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  #51    
Old September 30th, 2013 (2:38 AM).
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    Quote:
    Originally Posted by gogojjtech View Post
    Yeah. I just edited the intro themes (the ones with the drums) to use HGSS instruments, but other than that, no, I did not edit existing voicegroups.
    Thats great. How are you progressing with the Emerald patch? I'm making an Emerald hack and I noticed a few instruments were missing in your patch. I'm porting some music from Black & White so I'll be using your Emerald patch as a base since all the NDS samples will be there.
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      #52    
    Old September 30th, 2013 (8:09 AM).
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      Quote:
      Originally Posted by AntiRellik1 View Post
      Thats great. How are you progressing with the Emerald patch? I'm making an Emerald hack and I noticed a few instruments were missing in your patch. I'm porting some music from Black & White so I'll be using your Emerald patch as a base since all the NDS samples will be there.
      I've inserted every instrument into the Emerald patch. You lost likely assembled the song into the wrong voicegroup. The Romhack.me page has my most recent update, so maybe the song you want is in the new update. If not, then tell me what song you want to insert and I'll tell you which offset the voicegroup is located at.
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        #53    
      Old September 30th, 2013 (11:38 AM).
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      Quote:
      Originally Posted by AntiRellik1 View Post
      Thats great. How are you progressing with the Emerald patch? I'm making an Emerald hack and I noticed a few instruments were missing in your patch. I'm porting some music from Black & White so I'll be using your Emerald patch as a base since all the NDS samples will be there.
      Plus there's a BW music patch coming out soon, so why use HGSS instruments?
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        #54    
      Old October 2nd, 2013 (1:26 PM).
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        Quote:
        Originally Posted by jsziede View Post
        I've inserted every instrument into the Emerald patch. You lost likely assembled the song into the wrong voicegroup. The Romhack.me page has my most recent update, so maybe the song you want is in the new update. If not, then tell me what song you want to insert and I'll tell you which offset the voicegroup is located at.
        Thats great then. I didn't take a look thoroughly so maybe I missed it.

        Quote:
        Originally Posted by gogojjtech View Post
        Plus there's a BW music patch coming out soon, so why use HGSS instruments?
        That's because I'll be using a combination of music from all games and I have my own tracks done and some of them "remixed". :) So I was pretty much looking for a base instead.
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          #55    
        Old October 2nd, 2013 (1:27 PM).
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        Quote:
        Originally Posted by AntiRellik1 View Post
        Thats great then. I didn't take a look thoroughly so maybe I missed it.



        That's because I'll be using a combination of music from all games and I have my own tracks done and some of them "remixed". :) So I was pretty much looking for a base instead.
        Well it'd be a good idea to use the BW as a base, then import the necessary instruments from here. BW is more work, so it's best you don't waste time importing from there. Just a few more days hopefully.
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          #56    
        Old October 3rd, 2013 (1:37 AM).
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        Quote:
        Originally Posted by jsziede View Post
        1. The voicegroups in the patches are set up exactly like the default HGSS voicegroup. The numbers are way different than the default GBA instrument numbers. For example, the string ensemble in the GBA Poké games is number 48, whereas it's number 23 in HGSS.
        Does anyone actually have a list that has all of the HG/SS instrument numbers on them, or do we kinda have to just mix and match them?

        Because when I've been inserting my custom songs with the DPPt instrument patch, I had to mix and match some instruments cause they weren't the same as the GBA instrument numbers either.
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          #57    
        Old October 3rd, 2013 (11:18 AM).
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        Quote:
        Originally Posted by Flandre Scarlet View Post
        Does anyone actually have a list that has all of the HG/SS instrument numbers on them, or do we kinda have to just mix and match them?

        Because when I've been inserting my custom songs with the DPPt instrument patch, I had to mix and match some instruments cause they weren't the same as the GBA instrument numbers either.
        Gamefreak did that to throw us off, too bad we're SMART
        So there's not a list, but you could pick them out by ear. The most common is 29 (trumpet).
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          #58    
        Old October 3rd, 2013 (12:17 PM). Edited October 3rd, 2013 by Wobbu.
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          0-6: Percussive chordophones and idiophones
          7: Xylophone?
          8: Tubular Bells
          9: Vibraphone?
          10: Music Box
          11-12: Idiophones
          13: Accordion
          14: Acoustic Guitar
          15: Acoustic Guitar
          16: Overdriven Guitar
          17: Overdriven Guitar
          18: ???
          19: Upright Bass
          20: ??? (a bass instrument)
          21: Slap Bass
          22: ??? (a bass instrument)
          23: String Ensemble
          24: Viola or Violin (I'm not sure)
          25: Cello
          26: Pizzicato Strings
          27: Harp
          28: Timpani
          29: Trumpet
          30: Tuba or Trombone
          31: ??? (Some type of brass instrument)
          32: Tuba or Trombone
          33: ??? (It's a high pitched aerophone, maybe an Oboe or Piccolo)
          34: Clarinet
          35: Flute
          36: ??? (Aerophone)
          37: Orchestra Hit
          38: ???
          39: Drums
          40: Some weird Drums
          41: ???
          42: Japanese chordophone (don't know the name)
          43: Not an instrument
          44: Wind Sound Effect (used in the Frontier Brain battle theme and the Battle Arcade)
          45: ??? (It sounds terrible and I haven't encountered a song that uses it; may be used as a sound effect)
          46: ??? (Electrophone used in Silver's battle theme and another battle theme)
          47: Bubble Sound Effect (used in Lugia's battle theme)
          48: Square (as in GB quality)
          49-51: Not an instrument
          52-53: Squares (used in the credits)
          54: Not an instrument
          55: Whistle
          56: ??? (sounds like a synthetic cymbal)
          57: a type of Organ
          58-59: Not an instrument
          60-69: Vary depending on voicegroup (Includes the Grand Piano used in National Park, the Synthesizer used in many battle themes and the Global Terminal, an electronic drum set used in most battle themes, a few choirs used in some battle themes and Union Cave, a few Orchestra Hits that are used in battle themes, Percussive Bells, traditional instruments used in Ecruteak City and the Burned/Bell Towers, a Saxophone used in a couple Battle Frontier facilities)
          70-89: Not an instrument
          90-127: Some of these are the sound effects used when walking on grass, dirt, a road, etc. Also includes the wave sound effect when standing by the ocean.

          Quote:
          Originally Posted by gogojjtech View Post
          Gamefreak did that to throw us off, too bad we're SMART
          lol I think the different instrument numbers are because of the software that the composer used. You can tell that the software used by HGSS's primary composer was also used for Gen. 5 because if you assembled an unmodified Icirrus City .s file (this goes for some other songs, too) into a HGSS voicegroup, the song will actually sound correct (if you disregard the lower quality and differently pitched instruments used in HGSS)
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            #59    
          Old October 5th, 2013 (5:25 PM).
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            Hows it going guys? Anyways, I patched my Emerald rom and after pressing start on the titlescreen some instruments freeze and keep playing through out the game lol. I tried 2 different emerald roms and same problem. I also tried using patch 1.1 and patch 1.2. Has this happened before? Thanks guys
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              #60    
            Old October 5th, 2013 (5:33 PM).
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              Quote:
              Originally Posted by AntiRellik1 View Post
              Hows it going guys? Anyways, I patched my Emerald rom and after pressing start on the titlescreen some instruments freeze and keep playing through out the game lol. I tried 2 different emerald roms and same problem. I also tried using patch 1.1 and patch 1.2. Has this happened before? Thanks guys
              Things are going good :P
              What emulator are you using? I've had this problem with my iPhone emus, but not VBA. I'm pretty sure this is happening because I'm having issues with changing a pointer near the song table. I will try to have it fixed for the next update or maybe earlier.
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                #61    
              Old October 5th, 2013 (5:35 PM).
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              Quote:
              Originally Posted by jsziede View Post
              Things are going good :P
              What emulator are you using? I've had this problem with my iPhone emus, but not VBA. I'm pretty sure this is happening because I'm having issues with changing a pointer near the song table. I will try to have it fixed for the next update or maybe earlier.
              Just to clarify, if you have a .sav or .sgm1 file with your hack name, you will get errors due to the RAM being changed. This is because we repointed from the original RAM area, so you will need to delete those or reset (Ctrl + R in VBA)
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                #62    
              Old October 5th, 2013 (6:15 PM).
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                Wow, amazing. You're.. a sappy God!
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                  #63    
                Old October 5th, 2013 (6:16 PM). Edited October 5th, 2013 by GoGoJJTech.
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                Quote:
                Originally Posted by L96 View Post
                Wow, amazing. You're.. a sappy god!
                Don't say that... And there is more than one person working on this.
                Anyway, thanks for the feedback. I myself am about to use the DS ADSR values, so it will be an exact replica of HGSS.
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                  #64    
                Old October 6th, 2013 (12:06 AM). Edited October 6th, 2013 by kearnseyboy6.
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                  May I please ask if this is compatible with hacks in progress?

                  Sorry, I read the readme. How do I expand the ROM and will it corrupt it at all past 0x1000000?

                  Sorry again ignore those two I figured it out, I can't use offset 720000 because I have data in it already. Am I in trouble?
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                    #65    
                  Old October 6th, 2013 (11:10 AM).
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                  Quote:
                  Originally Posted by kearnseyboy6 View Post
                  May I please ask if this is compatible with hacks in progress?

                  Sorry, I read the readme. How do I expand the ROM and will it corrupt it at all past 0x1000000?

                  Sorry again ignore those two I figured it out, I can't use offset 720000 because I have data in it already. Am I in trouble?
                  Forget the 720000. It's just a playsong script, totally removable. Just change all pointers to 720000 to a
                  release
                  end script.
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                    #66    
                  Old October 6th, 2013 (2:40 PM).
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                    Quote:
                    Originally Posted by gogojjtech View Post
                    Forget the 720000. It's just a playsong script, totally removable. Just change all pointers to 720000 to a
                    release
                    end script.
                    Thanks I fixed that up, but my ROM is corrupting when I enter the second data bit at 0x071A40C because I have overwritten data there too. Is this repointable? I assume:
                    Quote:
                    Offset 0x035061C Change bytes to E0 A5 71
                    is referencing this data bit. So is this the only pointer in this data bit to fix?
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                      #67    
                    Old October 6th, 2013 (2:42 PM).
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                    Quote:
                    Originally Posted by kearnseyboy6 View Post
                    Thanks I fixed that up, but my ROM is corrupting when I enter the second data bit at 0x071A40C because I have overwritten data there too. Is this repointable? I assume: is referencing this data bit. So is this the only pointer in this data bit to fix?
                    I have no idea what goes there, but it may be the event data for the script at 720000 ^^
                    So just don't repoint it, leave it how it was.
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                      #68    
                    Old October 6th, 2013 (4:01 PM).
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                      Quote:
                      Originally Posted by gogojjtech View Post
                      Just to clarify, if you have a .sav or .sgm1 file with your hack name, you will get errors due to the RAM being changed. This is because we repointed from the original RAM area, so you will need to delete those or reset (Ctrl + R in VBA)
                      I always delete the savs and sgm files when testing something out, just in case. It happens with VBA.
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                        #69    
                      Old October 6th, 2013 (6:30 PM).
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                        maybe its just me but im getting some pretty annoying reverb noise(like a small amount of instrument noise left over after each track plays or moves to a different track) for the emerald patches. Ive tried it with several different clean roms and used ups correctly. Its not super bothersome but it may be somethnig you want to look into. It seems to play perfect on fire red though. Maybe im missing an extra step??
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                          #70    
                        Old October 6th, 2013 (7:04 PM).
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                          Quote:
                          Originally Posted by mugenstation360 View Post
                          maybe its just me but im getting some pretty annoying reverb noise(like a small amount of instrument noise left over after each track plays or moves to a different track) for the emerald patches. Ive tried it with several different clean roms and used ups correctly. Its not super bothersome but it may be somethnig you want to look into. It seems to play perfect on fire red though. Maybe im missing an extra step??
                          It's a bug that I overlooked because it doesn't occur with the emu that I'm using for testing. It should be an easy fix, so I plan on fixing it either before or during the next update.
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                            #71    
                          Old October 7th, 2013 (12:01 PM).
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                          Quote:
                          Originally Posted by jsziede View Post
                          It's a bug that I overlooked because it doesn't occur with the emu that I'm using for testing. It should be an easy fix, so I plan on fixing it either before or during the next update.
                          know what it is now, it's that you repointed the 16 tracks to an insufficient RAM area. Change it again, this time with enough space (00)
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                            #72    
                          Old October 12th, 2013 (1:58 AM).
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                          Any news from Kanto music boss???
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                            #73    
                          Old October 12th, 2013 (7:59 AM).
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                          Any news from Kanto music boss???
                          Boss as in me or Boss as in Giovanni? I don't think Giovanni has his own theme, so I'll go with me as the Boss ;)
                          Well 1 I've been focusing on the GB music counterparts, 2 I've been focusing on the BW music patch, and 3 I've been kinda busy with my own hacks. So thanks for the nudge, I'll get to them. :)
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                            #74    
                          Old October 16th, 2013 (7:49 PM).
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                            Quote:
                            Originally Posted by jsziede View Post
                            0-6: Percussive chordophones and idiophones
                            7: Xylophone?
                            8: Tubular Bells
                            9: Vibraphone?
                            10: Music Box
                            11-12: Idiophones
                            13: Accordion
                            14: Acoustic Guitar
                            15: Acoustic Guitar
                            16: Overdriven Guitar
                            17: Overdriven Guitar
                            18: ???
                            19: Upright Bass
                            20: ??? (a bass instrument)
                            21: Slap Bass
                            22: ??? (a bass instrument)
                            23: String Ensemble
                            24: Viola or Violin (I'm not sure)
                            25: Cello
                            26: Pizzicato Strings
                            27: Harp
                            (...)
                            49-51: Not an instrument
                            52-53: Squares (used in the credits)
                            54: Not an instrument
                            55: Whistle
                            56: ??? (sounds like a synthetic cymbal)
                            57: a type of Organ
                            58-59: Not an instrument
                            60-69: Vary depending on voicegroup (....)
                            70-89: Not an instrument
                            90-127: Some of these are the sound effects (.....)
                            All sounds on your list were off when I used it. Then I realized that in my case 24 (not 23) is the Strings Ensemble, the equivalent to Tango Accordion in normal midi. Same thing happened to me with the rest of the instruments. For me 30 was the Trumpet, not 29. After checking with more instruments I noticed every instrument was off by 1.

                            I use the HGSS patch for Emerald. Are all the instruments you guys inserted organized the exact same way in every rom? I'm using your list now, but obviously using the number+1 otherwise the instrument would be wrong lol. Just a heads up, in case anybody else is having problems inserting their own tracks using the instruments in your patch :)
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                              #75    
                            Old October 17th, 2013 (8:50 AM).
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                              Quote:
                              Originally Posted by AntiRellik1 View Post
                              All sounds on your list were off when I used it. Then I realized that in my case 24 (not 23) is the Strings Ensemble, the equivalent to Tango Accordion in normal midi. Same thing happened to me with the rest of the instruments. For me 30 was the Trumpet, not 29. After checking with more instruments I noticed every instrument was off by 1.

                              I use the HGSS patch for Emerald. Are all the instruments you guys inserted organized the exact same way in every rom? I'm using your list now, but obviously using the number+1 otherwise the instrument would be wrong lol. Just a heads up, in case anybody else is having problems inserting their own tracks using the instruments in your patch :)
                              My apologies, I made that list according to their number in Sappy rather than a midi editor. Basically the only differences between the Emerald patch and the FireRed patch are the location of the data and the songs that are included. There is also a bug in the Emerald patch that will be an easy fix.
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