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[Scripting Question] Pokemon encounter with no Pokemon

46
Posts
13
Years
  • Age 29
  • Seen Jul 2, 2018
Hey there,

So I'm trying a few ways to have my protagonist gain their Pokemon, and one thing I want to try is to have the player go into a small map with some grass that will have a specific set of encounters and the options of "This is the one I want" or "This is not the one I want" or something similar. Upon selecting "This is the one i want" the player can/will throw a 100% Catch Rate Pokeball to aqcuire it and then no more encounters would be available/the player is thrown out of the area/told to leave.

I'm very new to the scripting scene and had a read through the pBattle_Safari stuff to see what I could use that would be similar, as it would be a very similar concept but sadly I wasn't able to come up with anything.

tl;dr

How would I go about having a Pokemon encounter without having any Pokemon, and allow custom "fight/run" commands to determine the outcome?
 

Ego13

hollow_ego
311
Posts
6
Years
Well basically you wozld build that yourself based on the safari zone. In PokeBattle_Scene you find the script that sets the battle scene including the commands. You could duplicate the safari zone part, remove everything you don't need and then add everything that is missing
 

hirokimura

Miltank's Fanboy Number One
150
Posts
6
Years
I had the same issue with safari and pokemon wouldn't appear even in safari zone. So I just added a bidoof before the player enters to safari, then when he catches his pokemon, the bidoof is removed.
 
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