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  #25626    
Old July 5th, 2013 (12:39 PM).
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MasterWarlord MasterWarlord is offline
     
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    Has any workaround been found yet for the 25 slots between Celebi and Treecko? As far as I currently know, they're not allowed to be obtained because the Pokedex crashes the game when they are. They have to essentially be enemy trainer only.

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      #25627    
    Old July 5th, 2013 (3:34 PM).
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      Quote:
      Originally Posted by MasterWarlord View Post
      Has any workaround been found yet for the 25 slots between Celebi and Treecko? As far as I currently know, they're not allowed to be obtained because the Pokedex crashes the game when they are. They have to essentially be enemy trainer only.
      You can also have them be evolutions and give pokemon stuff. They just can't be put in the position where their dex entries would be loaded. Unless you have Jambo51's asm skill, this is the best you can do.
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        #25628    
      Old July 5th, 2013 (11:27 PM).
      athenian200 athenian200 is offline
         
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        When I start a new game normally in Pokémon Emerald, and exit the truck... my Mom talks to me as soon as I exit the truck, and this begins a script that leads me inside the house.

        I'm in the process of moving this event to another town. I've gotten as far as having the player exit the truck at the new location, and making the truck appear or disappear based on flags. However, so far I have NOT been able to find ANY method of triggering a script the moment you exit the truck (such as happens in the normal game). Putting a script on the title you start off on doesn't work, I've tried it... such a script only activates once you step off the tile and then move back onto it. :/

        All that's covered in tutorials is how to make scripts that trigger when you step on a tile, read a sign, or talk to someone. I would have examined the script in the default game for hints, but I can't seem to find a script with that dialogue in the truck, OR on any NPC/script tile in Littleroot Town itself. So, I'm completely baffled as to how the game triggers this.

        Is there a special method of making scripts trigger the moment you enter an area?
          #25629    
        Old July 5th, 2013 (11:36 PM).
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          Quote:
          Originally Posted by athenian200 View Post
          When I start a new game normally in Pokémon Emerald, and exit the truck... my Mom talks to me as soon as I exit the truck, and this begins a script that leads me inside the house.

          I'm in the process of moving this event to another town. I've gotten as far as having the player exit the truck at the new location, and making the truck appear or disappear based on flags. However, so far I have NOT been able to find ANY method of triggering a script the moment you exit the truck (such as happens in the normal game). Putting a script on the title you start off on doesn't work, I've tried it... such a script only activates once you step off the tile and then move back onto it. :/

          All that's covered in tutorials is how to make scripts that trigger when you step on a tile, read a sign, or talk to someone. I would have examined the script in the default game for hints, but I can't seem to find a script with that dialogue in the truck, OR on any NPC/script tile in Littleroot Town itself. So, I'm completely baffled as to how the game triggers this.

          Is there a special method of making scripts trigger the moment you enter an area?
          Yes there is. The script you are looking for is called a Level Script. It's located in the Header part of A-Map. You should see the Level Script heading. Just scroll through them until you see the correct script.
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            #25630    
          Old July 6th, 2013 (4:47 AM).
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            Still not working :/
            I should put the script code(or what do you call that) in the person you want to become a trainer right?
            And oh~ if you forget me, i'm the one who ask you about Trainer Limits thingy xD
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              #25631    
            Old July 6th, 2013 (7:36 AM).
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              I am a mapper for an upcoming hack and it seems that we have come to a problem. The base ROM is Firered and we edited the main town and everything, and confirmed that we were going to use this town. And we came to an issue which is hindering progress. The issue is when you go into the game, some of our tiles having little shreds of movement tiles in them. (Btw I use Advance Map 1.92)

              Thank you in advance.
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                #25632    
              Old July 6th, 2013 (8:31 AM). Edited July 6th, 2013 by karatekid552.
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              karatekid552 karatekid552 is offline
              What happens if I push it?....
                 
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                Quote:
                Originally Posted by UltimaCircuit View Post
                I am a mapper for an upcoming hack and it seems that we have come to a problem. The base ROM is Firered and we edited the main town and everything, and confirmed that we were going to use this town. And we came to an issue which is hindering progress. The issue is when you go into the game, some of our tiles having little shreds of movement tiles in them. (Btw I use Advance Map 1.92)

                Thank you in advance.
                I think I know what you mean, but i'm not completely sure. Could you please post a video? Also, did you change tiles or animations?

                Quote:
                Originally Posted by akihiko123 View Post
                Still not working :/
                I should put the script code(or what do you call that) in the person you want to become a trainer right?
                And oh~ if you forget me, i'm the one who ask you about Trainer Limits thingy xD
                What is the entire script? Both of them, for both events? and no, I didn't forget you:P
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                  #25633    
                Old July 6th, 2013 (9:03 AM).
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                  Yes, we did change tiles but our Lead Mapper went away for a moment without letting us know how to fix it. I do think it is the animations because the flowers and fences have little arrow like formations on them. I also cannot post links till I have 15 or more posts so I also sent the video to you via PM. I hope you don't mind.
                    #25634    
                  Old July 6th, 2013 (9:12 AM).
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                  karatekid552 karatekid552 is offline
                  What happens if I push it?....
                     
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                    Quote:
                    Originally Posted by UltimaCircuit View Post
                    Yes, we did change tiles but our Lead Mapper went away for a moment without letting us know how to fix it. I do think it is the animations because the flowers and fences have little arrow like formations on them. I also cannot post links till I have 15 or more posts so I also sent the video to you via PM. I hope you don't mind.
                    You epically failed at youtube tags:P Don't worry, I did the same thing my first time using them.

                    Video:
                    Spoiler:



                    Explanation of youtube tags:
                    Spoiler:
                    When using youtube tags, just take the video i.d. and put it in the tags. Compare this to your url:

                    HTML Code:
                    url: http://www.youtube.com/watch?v=xe_OyxkM1ao&feature=youtu.be
                    
                    tags: [YOUTUBE]xe_OyxkM1ao[/YOUTUBE]



                    Now, the issue is simple: Animations are attached to specific tiles in the tile set. I'm going to guess you didn't expect that? You probably thought they were attached to the blocks. When you redrew your tiles, you probably just randomly inserted them. Tiles with animations attached need to be replaced by new versions. Meaning, when you insert new water, you need put the new water tiles over the old water tiles. The only animations attached to the actual block data are doors.
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                      #25635    
                    Old July 6th, 2013 (9:29 AM).
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                    UltimaCircuit UltimaCircuit is offline
                       
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                      So, I would fix this problem by just taking the flower and putting it over the old one and recoloring? Or am I wrong? (Sorry I am so new to this animated tiles thing.)
                        #25636    
                      Old July 6th, 2013 (10:01 AM).
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                      reshilegend reshilegend is offline
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                        Quote:
                        Originally Posted by UltimaCircuit View Post
                        So, I would fix this problem by just taking the flower and putting it over the old one and recoloring? Or am I wrong? (Sorry I am so new to this animated tiles thing.)
                        You can replace the flower/grass animation with NSE by using bookmarks. Simply view the bookmarks, choose the flower one and export it. After you edited it import the file again and save. The flower animation palette is the same as the green palette of the tileset 1 in AM.
                        So just replacing the flower tile isn't enough.
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                          #25637    
                        Old July 6th, 2013 (10:50 AM). Edited July 6th, 2013 by pokefreake.
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                        pokefreake pokefreake is offline
                           
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                          I'm trying to edit the title screen for my hack (it's much easier than I expected so far) but when I tried to change the pokemon it said the compressed file was too big. I followed A tutorial that I found exactly and I still got the error. My sprite is 80 by 80 if this helps any.

                          Never mind I figured it out. New question. Does anyone know how to insert a new color map using gimp? I'm still working on the title and needed to change the colors so I can edit it easier.
                            #25638    
                          Old July 6th, 2013 (3:46 PM).
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                            How could I delete the badge requirements of HMs like Surf or Fly?
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                              #25639    
                            Old July 6th, 2013 (6:34 PM). Edited July 6th, 2013 by karatekid552.
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                            karatekid552 karatekid552 is offline
                            What happens if I push it?....
                               
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                              Quote:
                              Originally Posted by SacredMurathJohn View Post
                              How could I delete the badge requirements of HMs like Surf or Fly?
                              You have to edit all of the scripts, which can be tough to find.

                              Quote:
                              Originally Posted by pokefreake View Post
                              I'm trying to edit the title screen for my hack (it's much easier than I expected so far) but when I tried to change the pokemon it said the compressed file was too big. I followed A tutorial that I found exactly and I still got the error. My sprite is 80 by 80 if this helps any.

                              Never mind I figured it out. New question. Does anyone know how to insert a new color map using gimp? I'm still working on the title and needed to change the colors so I can edit it easier.
                              Inserting new color maps in GIMP is not fun, not fun at all. If you just want to edit the colors in the color map, that is much easier. Just go into the windows menu and open the color map window. There you can edit colors.
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                                #25640    
                              Old July 7th, 2013 (7:38 AM).
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                                Quote:
                                Originally Posted by SacredMurathJohn View Post
                                How could I delete the badge requirements of HMs like Surf or Fly?
                                What I'm planning on doing is simply trigger the flag for the badge while the script giving the HM is happening. I don't think it actually triggers anything, it just makes it such that it looks like you have the badge and that you can use the HMs. If you don't want the person to access the elite 4 yet, simply change the flag needed for someone to access the e4 building.

                                Speaking of thinking outside the box, I have a question:
                                I know the games have certain doors which are locked until a certain event occurs. How would one go about doing that? My first thought was have an invisible person on the spot of the door until a flag is triggered, removing the person, but I can't find the sprite number for an invisible person. having a script which triggers when you step on the square just before the door stopping you and telling you to turn back seems rather unprofessional. Is there any other way? Thanks!
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                                  #25641    
                                Old July 7th, 2013 (9:06 AM).
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                                LocksmithArmy LocksmithArmy is offline
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                                  Quote:
                                  Originally Posted by coolking49 View Post
                                  What I'm planning on doing is simply trigger the flag for the badge while the script giving the HM is happening. I don't think it actually triggers anything, it just makes it such that it looks like you have the badge and that you can use the HMs. If you don't want the person to access the elite 4 yet, simply change the flag needed for someone to access the e4 building.

                                  Speaking of thinking outside the box, I have a question:
                                  I know the games have certain doors which are locked until a certain event occurs. How would one go about doing that? My first thought was have an invisible person on the spot of the door until a flag is triggered, removing the person, but I can't find the sprite number for an invisible person. having a script which triggers when you step on the square just before the door stopping you and telling you to turn back seems rather unprofessional. Is there any other way? Thanks!
                                  the invisible person works fine... the sprite can be anything, just make it hidden under movement

                                  you could put a script in front of the door, just like for cinnabar's gym... when someone walks up to the door it gives a lil text and makes the person walk the other direction...

                                  you ask alot of questions that can be answered by simply looking at the scripts already in the game...
                                  you wanna know about a locked door, go to the locked door already in the game and see how they did it...
                                  gamefreak already solved most of the problems you will run into...
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                                    #25642    
                                  Old July 7th, 2013 (9:15 AM).
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                                  karatekid552 karatekid552 is offline
                                  What happens if I push it?....
                                     
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                                    Quote:
                                    Originally Posted by coolking49 View Post
                                    What I'm planning on doing is simply trigger the flag for the badge while the script giving the HM is happening. I don't think it actually triggers anything, it just makes it such that it looks like you have the badge and that you can use the HMs. If you don't want the person to access the elite 4 yet, simply change the flag needed for someone to access the e4 building.

                                    Speaking of thinking outside the box, I have a question:
                                    I know the games have certain doors which are locked until a certain event occurs. How would one go about doing that? My first thought was have an invisible person on the spot of the door until a flag is triggered, removing the person, but I can't find the sprite number for an invisible person. having a script which triggers when you step on the square just before the door stopping you and telling you to turn back seems rather unprofessional. Is there any other way? Thanks!
                                    For the HMs, you need to backtrack from the location of the messages in the script (use A-Text to find them) and the find the script. I have posted a method for how to do this several times, so search both this thread and simple questions as I don't want to type this again. After you find the script, you can repoint it and make a new one.

                                    Actually, game freak did it this way several times. Just make a script tile, and after the lockall command, use the command checkplayerfacing (that name might be wrong... Check in the command database for XSE [F1]) and only have the script continue if the player is facing the door. If they are, then run your flag checks and such.

                                    Edit: LSA is very right, that is how good hackers do things. They don't waste time trying to do things that other people have done.
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                                      #25643    
                                    Old July 7th, 2013 (11:32 PM).
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                                    Garuga17 Garuga17 is offline
                                       
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                                      I have a question, how do you repoint the moves table in a-trainer? I have new move table repointed, but it seems that a-trainer uses the old movetable, so that i can't make trainer to use new moves....

                                      any idea?

                                      i tried searching this thread and find no luck
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                                        #25644    
                                      Old July 8th, 2013 (1:35 AM).
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                                        Quote:
                                        Originally Posted by Garuga17 View Post
                                        I have a question, how do you repoint the moves table in a-trainer? I have new move table repointed, but it seems that a-trainer uses the old movetable, so that i can't make trainer to use new moves....

                                        any idea?

                                        i tried searching this thread and find no luck
                                        That'd be very tricky to do unless you've the source code of the program, and thus, could open the source and modify it. If you've only got the program itself, the situation might be hopeless.

                                        You could try opening it with a hex editor, and search if the original offset is mentioned anywhere in an understandable format. If not, there's not much you can do about it.
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                                          #25645    
                                        Old July 8th, 2013 (1:24 PM).
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                                        Unimpressed_Tyranitar Unimpressed_Tyranitar is offline
                                           
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                                          Hey. I'm new to this site as well as ROM editing, and I was wondering how to make the "hero's" sprite a different sprite, like Gary, throughout the entire game. Thanks in advance
                                            #25646    
                                          Old July 8th, 2013 (1:40 PM).
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                                          Use NSE to edit in-game OWs, trainers, items, whatever.
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                                            #25647    
                                          Old July 8th, 2013 (1:47 PM).
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                                            Quote:
                                            Originally Posted by gogojjtech View Post
                                            Use NSE to edit in-game OWs, trainers, items, whatever.

                                            Huh? Sorry, it's just like I said, I'm new to this. Very new to this
                                              #25648    
                                            Old July 8th, 2013 (1:50 PM).
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                                            GoGoJJTech GoGoJJTech is offline
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                                            Go into the Tools section and find NSE (nameless sprite editor)
                                            The one you want is NSE classic.
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                                              #25649    
                                            Old July 8th, 2013 (1:56 PM).
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                                              Ok.Done. How would I change my characters sprite to Gary? This confuses me sorry
                                                #25650    
                                              Old July 8th, 2013 (1:57 PM).
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                                              Well Gary does not have fishing, bike, or running frames, so you need to get those. PM me if you want a full explanation.
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