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Seen 9 Hours Ago
Posted 1 Week Ago
58 posts
2 Years

WARNING! THIS HACK IS IN NO WAY FUN AND IS SUFFERING TO GET THROUGH!


About a year ago I decided to start making Pokemon Red Rescue Team Kaizo. The game was so painful to get through, that I stopped working on it on Mt. Steel. Some weeks ago, I got back some motivation and completed the hack up to the end of the main story (Sky Tower).

IMPORTANT NOTICE: The hack is such a pain that I wasn't able to complete it for "testing purposes". I gave up at Uproar Forest. It was just too much at that point. It is however, fully functional until the very end.

Features:
-Increased levels of opposing Pokemon
-Saving before entering (almost) every dungeon
-The chance of encountering a Monster House has been massively increased. Expect one on every floor.
-The frequency of traps has been massively increased and only the most annoying traps appear (PP drain trap, Sticky trap and Warp trap)
-The layout of every dungeon is the same as the one used in Western Cave. This means they often have a lot of rooms and dead ends.
-The hack is complete up to the Sky Tower. Past that point, it is unmodified (if people want to have the post-game modified as well, I might do it)
-This hack hates you!

Here are the stats I had when I gave up at the Uproar Forest (the time is so high because I used speed up a lot):
Spoiler:



Also here is an interesting floor I came across:



Known bugs:
Spoiler:

-Denying to save before entering a dungeon can have buggy side effects, but none of them crash the game or anything.


Download:

http://www.mediafire.com/file/6as0lc4857ectn5/PMD+-+Red+Rescue+Team+KAIZO.ips

The original ROM name that was used for hacking was called: "2567 - Pokemon Mystery Dungeon - Red Rescue Team (E)(Rising Sun)"
___________________________________________________________________________________________________________
-Project in development: Jiji's Wacky Quest, Smashmons: Spirit Red

-My projects that you can look up: Pokemon Zaru, Pokemon Fire Red 20XX, Pokemon Swore and Shilled

-My projects that are a complete embarrasment: Poke's Bizzare Adventure
Seen 9 Hours Ago
Posted 1 Week Ago
58 posts
2 Years
Is it supposed to say kaizo on the title screen because it doesn't for me
No it's not. The Kaizo things was just a thing I made in Paint. My knowledge of the game doesn't include changing the game graphics hehe xd
___________________________________________________________________________________________________________
-Project in development: Jiji's Wacky Quest, Smashmons: Spirit Red

-My projects that you can look up: Pokemon Zaru, Pokemon Fire Red 20XX, Pokemon Swore and Shilled

-My projects that are a complete embarrasment: Poke's Bizzare Adventure
Seen May 5th, 2019
Posted May 5th, 2019
1 posts
191 Days
So, I patched this in with a GBA > CIA converter since I realized I didn't actually have an IPS patcher, just a UPS one (aside from the CIA converter, that is). The end results were a ROM that didn't seem to have kaizo'd anything, couldn't save, and froze during the Diglet, uh, 'cutscene', a couple days after the magnemite job. Any ideas what might've caused this? Turning it into a CIA shouldn't be a problem, since that's what's needed for the 3DS to run GBA games, but who knows? Though a Fire Emblem randomizer converted this way runs with no problems, so hmm... Might be that the ROM itself is different (since I know the original place the ROM you used was hosted had to take down all their ROMs, so I looked elsewhere.) Still, in that case, it'd normally just fail to patch, so once again... Hmmm...
Seen 9 Hours Ago
Posted 1 Week Ago
58 posts
2 Years
So, I patched this in with a GBA > CIA converter since I realized I didn't actually have an IPS patcher, just a UPS one (aside from the CIA converter, that is). The end results were a ROM that didn't seem to have kaizo'd anything, couldn't save, and froze during the Diglet, uh, 'cutscene', a couple days after the magnemite job. Any ideas what might've caused this? Turning it into a CIA shouldn't be a problem, since that's what's needed for the 3DS to run GBA games, but who knows? Though a Fire Emblem randomizer converted this way runs with no problems, so hmm... Might be that the ROM itself is different (since I know the original place the ROM you used was hosted had to take down all their ROMs, so I looked elsewhere.) Still, in that case, it'd normally just fail to patch, so once again... Hmmm...
Either you need to have the correct original ROM or have to use Lunar IPS patcher (I have no experience using other patchers). If the very first dungeon puts you to level 1, then it's working.
___________________________________________________________________________________________________________
-Project in development: Jiji's Wacky Quest, Smashmons: Spirit Red

-My projects that you can look up: Pokemon Zaru, Pokemon Fire Red 20XX, Pokemon Swore and Shilled

-My projects that are a complete embarrasment: Poke's Bizzare Adventure
Seen 9 Hours Ago
Posted 1 Week Ago
58 posts
2 Years
How do you patch this on a android?
lol idk. Google it
___________________________________________________________________________________________________________
-Project in development: Jiji's Wacky Quest, Smashmons: Spirit Red

-My projects that you can look up: Pokemon Zaru, Pokemon Fire Red 20XX, Pokemon Swore and Shilled

-My projects that are a complete embarrasment: Poke's Bizzare Adventure
Seen 9 Hours Ago
Posted 1 Week Ago
58 posts
2 Years
What tools did you use to make this?
The tool is called PMDe. It can edit quite a few gameplay related thing, but it cannot edit text or sprites.

The github link for the tool:

https://github.com/SunakazeKun/PMDe
___________________________________________________________________________________________________________
-Project in development: Jiji's Wacky Quest, Smashmons: Spirit Red

-My projects that you can look up: Pokemon Zaru, Pokemon Fire Red 20XX, Pokemon Swore and Shilled

-My projects that are a complete embarrasment: Poke's Bizzare Adventure
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