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  #21451    
Old June 16th, 2012 (4:54 PM).
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redriders180 redriders180 is offline
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    Quote:
    Originally Posted by LugiaMZ View Post
    1) ...Can you give me their unlz num tilemap num?

    2) If you find it tutorial give me the link.

    3) Hope Jambo51 will post him routine. If have say with me.

    4) ...Too bad. :(

    5) I copied after 0x800000 bytes to my clean Fire Red Rom, when I use advance map to load my Fire Red Rom the Ow sprite cant load to the added Ow sprite,why? It has a pointer to load 0x800000 offset? Where is the pointer?

    6) But statestates can't save at the after beat elite four and champion and restart game.

    PS: Sorry for my bad english :(
    1. You'll have to find it yourself, or look on the tutorial's page, there are a ton of World Map editing tutorials that have what you're looking for. My number will definately be different than yours, since I've added graphics, and that messes up the numbers.

    5. There is probably a pointer that A-Map looks at to display the OW sprites in A-Map's .ini file. Navigate the file location of A-map until you find the ini folder, and start looking for what you need.

    6. It isn't strictly necessary to restart the game. Just edit the script to do something else, like warp you to your bedroom after you beat the E4 and that's all you need to do.
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      #21452    
    Old June 16th, 2012 (8:17 PM).
    LugiaMZ's Avatar
    LugiaMZ LugiaMZ is offline
       
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      Quote:
      Originally Posted by redriders180 View Post
      1. You'll have to find it yourself, or look on the tutorial's page, there are a ton of World Map editing tutorials that have what you're looking for. My number will definately be different than yours, since I've added graphics, and that messes up the numbers.

      5. There is probably a pointer that A-Map looks at to display the OW sprites in A-Map's .ini file. Navigate the file location of A-map until you find the ini folder, and start looking for what you need.

      6. It isn't strictly necessary to restart the game. Just edit the script to do something else, like warp you to your bedroom after you beat the E4 and that's all you need to do.
      1) I'll try to find it.Thanks.

      5) The +40 OW patcher I patched to a clean rom, but I do nothing to .ini file also can display the Ow sprite, why?

      6)Oh, I knew, thanks.

      I having a new problem.

      7) I know ASM routine is so useful, I want to learn it, but I no ASM compiler like insert ASM code to free space tool, can you give me a link to download the compiler?
        #21453    
      Old June 16th, 2012 (8:23 PM).
      redriders180's Avatar
      redriders180 redriders180 is offline
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        Quote:
        Originally Posted by LugiaMZ View Post
        1) I'll try to find it.Thanks.

        5) The +40 OW patcher I patched to a clean rom, but I do nothing to .ini file also can display the Ow sprite, why?

        6)Oh, I knew, thanks.

        I having a new problem.

        7) I know ASM routine is so useful, I want to learn it, but I no ASM compiler like insert ASM code to free space tool, can you give me a link to download the compiler?
        5. The old OWs are probably still in the same location, so it's still reading it from there. Did you try placing the OW, changing the picture number to the newly added sprite, saving, and running the game to see if it would work? Just because A-map doesn't show it, doesn't mean the game won't.

        7. ASM is a very hands-on process, so most of the compilers just compile the ASM to a .bin file, which you then manually insert with a hex editor. A large amount of ASM also deals with changing byte values at different locations, something that also can be done in a hex editor. You have to be willing to delve head-first into the game, and not rely on tools when it comes to ASM.
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          #21454    
        Old June 16th, 2012 (10:31 PM).
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        dcjboi dcjboi is offline
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          I'm not the greatest scripter in the world. Not even remotely great but I was thinking if it was possible to make a scripted battle. I've never seen one in a rom so I assume it hasn't been done besides the Oldman/Wally scripts.

          Also I was thinking if it was possible to remake the coliseums from pokemon Colosseum.
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            #21455    
          Old June 16th, 2012 (11:45 PM).
          whitesonkun whitesonkun is offline
             
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            Hi, sorry to disturb you guys

            But the thing is i just starting to hack pokemon B/W, then i wonder how do i hack rival's party, like when i choose seel, they keep choosing the original starters like snivy and tepig?

            Someone can help me??
              #21456    
            Old June 16th, 2012 (11:50 PM).
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            Satoshi Ookami Satoshi Ookami is offline
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            Quote:
            Originally Posted by Sark View Post
            I'm now wondering why there's blank space between Celebi and Treecko. :/
            For us, hackers, to find them and use them to have more Pokémon and for developers as a matter of debugging and preventing ROMs from crashes.
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              #21457    
            Old June 17th, 2012 (10:30 AM).
            Robert Conley's Avatar
            Robert Conley Robert Conley is offline
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              In Pokemon Fire Red is it possible to replace each Unown palette? Like if I wanted to put clone Pokemon in would I be able to have each one with it's own individual colors by replacing Unown?
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                #21458    
              Old June 17th, 2012 (4:35 PM).
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              Logan Logan is online now
               
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              I was wondering if anyone had really tried tampering with the in-battle textbox (on an extensive note). It seems any time I try to do anything with it (besides editing the palettes) it just makes the game crash when I enter into battles.

              Note: I know Frostbite did this in Azure Horizons which tells me that it's possible but I don't think I'll get a response from him.
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                #21459    
              Old June 17th, 2012 (6:16 PM).
              Darkrai Lv.1000's Avatar
              Darkrai Lv.1000 Darkrai Lv.1000 is offline
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                I'm just starting to hack Pokemon games, and I'm wondering about this whole scripting thing, which I know very little of at the moment. Which program would you recommend to work with for a beginner like me? I've know of three: Pokescript, XSE, and PKSV.
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                  #21460    
                Old June 18th, 2012 (12:17 AM).
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                tajaros tajaros is offline
                Hi I'm dawg
                   
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                  Quote:
                  Originally Posted by Darkrai Lv.1000 View Post
                  I'm just starting to hack Pokemon games, and I'm wondering about this whole scripting thing, which I know very little of at the moment. Which program would you recommend to work with for a beginner like me? I've know of three: Pokescript, XSE, and PKSV.
                  XSE because It's the widely use scripting program for us... :)
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                    #21461    
                  Old June 18th, 2012 (12:28 AM).
                  Satoshi Ookami's Avatar
                  Satoshi Ookami Satoshi Ookami is offline
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                  Quote:
                  Originally Posted by Darkrai Lv.1000 View Post
                  I'm just starting to hack Pokemon games, and I'm wondering about this whole scripting thing, which I know very little of at the moment. Which program would you recommend to work with for a beginner like me? I've know of three: Pokescript, XSE, and PKSV.
                  XSE is most used here so you will have the biggest chance that someone answers your question if you encounter some problems.
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                    #21462    
                  Old June 18th, 2012 (2:15 AM).
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                  lJdudel lJdudel is offline
                     
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                    Hey guys,
                    I hack on a Mac, so I use crossover to hack my Pokemanz. Well, I can only use A-Map and PKSV for scripting. When I try to open A-Mart, A-Text, A-Starter, or any other hacking utilities, they simply wont open up. No errors or anything, just nothing. What should I do about this, since it severely hinders my hacking abilities.
                      #21463    
                    Old June 18th, 2012 (2:30 AM).
                    Mana's Avatar
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                    Quote:
                    Originally Posted by lJdudel View Post
                    Hey guys,
                    I hack on a Mac, so I use crossover to hack my Pokemanz. Well, I can only use A-Map and PKSV for scripting. When I try to open A-Mart, A-Text, A-Starter, or any other hacking utilities, they simply wont open up. No errors or anything, just nothing. What should I do about this, since it severely hinders my hacking abilities.
                    I don't use a Mac, however remember that some programs are shortcuts rather than necessities.

                    A-Mart: Marts can be written using scripting.
                    A-Text: The beginning text can be changed easily through hex editing, of which there are several tutorials for on this site.
                    A-Starter: Scripting again to edit which Pokémon you can pick, with some A-Trainer (or hex editing if that doesn't work) to change the rival's battle teams.

                    There is always a way around using tools - it might not be as quick but it'll give the same result and ultimately you'll be more hands on with your hack!
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                      #21464    
                    Old June 18th, 2012 (3:01 AM).
                    lJdudel's Avatar
                    lJdudel lJdudel is offline
                       
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                      Thank you!
                      I also have another question. How would I script it so that when you choose a Pokemon, the "Pokemon" option is available in the start menu. Without it, the game freezes when I pick the pokeball. My script doesn't work.

                      Spoiler:


                      #org 0x874029F
                      '-----------------------------------
                      lock
                      checkflag 0x200
                      if true jump 0x87402D9 ' Flag is set
                      setflag FR_POKEMON
                      countpokemon
                      compare LASTRESULT 0x6
                      if == jump 0x87402DB ' Equal To
                      setflag FR_POKEMON
                      setflag 0x291
                      addpokemon LARVITAR 5 NONE 0x0 0x0 0x0
                      setflag 0x200
                      storepokemon 0x0 LARVITAR
                      message 0x874030F ' You got a \v\h02!
                      release
                      end

                      #org 0x87402D9
                      '-----------------------------------
                      release
                      end

                      #org 0x87402DB
                      '-----------------------------------
                      msgbox 0x87402E5 ' You don't have enoug...
                      callstd MSG_NOCLOSE ' Non-closing message
                      release
                      ' Release commands close any open messages
                      end


                      #org 0x874030F
                      = You got a \v\h02!

                      #org 0x87402E5
                      = You don't have enough room in your party.
                        #21465    
                      Old June 18th, 2012 (3:12 AM).
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                      Quote:
                      Originally Posted by lJdudel View Post
                      Thank you!
                      I also have another question. How would I script it so that when you choose a Pokemon, the "Pokemon" option is available in the start menu. Without it, the game freezes when I pick the pokeball. My script doesn't work.

                      Spoiler:
                      #org 0x874029F
                      '-----------------------------------
                      lock
                      checkflag 0x200
                      if true jump 0x87402D9 ' Flag is set
                      setflag FR_POKEMON
                      countpokemon
                      compare LASTRESULT 0x6
                      if == jump 0x87402DB ' Equal To
                      setflag FR_POKEMON
                      setflag 0x291
                      addpokemon LARVITAR 5 NONE 0x0 0x0 0x0
                      setflag 0x200
                      storepokemon 0x0 LARVITAR
                      message 0x874030F ' You got a \v\h02!
                      release
                      end

                      #org 0x87402D9
                      '-----------------------------------
                      release
                      end

                      #org 0x87402DB
                      '-----------------------------------
                      msgbox 0x87402E5 ' You don't have enoug...
                      callstd MSG_NOCLOSE ' Non-closing message
                      release
                      ' Release commands close any open messages
                      end


                      #org 0x874030F
                      = You got a \v\h02!

                      #org 0x87402E5
                      = You don't have enough room in your party.
                      "setflag 0x828" will activate the Pokémon menu for you, although I'm sure the lack-off doesn't normally cause freezing.

                      Remember if you have further problems you can ask in the Script Help Thread (a few below this one).
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                        #21466    
                      Old June 18th, 2012 (12:37 PM).
                      Robert Conley's Avatar
                      Robert Conley Robert Conley is offline
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                        I've been trying to get bridges into a Fire Red rom and through following a few guides I've inserted some bridge tiles from emerald and edited the block behavior data along with using '3C' as the movement permission. For some reason though the character still walks over the bridge when it should walk under, everything else works as it should though.
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                          #21467    
                        Old June 18th, 2012 (1:34 PM).
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                        thanethane98 thanethane98 is offline
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                          I've been trying to create stairs using Advance Map for awhile now, but they don't seem to work. I made sure that the warp was set to the right location and I've put it on the same block used by other stair-warps, but it just doesn't work. Do I need to set a certain movement permission for stairs?
                            #21468    
                          Old June 18th, 2012 (2:18 PM).
                          redriders180's Avatar
                          redriders180 redriders180 is offline
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                            Quote:
                            Originally Posted by Robert Conley View Post
                            I've been trying to get bridges into a Fire Red rom and through following a few guides I've inserted some bridge tiles from emerald and edited the block behavior data along with using '3C' as the movement permission. For some reason though the character still walks over the bridge when it should walk under, everything else works as it should though.
                            The bridge tiles need to have a background byte of 00, so that they cover the hero when they walk normally under it, and not $20, block is covered by hero. The bridge itself needs to be covered in 3C movement permissions, of course. The upper part of the bridge, on both sides of the bridge, needs to have movement permissions of 10. Example in the spoiler.

                            Spoiler:


                            Quote:
                            Originally Posted by thanethane98 View Post
                            I've been trying to create stairs using Advance Map for awhile now, but they don't seem to work. I made sure that the warp was set to the right location and I've put it on the same block used by other stair-warps, but it just doesn't work. Do I need to set a certain movement permission for stairs?
                            What exactly is going wrong? Freezing, black screen, refusing to warp?
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                              #21469    
                            Old June 18th, 2012 (2:52 PM).
                            thanethane98's Avatar
                            thanethane98 thanethane98 is offline
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                              Quote:
                              Originally Posted by redriders180 View Post
                              What exactly is going wrong? Freezing, black screen, refusing to warp?
                              It's refusing to warp. I've tried searching for a way to solve it, and I've tried quite a few different things to resolve the issue, but nothing's worked. The warp isn't working. Also, I've set up warps for things such as doors without any issues. I'm only having a problem with stairs.
                                #21470    
                              Old June 18th, 2012 (4:02 PM).
                              Darkrai Lv.1000's Avatar
                              Darkrai Lv.1000 Darkrai Lv.1000 is offline
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                                Thanks guys, getting XSE now.

                                I've started opening some tools I already downloaded, but there's this one that refuses to open: CyclonePrototype. I get an error everytime. I've tried every solution I've searched for, but none of them work. Is there a way someone can reupload it with the right files it needs to run (the one I downloaded had just the program), or tell me if there's another program that does everything Cyclone does?
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                                  #21471    
                                Old June 18th, 2012 (4:43 PM).
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                                SpadeEdge16 SpadeEdge16 is offline
                                   
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                                  Hey guys, when I open Overworld Editor it says "Error loading INI settings for this game" when I load my FR Rom. Why is it doing this and is there any way to fix it?
                                    #21472    
                                  Old June 18th, 2012 (5:01 PM).
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                                  DrFuji DrFuji is offline
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                                  Quote:
                                  Originally Posted by thanethane98 View Post
                                  It's refusing to warp. I've tried searching for a way to solve it, and I've tried quite a few different things to resolve the issue, but nothing's worked. The warp isn't working. Also, I've set up warps for things such as doors without any issues. I'm only having a problem with stairs.
                                  There are some special tile behaviours that facilitate you going up and down stairs. When you hover your mouse over a tile in an untouched FR map in Advance Map you can see that specific tile's number. In a map with stairs you should be able to notice that the tile number changes when you compare the tile at the foot of the stairs to the rest of the similar looking tiles in the map. For example,on the bottom floor of Celadon Mansion - Instead of being tile 0x282, the tile next to the stairs is tile 0x2F1. It is necessary to have this tile as it provides the warp functionality, which you can see because it has a behaviour byte of 0x6C when you view it in the tileset editor. There are four of these sorts of tiles which accommodate for you going up and to the right (0x6C), up and to the left (0x6D), down and to the right (0x6E) as well as down and to the left (0x6F).

                                  Anyway, either make an extra tile which has the correct behaviour byte or use one already in the tileset and place it next to the stairs.

                                  Quote:
                                  Originally Posted by Darkrai Lv.1000 View Post
                                  Thanks guys, getting XSE now.

                                  I've started opening some tools I already downloaded, but there's this one that refuses to open: CyclonePrototype. I get an error everytime. I've tried every solution I've searched for, but none of them work. Is there a way someone can reupload it with the right files it needs to run (the one I downloaded had just the program), or tell me if there's another program that does everything Cyclone does?
                                  Nameless Tile Map Editor does the same thing as Cyclone and is more up to date so you should use that.


                                  Quote:
                                  Originally Posted by SpadeEdge16 View Post
                                  Hey guys, when I open Overworld Editor it says "Error loading INI settings for this game" when I load my FR Rom. Why is it doing this and is there any way to fix it?
                                  In a lot of the tools you download there should be a small configuration file that provides data which is necessary for the ROM to work - It tells the ROM where to start looking for/ loading information. If you've deleted or moved this file from its original location then that would explain your problem. You may have also changed your ROM header, but if that was the case then the majority of tools would not work.
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                                    #21473    
                                  Old June 18th, 2012 (5:21 PM).
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                                  SpadeEdge16 SpadeEdge16 is offline
                                     
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                                    Yeah, I don't think the header is the problem, all my other programs work. But there aren't any files with my the editor, so I guess I'll download another one. Thanks.
                                      #21474    
                                    Old June 18th, 2012 (5:36 PM).
                                    Darkrai Lv.1000's Avatar
                                    Darkrai Lv.1000 Darkrai Lv.1000 is offline
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                                      Found it, thanks bro.
                                      Soon I shall start on my new project, unless I have another question. xD
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                                        #21475    
                                      Old June 18th, 2012 (7:17 PM).
                                      thanethane98's Avatar
                                      thanethane98 thanethane98 is offline
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                                        Quote:
                                        Originally Posted by DrFuji View Post
                                        There are some special tile behaviours that facilitate you going up and down stairs. When you hover your mouse over a tile in an untouched FR map in Advance Map you can see that specific tile's number. In a map with stairs you should be able to notice that the tile number changes when you compare the tile at the foot of the stairs to the rest of the similar looking tiles in the map. For example,on the bottom floor of Celadon Mansion - Instead of being tile 0x282, the tile next to the stairs is tile 0x2F1. It is necessary to have this tile as it provides the warp functionality, which you can see because it has a behaviour byte of 0x6C when you view it in the tileset editor. There are four of these sorts of tiles which accommodate for you going up and to the right (0x6C), up and to the left (0x6D), down and to the right (0x6E) as well as down and to the left (0x6F).

                                        Anyway, either make an extra tile which has the correct behaviour byte or use one already in the tileset and place it next to the stairs.
                                        Thanks! I managed to get it working with that information. I thought that I had the correct tile set up for it, but apparently I didn't!
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