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Essentials Question Any way to get rid of 'catching' animation?

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Old 4 Days Ago (1:21 PM).
Becquerel Becquerel is offline
     
    Join Date: Aug 2018
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    For example, I'm trying to implement a system where you use meat to gain the favor of pokemon so it doesn't really make sense that you would throw a chunk of meat out and it would 'catch' the pokemon. Is there any way to get rid of that whole getting sucked into the pokeball animation? I'm using EBS, but I could take it or leave it honestly since I can't figure out how to get the male player model to work when the battles happen. (strangely, female model works just fine) Just wondering if anyone figured out how to do this.
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    Old 4 Days Ago (4:11 PM).
    NewAgeSteel NewAgeSteel is offline
       
      Join Date: Jan 2017
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      Quote:
      Originally Posted by Becquerel View Post
      For example, I'm trying to implement a system where you use meat to gain the favor of pokemon so it doesn't really make sense that you would throw a chunk of meat out and it would 'catch' the pokemon. Is there any way to get rid of that whole getting sucked into the pokeball animation? I'm using EBS, but I could take it or leave it honestly since I can't figure out how to get the male player model to work when the battles happen. (strangely, female model works just fine) Just wondering if anyone figured out how to do this.
      Can’t you just copy the Pokémon safari battle setup? Then replace the bait graphic with meat?
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