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Research & Development Got a well-founded knack with ROM hacking? Love reverse-engineering the Pokémon games? Or perhaps you love your assembly language. This is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create!

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  #251    
Old April 8th, 2014 (2:52 PM).
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Quote:
Originally Posted by HidoranBlaze View Post
Dude you do realize expanding Pokemon is a thing now right? Doesn't was able to find a way to expand the Pokedex, and Karatekid coded it into his Gen III Hacking Suite. Just use that tool, and expand the # of Pokemon. Done.
Yeah man we got this figured out not too long ago :D
But you should still know the technical part behind it
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  #252    
Old April 8th, 2014 (5:35 PM).
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    I apologize for seeming like an idiot, but I'm new to Pokemon hacking so I didn't know.
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      #253    
    Old April 8th, 2014 (5:36 PM).
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    Quote:
    Originally Posted by Mr.Mako View Post
    I apologize for seeming like an idiot, but I'm new to Pokemon hacking so I didn't know.
    lol no problem at all
    if you need help just hit the chat in my signature
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      #254    
    Old April 8th, 2014 (5:47 PM).
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      Quote:
      Originally Posted by gogojjtech View Post
      lol no problem at all
      if you need help just hit the chat in my signature
      Alright. I shall have to remember that.
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        #255    
      Old July 6th, 2014 (5:39 AM).
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        So, I have expanded the Kanto Pokedex into 256 entires. Do I still need to fix and change the flags for it?
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          #256    
        Old October 22nd, 2014 (6:53 PM).
        TheRabbit TheRabbit is offline
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          I saw someone ask this on an earlier page but he didn't really get a clear answer.

          Is there anyone who could shed some light on how I would make it so the game designer who gives the diploma recognizes 251 as a completed national dex instead of 386. It's the final thing I need to do for my hack. Anyone?
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            #257    
          Old October 22nd, 2014 (9:43 PM).
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            Quote:
            Originally Posted by TheRabbit View Post
            I saw someone ask this on an earlier page but he didn't really get a clear answer.

            Is there anyone who could shed some light on how I would make it so the game designer who gives the diploma recognizes 251 as a completed national dex instead of 386. It's the final thing I need to do for my hack. Anyone?
            there is a tut for it in pho, search in there ...
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              #258    
            Old October 22nd, 2014 (10:52 PM).
            jAvAcOlA jAvAcOlA is offline
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              I'm looking to do two things with my pokedex:
              1) Effectively move Deoxys down to 252, so that it'll appear directly after Celebi.
              2) Change its number so that instead of 252, it has question marks.

              How can I do this and what tools would I need? Thanks.
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                #259    
              Old November 13th, 2015 (6:32 AM).
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                Quote:
                Originally Posted by HidoranBlaze View Post
                Dude you do realize expanding Pokemon is a thing now right? Doesn't and Gogo were able to find a way to expand the Pokedex, and Karatekid coded it into his Gen III Hacking Suite. Just use that tool, and expand the # of Pokemon. Done.
                I would love to take this route, but G3HS crashes whenever I click on the "Expand Pokemon" button :/
                Is there some fix for it? :/
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                  #260    
                Old November 13th, 2015 (7:23 AM).
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                Quote:
                Originally Posted by Lunos View Post
                I would love to take this route, but G3HS crashes whenever I click on the "Expand Pokemon" button :/
                Is there some fix for it? :/
                Why are people still using buggy, unfinished, alpha tools?
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                  #261    
                Old November 13th, 2015 (7:32 AM).
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                  Quote:
                  Originally Posted by GoGoJJTech View Post
                  Why are people still using buggy, unfinished, alpha tools?
                  Because DoesntKnowHowToPlay's Tutorial isn't newbie friendly at all.
                  And there isn't any usable ROM Base either.
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                    #262    
                  Old November 13th, 2015 (1:28 PM).
                  azurile13 azurile13 is offline
                     
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                    Quote:
                    Originally Posted by Lunos View Post
                    Because DoesntKnowHowToPlay's Tutorial isn't newbie friendly at all.
                    And there isn't any usable ROM Base either.
                    In what way is it not newbie friendly? It tells you the address of every table, how big it is, and how to repoint them. It translates all ASM changes to byte changes at specific addresses. It literally gives to someone with zero knowledge of the pokedex and all pokemon species related functions the ability to expand the dex. The most you could say is that there are more steps involved than the typical tutorial, but that's because the sheer number of things involved in the number of pokemon. You could call it tedious, but none of the steps involved require the person reading the tutorial to have advanced knowledge.
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                      #263    
                    Old November 14th, 2015 (5:46 AM).
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                      Quote:
                      Originally Posted by azurile13 View Post
                      In what way is it not newbie friendly? It tells you the address of every table, how big it is, and how to repoint them. It translates all ASM changes to byte changes at specific addresses. It literally gives to someone with zero knowledge of the pokedex and all pokemon species related functions the ability to expand the dex. The most you could say is that there are more steps involved than the typical tutorial, but that's because the sheer number of things involved in the number of pokemon. You could call it tedious, but none of the steps involved require the person reading the tutorial to have advanced knowledge.
                      Okay, tedious, that's the word.
                      Sorry, I have a hard time sometimes, thinking in the correct words to explain myself.
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                        #264    
                      Old March 30th, 2017 (2:12 AM).
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                        any working link for jpan's save block
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                          #265    
                        Old April 2nd, 2017 (1:11 AM).
                        Chief Jambo Chief Jambo is offline
                           
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                          "At 0xCE91A change the next 4 bytes to 00 00 14 E0. This makes the previously conditional branch into an unconditional branch, which fixes the evolutions."
                          I changed this, while it does work on normal level up evolutions it doesn't work on stone evolution pokemon.

                          Anyone know why?
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                            #266    
                          Old April 2nd, 2017 (3:32 PM).
                          BluRose BluRose is offline
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                            Quote:
                            Originally Posted by Chief Jambo View Post
                            "At 0xCE91A change the next 4 bytes to 00 00 14 E0. This makes the previously conditional branch into an unconditional branch, which fixes the evolutions."
                            I changed this, while it does work on normal level up evolutions it doesn't work on stone evolution pokemon.

                            Anyone know why?
                            probs because evolution methods have semi-separate routines (a lot of them branching back to level routine), and the item one doesn't
                            i'll look into it when i get access to a computadora
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                              #267    
                            Old April 2nd, 2017 (6:34 PM).
                            Z-nogyroP Z-nogyroP is offline
                               
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                              Quote:
                              Originally Posted by Chief Jambo View Post
                              "At 0xCE91A change the next 4 bytes to 00 00 14 E0. This makes the previously conditional branch into an unconditional branch, which fixes the evolutions."
                              I changed this, while it does work on normal level up evolutions it doesn't work on stone evolution pokemon.

                              Anyone know why?
                              go to 0x126C4D and change the byte there to E0 to make stone evolutions work (doesnt figured that out)
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                                #268    
                              Old April 2nd, 2017 (6:58 PM). Edited April 2nd, 2017 by shanem7.
                              shanem7 shanem7 is offline
                                 
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                                Quote:
                                Originally Posted by Chief Jambo View Post
                                "At 0xCE91A change the next 4 bytes to 00 00 14 E0. This makes the previously conditional branch into an unconditional branch, which fixes the evolutions."
                                I changed this, while it does work on normal level up evolutions it doesn't work on stone evolution pokemon.

                                Anyone know why?
                                Change 0x126C4D from $D9 to $E0. This makes the evolution stone branch unconditional. -ShaneM

                                EDIT: Someone apparently beat me to it...I should refresh my screen more often. Anyway, yeah the guy above me is correct.
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                                  #269    
                                Old April 2nd, 2017 (9:29 PM).
                                Chief Jambo Chief Jambo is offline
                                   
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                                  Thanks guys it worked with no issues.

                                  Are there other bytes I need to change for different evolution methods? (Happiness, etc.)
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                                    #270    
                                  Old April 2nd, 2017 (9:45 PM).
                                  shanem7 shanem7 is offline
                                     
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                                    Quote:
                                    Originally Posted by Chief Jambo View Post
                                    Thanks guys it worked with no issues.

                                    Are there other bytes I need to change for different evolution methods? (Happiness, etc.)
                                    Not that I'm aware of. Jambo51's fix should have corrected that. If you run across an issue, just bring it my way. -ShaneM
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                                      #271    
                                    Old September 3rd, 2017 (8:39 AM). Edited September 3rd, 2017 by thespbgamer.
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                                      Quote:
                                      Evolutions work without National Dex:
                                      Spoiler:
                                      At 0xCE91A change the next 4 bytes to 00 00 14 E0. This makes the previously conditional branch into an unconditional branch, which fixes the evolutions.
                                      This change works to a certain point, i have made a new evolution item (A link cable), to evolve traded pokemon, works like a normal evolution stone, and it can't evolve, for example, my seadra, hapiness works, but at least a new item doesn't...

                                      And the item works if it's a kadabra evolving to alakazam for example.

                                      Is there a possible fix with this or i need to find a new method?



                                      I'm silly, saw the solution above :D, it's just change 0x126C4D from $D9 to $E0.
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