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Help Thread Plot, Planning & Review Thread

Started by Mana February 10th, 2014 8:55 AM
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Mana

Age 28
Male
UK
Seen 2 Hours Ago
Posted 2 Weeks Ago
10,076 posts
10.9 Years


The Planning and Review Thread



This type of thread has been tried out before, a few years ago, so let's give it another chance.


What can I do here?
  • Post draft-plots for review and comments. These can be general RP plots or plots for a specific event in your ongoing roleplay.
  • Post character sign-ups or biography for general feedback. These could be characters that you are planning to use in a sign-up or pre-existing characters you would like to flesh out and improve on.
  • Nicely help people to improve their posted plots and characters.

Just keep in mind...
  • No advertising of roleplays, you can use the discussion thread for that.
  • Be helpful and offer constructive criticism, not just vague applause or 'it's bad'.


(Any questions or queries please ask below or VM/PM Magic or Adventure).


Fort PokePower

Muffins forever

Female
Mystona
Seen 1 Week Ago
Posted June 7th, 2019
967 posts
9.4 Years
I really hope this thread lives longer than the last one!

So, as a few people know, I've been working on revising Fargona. This is the redone plot; I just wanted to see what people think, and if there's any confusion about anything so I could clear it up.

Spoiler:
800 years ago, when sorcerers and Dragon Tamers both thrived in Fargona, there was one especially powerful sorcerer named Rand Lorcend in the service of the king. One would think that Lorcend and his family would be proud of his position; however, it was not so. Lorcend came from a long line of Dragon Tamers, and when it was discovered that he did not share the bond with dragons the rest of his family did, they looked down upon him. No matter how hard he tried, no matter how great his magical abilities, nothing could ever change that he was not like them. Eventually, he began searching for a way to turn himself into a Dragon Tamer, using his place in the kingdom as a way to gain more knowledge.

Lorcend soon became consumed by his desire to please his hateful family, and that obsession quickly became a lust for power. Now, instead of just searching for a way to become a Tamer, he set his sights on the bonding with the most powerful dragon in all of Fargona: Skolgar. The icy dragon of the mountains was brought to his attention when it went on a rampage throughtout the continent, revealing its absolute might; what better way for Lorcend to impress his family than to take control of the one dragon none had ever Tamed?

Thus, while continuing to put up a facade of usefulness to the kingdom, he continued his research behind the scenes and undiscovered; after all, who was to notice if he obtained a few wild dragons for the sake of experimentation?

The years flew by, and finally, the time came when Lorcend's work came to a finish; he had developed a spell that would allow him to bond with the mighty Skolgar, Dragon Tamer or not. The spell, however, would require a large amount of magic; enough to totally drain every magic user - including Dragon Tamers - in all of Fargona, in fact. If anything, this just pleased him all the more as it meant he would be greater than the family that had scorned him all of his life. The moment preparations were finished, he enacted his plan.

Throughout Fargona, sorcerers and Dragon Tamers alike collapsed to the ground as their magic was forcibly removed; many Dragon Tamers and their bonded dragons lost their minds or even died from the shock of losing the magic that held their connection together. Human magic users were not the only victims; many dragons fell prey to the spell as well, though most were able to hold onto small amounts of their magic. Still, the species suffered greatly, especially dragons such as the elementals who required magic to live.

Unfortunately, there was no way for the catastrophe to be traced back to Lorcend. The spell lasted for a total of a week, and it only ended because Lorcend could hold no more magical energy within his being. The amount of magic within him at that time was like a flare to those still powerful enough to possess and sense magic; the great Dragon Lords. The Dragon Lords, never before seen by the human eye, appeared on that day and followed the scent of magic to the Tonumskel Mountains. There, they came upon Lorcend in the lair of the sleeping Skolgar, attempting to use his newfound powers to bond with the terrifying beast. However, his attempts failed as the slumbering dragon's mind rejected his.

Enraged that all of his efforts had gone to waste, he would have lashed out the surrounding land and no doubt rampaged throughout Fargona if the Dragon Lords had not been there to stop him. With the vast amount of magic they still possessed, they fought tirelessly with Lorcend; however, with Lorcend possessing the magic of all those within Fargona, neither side was able to gain the upperhand. Finally, the Dragon Lords knew there was only one way to bring an end to the battle. With the last of their magic, they used an ancient spell of purification that was able to seep past Lorcend's defenses. It tore him apart from the inside out, leaving him nothing but dust to be blown away on the wind. When the ashes of the defeated sorcerer disappeared, the Dragon Lords were nowhere to be seen and the icy cavern in which Skolgar slept was once again sealed.

Though Rand Lorcend was no more, the magic he had drained from the land was lost with him. In the following years, sorcerers and Dragon Tamers became a thing of legend; until today.

After all these years, magic is slowly beginning to return. Sorcerers, though no where near as powerful as their counterparts from the past, are beginning to flourish once again. Forgotten spells are being uncovered and relearned. There are even rumors of Dragon Tamers, though there is little proof that these rumors are true.

Not all is well, however. While magic has slowly been rising once again for the past 5 decades, there are those who remember the old stories of Rand Lorcend and fear that another may try what he did; because of this, they fear and shun any form of magic. That's just the tip of the iceberg, though. In the past year, sorcerers have been dropping dead where they stand, with no signs of ailment within or without their bodies. Those who fear the return of magic wonder if perhaps they dabbled in some dark, evil spell that took their life; others believe that some outside source is causing their deaths, though they can't say what it could be.

The dragons are becoming restless as well, in more ways than one. While some are simply nervous and always seem to be watching for something, there have also been multiple incidents where a dragon has attacked the human population without either warning or reason. Even the normally peaceful fae have been found guilty of maiming innocent travelers. Stranger than this, however, is that some strange sickness seems to be taking the lives of many dragons.

With the deaths piling up, King Johar has been spurred into action. It is his belief that the Dragon Tamers, the bridges between humans and dragons, hold the key to putting an end to these incidents and discovering the reason behind them. Thus, his Majesty has sent his own Royal Guard out to investigate the rumors of Dragon Tamers, so that he may recruit them to his cause.

Members will be Dragon Tamers. I have written lore and such about Skolgar and the Dragon Lords as well, and more. There will be 22 dragons for Tamers to choose from, the descriptions for which I am in the process of writing.

RSC Cooper Inc

Disciple of Jesus Christ

Male
Western PA
Seen May 5th, 2019
Posted March 13th, 2019
51 posts
5.8 Years
I need a lot more experience with how roleplaying works here but in the future I'd like to try a plot that I came up with a year ago.
Its a Pokemon version of the Arthurian Legend(based heavily on the BBC show Merlin) but if I renew the plot I plan on taking out the actual Arthurian elements so that the story is more open-world and stick with the medieval, magic, and Pokemon themes.

Here's the whole thing that I made originally:
Spoiler:
In an ancient universe not known to us, stories are mirrored by reality, and stories are known to intertwine. The land of Arkure is one such example of this from this universe. Multiple millennia ago, Arceus created the world of Arkure with three dimensions. The Temporal, Spacial, and Arcane Dimensions each were created with guardians; Dialga, Palkia, and Giratina, respectively. In the current era of time, the center city of Arkure, Camelot, is ruled by King Uther Pendragon. The 30 year reign has been marked with the king's actions to eradicate anything that has to do with the Arcane, deeming all magic as Dark Magic and all who practice it as evil. He has even gone as far as trying to eradicate Pokemon that resemble creatures of arcane power. His fear of magic has turned into hatred and paranoia, and he will stop at nothing to protect his kingdom. The King has many loyal subjects, though many of them want a new king. There are also many that despise him and plot to dethrone him. Despite Uther's efforts to rid Camelot of all magic, many still practice it, be it for good or evil. Few that are loyal subjects practice good magic. Many dark sorcerers live in secret, strengthening their knowledge of the Old Religion and plotting ways to overthrow the king. Legend says that the true king of Camelot will reveal himself when the time is right, and may believe that Arthur is the true king.

Arthurian Themes:

  • [li]King Uther[/li]
    [li]Arthur(Non-noble)[/li]
    [li]Merlin[/li]
    [li]Morgana(Ally)[/li]
    [li]Guinevere[/li]
    [li]Mordred may or may not be part; do not apply to be him[/li]
    [li]Magic, Enchantments, Sorcerers, and Myths[/li]
    [li]Uther has prohibited the use of anything arcane(magical)[/li]
    [li]Arthurian weapons, armor, and knights[/li]
    [li]Camelot is the main "hub area"[/li]
    [li]Possible inclusion of alchemy[/li]

Pokemon Themes
  • [li]Legend of Arceus is true[/li]
    [li]Dialga governs the Temporal Dimension, Palkia governs the Spacial Dimension, and Giratina governs the Arcane Dimension[/li]
    [li]Ghost Pokemon are sometimes seen as Arcane and certain kinds are prohibited from the kingdom[/li]
    [li]Nonexistence of pokeballs; Pokemon are not captured[/li]
    [li]Possible inclusion of Burst-like technology(Something that allows people to merge with Pokemon)[/li]
    [li]Most items from the original Pokemon universe do not exist[/li]

"Factions"
IMPORTANT INFO:
These are not meant to create groups for characters to know each other by. If you are apart of a faction, you are not a "member." Many Arkure Rebels do not know each other, they may not even know eachother's stances.
  • [li]Royals[/li]

-King Uther and his loyal council, along with the authorities of Camelot and most of the knights. This "faction" rules over Camelot and stands by Uther. Any characters of this group will stick to the laws of Camelot and will stop at nothing to protect the peace of the kingdom.
  • [li]Citizens[/li]

-The normal townsfolk of the kingdom, as well as the nobles that are not on any side. Includes normal citizens from outside of Camelot.
  • [li]True Arkurians[/li]

-Those who secretly continue to use magic. They do not necessarily want to dethrone Uther, but their ultimate goal is to have Arthur set up as King of Camelot. Most still serve the king as loyal citizens, but they practice good magic in secret. Some still have Ghost Pokemon, but keep them hidden.
  • [li]Keystone Souls[/li]

-The sorcerers who fully oppose Uther. However, they are the reason that he wants to destroy all magic. They are powerful magicians that use Dark Magic; calling upon the powers of both Dark and Ghost Pokemon. Very few live in the city; most reside outside the city walls in secret, in caves, forests, and even underneath the city itself.

The World of Akure:
Kingdoms:
--Camelot
-City of Camelot: Medieval City with walls surrounding palace and palace grounds. Residential grounds surround the palace walls, along with the marketplace. That area is also surrounded by a wall. The main gate is on the southern-most part of both walls. Guards are posted everywhere around the city, as well as inside the palace.
-Plains: The gate opens unto a section of plains for a mile south.
-Forests: Trees surround the city walls and the plains. Multiple caves open up within the forest.
-Mount Axion: This mountain stands a day's journey North of the city.
-Isle of Blessings: A mysterious island beyond Mount Axion. The island is the ruin of an ancient palace, and legend says that it is the heart of the "Old Religion." Legend also says that a powerful Pokemon resides on the island, though no one has ever seen it. Very few ever venture to the island anyway. The courtyard at the center of the island has a pedestal which holds the Cup of Life.
-Fort Axion: A stone fort that lies at the foot of the mountain. The place is a known bandit camp; it has not been used by Camelot's military forces for half a century.
-Daernea: A village beyond the forest. A half-mile's journey West is needed to get there.
-Keatna: A village beyond the forest. A half-mile's journey East is needed to get there.
--Shivekdis: A kingdom far Southwest of Camelot
-City of Shivekdis: A city completely surrounded by stone. The entire city is an interior covered by a stone roof and stone walls. The citizens are hardly to be called civil at all. As opposed to the honorable and clean-shaven people of Camelot, the people of Shivekdis are dirty, ragged, and completely rude. The men have complete disrespect of women and are obsessed with fighting, eating, and sleeping. All the citizens wear ragged, dirty clothes made of furs and hides.
-Shiv Forests: The mountainous forest region in between Daernea and Shivekdis
-Tennior Tunnels: Tunnels beneath the forests that cut the journey to Shivekdis in half. However, the tunnels are filled with Wildren.

Important Pokemon

  • [li]Giratina[/li]

-It resides in the Torn Void, a place created by the powers of the dark arcane. Uther trapped it within that world to keep it from helping the sorcerers that he wished to eradicate. However, some sorcerers still can speak with Giratina, Merlin being one of them. Giratina has the power of speech and can speak to those who are able to access the Torn Void. It has much knowledge and can sometimes see what happens in Camelot, though it doesn't always reveal what it knows.
  • [li]Arthur's Cobalion[/li]

-A Pokemon summoned by Nimueh for Arthur. It hides itself in the forest, away from humans, but will reveal itself for Arthur and sometimes, for those that Arthur trusts. It wears a leather sash around its neck that has inscriptions on it. On the right shoulder, it translates to "Take me up." On the left, it translates to "Cast me away."
  • [li]Also, certain Pokemon that aren't legendary can still be seen as one of a kind or very rare. Pokemon like Zorua, Zoroark, Dragonair, and Lucario[/li]
    [li]A note on Ditto, Zorua, and Zoroark-Their shape-shifting powers will definitely be seen as dark magic, so they need to be hidden if owned, even though they are not legendary.[/li]

[list][li]Onix, Steelix, Gyarados, and Wailord are out of the question.

Some notes on Pokemon powers
Try not to use names when describing abilities and attacks; try to be more descriptive but unspecific when describing an attack. Instead of "Charmander used Flamethrower!" say something like "Charmander spat fire from his mouth at the enemy, catching them on fire." Instead of "Metang's Clear Body prevented its stats from lowering." say something like "Metang's inner power prevented it from weakening."
Pokemon do not have to be limited to four attacks in this, but don't go overboard with the amount of powers that they have. Pokemon don't have to limited to a single ability; they can have access to the other abilities possible for their species.
Please don't completely rely on using the powers of Pokemon, they are meant to be companions more than super-powered battle pets.
Please also limit the abilities and attacks you use so that your Pokemon aren't calling meteors from the sky, or creating huge torrents of water, or blasting away buildings and trees. Sorcerers should probably be the only ones calling down thunderstorms or generating tornadoes as well.
A sorcerer could summon a Pokemon powerful enough to use attacks like that, though.

Some notes on magic
Limit your use of magic to the level that you choose. For instance, a level 1 sorcerer would only be able to make something small move with their mind, or maybe change the color of something. A level 4 could probably enchant a weapon with an element. A level 7 could use self-levitation or conjure a thunderstorm.
After a while, a sorcerer will learn more magic, so your level can definitely change, just not within a day's time. It will take a while for a level to increase.
Very powerful sorcerers may be able to summon legendary Pokemon or significantly powerful Pokemon like Dusknoir or Slaking.
Also, all magic is summoned by some sort of "chant." Any character using magic intentionally must at least whisper some sort of chant. There need not be any defined words, just at least a sound.

The "Burst" Technique
This technique can be used, but let's not give it a name, just say that you merged with a Pokemon. Also, it must only be used by sorcerers with at least a level 4 or 5 power.
Try not to completely "merge" your character with the Pokemon. Really, the Pokemon should become an armor or clothing of some sort.
However, your character can still use the powers and ability of the morphed Pokemon.
Sorcerers can also merge a Pokemon with a different character instead of themselves.
Sorcerers with at least a level 8 can merge with more than one Pokemon.
Let me give an example of the version of the ability that can be used:

Merlin stepped behind a tree as Arthur distracted the Carnivine. After taking one look back to make sure he had a moment, he muttered a magic chant. Shedinja, floating beside him, started glowing. It morphed into a ball of light and grew to a much larger size. The light wrapped around Merlin, covering him. The light started disappearing and Merlin remained with a set of bronze and iron armor covering him. His helmet was all bronze and looked just like the head of Shedinja, with a rotated, white, crescent moon marking the forehead. His chest and legs were covered by iron chain mail, and bronze plates rested on his arms and shoulders. Instead of carrying a shield, his forearms both bared half of a shield that fit together when he held his arms side-by-side.
After he equipped his armor, he jumped back into battle to see the Carnivine with some vines wrapped around Arthur's sword while Arthur tried to fight back with his shield. Merlin jumped at the Pokemon, forming his arms into an "X." His arms shone with a brief flash as he borrowed Shedinja's power, striking down on Carnivine. The Grass Pokemon took the full blow, and it fainted from the attack.
Arthur peeled the vines off of his sword. "Glad you finally joined the fight." Arthur grumbled as he sheathed his sword.
Merlin lifted the front part of his helmet, revealing his face. "You're welcome."


I'd only fix this up if there was a good interest shown. Would anyone want me to develop this into a better plot? Also would like input on how I could change it and what details are good for keeping.


Don't live to make people happy, but to inspire joy.

Genius at the core of insanity

Mana

Age 28
Male
UK
Seen 2 Hours Ago
Posted 2 Weeks Ago
10,076 posts
10.9 Years
Fort first, I'll come back for you Cooper!

I really hope this thread lives longer than the last one!

So, as a few people know, I've been working on revising Fargona. This is the redone plot; I just wanted to see what people think, and if there's any confusion about anything so I could clear it up.

-snip-

Members will be Dragon Tamers. I have written lore and such about Skolgar and the Dragon Lords as well, and more. There will be 22 dragons for Tamers to choose from, the descriptions for which I am in the process of writing.
One bit that instantly caught my attention:

after all, who was to notice if he obtained a few wild dragons for the sake of experimentation?
I know what you're getting at, but I think it could be wored better. It makes it sound like nobody would notice dragons being shipped in. How about use an excuse? Maybe he was 'collecting dragons for army training'? Or something? Idk, just give a reason and it makes the idea more plausible.

I'm also lost to the role of the Dragon Lords. They are portrayed as mythical warriors (or are they actual dragons?) in your plot, but play no purpose other than destroying the corrupt Lorcend. It would be nice to integrate them further, or leave them as a legend?

If you removed the 'what actually' happened bit and kind of gave it as a list of rumours then it maintains a mythological air about the lords, and allows their roles to be more or less.

Alternatively you could suggest they had some role in the gradual return of the magic/illness of the dragons.

I realise some of this may be included in the lore section, but just some hints or suggestions in the plot would be nice.

Fort PokePower

Muffins forever

Female
Mystona
Seen 1 Week Ago
Posted June 7th, 2019
967 posts
9.4 Years
I know what you're getting at, but I think it could be wored better. It makes it sound like nobody would notice dragons being shipped in. How about use an excuse? Maybe he was 'collecting dragons for army training'? Or something? Idk, just give a reason and it makes the idea more plausible.
I can see how that could be a problem. I meant it to say that he was bringing them in himself, but I suppose I should elaborate more on that. How's something like this?

Spoiler:
Thus, while continuing to put up a facade of usefulness to the kingdom, he continued his research behind the scenes and undiscovered. He was, after all, a very careful man and would trust only himself to capture the wild dragons he required, and it was he would take them to the mountains in secrecy to lock them away for experimentation. How he ever managed to transport the beasts without help, no one is quite sure; for that matter, the lair where he kept them was never found.

I'm also lost to the role of the Dragon Lords. They are portrayed as mythical warriors (or are they actual dragons?) in your plot, but play no purpose other than destroying the corrupt Lorcend. It would be nice to integrate them further, or leave them as a legend?

If you removed the 'what actually' happened bit and kind of gave it as a list of rumours then it maintains a mythological air about the lords, and allows their roles to be more or less.

Alternatively you could suggest they had some role in the gradual return of the magic/illness of the dragons.

I realise some of this may be included in the lore section, but just some hints or suggestions in the plot would be nice.
I didn't actually want to insert too much about them within the plot for fear of giving away too much of future events within the RP. I still don't want to say too much about them, as it could very well spoil the plans I have for them o3o' There is, however, this which I added into the lore for them:

Spoiler:
The Dragon Lords are fabled to be the most powerful of the dragons, and have only been seen by mankind once: when they fought against the sorcerer Rand Lorcend. While there is much argument about which dragons compose the Dragon Lords, it is most commonly believed that they are these 10: an amphisbaena; a bakunawa; a lung; a drake; a fae; a kirin; a quetzalcoatl; a dracotaur; and a zomok. How these dragons appear, however, is unkown; most cannot accept that they take on the same appearance as their inferiors.

As the legends go, the Dragon Lords were the first dragons to come to this world from another uknown world. The Dragon Lords were pleased with this world and created Fargona to be their home, which is why the continent has the appearance of a dragon. They then summoned their brethren to live with them in this land, where they could live freely in a world made for them.

As the years went by, however, the dragons seemed to seek the company of some other -species; thus, the Dragon Lords brought humans to Fargona. Once they were satisfied with the way things were, the Dragon Lords retreated to watch over Fargona from afar, unseen and unnoticed.

There was originally a separate story about Fargona's origins, but I decided to integrate it into the story of the Dragon Lords as it doesn't actually play any major part until the sequel. Yes, I've already planned a sequel; I'm getting much too excited for this |D

EDIT: Actually just realized a way I could possibly let on that the Dragon Lords will have something to do with the future plot, without actually saying what~ I wouldn't put it in the plot itself, but rather in the description of Dracoism (what I've decided to call the dragon worshipers o3o).

Spoiler:
The most widespread religion in all of Fargona, Dracoism is the worship of dragons; more specifically, the worship of the Dragon Lords. Dragons are seen as vassals of the Dragon Lords, and are treated with the highest respect. No true Dracoist would ever do harm to a dragon or force a dragon into doing any kind of labor. When a dragon is injured or ill, they consider it their duty to heal it. For this reason, they commonly study healing and common dragon ailments; in more recent years, they've taken to healing spells as well.

While Dracoists and their temples can be found in every corner of Fargona, they are centered in Oslermor. The reason for this is that it is the closest town to Mt. Damor. Mt. Damor is considered a holy place by Dracoists, and once a week a Dracoist priest climbs to the top of the dormant volcano to leave sacrifices of food at the ruins for the Dragon Lords.

Dracoists also believe that the Dragon Lords will return one day soon, and that they are the reason magic is now returning to Fargona.

Greiger

A mad mind... hehe

Age 28
Male
Seen 2 Days Ago
Posted October 11th, 2019
2,012 posts
8.2 Years
Well, might as well use this. Lately I've had a certain idea in my head. I can't implement it now, but maybe after SE I could try. I'm thinking this rp would be a pokemon training school. Sort of like military academies in the real world but only filled with pokemon. I'm still developing it, but it wouldn't be as sandbox as PTA. For one thing there would be a plot going on in the background that would rear up every so often but it would mostly rely on teamwork. At the beginning teams would be set up where every day you have to go through a certain challenge such as transporting an item to the other side of a course while your opponents can try and break it, etc.

As I said, I'm still figuring it out, but it would be events like that which would encompass teamwork and various other values. So the question is would anyone want to see an rp like that or have any ideas for improving it?
Age 26
Male
Florida
Seen March 21st, 2014
Posted March 18th, 2014
342 posts
9 Years
OK, so If you noticed my posts a few pages ago in the discussion thread, I'm plotting a Mario RPG using a homebrew system. I am asking these questions here, as it's about plotting out an RP:

Now, since it has stats for stuff, would it be too confusing if I had a vanilla sign up (personality, appearance, age, etc?) form with a statblock, or should I just make the sign up form the "statblock" to keep things simple and relevant to the system I am using?

Ray Maverick

Age 24
Male
Seen 5 Hours Ago
Posted 4 Weeks Ago
3,394 posts
10.8 Years
I need a lot more experience with how roleplaying works here but in the future I'd like to try a plot that I came up with a year ago.
Its a Pokemon version of the Arthurian Legend(based heavily on the BBC show Merlin) but if I renew the plot I plan on taking out the actual Arthurian elements so that the story is more open-world and stick with the medieval, magic, and Pokemon themes.

Here's the whole thing that I made originally:
Spoiler:
In an ancient universe not known to us, stories are mirrored by reality, and stories are known to intertwine. The land of Arkure is one such example of this from this universe. Multiple millennia ago, Arceus created the world of Arkure with three dimensions. The Temporal, Spacial, and Arcane Dimensions each were created with guardians; Dialga, Palkia, and Giratina, respectively. In the current era of time, the center city of Arkure, Camelot, is ruled by King Uther Pendragon. The 30 year reign has been marked with the king's actions to eradicate anything that has to do with the Arcane, deeming all magic as Dark Magic and all who practice it as evil. He has even gone as far as trying to eradicate Pokemon that resemble creatures of arcane power. His fear of magic has turned into hatred and paranoia, and he will stop at nothing to protect his kingdom. The King has many loyal subjects, though many of them want a new king. There are also many that despise him and plot to dethrone him. Despite Uther's efforts to rid Camelot of all magic, many still practice it, be it for good or evil. Few that are loyal subjects practice good magic. Many dark sorcerers live in secret, strengthening their knowledge of the Old Religion and plotting ways to overthrow the king. Legend says that the true king of Camelot will reveal himself when the time is right, and may believe that Arthur is the true king.

Arthurian Themes:

  • [li]King Uther[/li]
    [li]Arthur(Non-noble)[/li]
    [li]Merlin[/li]
    [li]Morgana(Ally)[/li]
    [li]Guinevere[/li]
    [li]Mordred may or may not be part; do not apply to be him[/li]
    [li]Magic, Enchantments, Sorcerers, and Myths[/li]
    [li]Uther has prohibited the use of anything arcane(magical)[/li]
    [li]Arthurian weapons, armor, and knights[/li]
    [li]Camelot is the main "hub area"[/li]
    [li]Possible inclusion of alchemy[/li]

Pokemon Themes
  • [li]Legend of Arceus is true[/li]
    [li]Dialga governs the Temporal Dimension, Palkia governs the Spacial Dimension, and Giratina governs the Arcane Dimension[/li]
    [li]Ghost Pokemon are sometimes seen as Arcane and certain kinds are prohibited from the kingdom[/li]
    [li]Nonexistence of pokeballs; Pokemon are not captured[/li]
    [li]Possible inclusion of Burst-like technology(Something that allows people to merge with Pokemon)[/li]
    [li]Most items from the original Pokemon universe do not exist[/li]

"Factions"
IMPORTANT INFO:
These are not meant to create groups for characters to know each other by. If you are apart of a faction, you are not a "member." Many Arkure Rebels do not know each other, they may not even know eachother's stances.
  • [li]Royals[/li]

-King Uther and his loyal council, along with the authorities of Camelot and most of the knights. This "faction" rules over Camelot and stands by Uther. Any characters of this group will stick to the laws of Camelot and will stop at nothing to protect the peace of the kingdom.
  • [li]Citizens[/li]

-The normal townsfolk of the kingdom, as well as the nobles that are not on any side. Includes normal citizens from outside of Camelot.
  • [li]True Arkurians[/li]

-Those who secretly continue to use magic. They do not necessarily want to dethrone Uther, but their ultimate goal is to have Arthur set up as King of Camelot. Most still serve the king as loyal citizens, but they practice good magic in secret. Some still have Ghost Pokemon, but keep them hidden.
  • [li]Keystone Souls[/li]

-The sorcerers who fully oppose Uther. However, they are the reason that he wants to destroy all magic. They are powerful magicians that use Dark Magic; calling upon the powers of both Dark and Ghost Pokemon. Very few live in the city; most reside outside the city walls in secret, in caves, forests, and even underneath the city itself.

The World of Akure:
Kingdoms:
--Camelot
-City of Camelot: Medieval City with walls surrounding palace and palace grounds. Residential grounds surround the palace walls, along with the marketplace. That area is also surrounded by a wall. The main gate is on the southern-most part of both walls. Guards are posted everywhere around the city, as well as inside the palace.
-Plains: The gate opens unto a section of plains for a mile south.
-Forests: Trees surround the city walls and the plains. Multiple caves open up within the forest.
-Mount Axion: This mountain stands a day's journey North of the city.
-Isle of Blessings: A mysterious island beyond Mount Axion. The island is the ruin of an ancient palace, and legend says that it is the heart of the "Old Religion." Legend also says that a powerful Pokemon resides on the island, though no one has ever seen it. Very few ever venture to the island anyway. The courtyard at the center of the island has a pedestal which holds the Cup of Life.
-Fort Axion: A stone fort that lies at the foot of the mountain. The place is a known bandit camp; it has not been used by Camelot's military forces for half a century.
-Daernea: A village beyond the forest. A half-mile's journey West is needed to get there.
-Keatna: A village beyond the forest. A half-mile's journey East is needed to get there.
--Shivekdis: A kingdom far Southwest of Camelot
-City of Shivekdis: A city completely surrounded by stone. The entire city is an interior covered by a stone roof and stone walls. The citizens are hardly to be called civil at all. As opposed to the honorable and clean-shaven people of Camelot, the people of Shivekdis are dirty, ragged, and completely rude. The men have complete disrespect of women and are obsessed with fighting, eating, and sleeping. All the citizens wear ragged, dirty clothes made of furs and hides.
-Shiv Forests: The mountainous forest region in between Daernea and Shivekdis
-Tennior Tunnels: Tunnels beneath the forests that cut the journey to Shivekdis in half. However, the tunnels are filled with Wildren.

Important Pokemon

  • [li]Giratina[/li]

-It resides in the Torn Void, a place created by the powers of the dark arcane. Uther trapped it within that world to keep it from helping the sorcerers that he wished to eradicate. However, some sorcerers still can speak with Giratina, Merlin being one of them. Giratina has the power of speech and can speak to those who are able to access the Torn Void. It has much knowledge and can sometimes see what happens in Camelot, though it doesn't always reveal what it knows.
  • [li]Arthur's Cobalion[/li]

-A Pokemon summoned by Nimueh for Arthur. It hides itself in the forest, away from humans, but will reveal itself for Arthur and sometimes, for those that Arthur trusts. It wears a leather sash around its neck that has inscriptions on it. On the right shoulder, it translates to "Take me up." On the left, it translates to "Cast me away."
  • [li]Also, certain Pokemon that aren't legendary can still be seen as one of a kind or very rare. Pokemon like Zorua, Zoroark, Dragonair, and Lucario[/li]
    [li]A note on Ditto, Zorua, and Zoroark-Their shape-shifting powers will definitely be seen as dark magic, so they need to be hidden if owned, even though they are not legendary.[/li]

[list][li]Onix, Steelix, Gyarados, and Wailord are out of the question.

Some notes on Pokemon powers
Try not to use names when describing abilities and attacks; try to be more descriptive but unspecific when describing an attack. Instead of "Charmander used Flamethrower!" say something like "Charmander spat fire from his mouth at the enemy, catching them on fire." Instead of "Metang's Clear Body prevented its stats from lowering." say something like "Metang's inner power prevented it from weakening."
Pokemon do not have to be limited to four attacks in this, but don't go overboard with the amount of powers that they have. Pokemon don't have to limited to a single ability; they can have access to the other abilities possible for their species.
Please don't completely rely on using the powers of Pokemon, they are meant to be companions more than super-powered battle pets.
Please also limit the abilities and attacks you use so that your Pokemon aren't calling meteors from the sky, or creating huge torrents of water, or blasting away buildings and trees. Sorcerers should probably be the only ones calling down thunderstorms or generating tornadoes as well.
A sorcerer could summon a Pokemon powerful enough to use attacks like that, though.

Some notes on magic
Limit your use of magic to the level that you choose. For instance, a level 1 sorcerer would only be able to make something small move with their mind, or maybe change the color of something. A level 4 could probably enchant a weapon with an element. A level 7 could use self-levitation or conjure a thunderstorm.
After a while, a sorcerer will learn more magic, so your level can definitely change, just not within a day's time. It will take a while for a level to increase.
Very powerful sorcerers may be able to summon legendary Pokemon or significantly powerful Pokemon like Dusknoir or Slaking.
Also, all magic is summoned by some sort of "chant." Any character using magic intentionally must at least whisper some sort of chant. There need not be any defined words, just at least a sound.

The "Burst" Technique
This technique can be used, but let's not give it a name, just say that you merged with a Pokemon. Also, it must only be used by sorcerers with at least a level 4 or 5 power.
Try not to completely "merge" your character with the Pokemon. Really, the Pokemon should become an armor or clothing of some sort.
However, your character can still use the powers and ability of the morphed Pokemon.
Sorcerers can also merge a Pokemon with a different character instead of themselves.
Sorcerers with at least a level 8 can merge with more than one Pokemon.
Let me give an example of the version of the ability that can be used:

Merlin stepped behind a tree as Arthur distracted the Carnivine. After taking one look back to make sure he had a moment, he muttered a magic chant. Shedinja, floating beside him, started glowing. It morphed into a ball of light and grew to a much larger size. The light wrapped around Merlin, covering him. The light started disappearing and Merlin remained with a set of bronze and iron armor covering him. His helmet was all bronze and looked just like the head of Shedinja, with a rotated, white, crescent moon marking the forehead. His chest and legs were covered by iron chain mail, and bronze plates rested on his arms and shoulders. Instead of carrying a shield, his forearms both bared half of a shield that fit together when he held his arms side-by-side.
After he equipped his armor, he jumped back into battle to see the Carnivine with some vines wrapped around Arthur's sword while Arthur tried to fight back with his shield. Merlin jumped at the Pokemon, forming his arms into an "X." His arms shone with a brief flash as he borrowed Shedinja's power, striking down on Carnivine. The Grass Pokemon took the full blow, and it fainted from the attack.
Arthur peeled the vines off of his sword. "Glad you finally joined the fight." Arthur grumbled as he sheathed his sword.
Merlin lifted the front part of his helmet, revealing his face. "You're welcome."


I'd only fix this up if there was a good interest shown. Would anyone want me to develop this into a better plot? Also would like input on how I could change it and what details are good for keeping.
Sounds interesting, this caught my attention. Something tells me it'll be an advanced, well-placed sort of Roleplay, if it ever comes to be. The setting needs some fleshing out, and you have some explaining to do on certain elements. The information you've given so far has had me raising question marks... perhaps enlightening me will also help you develop your story in the process.

You combine a world of epic fantasy with Pokemon, I can dig that. But what is the role of Pokemon in all this? Just companions? This bit of information struck me as very important, as we're in a Pokemon-forum after all. You seem to limit their strength by setting all these rules about using them, yet the presence of magic diminishes their usefulness furthermore, I'd say. In the games or anime or wherever, Pokemon are the powerful ones, and there is nothing exceptional apart from their power. If you're going to introduce a setting where they're not as powerful as we know, I suggest explaining thoroughly the reason to why. Most of us here are familiar with the extent of the Pokemon powers as they appear on the games; clearing that part will help us all understand how to wield Pokemon correctly when making a post for your RP. Perhaps you could say that something is actively limiting their power that exists in the world of Akure, just an idea.

Another thing that snares me is that the properties of the widely accessible magic are not explained, besides the Burst magic. I haven't watched the show Merlin, which you claim this setting was inspired from, so I've no clue what sorcerers are capable of bringing into this world or what lengths their powers can reach. Are they like Pokemon, able to spit/conjure fire at will or summon torrential waves out of nowhere? If that's so, I ask again, what's the role of Pokemon in this, if they can easily be replaced by sorcerers, who are far more powerful?

But you mentioned some Pokemon are considered magical and are hunted down. In that case, in what way exactly are they connected to magic? Are Palkia and Dialga revered as Gods, since they rule the dimensions acceptable by King Uther, or no one is truly familiar with them?

Greiger

A mad mind... hehe

Age 28
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Posted October 11th, 2019
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8.2 Years
OK, so If you noticed my posts a few pages ago in the discussion thread, I'm plotting a Mario RPG using a homebrew system. I am asking these questions here, as it's about plotting out an RP:

Now, since it has stats for stuff, would it be too confusing if I had a vanilla sign up (personality, appearance, age, etc?) form with a statblock, or should I just make the sign up form the "statblock" to keep things simple and relevant to the system I am using?
I tried a statblock once myself. It depends on how the statblock is made to be honest. With Mario RPG I'm not entirely sure what stats you would include, but perhaps you could give a list of stats you are considering and give some more information about how these stats will work and how they will increase as the rp goes on.
Age 26
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Posted March 18th, 2014
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9 Years
I tried a statblock once myself. It depends on how the statblock is made to be honest. With Mario RPG I'm not entirely sure what stats you would include, but perhaps you could give a list of stats you are considering and give some more information about how these stats will work and how they will increase as the rp goes on.
Alright. Here's a rough draft of Stats I intended to implement. These a fairly big part of it, as it's really more of a playtest than anything else:

Spoiler:

* First off a 7 Characteristics, the most important stats to the RPG:

Stamina, a Player’s physical well being and how much he or she can take hits.

Power, a Player’s physical strength and how much of it can be brought to bear.

Defense, a Player’s hardiness.

IQ, a Player's smarts, formal or otherwise.

Sense, a Player's inner well-being and emotional stability.

Presence, a Player's personal magnetism, force of personality, and general emotional ability.

Reflexes, A Player's quickness on their movements and gracefulness.

A Player would spread out the following numbers amongst the Characteristics however they wished, one number to one Characteristic: 2, 3, 4, 4, 5, 6, & 7

Then you would have some derived stats off of those:

Health is how much you can take hits before you become unconscious. It is Stamina + your Level, rounded down.

Flower Points represent a general aura of power. It is your Presence and Sense added and then halved + your Level.

Speed is your quickness on your feet… or wings, or whatever you character uses to walk. It is Reflexes – half of your Defense rounded down, though it cannot go below 1.

Willpower is how much you can resist attempts to influence your mind. It is your Presence and Sense added together and then halved.

Armor is how you reduce damage taken out on you. It is Defense – 3, though it cannot go below 0.

Then you have 2 statements about the character,

A list of Skills,

And they can take a piece of equipment.



...Writing all of that down, I'm leaning toward just having the stats be the SU and have a few more descriptors. Hope it helps with what you were asking

Greiger

A mad mind... hehe

Age 28
Male
Seen 2 Days Ago
Posted October 11th, 2019
2,012 posts
8.2 Years
Alright. Here's a rough draft of Stats I intended to implement. These a fairly big part of it, as it's really more of a playtest than anything else:

Spoiler:

* First off a 7 Characteristics, the most important stats to the RPG:

Stamina, a Player’s physical well being and how much he or she can take hits.

Power, a Player’s physical strength and how much of it can be brought to bear.

Defense, a Player’s hardiness.

IQ, a Player's smarts, formal or otherwise.

Sense, a Player's inner well-being and emotional stability.

Presence, a Player's personal magnetism, force of personality, and general emotional ability.

Reflexes, A Player's quickness on their movements and gracefulness.

A Player would spread out the following numbers amongst the Characteristics however they wished, one number to one Characteristic: 2, 3, 4, 4, 5, 6, & 7

Then you would have some derived stats off of those:

Health is how much you can take hits before you become unconscious. It is Stamina + your Level, rounded down.

Flower Points represent a general aura of power. It is your Presence and Sense added and then halved + your Level.

Speed is your quickness on your feet… or wings, or whatever you character uses to walk. It is Reflexes – half of your Defense rounded down, though it cannot go below 1.

Willpower is how much you can resist attempts to influence your mind. It is your Presence and Sense added together and then halved.

Armor is how you reduce damage taken out on you. It is Defense – 3, though it cannot go below 0.

Then you have 2 statements about the character,

A list of Skills,

And they can take a piece of equipment.



...Writing all of that down, I'm leaning toward just having the stats be the SU and have a few more descriptors. Hope it helps with what you were asking
I see, I see. What you may also want to consider is that you put descriptions on the stats themselves. Have the appropriate stats and a level list under them with each level having a description next to it just so it can help the rpers out.
Age 26
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Posted March 18th, 2014
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9 Years
I see, I see. What you may also want to consider is that you put descriptions on the stats themselves. Have the appropriate stats and a level list under them with each level having a description next to it just so it can help the rpers out.
Of course, the entire system was built to be easy to understand so hopefully the players won't have much problems filling it out. As I said, it is more of a playtest than anything, though the players should have fun, otherwise the system is useless. I have the plot and everything all sorted out, I just need help setting how I was going to run the game in this type of environment.

Greiger

A mad mind... hehe

Age 28
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Seen 2 Days Ago
Posted October 11th, 2019
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8.2 Years
Of course, the entire system was built to be easy to understand so hopefully the players won't have much problems filling it out. As I said, it is more of a playtest than anything, though the players should have fun, otherwise the system is useless. I have the plot and everything all sorted out, I just need help setting how I was going to run the game in this type of environment.
I see, so let's start with the stats. With so many stats I do feel that at least one should be trimmed down in a way. I think sense can actually be taken out, unless you have a specific mechanic already in place that will use sense. The other stats I can see being more in a rp system to be honest.
Age 26
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Seen March 21st, 2014
Posted March 18th, 2014
342 posts
9 Years
I see, so let's start with the stats. With so many stats I do feel that at least one should be trimmed down in a way. I think sense can actually be taken out, unless you have a specific mechanic already in place that will use sense. The other stats I can see being more in a rp system to be honest.
That was the plan. This is really a Tabletop RPG system I'm devving with someone elsewhere, and doing an RP to playtest it for balance. I'm pretty serious about and it ain't half baked (I even have a dA artist on commission for illustrations for the rules). I know what I'm doing design-wise here. =P

Sense was the other guy's idea; in earlier versions it wasn't there, but one we started to crunch number we realized we needed a 7th characteristic to prevent IQ from being OP. Since you are starting to provide feedback on the stats, would you like me to share the link to the RP Corner for the rules we have written so you have better idea on what to criticize?

Greiger

A mad mind... hehe

Age 28
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Posted October 11th, 2019
2,012 posts
8.2 Years
Yes, that would help greatly. I see you mentioned about IQ being raised to high levels in that case. If you want any advise on that, instead of letting players put points into skills, essentially tell them they can only put certain points into what skills they want. For instance, instead of offering them those choices how about instead give lower amounts? Say, you tell them, okay you can choose two skills to be your best skills. Those skills get a 5. Three skills are more average so among those they can assign values of 3 or 4. For the remaining two skills those will be poor skills and so will have values of either 2 or 1.

In that way you don't have a team made up of, say, guys who have 7 toughness and just plow through everything early on. This also gives incentive for them to do more quests or other things to get skill points or experience points and improve their stats more. Instead of letting them just spend one skill point to raise a skill to the next level put in penalties dependent on what level that skill is at. For instance, you could use one skill point to raise a skill from 1 to 2, use two skill points to raise a skill from 2 to 3, etc.

It means their characters don't become gods within the first few quests and will need to gather skill points from multiple points and be more thoughtful as to where they place them. Those are just my thoughts anyways.
Age 26
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9 Years
Yes, that would help greatly.
Alright, here you go; the system is meant for ease of use and accessibility, so do your worst!

https://docs.google.com/file/d/0BwnOrMW67i6gcWxqbGNQWWNJN09nMXk1WURPWlpYQlc3dTlN/edit

I see you mentioned about IQ being raised to high levels in that case. If you want any advise on that, instead of letting players put points into skills, essentially tell them they can only put certain points into what skills they want. For instance, instead of offering them those choices how about instead give lower amounts? Say, you tell them, okay you can choose two skills to be your best skills. Those skills get a 5. Three skills are more average so among those they can assign values of 3 or 4. For the remaining two skills those will be poor skills and so will have values of either 2 or 1.
The current plan is that Skills are set into 4 categories, which are dependent upon a certain Characteristic, you have an amount of points equal to that Characteristic to spend upon them.

Those are just my thoughts anyways.
Your feedback is actually really appreciated, as I can't really develop a system in a bubble without other people's thought. If you have any other advice, keep it coming.

Greiger

A mad mind... hehe

Age 28
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Posted October 11th, 2019
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Hm... from what I see so far, I don't think this could work well as a PC rp. The problem that you will run into is using dice of course, but the other is that many in PC just don't have a whole lot of experience with tabletop rps, more to the point that they get really confused with such rps. I know the tabletop I tried there, and some that others before me tried, ended up ending quite abruptly. If anything you two could focus on completing this and getting a group of friends together and doing a bit of testing there. Now, if you can find more than three guys on PC who do tabletop and could adapt to this, then fine.

Unfortunately that is how it is on PC, but I would have to see some redone things here and there, especially if you have that large of a rule book in the docs. It would require a bit of reworking, not saying it can't be done at all, but it would require reworking to make it good for forum play.
Age 26
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Posted March 18th, 2014
342 posts
9 Years
Hm... from what I see so far, I don't think this could work well as a PC rp. The problem that you will run into is using dice of course,
Dice are easily solved through several online programs. The honor system would need to be used, but I believe I can trust you guys for this.

but the other is that many in PC just don't have a whole lot of experience with tabletop rps, more to the point that they get really confused with such rps. I know the tabletop I tried there, and some that others before me tried, ended up ending quite abruptly. If anything you two could focus on completing this and getting a group of friends together and doing a bit of testing there. Now, if you can find more than three guys on PC who do tabletop and could adapt to this, then fine.
Believe it or not, I actually think this is why the PC RP Corner is an excellent place to test this thing out. Our greatest goal with this was to provide a simple and easy to use RP system, so to find out if this truly works or not, I need a group of people who are often confused with tabletop RPGs to truly prove that it is not as daunting as originally thought.

If anything, the hard part is getting some PC members who are interested, but at worst three will suffice.

Unfortunately that is how it is on PC, but I would have to see some redone things here and there, especially if you have that large of a rule book in the docs. It would require a bit of reworking, not saying it can't be done at all, but it would require reworking to make it good for forum play.
But of course, some reworked rules are necessary, but on the whole I think it can be done. No use leaving something to waste, right?

Greiger

A mad mind... hehe

Age 28
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Posted October 11th, 2019
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True... true. You have the confidence for it and that's what is needed to make a successful rp. With dice you would at least need to go over a little tutorial with rpers since I know there are some who have no idea on earth what a d6 unless you call it a die with six faces. It might even be beneficial to have image of the dice, that way they can know what exactly they are rolling. I'll read through what you guys have later today and see where I can help.
Age 26
Male
Florida
Seen March 21st, 2014
Posted March 18th, 2014
342 posts
9 Years
True... true. You have the confidence for it and that's what is needed to make a successful rp. With dice you would at least need to go over a little tutorial with rpers since I know there are some who have no idea on earth what a d6 unless you call it a die with six faces. It might even be beneficial to have image of the dice, that way they can know what exactly they are rolling. I'll read through what you guys have later today and see where I can help.
Any feedback is great for me, as I can't tell if people will have fun or not on my own. The Confidence really comes naturally, I'm pretty invested in the system so I really can't afford to half-do it.

The dice tutorial is a good idea. Thanks for that.

Hopefully this will be one rather interesting RP for the Roleplay Corner. My only wish really for it is that people give it a chance. Already I'm getting a weird idea for it...

Colony

Poe and Palahniuk's Prodige

Male
Music City, USA
Seen September 23rd, 2019
Posted September 10th, 2017
642 posts
6.7 Years
NetOps: World Three Rising
This is just the first section out of three to kind of give an understanding of what the roleplay is going to be about. Lord Sephear and I are hard at work designing the more intricate statistical aspects, but we wanted to see what everyone thought about the project so far. Any comments or critiques are welcome so we can create a better end product. Thank you in advance.

Jack In:


Spoiler:

Background:

This Roleplay is set in the Megaman Battle Network universe. In this world the internet has been intricately merged with everyday life. Everything, ranging from your oven, TV, car, or virtually any type of electronic is connected to the web. Due to the complex nature and how high internet integration has become, a special type of program was created. These programs are known as Net Navigators, or NetNavis for short. NetNavis are true AIs, capable of navigating and processing the massive amount of data that now plagues the internet. The sheer amount of information that is processed can often lead to the discovery of viruses, which requires the NetNavis to delete them as they could potentially harm the real world by infecting real world objects. The need for specialized operators to routinely perform Virus Busting inspired the government to form a group specifically to stop cyberterrorism and maintain order on the net, known as the Official NetBattlers. They policed the net as well as they could, and for the most part, they were effective in their work. Then a group known as World Three slowly crept into the spotlight.

World Three was a cybercrime syndicate obsessed with destroying the internet and reverting the world back into a time without the technology, effectively crippling the world. They were led by the megalomaniac Dr. Wily, a man known for both his intelligence and destructive tendencies. He led World Three to nearly accomplish their goals several times, and even pulled the strings behind another incident involving the net mafia, Gospel. Eventually Dr. Wily was stopped by a kid named Lan Hikari and his NetNavi Megaman.EXE. With Wily's ambitions dampened, World Three disbanded and the net was peaceful for a time. After this event, though, the roleplay takes a different route than the canonical path established in Battle Network 6. Dr. Wily never reforms his ways and secretly recreates World Three after rekindling his passion for destruction.

Story and Premise:

In an attempt to prevent anymore major acts of cyberterrorism, SciLab Academy was formed. SciLab Academy is a prestigious vocational school that prepares young operators for lives in the various technological fields provided by the school's parent company, SciLab. It is headed by some of the greatest minds in the business, such as Dr. Yuichiro Hikari, Dr. Mikhail Cossack, and Mr. Famous. The academy has also been known to bring in various ace NetBattlers to aid in their respective field. The two most well-known NetBattlers that have been brought in before are Lan Hikari and Eugene Chaud. They are best known for being the operators of Megaman.EXE and Protoman.EXE, respectively.

In addition to the studies that SciLab Academy has been known to encourage, they promote various activities in accordance with the Official NetBattlers. Many of the students that attend the academy partake in side jobs and missions on the behalf of the Official NetBattlers, and some students have even been known to be Official NetBattlers before they enrolled. Most of the work that the academy has students perform is safe to a certain extent, allowing them to take on increasingly difficult tasks as they prove their abilities to the staff and Officials.

Even as SciLab prepares the next generation of NetBattlers to combat cyberterrorism, Dr. Wily plots his revenge. He has been gathering the best of the best for the rebirth of World Three, waiting for the right moment to strike. Rumors suggest that Wily has been recruiting ex-World Three members along with seeking for any promising operators to fulfill his needs. Reports have also been received that several known cyberterrorists have escaped from prison.

Viruses have recently been more abundant in various surrounding countries, like Netopia and Netfrica, as well. The recent surge of viruses in these allied countries inspired the Official NetBattlers to send their ace NetBattler, Eugene Chaud, to investigate. The absence of such a strong public figure effectively left a large majority of Electopia in "inferior hands," as Chaud describe it. He feared that it was a ploy to remove him from where the real danger was to occur. The Officials assured him that if anything would come up that they would be able to handle the danger. Reluctantly, he did as ordered, leaving for Netopia.

The Officials had plans already set in motion, just in case something did occur while Chaud was in Netopia. Their plans involved a certain individual that had been experienced in dealing with cyberterrorism before. This individual had access to a far greater resource pool than one of their other options, Lan Hikari. The Official NetBattlers gave strict guidelines to their confidant that they should not go through with the plan unless an act of major cyberterrorism occurred. In exchange for this unknown individual's cooperation, the person was given certain data from two previous incidences that occurred several years ago. With the terms for their agreement settled, the secret Electopian security plan was founded.

You:

You are a young operator who, for one reason or another, has been enrolled in SciLab Academy, a school for the most promising programmers, junior scientists, and operators. Regardless of which of these fits you, you have a Navi and PET of your own. As our story begins you will all be students going to your first day at the academy, and as some of the world's most promising operators you will be involved in more than you could ever predict.

In your efforts to master the ways of the operator, you will attend classes, perform missions, Virus Bust, and may even run into enemy NetNavis. Classes range from a list of subjects, mostly founded on programming your Navi, Virus Busting, and NetBattling, all in preparation for the extracurricular missions that await you. As previously mentioned, there are missions that you are able to perform. Most of these missions reward the operator handsomely and some even reward rare battle chips that would otherwise be expensive or unattainable.

Take any battle beside a controlled test against a friend or in a class seriously, if you are reckless your Navi may be permanently deleted. If your Navi is deleted your character will have to get a hold of a new Navi and basically start from scratch in programming them.

There are external missions on non-story progressing days that can create special opportunities for players should they take part in them. One such example would be the rare virus chips. If players are able to complete one of the virus quest lines they receive a virus chip based on the mission line they completed.

Statistical aspects of NetNavis are influenced by their Operators, through experimental programming. Stats, like HP and Buster Power, can be affected by modifying the Navis coding. Often times, these skills are learned in class, but some Operators are known for being able to program fairly well. Horrible malfunctions can arise, though, from a person who doesn't know what they are doing when altering their NetNavi's coding. Bugs tend to arise with a numerable lists of negative effects, such as having their primary weapon disabled or having their health constantly degenerate while Virus Busting. The basic stats are: HP, Buster Power, Buster Speed, and Buster Charge. In addition, NetNavis with sword-type weapons as their default weapon will automatically have a maxed out Buster Speed. Operators will only be able to actively program their Navis between chapters or during downtime, as it is a time consuming process and requires one's full concentration. (The Navi's new stats should be previewed to the GM(s) before finalizing to make sure it is not too big a jump.)

Key Terms:

Cyberworld: Technology has become integrated so heavily with almost every aspect of normal life that now just about any machine contains it's own cyberspace. It is so much more grand and expansive than the original internet that it may as well be a world all it's own.

PET: A PErsonal Terminal, is a handheld device that can access almost any stationary machine with it's jack. Every PET contains a NetNavi, and when one is jacked into a machine it sends the Navi in to affect the cyberworld. A skilled enough practitioner can also hack other device through a PET but this is obviously illegal in most situations as well as very complicated without a fitting Navi for the task.

NetNavi: A Net Navigator, often called a Navi for short, is a virtual entity that exists in the cyberworld, they are an Operator's way of interacting with the cyberworld. They have personalities just like any human, and their appearances and abilities are as varied as anyone could imagine. Many of them don't even look very similar to humans. Normally when just moving about the net or a machine's cyberspace Navi's are in complete control with only vocal orders or suggestions from their Operators, but during NetBattles and Virus Busting an Operator takes almost direct control of their Navi for the duration of the battle.

Operator: Anybody who owns a PET and operates a Navi through it.

NetBattles/Virus Busting: When Navis attempt to delete viruses to protect what ever devices or programs they may damage it is referred to as "Virus Busting" A NetBattle is when two Navis battle, this can be either a recreational battle with no real danger, or a "Safeties Off" Battle where the loser is heavily damaged if not outright deleted.

Official NetBattler: People who have been chosen by the government to police the Cyberworld in one capacity or another. From D-B Officials generally just patrol about their designated areas and try to keep order and stop any crimes from taking place. Ace Officials (A or S rank) are not always on duty and are only called upon for special cases.

Battle Chip: Chips that contain battle data for Navis to use. These come in many forms from simple one shot weapons to chips that summon a phantom of another Navi to perform one or more of their signature attacks.

Dark Chip: A chip some claim to be infused with dark power. Whether there is any truth to the claim or not it is a fitting description. Dark Chips are immensely powerful but slowly corrupt a Navi's code and programming, with continued use they are known to make Navis more violent and less loyal to their Operators.

Virus: A living piece of corrupted data, viruses come from many different sources and have as much variety as Navis, but they almost always want nothing more than to spread and corrupt more data.

Darkloid: A Navi who has fallen to corruption through either the use of Dark Chips or their own twisted morals. Many of them exist separate from any sort of Operator and are very dangerous.

Cybeast: A gigantic virtual creature with immense power and animal traits. The only known examples are Gregar and Falzar, the two most powerful beings the Cyberworld had ever seen. The Cybeasts were so powerful in fact that they threatened to destroy the entire Net, which in a world as integrated with the cyberworld as this one would destroy vast amounts of human effort and progress, and through some more influential machines have severe physical effects on the world as well. Gregar was destroyed by the combined efforts of many different Navis and Operators, cheifly Lan Hikari and MegaMan; Falzar was absorbed by a certain someone and has not been seen since. It is believed that they are no longer a threat to the world, but it is no easy matter to eliminate all traces of such powerful beings.

A Roleplay by Colony & Lord Sephear
Age 26
Male
Florida
Seen March 21st, 2014
Posted March 18th, 2014
342 posts
9 Years
I've been plotting along with my planned Mario RP (see previous few posts), and I've been wondering; would it be more interesting if people played as Gym Leader, Elite Four Members, even Champions , and basically anyone who is a league member, in a sort of crossover between Pokemon and Mario? Or would you guys simply go purist and prefer that everyone is from the Marioverse? The idea has been creeping up in my head and I rather like it...

Sephear

Believe in the you that believes in cheese

Age 25
Male
Nevada...ugh
Seen 3 Days Ago
Posted 3 Days Ago
1,290 posts
8.6 Years
Although I love Pokey and the man crossovers as far as a Mario roleplay goes I feel like I would rather have it stay strictly marioverse because Mario and roleplay instantly makes me think of Paper Mario's universe (Except without people being paper XD) And that's an awesome universe.
"Ever looking forward, ever thinking back. Everywhere you've been, everyone you've met was another step on your path, shaping your future even as they become part of your past. One must never discount the pieces that have made up your journey until now but to lose yourself in them would be equally great folly, instead let them hoist you up, carry you on until you find the strength to walk for yourself. So it is that I continue towards that endless horizon. Ever thinking back, ever marching forward, inexorable as the history that brought me down this road. This Lonesome Road."
Age 26
Male
Florida
Seen March 21st, 2014
Posted March 18th, 2014
342 posts
9 Years
Although I love Pokey and the man crossovers as far as a Mario roleplay goes I feel like I would rather have it stay strictly marioverse because Mario and roleplay instantly makes me think of Paper Mario's universe (Except without people being paper XD) And that's an awesome universe.
Oh don't worry about that; the universe just has so much awesome stuff in it, the Mario & Luigi series, SMRPG, the platformers, and even secondary game like the WarioWare stuff and the Donkey Kong Country games. This Pokemon Crossover would mostly be set in that universe, therefore you could do all the awesome things you could in that one (though the Pit of 100 trials would be too tedious for what I have planned). Either way though, I must admit I am mostly using the Platformers and Legend of the Seven Stars for inspiration and tone...

Sephear

Believe in the you that believes in cheese

Age 25
Male
Nevada...ugh
Seen 3 Days Ago
Posted 3 Days Ago
1,290 posts
8.6 Years
Oh I'm not worried, I think it sounds great, I just can't bring myself to a definitive yay or nay on the crossover part.
"Ever looking forward, ever thinking back. Everywhere you've been, everyone you've met was another step on your path, shaping your future even as they become part of your past. One must never discount the pieces that have made up your journey until now but to lose yourself in them would be equally great folly, instead let them hoist you up, carry you on until you find the strength to walk for yourself. So it is that I continue towards that endless horizon. Ever thinking back, ever marching forward, inexorable as the history that brought me down this road. This Lonesome Road."
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