279    
    Old May 13th, 2012 (7:40 PM).
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    TheOrangePichu TheOrangePichu is offline
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      My problem isn't fixed yet, so let me explain...

      I'm currently using Wichu's Sprite Editor, now everything acts normal, inserting the sprite, the write to rom etc. but here's my problem. When I open the rom in the tool again and look at the sprite I replaced, all I see is the background color that I used for the sprite. The entire sprite is gone.
      When I encounter the sprite in-game, it's a bunch of pixels.

      Also, it happens to both my Ruby and FireRed Rom. It is not the rom itself because it happens to many different roms I download from different sites. Also, I'm not overwriting data already in the game. Can someone please tell me what is going on?
        #21280    
      Old May 13th, 2012 (8:17 PM). Edited May 13th, 2012 by redriders180.
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      redriders180 redriders180 is offline
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        Quote:
        Originally Posted by TheOrangePichu View Post
        My problem isn't fixed yet, so let me explain...

        I'm currently using Wichu's Sprite Editor, now everything acts normal, inserting the sprite, the write to rom etc. but here's my problem. When I open the rom in the tool again and look at the sprite I replaced, all I see is the background color that I used for the sprite. The entire sprite is gone.
        When I encounter the sprite in-game, it's a bunch of pixels.

        Also, it happens to both my Ruby and FireRed Rom. It is not the rom itself because it happens to many different roms I download from different sites. Also, I'm not overwriting data already in the game. Can someone please tell me what is going on?
        Did you make sure that the sprite only has 15 colors and a background? If it has more, Wichu's sprite editor might not work.

        Edit: Make 100% sure of this. Don't just scan the image; index the image to 256 colors, and look at the palette, and count to make sure.
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          #21281    
        Old May 13th, 2012 (8:28 PM).
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        TheOrangePichu TheOrangePichu is offline
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          Quote:
          Originally Posted by redriders180 View Post
          Did you make sure that the sprite only has 15 colors and a background? If it has more, Wichu's sprite editor might not work.

          Edit: Make 100% sure of this. Don't just scan the image, index the image to 256 colors, and look at the palette, and count to make sure.
          Yup, I did the exact steps you told me to do and I'm STILL having the same problem.
            #21282    
          Old May 13th, 2012 (8:29 PM).
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          redriders180 redriders180 is offline
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            Quote:
            Originally Posted by TheOrangePichu View Post
            Yup, I did the exact steps you told me to do and I'm STILL having the same problem.
            Can you show the pictures of what everything looks like? I might be able to see if something's wrong
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              #21283    
            Old May 13th, 2012 (8:33 PM).
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            TheOrangePichu TheOrangePichu is offline
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              Here is the following problem I'm having (this is after I insert the sprite, write it to rom, and re open it to view it.)

                #21284    
              Old May 14th, 2012 (1:18 AM).
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              captnotatroll captnotatroll is offline
                 
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                Is there a way to edit which battle music goes with which Pokemon when they are fought in battle? This is for PokemoN Firered, having the generic Pokemon battle theme with Mew just seems so... anti-climactic.
                  #21285    
                Old May 14th, 2012 (5:41 AM).
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                miksy91 miksy91 is offline
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                  Quote:
                  Originally Posted by captnotatroll View Post
                  Is there a way to edit which battle music goes with which Pokemon when they are fought in battle? This is for PokemoN Firered, having the generic Pokemon battle theme with Mew just seems so... anti-climactic.
                  This actually gave me ideas but sure, you can change the music that plays when encountering any pokemon/trainer but not through scripting as it's an assembly job.

                  It's not even that difficult really but first you've got to get the hang of doing "real" rom hacking.
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                    #21286    
                  Old May 14th, 2012 (8:02 AM).
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                  redriders180 redriders180 is offline
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                    Quote:
                    Originally Posted by TheOrangePichu View Post
                    Here is the following problem I'm having (this is after I insert the sprite, write it to rom, and re open it to view it.)

                    Can you show the sprite you tried to insert, as well?
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                      #21287    
                    Old May 14th, 2012 (2:49 PM).
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                      I was fascinated by how the creators of Liquid Crystal managed to insert the physical-special split into FireRed for their hack, so I wanted to do the same thing for a hack I'm trying to make. Can someone teach me how? Thanks.
                        #21288    
                      Old May 14th, 2012 (3:58 PM).
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                      TheOrangePichu TheOrangePichu is offline
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                        Quote:
                        Originally Posted by redriders180 View Post
                        Can you show the sprite you tried to insert, as well?
                        I inserted Chaos Rush's Bulbasaur sprite. All credit goes to him.

                          #21289    
                        Old May 14th, 2012 (4:10 PM).
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                        Logan Logan is offline
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                        Quote:
                        Originally Posted by pokemetalhead_96 View Post
                        I was fascinated by how the creators of Liquid Crystal managed to insert the physical-special split into FireRed for their hack, so I wanted to do the same thing for a hack I'm trying to make. Can someone teach me how? Thanks.
                        http://www.pokecommunity.com/showthread.php?t=234550
                          #21290    
                        Old May 14th, 2012 (8:25 PM).
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                        Mallowigi Mallowigi is offline
                           
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                          Hey guys. Wondering if there is a way to remove the prof oak intro in a game? I want an intro consisting only of the player selecting the hero name (no girls allowed)

                          Is there a way?
                            #21291    
                          Old May 15th, 2012 (3:14 AM).
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                          Logan Logan is offline
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                          Quote:
                          Originally Posted by Mallowigi View Post
                          Hey guys. Wondering if there is a way to remove the prof oak intro in a game? I want an intro consisting only of the player selecting the hero name (no girls allowed)

                          Is there a way?
                          You'd have to use ASM (Assembly) to edit it out.
                            #21292    
                          Old May 15th, 2012 (4:55 AM).
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                          Mallowigi Mallowigi is offline
                             
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                            Basically what I need to do is to insert a routine that jumps to the naming screen then directly to the starting point, if I got it well

                            But how can I determine where these points are located in the rom?
                              #21293    
                            Old May 15th, 2012 (6:09 AM).
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                            Kaith Kaith is offline
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                              What, like change the starting point of the game from the back of the truck or Red's house? Just use SMCA (Smart Map Chooser Advance).
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                                #21294    
                              Old May 15th, 2012 (6:27 AM).
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                              Spherical Ice Spherical Ice is offline
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                              No, he means removing the Oak Introduction where you name the Player, Rival and choose your gender.

                              Like Manipulation said, ASM is required.
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                                #21295    
                              Old May 15th, 2012 (11:29 AM).
                              AlphayOmega AlphayOmega is offline
                                 
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                                i´m new in this and i need to know one thing
                                i create with Advance Map a icy cave a i named it mount gelic
                                and that mount gelic is in the litleroot town if name that mount differente than
                                the name of the town the town will be named mount gelic
                                please what i have to do to name just the mount?
                                  #21296    
                                Old May 15th, 2012 (1:56 PM).
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                                TheOrangePichu TheOrangePichu is offline
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                                  Sadly, I still cannot insert these sprites into the game. I thank everyone though that tried to help me. I really appreciate the effort that was put forth by everyone.
                                    #21297    
                                  Old May 15th, 2012 (3:11 PM).
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                                  RealMrFaceMan RealMrFaceMan is offline
                                     
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                                    I'm hacking Firered and adding in my own little secret plot (so reading the random things like Oak's email is useful) that explains things. And in order for this to work I need to make it so you can use Surf before your first badge. I'll be nerfing (aka weakening) Surf since it's a pretty strong move, but it'll make sense. Many thanks for taking time for this, and I tried finding an answer to this question but I found nothing about it.
                                      #21298    
                                    Old May 15th, 2012 (5:46 PM).
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                                    sab sab is offline
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                                      Quote:
                                      Originally Posted by TheOrangePichu View Post
                                      Sadly, I still cannot insert these sprites into the game. I thank everyone though that tried to help me. I really appreciate the effort that was put forth by everyone.
                                      Most likely this is because it is none indexed. I haven't tried it myself, but if this is the case, you could use a program like irfanview to index it. If all else fails, download unlz gba, or (my personal preference) regular old NLZ-GBA. Using this jump around until you find some pokemon pictures, and go back to bulbasaur. There will be a normal front sprite, and a shiny back sprite. It should tell you the location of the pallette. open this up with advance pallette editor by hackmew, and change the colors to be what you need , remembering that the first one is transparent. Next you should just be able to export the images, copy and paste the sprite into the saved image, then import it.
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                                        #21299    
                                      Old May 15th, 2012 (7:08 PM).
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                                      TheOrangePichu TheOrangePichu is offline
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                                        This is so weird...it worked for me before, why not now? Maybe there's a .dll file I need? I wish there was some kind of way to get in contact with Wichu....
                                          #21300    
                                        Old May 16th, 2012 (3:41 PM).
                                        Hideos Hideos is offline
                                           
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                                          Quote:
                                          Originally Posted by RealMrFaceMan View Post
                                          I'm hacking Firered and adding in my own little secret plot (so reading the random things like Oak's email is useful) that explains things. And in order for this to work I need to make it so you can use Surf before your first badge. I'll be nerfing (aka weakening) Surf since it's a pretty strong move, but it'll make sense. Many thanks for taking time for this, and I tried finding an answer to this question but I found nothing about it.
                                          I believe there was a flag which needs to be active. Check this guide*, it has a complete list of flags which are related to a game function.

                                          *pokecommunity.com/showthread.php?t=164276
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