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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Khan6195

Michael Jackson Died. Parté!
24
Posts
14
Years
I want to edit Prof. Oak at the beginning of FireRed. This is my problem:

Hi, this is Khan6195. I need help with the FireRed beginning.

So far I have it so when you come downstairs, your mom gives you running shoes, $10,000, and an EEVEE. (Just had to say that XD)

Well, the real problem is that when you try to leave Pallet Town, you get stopped by Prof. Oak as usual, right? Well, I do want him to stop me, I just want to skip the part where I pick MY Pokémon, so I can just fight my rival with my Pokémon, EEVEE. Because if I don't fight my rival, the rest of the game is screwed up.

So my real problem is, how do I NOT pick my Pokémon?!
This is the script that I opened from Advance Map from the Script right in front of the exit of Pallet Town.

Code:
'---------------
#org 0x1655F9
lockall
setvar 0x4001 0x1
goto 0x8165605

'---------------
#org 0x165605
setvar 0x8004 0x0
setvar 0x8005 0x2
special 0x174
textcolor 0x0
pause 0x1E
playsong 0x12E 0x0
preparemsg 0x817D72C '"OAK: Hey! Wait!\nDon't go out!"
waitmsg
pause 0x55
closeonkeypress
applymovement MOVE_PLAYER 0x81A75ED
waitmovement 0x0
sound 0x15
applymovement MOVE_PLAYER 0x81A75DB
waitmovement 0x0
pause 0x1E
showsprite 0x3
compare 0x4001 0x0
if 0x1 call 0x81656B8
compare 0x4001 0x1
if 0x1 call 0x81656C3
pause 0x1E
msgbox 0x817D74A MSG_KEEPOPEN '"OAK: It's unsafe!\nWild Pokémon li..."
closeonkeypress
pause 0x1E
compare 0x4001 0x0
if 0x1 call 0x81656CE
compare 0x4001 0x1
if 0x1 call 0x81656E0
setdooropened 0x10 0xD
doorchange
applymovement 0x3 0x816572E
applymovement MOVE_PLAYER 0x8165758
waitmovement 0x0
setdoorclosed 0x10 0xD
doorchange
setvar 0x4055 0x1
clearflag 0x2B
setvar 0x4050 0x1
setflag 0x2C
setflag 0x4001
warp 0x4 0x3 0xFF 0x6 0xC
waitstate
releaseall
end

'---------------
#org 0x1656B8
applymovement 0x3 0x81656F2
waitmovement 0x0
return

'---------------
#org 0x1656C3
applymovement 0x3 0x81656FB
waitmovement 0x0
return

'---------------
#org 0x1656CE
applymovement 0x3 0x8165705
applymovement MOVE_PLAYER 0x8165731
waitmovement 0x0
return

'---------------
#org 0x1656E0
applymovement 0x3 0x8165719
applymovement MOVE_PLAYER 0x8165744
waitmovement 0x0
return


'---------
' Strings
'---------
#org 0x17D72C
= OAK: Hey! Wait!\nDon't go out!

#org 0x17D74A
= OAK: It's unsafe!\nWild Pokémon live in tall grass!\pYou need your own Pokémon for\nyour protection.\pI know!\nHere, come with me!


'-----------
' Movements
'-----------
#org 0x1A75ED
#raw 0x2D 'Face Down (Delayed)
#raw 0xFE 'End of Movements

#org 0x1A75DB
#raw 0x62 'Exclamation Mark (!)
#raw 0xFE 'End of Movements

#org 0x16572E
#raw 0x11 'Step Up (Normal)
#raw 0x60 'Hide
#raw 0xFE 'End of Movements

#org 0x165758
#raw 0x13 'Step Right (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x60 'Hide
#raw 0xFE 'End of Movements

#org 0x1656F2
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements

#org 0x1656FB
#raw 0x13 'Step Right (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements

#org 0x165705
#raw 0x10 'Step Down (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x2E 'Face Up (Delayed)
#raw 0xFE 'End of Movements

#org 0x165731
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0xFE 'End of Movements

#org 0x165719
#raw 0x10 'Step Down (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x2E 'Face Up (Delayed)
#raw 0xFE 'End of Movements

#org 0x165744
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0xFE 'End of Movements

Help? ALL help would be greatly appreciated. Thanks soo much!
If you could, I would be very grateful to this, could you cut out the part where you pick your Pokémon and it goes straight to your rivals turn? Thanks soooo much!
 
Last edited:
18
Posts
14
Years
GOLD THINGY TABLES

In first, sorry for my bad english, I'm spanish. I entred here (is this the correct verb? Please, if I have wrong words, CORRECT ME).

OK, the question is:
Where I can download a thingy table for POKéMON GOLD (of GBC)?
...
And a extra question than I think that the first solve it, but I'm not sure:
Can I edit the trainers and pokémon trainers of Pokémon GOLD with thingy?

Thanks for advanced.
 

Vrai

can you feel my heart?
2,896
Posts
15
Years
  • Age 29
  • Seen Oct 24, 2022
How do I import a tilemap in UnLZ?
Is it like every other picture or what?

Make sure you're loading the RAW into the right spot, too. I mean, like if you were editing the Charizard on the titlescreen, you'd insert the picture of the tiles you were using over the Charizard normally. However, to insert the raw, you'd go to the next image (which is where the raw is located, not on the Charizard) and insert it. :]

edit: gah my 666th post >:
 

IIMarckus

J946@5488AA97464
402
Posts
16
Years
  • Seen Feb 21, 2024
Where I can download a thingy table for POKéMON GOLD (of GBC)?
I've attached one to this post. To use it, download a hex editor such as Windhex, open the ROM, load the table file, and start editing text.
And a extra question than I think that the first solve it, but I'm not sure:
Can I edit the trainers and pokémon trainers of Pokémon GOLD with thingy?
You can edit their names, and the rest of the trainer data immediately follows the names. Check out this for details.
 
Last edited:
11
Posts
14
Years
  • Seen Sep 22, 2010
Which Generation? Put a little more information in your questions than that. We're not psychic, you know. (But wouldn't that be cool!:D)
But if it is in the Advanced Generation, I can help you. Go to the Toolbox section in this forum and download Start Map Chooser Advance(also know as 'SMCA'), I think its in Hackmews' Toolbox(check Hackmews' signature too, there is a link in there!). Search for it if I'm wrong. The program is pretty straightforward.




1 - I'm kind of lost on how to find offsets for stuff. I'm not looking for people to give me offsets, since I want to try and understand the language by trial and a lot of error. Could someone please point me to a tutorial or something on how to use the VBA for this?
------------------
2 - Are there certain things that start and/or end a hex script, like in these forums that identifies bold by and .
------------------
I think I saw a tutorial about finding offsets, but wasn't meant to teach that, just to be learned in the process. I kind of just glance through that page though. Oops:nervous:.


Right now, I'm trying to find the start-up 'movie' beginning to end but all I've figured out is the general area of it(because of image offsets I found in UNLZ and searched for them in the ROM).
it is an advanced, fire red, thanks.
 

Zanny77

I'm back, baby!
259
Posts
15
Years
Very simple question.
I'm using SMCA, and I'm changing the start location to a part of my map. Thing is, I put the X value as 04, as it shows up in AdvanceMap, but when I load up the ROM, it ends up starting me in the building a few tiles above it. How do I get it so that I start in the right place? I'm using FireRed, so it has nothing to do with the truck.
 

Logan

[img]http://pldh.net/media/pokecons_action/403.gif
10,417
Posts
15
Years
I can't ask Christos because he's not online, and I can't find an exact working answer via search so..

Does anyone know the image offset of the textbox in FR? I already have the pal offset xD
 

Island

Creative is all I have to say!
10
Posts
14
Years
  • Age 29
  • Seen Jul 17, 2009
Hi, I am trying to hack pokemon Fire Red.

1. Lets say for example in my game I only want the player to get Beedril.
What do I do in order that the player cant choose any other pokemon?
(In fire red. Only 1 pokeball will be seen on the table)

2. When I try doing it with a tool, I have 3 pokeballs on the table.
I only want the player to get a Beldum, but instead there are 3 pokeballs,
and 2 of am are "????".
Should I use a "GivePokemon" Script?

3. I know the chances are low and it might not be the right place to ask,
but where can I get a tutor, to teach me the very basics? :]
 

HackMew

Mewtwo Strikes Back
1,314
Posts
17
Years
  • Seen Oct 26, 2011
This sound kinda noobish but...How do you insert a script into a game?

Reading the guide that comes with XSE, for example :P


Very simple question.
I'm using SMCA, and I'm changing the start location to a part of my map. Thing is, I put the X value as 04, as it shows up in AdvanceMap, but when I load up the ROM, it ends up starting me in the building a few tiles above it. How do I get it so that I start in the right place? I'm using FireRed, so it has nothing to do with the truck.

That's weird... are sure you're using the newest version? Also, what happens if you use other values?


Hi, I am trying to hack pokemon Fire Red.

1. Lets say for example in my game I only want the player to get Beedril.
What do I do in order that the player cant choose any other pokemon?
(In fire red. Only 1 pokeball will be seen on the table)

2. When I try doing it with a tool, I have 3 pokeballs on the table.
I only want the player to get a Beldum, but instead there are 3 pokeballs,
and 2 of am are "????".
Should I use a "GivePokemon" Script?

Well, edit one of the Pokémon so it's Beedrill and remove the other 2 Pokéballs on the table. That's it.
 
18
Posts
14
Years
I've attached one to this post.You can edit their names, and the rest of the trainer data immediately follows the names.
Er, sorry if I am wrong, but... The archive that you passed to me I have to change it to a table (.tbl) or no? Please, I'm really new in the rom-hacking world...
PS: And, If I need to change it to a table, how I can do this?
 

Zanny77

I'm back, baby!
259
Posts
15
Years
That's weird... are sure you're using the newest version? Also, what happens if you use other values?
If I insert a different value, I move over to the right or left, but stay in the same row. I'll download the newest version and see if that changes things.

EDIT: I downloaded the newest version, but still the same problem. I have no idea what's going on. :(
 
Last edited:

HackMew

Mewtwo Strikes Back
1,314
Posts
17
Years
  • Seen Oct 26, 2011
If I insert a different value, I move over to the right or left, but stay in the same row. I'll download the newest version and see if that changes things.

EDIT: I downloaded the newest version, but still the same problem. I have no idea what's going on. :(

Aren't you talking about Y coordinate then?
 

HackMew

Mewtwo Strikes Back
1,314
Posts
17
Years
  • Seen Oct 26, 2011
Uh yea. But it won't let me change it....unless this is some new thing WAYYYYYYYY over my head or something.

Yeah, indeed. At the time, I didn't know where the Y coord was stored. But if you're patient enough you will be able to change it using the new tool I planned. Namely, A-Intro.
 

Zanny77

I'm back, baby!
259
Posts
15
Years
Yeah, indeed. At the time, I didn't know where the Y coord was stored. But if you're patient enough you will be able to change it using the new tool I planned. Namely, A-Intro.
Oh, OK. :)
When will it be released?
 
11
Posts
14
Years
  • Seen Sep 22, 2010
I'm doing a hack of Fire Red, its called Pokemon Bleach (working title). I've ran into a slight error in the begining though. The part where I'm supposed to meet the proffesor, it freezes. I made the starting town Lavender Town, and I temporarily just moved the original script from where it was to start to where it is now. Any ideas on how to fix that? Thanks in advance!
 
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