More Tiles from Me Page 18

Started by Alistair September 1st, 2007 6:29 AM
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  • 581 replies

Alistair

Age 32
Male
United States
Seen 3 Weeks Ago
Posted October 3rd, 2021
2,243 posts
18.2 Years
@ Disturbed: I will try that for the waterfalls. I know, the Nintendo tilesets being limited to only forward waterfalls is a bit stupid. And I know you can go indepth with your ratings. I have read some of your reviews in the Map Rating Thread.

@ Esmas: Thanks for the comment. I didn't really like using a more realistic style as much as I liked making everything look somewhat like what Satoshi Tajiri would like, something a bit more animé-ish.

Anyway, I make a few more tiles. The waterfall isn't done yet, but it is getting there. I have been on a school trip for the past couple days, so I have not gotten much done.

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Disturbed

Age 29
Seen October 21st, 2019
Posted August 29th, 2019
1,911 posts
15 Years
The three trees on the top left don't seem to fit in with the style used with the rest of the trees, although they do look a lot better than they did before.
May I suggest getting some lighter and less dominating palettes?

Alistair

Age 32
Male
United States
Seen 3 Weeks Ago
Posted October 3rd, 2021
2,243 posts
18.2 Years
Thanks for the comments, guys. Disturbed, I know exactly what you are talking about. Thse trees were not actually supposed to be a part of the tileset, but rather they were supposed to be updated to fit my new palettes and shading style. They aren't really meant to be a part of the actual tileset. For the palettes, that is kind of the point. Like I said, I don't really like using dull palettes. They just don't really fit me. Bold and bright is what I'm going for in this tileset.

Anyway, here is a map I made yesterday. it is already on my dA account.



The new tree is actually not a part of this tileset, even though I made it. It is a part of the tileset that Spriter2 and Fused on Serebii Forums started. I am going to ask them if I can post it here, since it appears that they do not come here.
No signature to be found here...

Alistair

Age 32
Male
United States
Seen 3 Weeks Ago
Posted October 3rd, 2021
2,243 posts
18.2 Years
Ummm, no it's not. I made them that way on purpose. Kyledove does the same thing. I am not trying to make my maps exactly the same way they are in D/P/Pt, which is why they are like that (and I kinda like the way it looks. It doesn't seem so cluttered).

I do appreciate your concern, though.
No signature to be found here...
Age 30
Male
Lansdale, Pennsylvania, USA
Seen April 3rd, 2023
Posted March 17th, 2018
803 posts
15.8 Years
Thanks for the comments, guys. Disturbed, I know exactly what you are talking about. Thse trees were not actually supposed to be a part of the tileset, but rather they were supposed to be updated to fit my new palettes and shading style. They aren't really meant to be a part of the actual tileset. For the palettes, that is kind of the point. Like I said, I don't really like using dull palettes. They just don't really fit me. Bold and bright is what I'm going for in this tileset.

Anyway, here is a map I made yesterday. it is already on my dA account.



The new tree is actually not a part of this tileset, even though I made it. It is a part of the tileset that Spriter2 and Fused on Serebii Forums started. I am going to ask them if I can post it here, since it appears that they do not come here.
Can you provide a link to where this is on Serebii?
Pokémon: Battles of the Past
Site Thread
Black2 FC: 5072 6059 9635

Disturbed

Age 29
Seen October 21st, 2019
Posted August 29th, 2019
1,911 posts
15 Years
Thanks for the comments, guys. Disturbed, I know exactly what you are talking about. Thse trees were not actually supposed to be a part of the tileset, but rather they were supposed to be updated to fit my new palettes and shading style. They aren't really meant to be a part of the actual tileset. For the palettes, that is kind of the point. Like I said, I don't really like using dull palettes. They just don't really fit me. Bold and bright is what I'm going for in this tileset.

Anyway, here is a map I made yesterday. it is already on my dA account.



The new tree is actually not a part of this tileset, even though I made it. It is a part of the tileset that Spriter2 and Fused on Serebii Forums started. I am going to ask them if I can post it here, since it appears that they do not come here.
I guess I can do an extensive map rating this time... :3

Natural Feeling

Trees: Well, the shape is nice in parts, but then it seems like it's getting a bit more 'squarish' in spots. It's more so in the town, rather than the route. The route's tree shape is absolutely phenomenal, and I have zero complaints about it. Now, for the town... it looks a bit blocky in places as I mentioned above. Now, to fix this, simply add maybe 3-5 more big trees. If needed, you can even replace some of the headbutt trees.
Now, for the headbutt trees, I think there are way too many. Divide them in half, and then place them a little bit more randomly. I say this because after all, headbutt trees are regular trees, that just haven't fully grown yet. So I doubt there will be an abundance of them, let alone having them grow in rows. As I look in the town, it is just filled with those little buggers. Especially, behind the lab.

Terrain + Textures: Well, let's start with the pathways. I see you definitely improved the stone pathway since your last map. I have no complaints about that, so that's a plus! For the what I call, worn out grass pathways... they look great, but you can easily get away with adding a couple of smaller paths like that. Even if they're like 4-6 blocks, it'd definitely give a more natural feeling to it.
The tall grass needs to be worked on some. By the look of the tall grass, it's something that would be a bit less abundant, but will have 'fuller' patches. So, all those ferns in the middle of those patches, I would recommend losing, since they don't fit in very well. They would look great in some places in the town, and especially in places other than where you placed them in the route. (I can't believe there weren't any in the town!)
Flowers need some work. Where you placed them was brilliant, but there isn't nearly enough throughout the maps. The town should have at least 6-8 more flowers in it, seeing as towns usually have gardeners who would probably plant them to make the town look a bit more spiffy :3. The route could maybe use 3-5 more flowers, just to give it some nice beauty for a player to look at. (Since if this was a real place, I doubt the flowers would be so far apart.)

Playability
Probably the most important subject.

Town: Absolutely no complaints about the town. Nice work!

Route: There is only one crammed place in the map, which is at the very beginning. Just remove a tree or two, and the playability of that is sheer perfection.


Overall, great job. I won't give you a number rating, since it isn't a map rating thread. :P
Seen October 25th, 2009
Posted March 27th, 2009
6 posts
14.5 Years
Whoa, it's been a really long time since I've been here last, sorry about that.

Hahaha, just love the sort of comments you're getting here...

Anyways, I think that the lat tileset is amazing, I really love the pathways/road thing you've got going there,that is awesome.
Really loving the maps, whether or not you use RPG maker makes no difference, it turns out awesome both ways.

Great work, Alistair, keep it up. :) (Love your smilies by the way).

Alistair

Age 32
Male
United States
Seen 3 Weeks Ago
Posted October 3rd, 2021
2,243 posts
18.2 Years
@ Disturbed: I redid some parts of the map. You will see exactly what I did below.

@4Pikachu4: Thanks, good to see you're back.

Anyway, here is a tileset update, and an updated version of the map as seen above.

Map


Tileset
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Disturbed

Age 29
Seen October 21st, 2019
Posted August 29th, 2019
1,911 posts
15 Years
As you're already sure, the new grass doesn't fit in well at all. Also, I don't see why you don't use the palettes in the Spriter2's box... those are simply beautiful.
I see the only real thing you fixed was the abundance of small trees. (and was that water always there? :\)

Alistair

Age 32
Male
United States
Seen 3 Weeks Ago
Posted October 3rd, 2021
2,243 posts
18.2 Years
I was really only testing the grass. As you can see, it doesn't really fit well with the style. And the water is new, I made it when I made the map revision.

Anyway, I am working on some alternate palettes for those who don't like bright and bold. I should be done with them tomorrow.
No signature to be found here...
Seen March 21st, 2023
Posted January 1st, 2013
461 posts
18.5 Years
The error in the trees is huge.
When trees overlap, they should be the right part covering the left one.
Like this:
Yeah you're definately wrong there. The right part should not be covering the left one, that's only because its being viewed from that angle in 3D. As you can see in the screenshot the player is on the right, so the angle is different. The tree on the far left is not covering the other tree.

In our 2D maps the trees are all viewed from the same bird's eye view angle, so no tree should cover another's side.

You know how I love that map Alistair! I really like the new water tiles but as others have said the grass fields were a nice experiment but didn't work too well.
The Chocolate Island :3
Seen October 26th, 2009
Posted August 11th, 2009
19 posts
14.2 Years
These things you are making, is so awsome! ^^ Keep up the good work :D

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Alistair

Age 32
Male
United States
Seen 3 Weeks Ago
Posted October 3rd, 2021
2,243 posts
18.2 Years
Thanks for the coments, guys. Yeah, I realize that the grass field didn't go over so well, so I might try and make a better one. I have not finished the alternate palettes I have been working on, but I did make a few more tiles. Not much, but an update none-the-less. About the Acanthite thing, I already dealt with it.

No signature to be found here...
Seen July 19th, 2022
Posted May 6th, 2018
918 posts
15.8 Years
Thanks for the coments, guys. Yeah, I realize that the grass field didn't go over so well, so I might try and make a better one. I have not finished the alternate palettes I have been working on, but I did make a few more tiles. Not much, but an update none-the-less. About the Acanthite thing, I already dealt with it.

:O, those new buildings are smexy ^^. Great job. ;)

The red roof is a bit bright though
Hey
Age 27
Male
Slovenia
Seen March 30th, 2015
Posted July 24th, 2013
3,475 posts
15.2 Years
I like the map... I'd give it a 10032542436/45435435. The tree tiles sure doo look Christmas. Santa gave me a Bubble gum. Yeah, jimmy boy!

I like the map... I'd give it a 10032542436/45435435. The tree tiles sure doo look Christmas. Santa gave me a Bubble gum. Yeah, jimmy boy!
Wha... where is the EDIT buuttoonn?