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Resource Pokemon Firered Novus ROM BASE

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  #51    
Old September 18th, 2014 (7:06 AM).
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    Quote:
    Originally Posted by emelian65 View Post
    Question do you update this with the newest version of the MrDS decap move base, they are currently in the 1.5 version that's why I'm asking.
    In the folder of the MrDS patch find the patch to update Roms with 1.4a version, apply these patch to the Jonkane's base, works perfect to me.
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      #52    
    Old September 18th, 2014 (7:25 AM).
    vapoeve vapoeve is online now
       
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      I have just downloaded the alpha. It's great. But I habe a doubt: how can i put the pokes to meet the in wild?
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        #53    
      Old September 18th, 2014 (11:45 AM).
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      qaz015393 qaz015393 is offline
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        Quote:
        Originally Posted by vapoeve View Post
        I have just downloaded the alpha. It's great. But I habe a doubt: how can i put the pokes to meet the in wild?
        Simply use the advance map in the rar and change the pokemon u encounter under the encounter section. Its that simple.
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          #54    
        Old September 19th, 2014 (5:31 AM).
        vapoeve vapoeve is online now
           
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          Quote:
          Originally Posted by qaz015393 View Post
          Simply use the advance map in the rar and change the pokemon u encounter under the encounter section. Its that simple.
          O thanks

          And to put them in the team of a trainer (with pet it doesn't work and with advanced trainer the new pokes doesn't appear)
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            #55    
          Old September 20th, 2014 (5:29 AM). Edited September 20th, 2014 by Jonkane.
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          Jonkane Jonkane is offline
             
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            Quote:
            Originally Posted by vapoeve View Post
            O thanks

            And to put them in the team of a trainer (with pet it doesn't work and with advanced trainer the new pokes doesn't appear)
            Download Unnamed Trainer Editor and paste this in the Trainer editor configurations file.

            Spoiler:
            EVHack=False
            649Formes=False

            [BPRE]
            MoveNames=0x247094
            NumberOfMoves=355
            ItemData=0x3DB028
            NumberOfItems=375
            PokemonNames=0x7238b4
            NumberOfPokemon=870
            TrainerTable=0x23EAF0
            NumberOfTrainers=0x2E6
            ClassNamesLocation=0x23E558
            NumberOfClassNames=0x6B
            TrainerImageTable=0x23957C
            NumberOfTrainerImages=147
            TrainerPaletteTable=0x239A1C
            ClassMoneyLocation=0x24F220
            EncounterMusicExtraInfo="0,4,5,8,A,B,C,D~0x11D","1,2,9~0x11C","3,6,7,*~0x11B"
            [/BPRE]

            [BPGE]
            MoveNames=0x247070
            NumberOfMoves=355
            ItemData=0x3DAE64
            NumberOfItems=375
            PokemonNames=0x245EBC
            NumberOfPokemon=411
            TrainerTable=0x23EACC
            NumberOfTrainers=0x2E6
            ClassNamesLocation=0x23E534
            NumberOfClassNames=0x6B
            TrainerImageTable=0x239558
            NumberOfTrainerImages=147
            TrainerPaletteTable=0x2399F8
            ClassMoneyLocation=0x0
            EncounterMusicExtraInfo="0,4,5,8,A,B,C,D~0x11D","1,2,9~0x11C","3,6,7,*~0x11B"
            [/BPGE]

            [AXVE]
            MoveNames=0x1F8320
            NumberOfMoves=355
            ItemData=0x3C5564
            NumberOfItems=349
            PokemonNames=0x1F716C
            NumberOfPokemon=411
            TrainerTable=0x1F0524
            NumberOfTrainers=0x2B5
            ClassNamesLocation=0x1F0208
            NumberOfClassNames=58
            TrainerImageTable=0x1EC53C
            NumberOfTrainerImages=82
            TrainerPaletteTable=0x1EC7D4
            ClassMoneyLocation=0x0
            EncounterMusicExtraInfo="*~0x1A0"
            [/AXVE]

            [AXPE]
            MoveNames=0x1F82B0
            NumberOfMoves=355
            ItemData=0x3C55BC
            NumberOfItems=349
            PokemonNames=0x1F70FC
            NumberOfPokemon=411
            TrainerTable=0x1F04B4
            NumberOfTrainers=0x2B5
            ClassNamesLocation=0x1F0198
            NumberOfClassNames=58
            TrainerImageTable=0x1EC4DC
            NumberOfTrainerImages=82
            TrainerPaletteTable=0x1EC764
            ClassMoneyLocation=0x0
            EncounterMusicExtraInfo="*~0x1A0"
            [/AXPE]

            [BPEE]
            MoveNames=0x31977C
            NumberOfMoves=355
            ItemData=0x5839A0
            NumberOfItems=377
            PokemonNames=0x3185C8
            NumberOfPokemon=411
            TrainerTable=0x310058
            NumberOfTrainers=0x356
            ClassNamesLocation=0x30FCD4
            NumberOfClassNames=66
            TrainerImageTable=0x305654
            NumberOfTrainerImages=92
            TrainerPaletteTable=0x30593C
            ClassMoneyLocation=0x0
            EncounterMusicExtraInfo="*~0x1A0"
            [/BPEE]
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              #56    
            Old September 20th, 2014 (2:11 PM).
            emelian65 emelian65 is offline
               
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              Hey there's a terrible problem with Caterpie sprite, just so you know, it literally says that it cannot be loaded, and then the tool G3HS send me to the .ini recover. but I cannot edit the image in any way, at least not in G3HS?, do you know why this happend?
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                #57    
              Old September 20th, 2014 (5:51 PM).
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              Broly9990 Broly9990 is offline
                 
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                Quote:
                Originally Posted by emelian65 View Post
                Hey there's a terrible problem with Caterpie sprite, just so you know, it literally says that it cannot be loaded, and then the tool G3HS send me to the .ini recover. but I cannot edit the image in any way, at least not in G3HS?, do you know why this happend?
                We are currently looking to fix this issue. but this problem has an unknown solution and we don't know what to do. In the mean time we are currently working on edits to the current glitched sprites. This isn't the only sprite with this issue however. but we would like to thank you for your issue submission.
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                  #58    
                Old September 20th, 2014 (10:00 PM).
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                DJTiki DJTiki is offline
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                I would really advise that the system of Mega Evolution to be tweaked. With the current system, it allows Pokemon to gain an unprecidented amount of power without the limitations and repercussions to fall back on. If you keep your current system, I would advise that you write the ASM so:
                ● They can't get any Experience from Battle
                ● You can only have one in your party at a time

                Something along those lines. It looks great :) You should also give the option to only have 719 Pokemon or 870, since 870 takes up alot of free space in the ROM. Good luck!
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                  #59    
                Old September 21st, 2014 (7:48 AM).
                vapoeve vapoeve is online now
                   
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                  The stats of the new pokemon are wrong (ths Satk, Sdef and SPD are changed). Check them please
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                    #60    
                  Old September 21st, 2014 (11:35 PM).
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                  qaz015393 qaz015393 is offline
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                    i know u already have advance map 1.92 modded in the rar but any chance u can also include 1.95 modded. I used 1.95 to insert my scripts bc 1.92 keeps messing them up on me.
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                      #61    
                    Old September 22nd, 2014 (8:08 AM).
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                    ~Ruki! ~Ruki! is offline
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                      I have two questions, how write and repoint the pokedex entry data of new pokemon? because when I write a new description and hit "repoint" the G3HS close and dont make the changes, and how change the cries of new pokemon? because I dont like listen everytime the bulbasaur cry for the new pokemon
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                        #62    
                      Old September 22nd, 2014 (9:14 AM).
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                      AtecainCorp. AtecainCorp. is offline
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                        Quote:
                        Originally Posted by ~G0LD! View Post
                        I have two questions, how write and repoint the pokedex entry data of new pokemon? because when I write a new description and hit "repoint" the G3HS close and dont make the changes, and how change the cries of new pokemon? because I dont like listen everytime the bulbasaur cry for the new pokemon
                        I use for Pokedex Editing that pokedex editor included into GBAPGE after ini editations.
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                          #63    
                        Old October 1st, 2014 (8:12 AM).
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                          Noob question: How did you accomplish this when YAPE gives us only like 20 free slots? I'm guessing there is hex editing involved. Would you be able to post a tutorial on accomplishing this? Someone like me might want to add more than 20 fakemon but not have gen 4,5 and 6 Pokemon for example. Sure I could just make them unobtainable with your patch but it's always fun to learn how to do this stuff.
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                            #64    
                          Old October 1st, 2014 (3:58 PM).
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                          ShyRayq ShyRayq is offline
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                            Quote:
                            Originally Posted by Jcool View Post
                            Noob question: How did you accomplish this when YAPE gives us only like 20 free slots? I'm guessing there is hex editing involved. Would you be able to post a tutorial on accomplishing this? Someone like me might want to add more than 20 fakemon but not have gen 4,5 and 6 Pokemon for example. Sure I could just make them unobtainable with your patch but it's always fun to learn how to do this stuff.
                            If you're using FireRed, check out the Gen 3 Hacking Suite. It has a button that'll do all the work for you. If you're using Emerald, check out Chaos Rush's tutorial on expanding the pokedex. It's very hex heavy though, so make plenty of backups. If you're using Ruby, I suggest you stop and change to Fr or Em as they are much better.
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                              #65    
                            Old October 1st, 2014 (6:21 PM).
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                              Quote:
                              Originally Posted by ShyRayq View Post
                              If you're using FireRed, check out the Gen 3 Hacking Suite. It has a button that'll do all the work for you. If you're using Emerald, check out Chaos Rush's tutorial on expanding the pokedex. It's very hex heavy though, so make plenty of backups. If you're using Ruby, I suggest you stop and change to Fr or Em as they are much better.
                              Thanks, I'll look into the Hacking Suite.
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                                #66    
                              Old October 4th, 2014 (1:29 PM).
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                              Sceptile90 Sceptile90 is offline
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                                Is there a way for me to download the Mega Evolution additions base on my phone? If so, could I get some help?
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                                  #67    
                                Old October 4th, 2014 (1:54 PM).
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                                Quote:
                                Originally Posted by Sceptile90 View Post
                                Is there a way for me to download the Mega Evolution additions base on my phone? If so, could I get some help?
                                There is no way unless you have a Windows Phone. This is because other phones are incapable of running .exe files so you can't really edit anything. Butnif you just want to apply it, download an app that can apply .ips files.
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                                  #68    
                                Old October 4th, 2014 (3:07 PM).
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                                Sceptile90 Sceptile90 is offline
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                                  Quote:
                                  Originally Posted by DJTiKi View Post
                                  There is no way unless you have a Windows Phone. This is because other phones are incapable of running .exe files so you can't really edit anything. Butnif you just want to apply it, download an app that can apply .ips files.
                                  I meant is there a way to download the IPS file separately. Like, no hacking tools, just the Rom Base.
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                                    #69    
                                  Old October 4th, 2014 (3:49 PM).
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                                  Quote:
                                  Originally Posted by Sceptile90 View Post
                                  I meant is there a way to download the IPS file separately. Like, no hacking tools, just the Rom Base.
                                  ROM Bases on PC are typically just .ips files because linking to ROMs are illegal. I don't think that Mega Evolutions come seperately in this without the Pokemon, if that is what you are thinking.
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                                    #70    
                                  Old October 5th, 2014 (2:55 AM).
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                                  Sceptile90 Sceptile90 is offline
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                                    Quote:
                                    Originally Posted by DJTiKi View Post
                                    ROM Bases on PC are typically just .ips files because linking to ROMs are illegal. I don't think that Mega Evolutions come seperately in this without the Pokemon, if that is what you are thinking.
                                    Sorry for being unspecific. Where can I just download the IPS patch without downloading the other hacking tools?
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                                      #71    
                                    Old October 5th, 2014 (6:54 AM).
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                                      It shows like once you got the patch, you can add your own style of Pokemon (Fakemon).
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                                        #72    
                                      Old October 5th, 2014 (8:18 PM).
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                                      FAARSAL FAARSAL is offline
                                         
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                                        Man ! I can't download the file from filedropper..... It's not starting (causing a time out). It would be better if you upload it anywhere else e.g Mediafire or Attached file.. Will be thankful to you
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                                          #73    
                                        Old October 6th, 2014 (11:09 AM).
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                                          Hasn't been any update in a month, is this project still going on? If so can we have an update on the progress please!
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                                            #74    
                                          Old October 8th, 2014 (1:14 PM).
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                                            Sorry for not updating in a long time. The project is still in work I have also moved from a different computer and not carried any of the files with me but don't worry Broly9990 is working on completing Generation 5. I will try to update as much as I can. Thank you all :D
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                                              #75    
                                            Old October 8th, 2014 (3:18 PM).
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                                            qaz015393 qaz015393 is offline
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                                              I hate to be a bother but how come after I change the sprites, the previous ones I change gives me an uncompressed error. Has someone figured how to fix this.

                                              Spoiler:
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