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Red Pokémon Tri-Color Nostalgia Series Page 6

Started by Fotomac December 1st, 2015 10:22 PM
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Fotomac

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Easter eggs new to TCNS v1.0:

- Hold up, select, and A on the title screen to see some technical information about each build.
- Sometimes, if you try to run from a trainer battle, you'll get Rickrolled ("No! There's no running around!").

I might add the Konami Code itself in this or a later build.
I may be more of a Genwunner, but I still host a Gen VI fansite dedicated to Gen VI walkthroughs and game scripts among other things Gen VI:
http://pokemongen6.shoutwiki.com
Work-in-progress, but feel free to contribute!

darklugia2010

darklugia2010

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Virginia
Seen September 5th, 2019
Posted September 4th, 2019
19 posts
12.8 Years
This looks very interesting i might try this out. But the Link on the first page is not working it keeps saying the link is unavaliable. i had to get a old version called "10.0.3" from 2 post before this page. hopefully someone will fix this. thanks though.
The Darkness is Calling.

Fotomac

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Here it is, made available on 7 September at 11:36 PM EDT.

Feel free to let me know of any issues you encounter during playthrough, and I'll take your queries into account in future updates.
I may be more of a Genwunner, but I still host a Gen VI fansite dedicated to Gen VI walkthroughs and game scripts among other things Gen VI:
http://pokemongen6.shoutwiki.com
Work-in-progress, but feel free to contribute!

Fotomac

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How do you like my attempt to replicate the original Japanese intro sequence and title screen for the Red and Green versions?
I may be more of a Genwunner, but I still host a Gen VI fansite dedicated to Gen VI walkthroughs and game scripts among other things Gen VI:
http://pokemongen6.shoutwiki.com
Work-in-progress, but feel free to contribute!

Fotomac

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I'm planning on it. I wish I could jump into it immediately, but there are a few issues to iron out first, including in the home bank.
I may be more of a Genwunner, but I still host a Gen VI fansite dedicated to Gen VI walkthroughs and game scripts among other things Gen VI:
http://pokemongen6.shoutwiki.com
Work-in-progress, but feel free to contribute!

Fotomac

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Yeah its a great intro sequence
Thus far, I haven't been able to get the audio from the Japanese version, but with the help of Danny-E 33 and YamaArashi, I was able to get the visual side of things nailed down.
I may be more of a Genwunner, but I still host a Gen VI fansite dedicated to Gen VI walkthroughs and game scripts among other things Gen VI:
http://pokemongen6.shoutwiki.com
Work-in-progress, but feel free to contribute!

Fotomac

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Now that I've had a chance to view the SGB borders, I noticed that the Green Version's border doesn't look the way it was intended to. Therefore, this week's build will incorporate a fix to address that. Also, there will be an assortment of minor enhancements in v1.1.
I may be more of a Genwunner, but I still host a Gen VI fansite dedicated to Gen VI walkthroughs and game scripts among other things Gen VI:
http://pokemongen6.shoutwiki.com
Work-in-progress, but feel free to contribute!

Fotomac

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Those who choose Charmander, be sure to use Metal Claw often in v1.1, because I've just made an attempt to get stat increasing in as a side effect. Also, try to catch a Mankey and get it up to where it learns Swagger, so as to help me work out any bugs that may be associated with its effect, it's the first effect I've ever had to write from scratch, so a little feedback on that would be nice, so that I'll know where, if at all, I might have gone wrong at any given point.

Oh, and when you play v1.1, you'll notice that Brock now hands out TM39, Rock Tomb, instead of TM34, Bide.
I may be more of a Genwunner, but I still host a Gen VI fansite dedicated to Gen VI walkthroughs and game scripts among other things Gen VI:
http://pokemongen6.shoutwiki.com
Work-in-progress, but feel free to contribute!

Fotomac

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Here it is, made available on 14 September at 7:04 PM EDT.

Feel free to let me know of any issues you encounter during playthrough, and I'll take your queries into account in future updates.
I may be more of a Genwunner, but I still host a Gen VI fansite dedicated to Gen VI walkthroughs and game scripts among other things Gen VI:
http://pokemongen6.shoutwiki.com
Work-in-progress, but feel free to contribute!

Fotomac

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v2.0, set for release next week, will include a few features from the Yellow Version, plus several additional enhancements. There will also be a text fix that I had failed to notice earlier.
I may be more of a Genwunner, but I still host a Gen VI fansite dedicated to Gen VI walkthroughs and game scripts among other things Gen VI:
http://pokemongen6.shoutwiki.com
Work-in-progress, but feel free to contribute!

Fotomac

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It looks a lot less likely. Ever since I started the process of adding the printer, the last two lines of main.asm always return a getsectid: Unknown section error no matter what I try, and I haven't been able to find any documentation whatsoever on this type of build error, even outside of the ROM hacking community.
I may be more of a Genwunner, but I still host a Gen VI fansite dedicated to Gen VI walkthroughs and game scripts among other things Gen VI:
http://pokemongen6.shoutwiki.com
Work-in-progress, but feel free to contribute!

Fotomac

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Male
Seen 1 Week Ago
Posted 1 Week Ago
904 posts
4.2 Years
All I can say is, I'll have v2.0 out when I'm able to, and I'll notify everyone as soon as I fix that getsectid problem. Until then, just pass along your downloaded copies of v1.1 to anyone who requests it. For my part, I hope to get past this current roadblock sooner rather than later.
I may be more of a Genwunner, but I still host a Gen VI fansite dedicated to Gen VI walkthroughs and game scripts among other things Gen VI:
http://pokemongen6.shoutwiki.com
Work-in-progress, but feel free to contribute!
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