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  #1376    
Old January 20th, 2013 (10:27 AM).
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    So how about a Legendary quartet representing the 4 elements and being based off the GCAT of genetics?

    Also, I think the cute legend would be a squirrel with two tail so it makes a W shape.
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      #1377    
    Old January 20th, 2013 (11:07 AM).
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      Quote:
      Originally Posted by Twilight Sky View Post
      You could say the same about Hydro Pump/Thunder in the Rain, as well as Fire Blast in Sun, so I think it would be pretty fair if Gunk Shot also had 100% accuracy. I mean, sure, the only type that resists it is steel, but like many before me have said, it's not like poison types have great offensive power anyway, so aside from Muk, you're really not losing much. That, and Muk is a pretty slow Pokemon, and a good supereffective attack or two usually knocks it out.
      Only Thunder and Hurricane become 100% accuracy when under Rain weather conditions. No other attacks have this ability. Both attacks also share another common ability, they lose accuracy when under sunlight.

      If you are basing it off of those two, then there really isn't much in common as neither get type bonus from Rain Dance, and Gunk Shot would have to drop to 50% accuracy in an "opposing" weather type. As for the Acid Rain deal, that's not so much a real weather condition, though it can be argued that neither is Sandstorm for that matter, Acid rain is when chemicals are mixed into the clouds during part of the rain cycle. When it comes back down it has corrosive properties, so really, even Steel shouldn't be immune to it, especially if they make it a water attack as its still water, just very very dirty water.

      If they add a new Weather attack I hope its a neutral attack that does damage to everything.
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        #1378    
      Old January 20th, 2013 (1:05 PM).
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      They could create a move/ability that brings in fog like in D/P/Pt.
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        #1379    
      Old January 20th, 2013 (1:27 PM).
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        It's improbable, but I'd like to see a more strategic use of weather, in terms of field alteration, or even just aesthetics. Say, using Rain Dance immediately after Sandstorm to turn the field to mud, which would benefit Water and Ground types and slow everything else down. Or using Sunny Day after Rain Dance to create a rainbow. It'd just be nice if there was actually a sign on the battlefield that there had actually BEEN a weather anomaly, rather than just the same standard background for that area.

        Taking that one step further in terms of aesthetics, I'd quite like to see some damage done to the surrounding area to reflect attacks, as well. Say something uses Flamethrower and misses...have it blast a nearby tree. Something uses Explosion and leaves a giant hole in the ground. It'd just be entertaining to see, and make battles more involving.
          #1380    
        Old January 20th, 2013 (1:33 PM).
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          Quote:
          Originally Posted by sρεcтяα View Post
          It's improbable, but I'd like to see a more strategic use of weather, in terms of field alteration, or even just aesthetics. Say, using Rain Dance immediately after Sandstorm to turn the field to mud, which would benefit Water and Ground types and slow everything else down. Or using Sunny Day after Rain Dance to create a rainbow. It'd just be nice if there was actually a sign on the battlefield that there had actually BEEN a weather anomaly, rather than just the same standard background for that area.

          Taking that one step further in terms of aesthetics, I'd quite like to see some damage done to the surrounding area to reflect attacks, as well. Say something uses Flamethrower and misses...have it blast a nearby tree. Something uses Explosion and leaves a giant hole in the ground. It'd just be entertaining to see, and make battles more involving.
          Yeah I do vote on that interactivity; they've provided more step ups in terms of handheld 3-D battling, but I do agree that they can further continue on to that 'anime reality' feel of you know, using the terrain to your advantage!
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            #1381    
          Old January 20th, 2013 (3:07 PM).
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          Quote:
          Originally Posted by sρεcтяα View Post
          It's improbable, but I'd like to see a more strategic use of weather, in terms of field alteration, or even just aesthetics. Say, using Rain Dance immediately after Sandstorm to turn the field to mud, which would benefit Water and Ground types and slow everything else down. Or using Sunny Day after Rain Dance to create a rainbow. It'd just be nice if there was actually a sign on the battlefield that there had actually BEEN a weather anomaly, rather than just the same standard background for that area.
          That's pretty much Water Pledge, Fire Pledge and Grass Pledge. xD
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            #1382    
          Old January 20th, 2013 (3:50 PM).
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            Quote:
            Originally Posted by sρεcтяα View Post
            It's improbable, but I'd like to see a more strategic use of weather, in terms of field alteration, or even just aesthetics. Say, using Rain Dance immediately after Sandstorm to turn the field to mud, which would benefit Water and Ground types and slow everything else down. Or using Sunny Day after Rain Dance to create a rainbow. It'd just be nice if there was actually a sign on the battlefield that there had actually BEEN a weather anomaly, rather than just the same standard background for that area.

            Taking that one step further in terms of aesthetics, I'd quite like to see some damage done to the surrounding area to reflect attacks, as well. Say something uses Flamethrower and misses...have it blast a nearby tree. Something uses Explosion and leaves a giant hole in the ground. It'd just be entertaining to see, and make battles more involving.
            Last Idea would be nice. I would like to see what happens when someone misses Judgment Day....
              #1383    
            Old January 20th, 2013 (6:55 PM). Edited January 20th, 2013 by Kaisersaur.
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              I personally would focus more into making every pokemon playable (competitively speaking), like giving a base stats weak pokemon an awesome movepool or ability which can explode an attribute instead of just making us think "Why the hell did they even bother?" or "It looks cool but I can't use it".
              Moves effects, game specs and aesthetics are things that are constantly changing through generations, I would like for them to try better on balancing the metagame so people can stop defining "tiers" and use whatever pokemon they think works better for them. That would open the options vastly and we would stop having battles with the same old teams and strategies.

              One other thing I'd like is for them to make the main character a little more customizable. Because to tell you the truth, as an older player I get kind of bored seeing the same old "cool" 11 years old kid. Cruising the region as a roughneck or an ace trainer would be totally awesome. Maybe they would have to create individual scenarios in the beginning of the game but COME ON! they have more than enough resources using the nintendo 3ds processing capabilities.

              That's just how I see it.
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                #1384    
              Old January 20th, 2013 (7:18 PM).
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                Quote:
                Originally Posted by Kaisersaur View Post
                I personally would focus more into making every pokemon playable (competitively speaking), like giving a base stats weak pokemon an awesome movepool or ability which can explode an attribute instead of just making us think "Why the hell did they even bother?" or "It looks cool but I can't use it".
                Moves effects, game specs and aesthetics are things that are constantly changing through generations, I would like for them to try better on balancing the metagame so people can stop defining "tiers" and use whatever pokemon they think works better for them. That would open the options vastly and we would stop having battles with the same old teams and strategies.

                One other thing I'd like is for them to make the main character a little more customizable. Because to tell you the truth, as an older player I get kind of bored seeing the same old "cool" 11 years old kid. Cruising the region as a roughneck or an ace trainer would be totally awesome. Maybe they would have to create individual scenarios in the beginning of the game but COME ON! they have more than enough resources using the nintendo 3ds processing capabilities.

                That's just how I see it.
                Well, some pokemon, competitively speaking, have the title of "jack-of-all-trades but master of none" like Wigglytuff, Dusknoir, etc, etc. And since well, they've gotten their dream world abilities already, so It'd be kind of tough for them to have another alternative ability to work with. But yeah, in the competitive aspect, I would like to see more of a balance used, like maybe, having more move tutors that give moves like Flare Blitz or Dragon Dance, but it's just, at this point, I'd say GF will be more focused at the newer pokemon, so there's going to be most likely balance from that.

                Yeah, It'd be cool if the character was customizable; a lot of people have been speculating and hoping that as well~!
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                  #1385    
                Old January 20th, 2013 (7:40 PM).
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                  The thing that would make character customization interesting is whether you buy items the same way as your Pokémon items. Do you spend on you...or on your battling partner?

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                    #1386    
                  Old January 20th, 2013 (7:47 PM).
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                    Quote:
                    Originally Posted by CycloneGU View Post
                    The thing that would make character customization interesting is whether you buy items the same way as your Pokémon items. Do you spend on you...or on your battling partner?

                    Cyclone
                    Now that my friend, is the real question.
                    I personally would balance it out although I don't really buy many items for my pokes anyway since I usually train my pokes enough, so that I usually don't need to visit a pokecenter until near end of the route/cave
                      #1387    
                    Old January 20th, 2013 (7:49 PM).
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                    Perhaps the first customization you get to do will be free at the beginning of the game. Later on, I'm guessing there might be a shop where you can purchase more trainer type costumes at a price. Perhaps with different costumes, there might be different things unlocked specifically for that trainer type.
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                      #1388    
                    Old January 20th, 2013 (7:58 PM).
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                    If we get trainer customization, then I can imagine there being a shop to purchase certain clothes or accessories, but also finding and unlocking little pieces along the way as well as receiving them as gifts from NPC's. The department store would be another great place to shop for new clothes and accessories too. There's also talk about using the pedometer on the 3DS to buy new outfits and accessories with Play Coins.

                    The only question is, are they actually going to go that far with this sort of feature, if it's even there to begin with? They can very well just allow us to choose our character design at the very start of the game and leave it at that. That's not out of the realm of possibility as great as an idea this is and as much as you could do with it.

                    Frankly, I'd be a little disappointed if they didn't try and go all out with it though.
                      #1389    
                    Old January 20th, 2013 (8:36 PM).
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                      I think the whole 3DS Spotpass and Streetpass will open a whole new lot of features. Maybe even for surprise trades, like leaving a pokemon to be traded not knowing what you'll receive after a streetpass, or receiving the mystery gifts or events directly from spotpass.

                      As I mentioned earlier, they have all they need to make a game worthy of praise and to change the general opinion of them running out of ideas for the design of pokemon or new features.

                      Black 2 and White 2 have left a pretty good taste (for me) and I would hate for them to screw up these games and then come out with Pokemon Z "fixing" the things they didn't deliver.
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                        #1390    
                      Old January 20th, 2013 (8:48 PM).
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                      I'd love to see trainer customisation. I've wanted it ever since I played Pokémon Prism and you could in that. Hopefully it'll be more detailed.
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                        #1391    
                      Old January 20th, 2013 (8:50 PM).
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                      We have to keep in mind however that it's impossible to balance a metagame full of 600+ creatures. While it would be nice to see some balancing; it just can't be done.
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                        #1392    
                      Old January 20th, 2013 (10:19 PM).
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                        I am really disappointed in whoever creates/designs the new pokemon generations... Seriously what was up with some of the Black and White version pokemon?!
                        "Throh" for example... Its literally a rock karate person called throw.. or "Vanillite" Why would a pokemon be shaped like a human's food? That's just ridiculous and so is its uncreative name. "Klink" is another one, its a bunch of nuts (or whatever they are), another man-made object and it evolves and just gains more nuts?! Vanillite is the same is becomes an ice cream in a cone, then a double scoop ice cream... I just think that the creation of these pokemon was just lazy. (There are more but there is just too many..)

                        Anyway, I'm really hoping that the Pokemon in X and Y aren't as slack as some of the previous gen's. I mean there was some really good, cool new pokemon in the Unova region, Snivy for example was awesome, but some were just really disappointing.

                        After viewing the trailer for the new game I was annoyed that we didn't get to see the girl sprite very well. The whole trailer practically just followed the male character...

                        Also the starters.... The only decent starter is Fennekin. Chespin looks waaaay to much like a brown Oshawott in a hat.. and Froakie looks like a character out of a little kid's cartoon. Actually they all look a lot like little cute kiddie characters. I hope all of the new gen don't follow in suit.

                        The new legendaries though look amazing and I'm really glad they've worked on the battle scenes! It looks like now when a pokemon is attacked it actually looks like its been attacked. The battles look a lot more immersive.

                        I think it would be really cool if you were able to see/catch/battle pokemon from all the different gens in this game along with the new gen. Maybe if the different regions were open to you or if there were some just spread out in the wild, different pokemon from different gens available in different areas of the map.

                        Anyway .. That's my thoughts.......
                          #1393    
                        Old January 21st, 2013 (2:22 AM).
                        Seki Seki is offline
                           
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                          I remembered I said that there's going to be a new 3D overworld soon to complement with the 3DS's 3D graphics when a guy posted this video on the forums. And now... it really happened. Nevertheless, I don't really like the overworld from the looks of it, but might like it if they still continue to work on it.
                            #1394    
                          Old January 21st, 2013 (2:26 AM).
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                            I can wait for this game, im so keen.
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                              #1395    
                            Old January 21st, 2013 (7:41 AM).
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                            Quote:
                            Originally Posted by .EJ View Post
                            We have to keep in mind however that it's impossible to balance a metagame full of 600+ creatures. While it would be nice to see some balancing; it just can't be done.
                            It can be done with the help of tiers and banning :3 I mean some metagames are p balanced now (or at least NU -mostly- was, before a few Pokemon left), and hopefully in this upcoming generation everything is still just as balanced! If not... THEN YAY BANS.
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                              #1396    
                            Old January 21st, 2013 (7:46 AM).
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                              Speaking of competitiveness, what about this:


                              http://www.gamefreak.co.jp/blog/dir_english/?p=561

                              Quote:
                              A new battle mechanism that allows your Pokémon to become even more powerful
                              when the bonds you share grow stronger.
                              This was confirmed to be a new battle mechanic... technically. Its probably not going to change competitive play (provided every pokemon is capable of the same bonuses), but it will make going through the storyline even easier than it already is. Maybe not?
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                                #1397    
                              Old January 21st, 2013 (7:52 AM).
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                                Quote:
                                Originally Posted by Vulpix:3 View Post
                                I am really disappointed in whoever creates/designs the new pokemon generations... Seriously what was up with some of the Black and White version pokemon?!
                                "Throh" for example... Its literally a rock karate person called throw.. or "Vanillite" Why would a pokemon be shaped like a human's food? That's just ridiculous and so is its uncreative name. "Klink" is another one, its a bunch of nuts (or whatever they are), another man-made object and it evolves and just gains more nuts?! Vanillite is the same is becomes an ice cream in a cone, then a double scoop ice cream... I just think that the creation of these pokemon was just lazy. (There are more but there is just too many..)
                                If you have that much of a problem with Vanillite or anything in its evolutionary chain, go find James Turner and gripe at him. He designed it to be based on a Casteliacone - which is a new item in B/W.

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                                  #1398    
                                Old January 21st, 2013 (8:42 AM).
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                                Mujahid Mujahid is offline
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                                  Quote:
                                  Originally Posted by Vulpix:3 View Post
                                  I am really disappointed in whoever creates/designs the new pokemon generations... Seriously what was up with some of the Black and White version pokemon?!
                                  "Throh" for example... Its literally a rock karate person called throw.. or "Vanillite" Why would a pokemon be shaped like a human's food? That's just ridiculous and so is its uncreative name. "Klink" is another one, its a bunch of nuts (or whatever they are), another man-made object and it evolves and just gains more nuts?! Vanillite is the same is becomes an ice cream in a cone, then a double scoop ice cream... I just think that the creation of these pokemon was just lazy. (There are more but there is just too many..)
                                  I am , in no way, trying to start a Gen fight but every Generation has "those" kinds of Pokemon. Magnemite just gains Extra heads. Muk/Voltorb/Electrode/magnemite/Exeggcute/ditto all fall in the same category as those you mentioned above. And if you want to talk about Uncreative pokemon names, look at the Japanese names of First Gen pokemon. Youll be amazed.

                                  All I am saying is that There is nothing wrong with the new Gen pokemon's designs. Every Gen has pokemons people don't like.
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                                    #1399    
                                  Old January 21st, 2013 (10:05 AM).
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                                  It'll be interesting to see what other new Pokémon there will be in Pokémon X and Pokémon Y apart from the starters and the main legendaries.

                                  It'll be interesting to see if there will be character customization in Pokémon X and Pokémon Y like there was in Pokémon Battle Revolution. Knowing that we've seen something in the trailer that seems like there'll be character customization, especially with the rollerskates.
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                                    #1400    
                                  Old January 21st, 2013 (10:23 AM).
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                                    I'm starting to doubt we will have customation. Also the rollerskates could simply be the new running shoes, we have yet to have real proof.

                                    Anywho do any of you think we'll get a demo version of X and Y down the road?
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