Quote:
Originally Posted by imninten
Game: Pokémon lucky fortune (Working Title)
Made with: Advance Map 1.92
Name: leaf wood town
here's a map to my first hack that am working on may have some errors trying to work that out.
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It's quite simple, but it's a good map for starting out purposes! There are, however, quite a bit of tile errors. I'll go into each one below.
Firstly, your pathways:
A lot of them don't end properly, or connect properly. I'd give them another look, then look at the available tiles in the tileset. If some don't exist, you might need to make some new tiles using AdvanceMap's tile editor. Don't be afraid to fiddle with it to try and make something, but always be sure to make backups just in case!
Another issue is with your trees. While you got a lot of them right, there are a few cases where you mistakenly used the wrong tile, and as a result it doesn't look correct.

Compare the top part of the tree on the right to the top part of the tree on the left. The tree on the left is using the tile you would use when you have a tree that connects further upward. Not to mention, the tree below it is missing the top half of the tree, as seen by the line of trees next to it. This happens quite a bit in your lines, so I'd go over to make sure that all your trees have the correct tiles.
Next up, the fences:

Simple little thing, you didn't use the straight piece to go across, and instead used the corner piece.
And to close off, houses:

On this particular house, you've used the tile where the upper part of the door frame is over one of the windows. Just below that tile, you've used the same one, instead of the tile that defines the bottom part of the house. Off to the corner, you used the wrong tile for bringing it down to the ground (see your other red house for the correct example there). You also forgot to give the door a doorframe (this is missing in all three houses, so I'll just point it out here instead).

First of all, I love the use of the tiles to make a bit of a different small house, gets a thumbs up from me! However, there is still an issue with it. Aside from the doorframe, the window is cut off abruptly. I would suggest removing it and placing a plain tile wall tile there, or shortening/lengthening the width of the house by one to accommodate the windows properly.
That's about all I can say I believe! Work on polishing those tile errors, and you'll have yourself a pretty simple, yet respectable, map!
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