Sphere Help

Started by jaz_jaz June 6th, 2004 10:56 PM
  • 2950 views
  • 59 replies
Age 32
Seen August 27th, 2006
Posted September 17th, 2005
916 posts
19.3 Years
i just wanna know is sphere easy to use??

edit: should this go in rm2k?
Current hacks:
Chaos black (Hacker)
Supreme Evolution (Co-Head, Hacker and Spriter (on hold))
Justice White((Hacker)LINK?(lazy :P))

CLICK THE IMAGES NOW!! GOTO THE BEST COMICS IN THE WORLD!
CHAOS BLACK JOIN THE FORUMS!!



Age 32
Seen August 27th, 2006
Posted September 17th, 2005
916 posts
19.3 Years
ive acctually just started and its pretty easy but i don't know java but i will learn my first map looks cool i got a pokemon ruby map
Current hacks:
Chaos black (Hacker)
Supreme Evolution (Co-Head, Hacker and Spriter (on hold))
Justice White((Hacker)LINK?(lazy :P))

CLICK THE IMAGES NOW!! GOTO THE BEST COMICS IN THE WORLD!
CHAOS BLACK JOIN THE FORUMS!!



Age 36
Ireland
Seen July 30th, 2007
Posted July 21st, 2007
300 posts
19 Years
Right click on the tile in tile set pallet and then click set obstruction.
And no way is sphere easier than rpg maker.
ive acctually just started and its pretty easy
Just wait untill you get to the scripting you wont say its easy unless you have previous programming language experiance but im guessing you dont since you say you dont know javascript.
But if want help I will try and help but I wont flat out do stuff for you it defeats the whole purpose of learning to script because figuring out stuff is what will make you better.
??????
Seen August 1st, 2004
Posted August 1st, 2004
97 posts
19 Years
Ok thanks for the help, for now i will not make it an online game, but when i'm better at sphere i will try to make an online game.
Yet again i need more help, how can i make my person teleport between maps (i know this is very simple) for example from map1.rmp to map2.rmp
Age 36
Ireland
Seen July 30th, 2007
Posted July 21st, 2007
300 posts
19 Years
function Warp(x, y, layer, map) {

var person = "hero"
if (map) ChangeMap(map);

if (layer >= 0) SetPersonLayer(person, layer);
SetPersonX(person, x);
SetPersonY(person, y);




}


function FancyWarp(x, y, layer, map) {

FadeOut(1000);
// 1000 milliseconds = 1 second.
Warp(x, y, layer, map);
UpdateMapEngine();
RenderMap();

FadeIn(1000);


}