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  #51    
Old December 14th, 2017 (4:23 PM). Edited December 14th, 2017 by Arma.
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Arma Arma is offline
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Quote:
Originally Posted by Mega Swadloon View Post
Here's a map I'm working on. Still in progress. It's a new take on Celadon City. I hate how the towns in Pokémon are hardly towns, just a few houses, a PC and a store. So my goal is to make Celadon City, but also make it with enough houses so that it's realistic AND make it so you can go inside them all so there's more stuff to do.
Let me stop you right there buddy, Celadon city already has more than enough to do, if you were going to make it "realistic" you'd have to add a couple of thousand more houses. *ahem* Anyways, what's the point of having so many houses? how can you keep me entertained visiting them all, without making it feel like a slog? It seems like you are just adding houses for the sake of it, if you'd map the entire Kanto region like this, the vast majority of your audience would lose their patience after arriving in Viridian city. =/

Quote:
Originally Posted by Mega Swadloon View Post
I'd be glad to take any suggestions on how it can improve :)
Credits: Wesely FG for the Gym, the Pokémon Center, benches and for the Gamer Corner (But I changed it a bit)
Anyways, onto the actual review of the map. I really like the tiles you picked for the smaller houses! the ones you used for the larger ones look pretty bad in comparison though. Not only do the tiles clash, the windows are located in awkward positions. All the buildings are perfectly one a single line too, which, in my opinion, really makes for a boring map to walk through. I like the gym, but the placement is just downright horrible to me, the ring of trees really look off, and you'd do much better to use some more natural shapes to turn it into something of a park, rather than a box of trees.

Back to the point of making it a more "realistic city" the house with the water in front of it makes absolutely no sense whatsoever, other than just being there because game freak did it, surely you can come up with something more interesting to prevent the player from accessing it before they acquire surf?

I'm generally not a fan of tall grass in cities, but it makes sense in the park-like area on the bottom right. However, the same can't be said for the patches on what appears to be the main road of Celadon. It looks horrible, and again really takes away from that realistic vibe you're aiming for. I'm also not a fan of the "front yards" of the three houses next to the Pokemon center, it looks more like 2 tiles of wilderness in front of their house, than a yard.

Also, I'd really go with a more paved road for such a large city as Celadon, but that's not really a big concern.

I hope I didn't come across as too negative here. n-n;; My purpose is to only provide some constructive criticism, so you can improve your maps~ I do hope my thoughts have been useful, and I'd love to see your final rendition of Celadon City!
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  #52    
Old December 16th, 2017 (11:34 AM).
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    Quote:
    Originally Posted by Arma View Post
    Let me stop you right there buddy, Celadon city already has more than enough to do, if you were going to make it "realistic" you'd have to add a couple of thousand more houses. *ahem* Anyways, what's the point of having so many houses? how can you keep me entertained visiting them all, without making it feel like a slog? It seems like you are just adding houses for the sake of it, if you'd map the entire Kanto region like this, the vast majority of your audience would lose their patience after arriving in Viridian city. =/

    Anyways, onto the actual review of the map. I really like the tiles you picked for the smaller houses! the ones you used for the larger ones look pretty bad in comparison though. Not only do the tiles clash, the windows are located in awkward positions. All the buildings are perfectly one a single line too, which, in my opinion, really makes for a boring map to walk through. I like the gym, but the placement is just downright horrible to me, the ring of trees really look off, and you'd do much better to use some more natural shapes to turn it into something of a park, rather than a box of trees.

    Back to the point of making it a more "realistic city" the house with the water in front of it makes absolutely no sense whatsoever, other than just being there because game freak did it, surely you can come up with something more interesting to prevent the player from accessing it before they acquire surf?

    I'm generally not a fan of tall grass in cities, but it makes sense in the park-like area on the bottom right. However, the same can't be said for the patches on what appears to be the main road of Celadon. It looks horrible, and again really takes away from that realistic vibe you're aiming for. I'm also not a fan of the "front yards" of the three houses next to the Pokemon center, it looks more like 2 tiles of wilderness in front of their house, than a yard.

    Also, I'd really go with a more paved road for such a large city as Celadon, but that's not really a big concern.

    I hope I didn't come across as too negative here. n-n;; My purpose is to only provide some constructive criticism, so you can improve your maps~ I do hope my thoughts have been useful, and I'd love to see your final rendition of Celadon City!
    Thanks! I agree with you that the gym is in a weird area. And I can totally edit the tiles for the big buildings (they’re just altered R/S tiles) As far as a reason to go inside the houses, that’s more of a gameplay thing I think. But I’ll put a new pic when I have changed a few things on the map
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      #53    
    Old January 5th, 2018 (10:20 PM).
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    JabuJabule JabuJabule is offline
       
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      Mega Swadloon, if I'm being honest I'm finding it a bit hard to find something positive about your map. It's awfully straight, and the ground doesn't make sense for it being such a big town/city. The trees used are a little odd too, as those are all the Secret Base trees from RSE. I do like the little cornerway with the bench though!

      Also, I'm sorry but that Pokemon Gym is horrible looking. The perspective really doesn't match.



      My starting village, made in Emerald. Although, I already messed up my save file and it's gone. It was just a mockup anyways, but I like it! What do you guys think of the layout?

      The top right corner would have a TM on the flowers, by the way.
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        #54    
      Old January 9th, 2018 (10:43 PM).
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        Quote:
        Originally Posted by JabuJabule View Post
        Mega Swadloon, if I'm being honest I'm finding it a bit hard to find something positive about your map. It's awfully straight, and the ground doesn't make sense for it being such a big town/city. The trees used are a little odd too, as those are all the Secret Base trees from RSE. I do like the little cornerway with the bench though!

        Also, I'm sorry but that Pokemon Gym is horrible looking. The perspective really doesn't match.



        My starting village, made in Emerald. Although, I already messed up my save file and it's gone. It was just a mockup anyways, but I like it! What do you guys think of the layout?

        The top right corner would have a TM on the flowers, by the way.
        Looking Quite nice for a start! Id recommend just bringing things together a bit. Maybe add a little park or something? Other then that, good job!
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          #55    
        Old January 9th, 2018 (10:45 PM).
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          This Map is Dope!
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            #56    
          Old January 9th, 2018 (10:54 PM).
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            Quote:
            Originally Posted by Chaflie View Post



            Just a quick little concept I came up with while pitching ideas with a team :)
            I LOVE THIS.

            Shows hoe tiny maps are still cute.
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              #57    
            Old January 9th, 2018 (10:56 PM).
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            draydonn draydonn is offline
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              Quote:
              Originally Posted by buttjuice View Post
              I like the layout to your route, it looks really nice but the difference in greens (mostly in the wild grass) is a turnoff.

              Not sure how everybody gets the nice pretty screenshot D:
              But here's my route 1
              Made with RPGMakerXP
              Spoiler:
              Taken out for link block
              I love this. My only suggestion is posibly placing more trees that overlap. looks a little "Escapeable"
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                #58    
              Old January 9th, 2018 (10:59 PM).
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                Quote:
                Originally Posted by Dew 2.0 View Post
                Sorry for double-posting, but now that I've reached my 5 post minimum I can post my own map!

                Spoiler:
                Taken out for link block. lol


                All tiles are made by yours truly. This is supposed to be the "Route 1" of my upcoming project. Mapping-wise I didn't want to go too crazy; just very much in line with something Game Freak would do. The player moves from south to north.

                It's been a while since I've mapped, but I'm really curious about what you guys think!
                I Like the faux 3D effect!
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                  #59    
                Old January 9th, 2018 (11:00 PM).
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                  Quote:
                  Originally Posted by TypicalJalapeno View Post
                  And what 'bout this snow map?
                  Snow Maps are my faveeeee. I just cant map with them
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                    #60    
                  Old January 9th, 2018 (11:06 PM).
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                  draydonn draydonn is offline
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                    I am uploading a map that I have been working on for a game im doing.

                    Spoiler:




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                      #61    
                    Old January 10th, 2018 (8:11 AM).
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                    JabuJabule JabuJabule is offline
                       
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                      Wow! I love the layout and the shape of the towns! Great job. You could be a little more liberal with the mountains though, unless you're aiming for exclusively forest.
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                        #62    
                      Old January 11th, 2018 (6:16 PM).
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                        Quote:
                        Originally Posted by JabuJabule View Post
                        Wow! I love the layout and the shape of the towns! Great job. You could be a little more liberal with the mountains though, unless you're aiming for exclusively forest.
                        Thank you for the feedback!

                        As for my use of Mountains, this is just the "Tutorial Area" before you go off into the rest of the world, so I figured it needed to be more.... Bland?

                        One of the next parts i'm going to be dealing with is a Terraced City, and a Cave City. I want to make the Cave City vary in terrian tremendously though. Maybe you'll get to see that!
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                          #63    
                        Old January 20th, 2018 (12:31 AM).
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                          So I have added a ton to my game, and i wanted to show off my little promo screenshots for proof of development.

                          so hear is some screens

                          Spoiler:


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                            #64    
                          Old February 20th, 2018 (12:59 AM).
                          Anuran Anuran is offline
                             
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                            Rate plz
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                              #65    
                            Old May 12th, 2018 (6:52 PM). Edited May 12th, 2018 by Ray Maverick.
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                            Ray Maverick Ray Maverick is offline
                             
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                            Anheim Forest
                            had a lot of fun with this

                            Credits to: Zein, Alucus of Borg, TheRedEx, Alistair the Dead Hero, Magiscarf, Kyledove, WesleyFG, Zeikku, Zelix, Zeikaro, Zeo254, Novus, Dewitty, Phyromatical, EVoLiNa, zetavares852, Saurav, Seiyouh, sailorvicious, ~Trebuh~, browniemakerx, LTSeraa, Newtiteuf, speedialga, PeekyChew, Ozumas, Xiros, JesusCarrasco, Cuddlesthefatcat, ShoddyBattle, Zerudez, Hydrargirium, digibody, Davias, spaceemotion, Aten974, Warpas, Stormlugia, Zusammenstellug, thegreatblaid, Gallanty
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                              #66    
                            Old May 24th, 2018 (12:21 AM).
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                            FaeBladez FaeBladez is offline
                               
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                              Spoiler:
                              Quote:
                              Originally Posted by Ray Maverick View Post


                              Anheim Forest
                              had a lot of fun with this

                              Credits to: Zein, Alucus of Borg, TheRedEx, Alistair the Dead Hero, Magiscarf, Kyledove, WesleyFG, Zeikku, Zelix, Zeikaro, Zeo254, Novus, Dewitty, Phyromatical, EVoLiNa, zetavares852, Saurav, Seiyouh, sailorvicious, ~Trebuh~, browniemakerx, LTSeraa, Newtiteuf, speedialga, PeekyChew, Ozumas, Xiros, JesusCarrasco, Cuddlesthefatcat, ShoddyBattle, Zerudez, Hydrargirium, digibody, Davias, spaceemotion, Aten974, Warpas, Stormlugia, Zusammenstellug, thegreatblaid, Gallanty

                              I really like it! The palette colors for green isnt to my taste but it works well, especially the cobwebs and lights it adds great depth!Only thing i would change is the house the style of the tiles do not fit the rest to me, but looks great otherwise.





                              So heres my map, havent been here in years, relearning to map and insert tiles and everything. I feel like something is missing from this map, like it feels empty to me, please suggest any tiles or decor or anything to make it more full etc thank you. And yes I see the 2 tile errors.
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                                #67    
                              Old October 11th, 2018 (1:32 PM). Edited October 11th, 2018 by HarleyHarleyHarley.
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                              HarleyHarleyHarley HarleyHarleyHarley is offline
                                 
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                                Quote:
                                Originally Posted by FSBS View Post
                                New year, new mapping thread, huh?
                                I hesitate to critique this map, because without some help from you my mapping might still be ugly as all get out.
                                Fortunately, this map is pretty much perfect. It's simple, spacious, and large. I see a point of interest too, and it reminds me of Ilex Forest and Celebi (a point in my book), yet also evokes a simple early-game route. The ledges are logically placed as well; not allowing the player to skip all the grass, but also providing more convenient travel downwards as well.
                                My only suggestion would be to add more color. Can one encounter mushroom Pokemon in the mushroom patches?

                                I will be showcasing one of my own maps. I've run this from start to finish on /heg/ but I wanted to get more opinions.
                                Game: Kanto Roads (Working Title)
                                Made with: Advance Map 1.92
                                Name: Pewter City
                                Notes: A simplistic re-imagining of Pewter City with heightened, mountainous elevation. There may be shading errors. Pretty big map, so outside link:
                                http://i.imgur.com/wtW6aLu.jpg
                                This is the best fan made map I've ever seen! <3

                                Quote:
                                Originally Posted by Ray Maverick View Post


                                you can climb the walls and walk on top of them, and jump from wall top to wall top

                                you can also climb up and down 2 block vines

                                the right way to enter the temple is through the hole on the roof by climbing down that vine, because the regular entrance is blocked by rubble (inside)

                                Credits: Kyledove, WesleyFG, Alistair, Alucus, Zein, Zelix, Zeikaro, Zeikku, Zeo254, Novus, Zeo254, TheRedEx, EVoLiNa, Phyromatical, Dewitty, Magiscarf, PeekyChew, Zerudez, ShoddyBattle, Cuddlesthefatcat, Hydrargirium, zetavares852, digibody, Davias, spaceemotion, Newtiteuf, Ozumas, Xiros, Aten974, Warpas, speedialga, saurav, newtiteuf, Stormlugia, Zusammenstellung, thegreatblaid, ~Trebuh~, JesusCarrasco, Gallanty, seiyouh
                                This is very intricate! This is very good too! <3
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                                  #68    
                                Old October 11th, 2018 (2:51 PM).
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                                Venomous_Zero86 Venomous_Zero86 is offline
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                                  Quote:
                                  Originally Posted by TypicalJalapeno View Post
                                  And what 'bout this snow map?

                                  can i get this tileset
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                                    #69    
                                  Old October 14th, 2018 (1:11 AM).
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                                  rekman rekman is offline
                                     
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                                    Spoiler:
                                    Quote:
                                    Originally Posted by draydonn View Post
                                    I am uploading a map that I have been working on for a game im doing.


                                    Nice mapping, the graphics are visually powerful. I love the use of magiscarf and of those trees ( can I ask you who's the artist? ahaha). Just a side note: even if the map is not squared, the route is linear and you won't be able to add side quests or hidden spots. This thing will reduce the chances to make the player to going back to those maps to complete them in a detailed way ( no rocksmash, surf or strength spots). Anyway, your game will be absolutely fine with the dedication you put into mapping :) good luck

                                    Spoiler:
                                    Quote:
                                    Originally Posted by Anuran View Post
                                    Rate plz

                                    The map is too squared. Focus more on the consistency of the details you put in the map. They don't have to just fill the map because too empty. If the map is too expty, just make the building nearer and do a smaller map.

                                    Spoiler:
                                    Quote:
                                    Originally Posted by Ray Maverick View Post

                                    Anheim Forest
                                    had a lot of fun with this

                                    Good map! It's consistent and particular. Must be fun to explore if you add proper events inside :) Just update the building that seems a bit odd. I see around 5 entrances, and it will be difficult to connect well this map with other 5 maps. Good luck :)

                                    Spoiler:
                                    Quote:
                                    Originally Posted by FaeBladez View Post

                                    So heres my map, havent been here in years, relearning to map and insert tiles and everything. I feel like something is missing from this map, like it feels empty to me, please suggest any tiles or decor or anything to make it more full etc thank you. And yes I see the 2 tile errors.

                                    So, the tileset is interesting! I may understand what you are talking about. The water takes a lot of space in the map but without the concept of different layers of deepness of water it may seem a bit flat. A suggestion is: use a fog to make it deeper, it's not difficult and it's visually powerful :) another suggestion is: use the lilypads as walkable areas to jump from one to another and create some secret paths. Or give more emphasis to the small pier and to the garden. It can be a good map if used for an extra like Dragon's Den of Gold and Silver. You can say that your style is particular compared to others in the community :) Good luck with your mapping!
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