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Essentials Generic Move Override with EBS Generic Type Moves

Rob-120

~Revived~
128
Posts
15
Years
In EBS there's a switch in the script that allows you to fill in missing moves from EBS with the animations provided with essentials. However, with moves that aren't covered by either EBS or Vanilla Essentials the singular generic hit animation bundled with essentials is what is shown.

I was wondering if there was a way to make the type based EBS hit animations override the singular vanilla essentials hit animation.
 
Last edited:

Luka S.J.

Jealous Croatian
1,270
Posts
15
Years
EBS uses it's own mini animation "engine", which is completely standalone from the one in Essentials by default; and the two don't mix and match. If you want to invoke global EBS move animations instead of the ones bundled with Essentials, you'd have to go into the def pbFindAnimation and re-wire this function to return nil every time one of the EBS global move animations are supposed to be played.
 

Rob-120

~Revived~
128
Posts
15
Years
EBS uses it's own mini animation "engine", which is completely standalone from the one in Essentials by default; and the two don't mix and match. If you want to invoke global EBS move animations instead of the ones bundled with Essentials, you'd have to go into the def pbFindAnimation and re-wire this function to return nil every time one of the EBS global move animations are supposed to be played.

Thanks Luka. I'll look into it!
 
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