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  #76    
Old March 20th, 2017 (2:11 PM).
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Azurestonedog Azurestonedog is offline
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Whilst updating my game to include moves/abilities form your pack this error happens:

Script 'PokeBattle_Move' line 1344: SyntaxError occurred.

This is how it looks in Essentials:
1341:def pbMoveFailed(attacker,opponent)
1342: # Called to determine whether the move failed
1343: return false
1344: end

I had another end there at line 1345 that also causes the error, but for line 1345. What am I doing wrong?

Not using vanilla essentials obviously, no mods to these scripts bar your pack
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  #77    
Old March 20th, 2017 (2:15 PM).
Jol the Hedgehog Jol the Hedgehog is offline
 
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That's a great pack, thanks for sharing it with the community, I hope you update it soon, but when you do that, please upload to another server, I suffer to download on that dumb Dropbox. ;-;
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  #78    
Old March 20th, 2017 (10:33 PM).
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Quote:
Originally Posted by Azurestonedog View Post
Whilst updating my game to include moves/abilities form your pack this error happens:

Script 'PokeBattle_Move' line 1344: SyntaxError occurred.

This is how it looks in Essentials:
1341:def pbMoveFailed(attacker,opponent)
1342: # Called to determine whether the move failed
1343: return false
1344: end

I had another end there at line 1345 that also causes the error, but for line 1345. What am I doing wrong?

Not using vanilla essentials obviously, no mods to these scripts bar your pack
Can you post a few lines above and under? Put [ CODE ] before it and [ /CODE ] after it, without spaces. And this happened during startup, yes?
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  #79    
Old March 20th, 2017 (10:58 PM).
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Azurestonedog Azurestonedog is offline
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yes, occurs during startup, the final end is the end of the code section completely. Lines 1318 - 1345, copied the section from vanilla essentials into my project to see if that fixed the error and it doesn't, so that is why the end has reappeared at line 1345

Code:
  def pbOnDamageLost(damage,attacker,opponent)
    # Used by Counter/Mirror Coat/Revenge/Focus Punch/Bide
    [email protected]
    type=pbType(type,attacker,opponent)
    if opponent.effects[PBEffects::Bide]>0
      opponent.effects[PBEffects::BideDamage]+=damage
      opponent.effects[PBEffects::BideTarget]=attacker.index
    end
    if @function==0x90 # Hidden Power
      type=getConst(PBTypes,:NORMAL) || 0
    end
    if pbIsPhysical?(type)
      opponent.effects[PBEffects::Counter]=damage
      opponent.effects[PBEffects::CounterTarget]=attacker.index
    elsif pbIsSpecial?(type)
      opponent.effects[PBEffects::MirrorCoat]=damage
      opponent.effects[PBEffects::MirrorCoatTarget]=attacker.index
    end
    opponent.lastHPLost=damage # for Revenge/Focus Punch/Metal Burst
    opponent.tookDamage=true if damage>0 # for Assurance
    opponent.lastAttacker.push(attacker.index) # for Revenge/Metal Burst
  end

  def pbMoveFailed(attacker,opponent)
    # Called to determine whether the move failed
    return false
  end
end
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  #80    
Old March 21st, 2017 (2:35 AM).
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Quote:
Originally Posted by Azurestonedog View Post
yes, occurs during startup, the final end is the end of the code section completely. Lines 1318 - 1345, copied the section from vanilla essentials into my project to see if that fixed the error and it doesn't, so that is why the end has reappeared at line 1345

Code:
  def pbOnDamageLost(damage,attacker,opponent)
    # Used by Counter/Mirror Coat/Revenge/Focus Punch/Bide
    [email protected]
    type=pbType(type,attacker,opponent)
    if opponent.effects[PBEffects::Bide]>0
      opponent.effects[PBEffects::BideDamage]+=damage
      opponent.effects[PBEffects::BideTarget]=attacker.index
    end
    if @function==0x90 # Hidden Power
      type=getConst(PBTypes,:NORMAL) || 0
    end
    if pbIsPhysical?(type)
      opponent.effects[PBEffects::Counter]=damage
      opponent.effects[PBEffects::CounterTarget]=attacker.index
    elsif pbIsSpecial?(type)
      opponent.effects[PBEffects::MirrorCoat]=damage
      opponent.effects[PBEffects::MirrorCoatTarget]=attacker.index
    end
    opponent.lastHPLost=damage # for Revenge/Focus Punch/Metal Burst
    opponent.tookDamage=true if damage>0 # for Assurance
    opponent.lastAttacker.push(attacker.index) # for Revenge/Metal Burst
  end

  def pbMoveFailed(attacker,opponent)
    # Called to determine whether the move failed
    return false
  end
end
The issue isn't in this piece of code. My guess would be that you pasted something in improperly or that I made a mistake somewhere, which I don't think since I don't think anyone else has gotten this issue yet. Your best bet is probably to look at the lines you added new and see if every "if" and "def" gets "ended" properly.
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  #81    
Old 4 Weeks Ago (11:44 AM).
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Alex362 Alex362 is offline
 
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Hi, did I realize that the minior and wishiwashi do not change shape what should I do?
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  #82    
Old 4 Weeks Ago (12:08 PM).
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Quote:
Originally Posted by Alex362 View Post
Hi, did I realize that the minior and wishiwashi do not change shape what should I do?
They do. Do you have the Multiple_Forms script for them, the sprites, the code and everything? Becuase they do change form just fine.
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  #83    
Old 4 Weeks Ago (12:14 PM).
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Quote:
Originally Posted by M3rein View Post
They do. Do you have the Multiple_Forms script for them, the sprites, the code and everything? Becuase they do change form just fine.
In my they do not change shape
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  #84    
Old 4 Weeks Ago (12:26 PM).
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Quote:
Originally Posted by Alex362 View Post
Hi, did I realize that the minior and wishiwashi do not change shape what should I do?
Quote:
Originally Posted by Alex362 View Post
In my they do not change shape
Have they met their requirements? Wishiwashi level 20 or above and Minior under half HP? Otherwise, you've definitely skipped/I have forgotten to include some code.
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  #85    
Old 4 Weeks Ago (12:30 PM).
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Quote:
Originally Posted by M3rein View Post
Have they met their requirements? Wishiwashi level 20 or above and Minior under half HP? Otherwise, you've definitely skipped/I have forgotten to include some code.
Well it was under the above requirement but it still did not change shape
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  #86    
Old 4 Weeks Ago (9:41 AM).
Gresh113 Gresh113 is offline
 
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I have a question about installing the RKS-System Ability.
The instructions say:
# Find this line: if isConst?(opponent.ability,PBAbilities,:MULTITYPE)
# And replace it with this: if isConst?(opponent.ability,PBAbilities,:MULTITYPE) || isConst?(opponent.ability,PBAbilities,:RKSSYSTEM)
Which script am I supposed to do this in?
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  #87    
Old 4 Weeks Ago (11:48 AM).
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Quote:
Originally Posted by Gresh113 View Post
I have a question about installing the RKS-System Ability.
The instructions say:
# Find this line: if isConst?(opponent.ability,PBAbilities,:MULTITYPE)
# And replace it with this: if isConst?(opponent.ability,PBAbilities,:MULTITYPE) || isConst?(opponent.ability,PBAbilities,:RKSSYSTEM)
Which script am I supposed to do this in?
I believe underneath Soak in PokeBattle_MoveEffects. I'm not even sure myself.
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  #88    
Old 4 Weeks Ago (5:10 AM).
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I'm not going to update the pack anymore; People manage to break it regardless of what I do and I find too many small typo's and such in the PBS. This is normally not a reason to stop, but since I'm going to be too busy and I don't really care for this project anymore, it is.

The download will still be available. Credits still remain the same. I may or may not respond to errors posted here, it depends on what it is. I won't respond to errors in PBS, as the error itself will literally be your answer.
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  #89    
Old 2 Weeks Ago (3:08 PM).
Moriya123 Moriya123 is offline
 
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I don't work LIQUIDVOICE abilities
It doesn't change into water
Please confirm.
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  #90    
Old 2 Weeks Ago (10:43 PM).
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Quote:
Originally Posted by Moriya123 View Post
I don't work LIQUIDVOICE abilities
It doesn't change into water
Please confirm.
It does.
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  #91    
Old 2 Weeks Ago (3:25 AM).
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So, I get an error, regarding to Aurora Veil. I get this error when I start the game up.
Click image for larger version

Name:	Error.png
Views:	7
Size:	7.5 KB
ID:	81651

And this is what the scripting is listed as:

Code:
      # Aurora Veil
      if opponent.pbOwnSide.effects[PBEffects::AuroraVeil]>0 && pbIsPhysical?(type)
        if @battle.doublebattle
          finaldamagemult=(finaldamagemult*0.66).round
        else
          finaldamagemult=(finaldamagemult*0.5).round
        end
      end
      if opponent.pbOwnSide.effects[PBEffects::AuroraVeil]>0 && pbIsSpecial?(type)
        if @battle.doublebattle
          finaldamagemult=(finaldamagemult*0.66).round
        else
          finaldamagemult=(finaldamagemult*0.5).round
        end
      end
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  #92    
Old 1 Week Ago (6:02 AM).
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Quote:
Originally Posted by Bonslyfan View Post
So, I get an error, regarding to Aurora Veil. I get this error when I start the game up.
Attachment 81651

And this is what the scripting is listed as:

Code:
      # Aurora Veil
      if opponent.pbOwnSide.effects[PBEffects::AuroraVeil]>0 && pbIsPhysical?(type)
        if @battle.doublebattle
          finaldamagemult=(finaldamagemult*0.66).round
        else
          finaldamagemult=(finaldamagemult*0.5).round
        end
      end
      if opponent.pbOwnSide.effects[PBEffects::AuroraVeil]>0 && pbIsSpecial?(type)
        if @battle.doublebattle
          finaldamagemult=(finaldamagemult*0.66).round
        else
          finaldamagemult=(finaldamagemult*0.5).round
        end
      end
Make sure you've followed the steps.
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  #93    
Old 1 Week Ago (9:10 AM).
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Quote:
Originally Posted by M3rein View Post
Make sure you've followed the steps.
Well, I've doubled and tripled check. I'm still getting that same error message.
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Trainer: Hmm...Can I borrow all of them to see which is better?
Professor: Sure!
*Several weeks later*
Professor: He isn't coming back is he...

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  #94    
Old 1 Week Ago (7:30 PM).
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mapleck mapleck is offline
 
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Thank you for this. I think I've downloaded most of the scripts with no errors.
If I may add, will there be any edits to PBS/TMs?
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  #95    
Old 1 Week Ago (10:51 PM).
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M3rein M3rein is offline
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Quote:
Originally Posted by mapleck View Post
Thank you for this. I think I've downloaded most of the scripts with no errors.
If I may add, will there be any edits to PBS/TMs?
No. The files are as is, not adding/changing anything anymore.
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