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Resource [EM] Battle Engine Upgrade (On Halt, Will undergo reboot!)

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  #851    
Old January 17th, 2018 (5:13 AM).
PrimalVictiniWhen PrimalVictiniWhen is offline
WHEN PRIMAL VICTINI
     
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    Defeating Cosmogs in the wild and causing them to faint crashes the game. Is something wrong with the cries?
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      #852    
    Old January 18th, 2018 (12:00 PM).
    YoY-X's Avatar
    YoY-X YoY-X is offline
    Da True Cancer Kid™
       
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      (Run the cmd.exe in the main folder.
      You can do this by typing 'cmd' and hitting enter in the url address or selecting 'run command prompt from here' from right clciking on empty space while holding the shift key
      )
      Bolded= Can someone tell me what it means?
      What does that mean?
      can someone give me a tutorial!
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        #853    
      Old 3 Weeks Ago (6:35 PM).
      sasukeanditachi's Avatar
      sasukeanditachi sasukeanditachi is offline
         
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        I followed the steps in the opening post and it created the rom, then I created the separate ini file. When I try opening it in PGE the new moves are coming out as random characters and crash it if I click the attack. Any idea what I may have done wrong?
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          #854    
        Old 3 Weeks Ago (1:49 PM).
        SoSiLuMi SoSiLuMi is online now
           
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          did you move the .ini file and the rom file to the same PGE folder?
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            #855    
          Old 1 Week Ago (11:02 PM).
          CheeseOfAmerica CheeseOfAmerica is offline
             
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            Quote:
            Originally Posted by SoSiLuMi View Post
            did you move the .ini file and the rom file to the same PGE folder?
            I did and I still get the same error as the last guy about junk text instead of regular expanded data.
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              #856    
            Old 17 Hours Ago (5:38 AM).
            Miko-chan's Avatar
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            Haruka Fanboy
               
              Join Date: Feb 2018
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              Thanks so much for this! :chu:

              Also, I don't know if this has been mentioned before but after opening the generated ROM in PGE (with the updated .ini), the last few abilities' names in the Ability Editor seem to be cut-off.

              This was tested on a clean ROM.
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